Hello, everyone!!
It's now time for the submission phase to close and for voting to begin!
Please see BlueRay's post above for Magmortar submissions!
It's now time for the submission phase to close and for voting to begin!
Please see BlueRay's post above for Magmortar submissions!
Slate 36 Voting
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Mega Jynx
Jynx-Mega
Ability: Liquid Voice
HP: 65
Atk: 50
Def: 50 (+15)
Spa: 152 (+32)
Spd: 120 (+25)
Spe: 118 (+23)
New Moves: (bold = notable) Boomburst, Dazzling Gleam
So last slate got me thinking all about primarina. I was thinking about how liquid voice really wasn't that useful for it. So i started thinking about what mons would have the flavor for liquid voice + boomburst and be balanced with it. Well, enter Jynx. This Jynx functions as a lategame sweeper/cleaner best, but it can be brought in early and mid game wiht good prediction to scare away pokemon weak to it, generating momentum. It has enough speed to outspeed cinderace and ohko it with boomburst. Boomburst is actually stronger than it's most reliable STAB moves in ice beam and psychic/psyshock (90 x 1.5 = 135, 80 x 1.5 = 120), so it's it's best move for hitting neutrally, and it also hits annoying fire and rock types which otherwise it would really struggle against. However, it does not gain a stab bonus, and it cashes in it's ability slot for it, so it should be balanced. Also take note that jynx does NOT learn freeze dry, and so it doesn't have perfect 2-move coverage. Dazzling gleam is decent coverage to hit annoying dark types immediately, but boomburst should be able to handle them quite well, especially with setup. Lovely kiss is an excellent option to help it get setup opportunities in exchange for a stab move. What's stopping it from running over teams with Nasty Plot? Firstly, it's stealth rock weak, which severely hinders it'sa switchin opportunities, which are already slim due to it's horrendous physical bulk, which also means it's easily revenge killed by physical moves and priority, such as the common rillaboom's grasy glide. Secondly, it has a tough time dealing with Ferrothorn, the Slowtwins, Chansey/Blissey (Because psyshock doesn't 2hko without boosts), Tapu Fini, and most notably, Empoleon and Mega Empoleon. Focus blast is tough to fit and inconsistent, and with the afforementioned lack of freeze dry, is struggles against bulky waters without setup, and even then, some still wall it after setup, and this doesn't cover it's offensive checks yet either! Those include Scarf Victini, Greninja, Weavile, every Mega Lycanroc, Bisharp and Rillaboom (Provided it has a safe switchin), just to name a few. Also, it's more bulky checks like heatran aren't ohkoed by boombust with defense investment, so it needs it's checks to be worn down too.
I have a collab with shrimp for magmoartar, and maybe I'll post electivire later once i have a concrete idea. Until then, Take Care!
Mega Jynx
Typing: Ice Psychic
Ability: Brain Freeze (the opponent is unable to see the attacks used by Jynx. This only refers to names and animations, and does not apply to damage or stat boosts)
Stats:
HP: 65
Atk: 65 (+15)
Def: 65 (+30)
Spa: 140 (+25)
Spd: 110 (+15)
Spe: 110 (+15)
Bst: 555 (+100)
New moves: none
Mega Jynx's telekenetic abilities have grown so powerful that it induces a mental pain to its opponents. The pain, described as a perpetual brain freeze, causes a great feeling of amnesia so severe that can completely wipeout the memories of a person or even stop a large mayority of motor functions leading to the person's death. This is just in the worst case scenario though, as Mega Jynx usually only uses this power to make it easier for it to kiss its victims unless it feels threatened.
