Overview
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Ability: Technician, with notable moves bite and fake out
High base speed + U-turn
Good coverage
Outclassed in its niche
Hit-And-Run
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name: Hit-And-Run
Move 1: Fake Out
Move 2: Return / Covet
Move 3: U-turn
Move 4: Knock Off
Ability: Technician
Item: Life Orb / Normal Gem
EVs: 36 HP / 236 Atk / 36 SpD / 196 Spe
Nature: Jolly
Moves
========
-fake out has high priority, can be used whenever meowth is sent in and hits very hard with STAB, life orb/normal gem and technician. This combination of boosts gives it easily the strongest fake out in the meta and outclasses some of the best fake outers such as mienfoo and meditite.
-Covet works great with fake out and normal gem as normal gem is used up by fake out, freeing up the item slot for covet to steal an item. Not to mention, covet is 60bp so it benefits from technician, and for this reason I'd say it is better than return/life orb. If meowth manages to steal an eviolite, it adds a huge amount to his bulk which can be very beneficial, but stealing berry juice would be a great positive too as it could be consumed later, allowing covet to steal another item.
-U-turn because meowth outspeeds most of the tier when Jolly, so it can be used as a pivot
-return the STAB of choice, and hits very hard under life orb
-knock off because it can knock eviolites off mons such as missy which is very handy. With life orb it hits exceptionally hard.
Set Details
========
-196 Spe brings it into 19 speed tier with Jolly, essential to tie with fast threats like murkrow and misdreavus
-236 Atk is obvious, as it is a physical attacker so moves hit as hard as possible
-36 in HP and 36 in SpD is mostly filler, but gives it a few extra points of bulk to try and survive hits
-Life orb is to be used with return to hit as hard as possible
-Normal gem is for covet as normal gem would be used up with fake out, freeing up your item slot to take one with covet.
Usage Tips
========
-Fake out whenever sent in, unless against a ghost
-U-turn whenever you can, allows you to use fake out again asap
-Meowth is incredibly frail due to the fact it has 0 resistances and just one immunity. This means it is very hard to switch Meowth in on anything bar ghost moves. This means meowth must be played carefully, and must be played to avoid as many hits as possible. Try to refrain from switching in meowth when you anticipate a damaging move, he is best when sent in after another mon faints, or on non-damaging moves that he does not care about such as taunt.
Team options
========
-Any ghost type, to predict a fighting type attack used on meowth
-Something to take out misdreavus, such as lum berry + knock off pawniard
-Volt switch / u-turn support for constant pivoting. It is best to use slower yet bulky pivots as this allows them to take hits first and bring meowth in safely without him taking a hit himself. Examples of this include magnemite, nosepass and larvesta.
-Elgyem and wynaut are good partners for meowth, as they can deal with meditite, who destroys meowth with a combination of STAB and its priority, bullet punch, which can hit meowth before it can pivot.
Other Options
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-Access to nasty plot for a special / mixed set, can use hidden power which now gets technician boost. Other special moves which meowth can utilise with technician include swift, shock wave, water pulse and icy wind. Meowth however finds it hard to set up due to its frailty.
-Switcheroo can be used to pass on crippling items such as flame orb, or an unwanted choice scarf, due to meowths high speed. (Would be even higher with a choice scarf first turn and almost guaranteed to pass it on)
-Double Edge for stronger STAB
-Seed bomb is great for hitting tirtouga hard with 4x damage, it also deals a great amount of damage to unsuspecting frillish and chinchou.
-Hypnosis can be great to gain momentum with U-Turn, but is highly unreliable.
-Aerial ace is another option for physical coverage, as it can deal big hits to meowths only weakness, fighting, and can surprise the frailer fighting types.
Checks & Counters
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prankster- e.g murkrow with thunder wave, as meowth doesn't like status
bulky ghosts- tank a bite from meowth and cripple him with Will-O-Wisp, only option is to U-turn
priority- meowth is reliant on speed and has poor bulk, so priority can be a real problem
timburr/croagunk- timburr and croagunk can OHKO meowth with their STAB fighting attacks, and they don't care about being outsped due to their access to fighting type priority, which meowth is incredibly scared of.
Scrafty-switches in on knock off at 4x resistance, and at this point he can set up a free dragon dance or take meowth out with a drain punch, providing it is on enough health to survive a return/covet. This causes a huge momentum shift in the battle as meowth struggles to pivot and cannot chip away at scraftys health with fake out.