At first glance Jynx-Mega seems like a pretty mediocre mega, but it has a lot of unique factors going for it that makes it quite deadly. First of, Lovely kiss combined with a slightly higher speed will allow Jynx to get win/win situations out of poor matchups, while nasty plot is a dealy tool with Jynx's decent offenses of 55/140/110. However, the absolute biggest selling point of Jynx is its new ability Brain freeze, which makes mind games with illusion seem like a damn joke. While some of Jynx's old antics like Sub, nasty plot and lovely kiss will be completely visible due to damage, stat boost and status respectively, its attacks will be way more harder to properly prep against without calcing every 15 seconds. Can blissey switch on jynx or will it get crushed by psyshock? Can you switch your dark type safely or are you getting focused blasted to death? Being unable to properly scout this at all times makes Jynx an attacker that, if not concerningly unpredictable, is able to do a little trolling to some people.
Name: Mega-Jynx (Masked Forme)
Typing: Ice/Psychic
Ability: Ice Face
Stats:
HP: 50
ATK: 60 (+10)
DEF: 75 (+40)
SPA: 115
SPD: 125 (+30)
SPE: 115 (+20)
BST: 555 (+100)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Name: Mega-Jynx (Revealed Forme)
Typing: Ice/Psychic
Ability: Ice Face
Stats:
HP: 50
ATK: 75 (+25)
DEF: 60 (+25)
SPA: 135 (+20)
SPD: 115 (+20)
SPE: 105 (+10)
BST: 555 (+100)
Jynx takes inspiration from the Yukki-onna, a yokai from Japanese mythology which attracts men using its beauty, then sucks out all their life energy.
Similarly, Mega-Jynx creates a beautiful mask made of ice to appear like a peaceful. even helpful creature, which it uses to bait in any prey foolish enough to follow it, then, it proceeds drains their life energy.
How does this translate into game mechanics?
The answer lies in its new ability, Ice Face, which Jynx can utilize to become a setup sweeper that can always take a free physical hit.
Its Masked Forme (The form it takes before Ice Face is broken) is significantly faster than its Revealed Form (The form it takes after Ice Face is broken) meaning it's the form it should use to set up, as it can exploit the free hit thanks to Ice Face or Lovely Kiss' sleep to set up a Nasty Plot relatively risk-free. Jynx's other form, while slower. hits significantly harder, so it can rip apart many defensive teams with its great offensive STAB combo and coverage in Focus Blast.
Similarly, Mega-Jynx creates a beautiful mask made of ice to appear like a peaceful. even helpful creature, which it uses to bait in any prey foolish enough to follow it, then, it proceeds drains their life energy.
How does this translate into game mechanics?
The answer lies in its new ability, Ice Face, which Jynx can utilize to become a setup sweeper that can always take a free physical hit.
Its Masked Forme (The form it takes before Ice Face is broken) is significantly faster than its Revealed Form (The form it takes after Ice Face is broken) meaning it's the form it should use to set up, as it can exploit the free hit thanks to Ice Face or Lovely Kiss' sleep to set up a Nasty Plot relatively risk-free. Jynx's other form, while slower. hits significantly harder, so it can rip apart many defensive teams with its great offensive STAB combo and coverage in Focus Blast.
Mega Jynx
Type: Ice/Psychic
Ability: Jinxed!
When this Pokemon Mega Evolves or switches in, this Pokemon uses Imprison.
Stats: 65/115 (Swapped with Special attack)/85 (+50)/70 (Swapped with Attack, +20)/125 (+30)/95
New Moves: Recover, Knock Off (these moves can be removed if needed)
Description: My justification for the ability lies in the fact that Jynx sounds like Jinx. You may have heard of it before (source: Wikipedia):
A jinx can be initiated when at least two people say any same word or phrase at the same time. Typically, after the coincidental voicing of the same content, the individuals compete to say the word "jinx" before the other, with the slower respondent being the "loser" or "jinxee."
There are different variations on what is required of the jinxee. In one popular version, the winner gets to playfully punch the loser in the arm. In another, the winner will say, "Jinx, buy me a soda" or "pinch poke, you owe me a Coke" first and the loser must comply. There is also a version where the name of the jinxee has to be uttered a number of times to "free" the jinxee.
There are different variations on what is required of the jinxee. In one popular version, the winner gets to playfully punch the loser in the arm. In another, the winner will say, "Jinx, buy me a soda" or "pinch poke, you owe me a Coke" first and the loser must comply. There is also a version where the name of the jinxee has to be uttered a number of times to "free" the jinxee.
Naturally, automatic Imprison is kinda strong, so I gave Jynx a somewhat low speed tier and gave it a large Attack boost that is relatively useless. Mega Jynx's goal in a competitive environment is to use common moves to prevent the opponent from using them. Recover gives it a reliable way to heal itself and offset it's mediocre bulk, while Knock Off is very common and can let it be a good Knock Off absorber. It's weakness to Stealth Rocks hinders it's usage, however.
Mega Jynx
New Ability: Queenly Majesty
Type: Ice/Psychic
New stats:
HP: 65
Attack: 50 --> 70 (+20)
Defense: 35 --> 65 (+30)
Special Attack: 115 --> 135 (+20)
Special Defense: 95 --> 115 (+20)
Speed: 95 --> 105 (+10)
(BST) 455 --> 555
New moves: Aura Sphere
Description: This Mega-Jynx doesn't have a super flashy playstyle or ability, but it's better to go for something simple sometimes. Queenly Majesty allows it to avoid many priority moves that Jynx fears, as it is notably weak to Sucker Punch, Shadow Sneak, First Impression and Bullet Punch. In the M4A OU metagame, this allows it to avoid priority from Aegislash, Bisharp, Scizor and Rillaboom whose Grassy Glide it also fears. While it doesn't match up incredibly against all of these, it should be able to 1hko or at least deal heavy damage to a few of them depending on its coverage. Mega-Jynx is going to run Nasty Plot with Lovely Kiss sets most of the time since these are its strongest tools. It'll often run its stab Ice Beam along with fighting coverage in the form of either Focus Blast or Aura Sphere to beat most steel types, including, but not limited to Heatran, Bisharp and Ferrothorn. It could also forgo Lovely Kiss for Psyshock or Hidden Power Fire, making the setup more difficult, but allowing it to break through pokemon such as Scizor or Blissey. Mega-Jynx also has a good niche in VGC as Queenly Majesty protect it and its teammates from Fake Out as well as Grassy Glide. It also gets Fake Out itself, allowing it to be a great support lead, and it can also use Lovely Kiss to stay useful after the first turn. Overall, Mega-Jynx is a strong sweeper/wallbreaker in singles and great support in VGC.
Mega Jynx
Type: Ice/Psychic
Ability: Wonderous Mist (If this pokemon is on the field all items outside of mega stones are disabled and included pokemon on the same side of the field)
Hp: 65
Atk: 50
Def: 59 (+24)
Spatk: 135 (+20)
Spdef: 135 (+40)
Spd: 111 (+16)
Description: Jynx has a lot of the tools to succeed but I didn't want another Mega Alakazam where it was just too strong to be contained. I gave it an ability based on wonder room which can allow Jynx to benefit much more from hazards wearing down it's switch ins. Jynx may seem hard to counter however with a terrible defense most neutral physical hits can OHKO even from pivots and Jynx takes 25% from rocks on switch in as well as 111 Spd while decently fast doesn't allow Jynx to blaze past revenge killers. Jynx prior to mega evolution can be tricky to switch in even with Dry Skin giving it a water immunity due to Jynx having a really bad bst and as a consequence terrible defenses. Mega Jynx is basically an anti-pivot not allowing pokemon to come in for free with hdb such as blissey, slowbro/king, torn-t, and g-slowking. Jynx when running nasty plot also faces 4MSS just not as severe as other pokemon because it can't run NP/Ice Beam/ Psychic/Focus Blast/Freeze Dry all at once and having ice beam for a stronger option is nice against pokemon like corviknight while Jynx needs Freeze Dry to break past pokemon like Tapu Fini and Focus Blast is needed to beat steel types otherwise jynx can just get ohko'd before it can KO them back. Jynx's ability also allows it to not worry about choice scarfed pokemon revenge killing but 111 isn't as blazing fast as in past generations.