########
Ability: Technician, with notable moves bite and fake out
High base speed + U-turn
Good coverage
Outclassed in its niche
Hit-And-Run
########
name: Hit-And-Run
Move 1: Fake Out
Move 2: Return / Covet
Move 3: U-turn
Move 4: Knock Off
Ability: Technician
Item: Life Orb / Normal Gem
EVs: 36 HP / 236 Atk / 36 SpD / 196 Spe
Nature: Jolly
Moves
========
-fake out has high priority, can be used whenever meowth is sent in and hits very hard with STAB, life orb/normal gem and technician. This combination of boosts gives it easily the strongest fake out in the meta and outclasses some of the best fake outers such as mienfoo and meditite.
-Covet works great with fake out and normal gem as normal gem is used up by fake out, freeing up the item slot for covet to steal an item. Not to mention, covet is 60bp so it benefits from technician, and for this reason I'd say it is better than return/life orb. If meowth manages to steal an eviolite, it adds a huge amount to his bulk which can be very beneficial, but stealing berry juice would be a great positive too as it could be consumed later, allowing covet to steal another item.
-U-turn because meowth outspeeds most of the tier when Jolly, so it can be used as a pivot
-return the STAB of choice, and hits very hard under life orb
-knock off because it can knock eviolites off mons such as missy which is very handy. With life orb it hits exceptionally hard.
Set Details
========
-196 Spe brings it into 19 speed tier with Jolly, essential to tie with fast threats like murkrow and misdreavus
-236 Atk is obvious, as it is a physical attacker so moves hit as hard as possible
-36 in HP and 36 in SpD is mostly filler, but gives it a few extra points of bulk to try and survive hits
-Life orb is to be used with return to hit as hard as possible
-Normal gem is for covet as normal gem would be used up with fake out, freeing up your item slot to take one with covet.
Usage Tips
========
-Fake out whenever sent in, unless against a ghost
-U-turn whenever you can, allows you to use fake out again asap
-Meowth is incredibly frail due to the fact it has 0 resistances and just one immunity. This means it is very hard to switch Meowth in on anything bar ghost moves. This means meowth must be played carefully, and must be played to avoid as many hits as possible. Try to refrain from switching in meowth when you anticipate a damaging move, he is best when sent in after another mon faints, or on non-damaging moves that he does not care about such as taunt.
Team options
========
-Any ghost type, to predict a fighting type attack used on meowth
-Something to take out misdreavus, such as lum berry + knock off pawniard
-Volt switch / u-turn support for constant pivoting. It is best to use slower yet bulky pivots as this allows them to take hits first and bring meowth in safely without him taking a hit himself. Examples of this include magnemite, nosepass and larvesta.
-Elgyem and wynaut are good partners for meowth, as they can deal with meditite, who destroys meowth with a combination of STAB and its priority, bullet punch, which can hit meowth before it can pivot.
Other Options
########
-Access to nasty plot for a special / mixed set, can use hidden power which now gets technician boost. Other special moves which meowth can utilise with technician include swift, shock wave, water pulse and icy wind. Meowth however finds it hard to set up due to its frailty.
-Switcheroo can be used to pass on crippling items such as flame orb, or an unwanted choice scarf, due to meowths high speed. (Would be even higher with a choice scarf first turn and almost guaranteed to pass it on)
-Double Edge for stronger STAB
-Seed bomb is great for hitting tirtouga hard with 4x damage, it also deals a great amount of damage to unsuspecting frillish and chinchou.
-Hypnosis can be great to gain momentum with U-Turn, but is highly unreliable.
-Aerial ace is another option for physical coverage, as it can deal big hits to meowths only weakness, fighting, and can surprise the frailer fighting types.
Checks & Counters
########
prankster- e.g murkrow with thunder wave, as meowth doesn't like status
bulky ghosts- tank a bite from meowth and cripple him with Will-O-Wisp, only option is to U-turn
priority- meowth is reliant on speed and has poor bulk, so priority can be a real problem
timburr/croagunk- timburr and croagunk can OHKO meowth with their STAB fighting attacks, and they don't care about being outsped due to their access to fighting type priority, which meowth is incredibly scared of.
Scrafty-switches in on knock off at 4x resistance, and at this point he can set up a free dragon dance or take meowth out with a drain punch, providing it is on enough health to survive a return/covet. This causes a huge momentum shift in the battle as meowth struggles to pivot and cannot chip away at scraftys health with fake out.
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