Jynx-Mega
Type: Ice/Psychic
Ability: Bad Dreams
Stats:
HP: 65
Atk: 60 (+10)
Def: 60 (+30)
SpA: 150 (+35)
SpD: 110 (+30)
Spe: 105 (+10)
New moves: Destiny Bond, Teeter Dance
F l a v o r
There is literally no flavor here. It's just a joke on how being KISSED TO SLEEP by a Jynx will certainly give you nightmares for the rest of your life.
Competitive Analysis
...what if Darkrai was an OU Pokemon?
ok all jokes aside, Jynx-Mega, paired with a phenomenal 150 Special Attack, has a much more potent wallbreaking capability especially when paired with Nasty Plot. Putting Pokemon to sleep with Lovely Kiss also blends well with this ability, as Jynx is capable of taking advantage of this free turn (and also the free chip damage that comes with Bad Dreams) by once again setting up and starting a sweep. With a +2 SpA boost, it can tear through teams with its powerful dual STABs, all the while being able to punish resists with a potential turn of sleep and chip.
However, the 4MSS syndrome of this Pokemon is evident, as without Focus Blast, this pokemon is eternally walled by the common Steel-types of the metagame, Heatran in particular. It's also outsped by common Pokemon in the metagame, such as Grassy Glide Rillaboom, Weavile, Cinderace and Raichu-Mega. Not to mention its frailness in the Phys. Def department.
Regardless, the wallbreaking potential of this Pokemon should not be slept on.
ba-dum tssh
Nasty Plot (Jynx) (F)
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lovely Kiss
- Nasty Plot
- Psyshock
- Ice Beam
Type: Ice/Psychic
Ability: Bad Dreams
Stats:
HP: 65
Atk: 60 (+10)
Def: 60 (+30)
SpA: 150 (+35)
SpD: 110 (+30)
Spe: 105 (+10)
New moves: Destiny Bond, Teeter Dance
F l a v o r
There is literally no flavor here. It's just a joke on how being KISSED TO SLEEP by a Jynx will certainly give you nightmares for the rest of your life.
Competitive Analysis
...what if Darkrai was an OU Pokemon?
ok all jokes aside, Jynx-Mega, paired with a phenomenal 150 Special Attack, has a much more potent wallbreaking capability especially when paired with Nasty Plot. Putting Pokemon to sleep with Lovely Kiss also blends well with this ability, as Jynx is capable of taking advantage of this free turn (and also the free chip damage that comes with Bad Dreams) by once again setting up and starting a sweep. With a +2 SpA boost, it can tear through teams with its powerful dual STABs, all the while being able to punish resists with a potential turn of sleep and chip.
However, the 4MSS syndrome of this Pokemon is evident, as without Focus Blast, this pokemon is eternally walled by the common Steel-types of the metagame, Heatran in particular. It's also outsped by common Pokemon in the metagame, such as Grassy Glide Rillaboom, Weavile, Cinderace and Raichu-Mega. Not to mention its frailness in the Phys. Def department.
Regardless, the wallbreaking potential of this Pokemon should not be slept on.
ba-dum tssh
Nasty Plot (Jynx) (F)
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lovely Kiss
- Nasty Plot
- Psyshock
- Ice Beam
Mega Jynx
Ability - Oblivious, Forewarn; Dry Skin ➝ No Guard
HP - 65 ➝ 65
Atk - 50 ➝ 60 (+10)
Def - 35 ➝ 73 (+38)
SpA - 115 ➝ 125 (+10)
SpD - 95 ➝ 127 (+32)
Spe - 95 ➝ 105 (+10)
BST - 455 ➝ 555 (+100)
Movepool Changes - Dazzling Gleam, Freeze-Dry, Moonlight, Rapid Spin
Competitive Corner -It's fast, it has a 100% accurate sleep move, okay Special Attack and Nasty Plot to set up? That seems decent! Now with a more modest speed tier (get it? because modest is not a speed boosting ability haha im so funny... '-'), Mega Jynx makes use of No Guard, as suggested by Hematite, with fully accurate Blizzards, Focus Blasts, and most scarily, Lovely Kiss! And that's kinda it, you just put things to sleep, set up, and Blizzard / Focus Blast away! The main trouble with Mega Jynx, and what would keep it in check, is that it struggles with 4MSS, it really wants to run Blizzard, Focus Blast, and Psychic STAB, but that requires giving up one of Lovely Kiss or Nasty Plot, making it a bit less threatening, and giving one of its STABs or coverage likely means Mega Jynx will struggle to beat something, be it Steels without Focus Blast, Psychics without Blizzard, or Toxapex / Tapu Fini without Psychic coverage. Freeze-Dry is also an option, giving good coverage especially with Focus Blast, but it is relatively weak, so it leaves a bit to be desired. Granted, Mega Jynx can always sleep the one thing that walls it, except Tapu Fini of course, but it is possible to play around it via sleep clause!
Flavor Corner - Jynx pulls from so many inspirations it was tricky finding one cohesive theme,instead, I decided to just follow Smoochum's path and make it's Mega Evolution about kissing! Very creative, I know. And with that idea I decided to make the whole trio focus on specific moves à la Iron Fist or Mega Launcher Turns out No Guard really works here, thematically you could say it acts on not 100% accurate moves but, I'm fine settling for Jynx being a bit separate from Electivire and Magmortar thematically, given Game Freak already kinda did that in Generation 4 by not giving Jynx an evolution, alas! Toying with the stats was also interesting, all of Electabuzz, Electivire, Magmar, and Magmortar have four stats that are multiples of five, plus one ending in 3, and another ending in 7, so I decided to apply that here. Electivire and Magmortar also have 123 Attack, and 125 Special Attack, respectively, so I thought continuing the pattern with 127 Speed Now Special Defense on Mega Jynx would be cool! The remaining non-multiple of five stat goes to Mega Jynx's defense, as is the case for these other four. Now, I know it's weird to have Mega Jynx as a parallel to Electivire and Magmortar, as opposed to their Megas, but, the BST difference is so much, that this felt more reasonable, me thinks. Especially with the 123, 125, 127 motif.
Ability - Oblivious, Forewarn; Dry Skin ➝ No Guard
HP - 65 ➝ 65
Atk - 50 ➝ 60 (+10)
Def - 35 ➝ 73 (+38)
SpA - 115 ➝ 125 (+10)
SpD - 95 ➝ 127 (+32)
Spe - 95 ➝ 105 (+10)
BST - 455 ➝ 555 (+100)
Movepool Changes - Dazzling Gleam, Freeze-Dry, Moonlight, Rapid Spin
Competitive Corner -
Flavor Corner - Jynx pulls from so many inspirations it was tricky finding one cohesive theme,
: Mega Jynx
New Ability: Technician
Type:
Ice/Fairy
New stats:
HP: 65
Attack: 50
Defense: 77(+32)
Special Attack: 150(+35)
Special Defense: 120(+25)
Speed: 103(+8)
(555)
New moves: Ominous Wind
New Ability: Technician
Type:
Ice/Fairy
New stats:
HP: 65
Attack: 50
Defense: 77(+32)
Special Attack: 150(+35)
Special Defense: 120(+25)
Speed: 103(+8)
(555)
New moves: Ominous Wind
Jynx
Mega Jynx
Ability : Disguise
Hp : 65
Atk : 70 (+20)
Def : 45 (+10)
SpA : 145 (+30)
SpD : 135 (+40)
Spe : 95
This Jynx is based on the concept of Yama-Uba , a japanese demon that take the form of eitheir a young woman or an old lady in order to ensnare lost traveler in snowy mountain to eat them. Jyns use the ability disguise to pretend being nice and helpfull while preparing a terrible attack whit setup or sleep.
Competitively this pokemon work in a very similar way as Mimikyu , using its ability to get a free turn of set up or statut to then make hole in the opponent team. The ability coupled with lovely kiss allow Jynx for easy setup exploiting its huge Spa stat to break through most OU defensive threath. I decided against putting ay speed in this mon as i wanted its role to be focus on Breacking power and not sweeping , as i found the combination of lovely kiss and disguise quite scary on a mon too fast. I instead opted to put more point into SpDef to accentuate Jynx Special side and give more setup opportunity against special atatcker outside of disguise. I also decided to let the Def be low so that priority still have an huge impact in preventing sweeping as the intended role is wall breaking. For instance the combination of Ice beam, psychock and foxus blast tear throught any OU mon not name Aegislash. But its still easy to revenge kill. Its main point over mimikyu is being able to pressure as soon as it come in without needing much prior setup to do so, working as a great sweep stoper , in addition to wall breaking and pressuring team.
Well... My first joke sub. Yes, i'm too bored at homeoffice for making this.
Come on slate 36, LET'S GET SICKENIIIIIING, OKURRRRRRRRRRRR
So you think you can deliver glamour?
" Appears to move to a rhythm of its own, as if it were dancing. It wiggles its hips as it walks. "
" In certain parts of Galar, Jynx was once feared and worshiped as the Queen of Ice. "
" The Jynx of Galar often have beautiful and delicate voices. Some of these Pokémon have even gathered a fan base. "
Jynx-Mega
Type: Ice/Psychic
Ability: Eleganza
Succesfully using dance moves will gag all foes, harshly decreasing their evasion stat and, at the same time, increasing its own special defense by 1 stage.
New moves: Teeter Dance, Revelation Dance, Swords Dance
Stats:
Hp: 65
Atk: 50 > 115 (+65)
Def: 35 > 35 (-)
Spa: 115 > 130 (+15)
Spd: 95 > 105 (+10)
Spe: 95 > 105 (+10)
Hiiiiiieeeeeeeee
This pokemon's dance moves are so SICKENING that the enemies starts to gag on it's eleganza!
She didn't come to play, she came to slay!
You better work with this mega. It can be used as a setup sweeper, both physical or special (that's right, she is versatile!), abusing it's large and in charge movepool. Stunning!
About the new moves, well... Miss thing over here is dancing even while casually moving. Let's give it some more dancing moves, it will be an Escandalo!
No Quiver Dance for it. Would give it backrolls, too broken. Revelation Dance is a strange choice, but is flavor-wise for a Psychic dancer, as well as adding nothing more then an ice beam that activate its ability.
Oh so you want some sets henny? Stay tuned, because tonight category is Mega-Jynx eleganza! Subbers, start your engines, and may the best sub queen, win!
Right! Ruveal yourself!
Jynx (F) @ megastone
Ability: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly/Adamant Nature
- Swords Dance
- Triple Axel
- Dynamic Punch
- Zen Headbutt
Physical jynx is serving set up supremacy. Use Swords Dance once and gag everybody! This set serves no miss triple axels and dynamic punches to punish those nasty dark-types that are gagged.
===
Jynx (F) @ megastone
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid/Modest Nature
- Nasty Plot/Calm Mind
- Revelation Dance
- Psychic/Psyshock/Stored Power
- Focus Blast
In this runway, Jynx is serving special sweeper realness. Use revelation dance to show the level of unprofessionalism of your enemies and never miss focus blasts against gagged enemies. You can also serve calm mind + stored power shenanigans. Revelation Dance is essential for activating its ability.
====
Jynx (F) @ megastone
Ability: Dry Skin
EVs: 4 HP / 252 SpD / 252 Spe
Hasty Nature
- Heal Beal
- Perish Song
- Mean Look
- Blizzard/Focus Blast
Well everybody makes choices... But perish trap is a choice. Specially with such low defense stat and awful defensive typing. Unexpected, but once spotted it will be its inner saboteur. Also, Heal Bell makes it a good cleric in various sets.
===
So it's time for you to megaevolve.... FOR. YOUR. LEGACY.
Good luck and don't mega-garchomp up.
Remember, if you can't love your subs, how in the hell you gonna love anybody's else. Can I get an amen?
Thank you.
Come on slate 36, LET'S GET SICKENIIIIIING, OKURRRRRRRRRRRR
So you think you can deliver glamour?
" Appears to move to a rhythm of its own, as if it were dancing. It wiggles its hips as it walks. "
" In certain parts of Galar, Jynx was once feared and worshiped as the Queen of Ice. "
" The Jynx of Galar often have beautiful and delicate voices. Some of these Pokémon have even gathered a fan base. "
Jynx-Mega
Type: Ice/Psychic
Ability: Eleganza
Succesfully using dance moves will gag all foes, harshly decreasing their evasion stat and, at the same time, increasing its own special defense by 1 stage.
New moves: Teeter Dance, Revelation Dance, Swords Dance
Stats:
Hp: 65
Atk: 50 > 115 (+65)
Def: 35 > 35 (-)
Spa: 115 > 130 (+15)
Spd: 95 > 105 (+10)
Spe: 95 > 105 (+10)
Hiiiiiieeeeeeeee
This pokemon's dance moves are so SICKENING that the enemies starts to gag on it's eleganza!
She didn't come to play, she came to slay!
You better work with this mega. It can be used as a setup sweeper, both physical or special (that's right, she is versatile!), abusing it's large and in charge movepool. Stunning!
About the new moves, well... Miss thing over here is dancing even while casually moving. Let's give it some more dancing moves, it will be an Escandalo!
No Quiver Dance for it. Would give it backrolls, too broken. Revelation Dance is a strange choice, but is flavor-wise for a Psychic dancer, as well as adding nothing more then an ice beam that activate its ability.
Oh so you want some sets henny? Stay tuned, because tonight category is Mega-Jynx eleganza! Subbers, start your engines, and may the best sub queen, win!
Right! Ruveal yourself!
Jynx (F) @ megastone
Ability: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly/Adamant Nature
- Swords Dance
- Triple Axel
- Dynamic Punch
- Zen Headbutt
Physical jynx is serving set up supremacy. Use Swords Dance once and gag everybody! This set serves no miss triple axels and dynamic punches to punish those nasty dark-types that are gagged.
===
Jynx (F) @ megastone
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid/Modest Nature
- Nasty Plot/Calm Mind
- Revelation Dance
- Psychic/Psyshock/Stored Power
- Focus Blast
In this runway, Jynx is serving special sweeper realness. Use revelation dance to show the level of unprofessionalism of your enemies and never miss focus blasts against gagged enemies. You can also serve calm mind + stored power shenanigans. Revelation Dance is essential for activating its ability.
====
Jynx (F) @ megastone
Ability: Dry Skin
EVs: 4 HP / 252 SpD / 252 Spe
Hasty Nature
- Heal Beal
- Perish Song
- Mean Look
- Blizzard/Focus Blast
Well everybody makes choices... But perish trap is a choice. Specially with such low defense stat and awful defensive typing. Unexpected, but once spotted it will be its inner saboteur. Also, Heal Bell makes it a good cleric in various sets.
===
So it's time for you to megaevolve.... FOR. YOUR. LEGACY.
Good luck and don't mega-garchomp up.
Remember, if you can't love your subs, how in the hell you gonna love anybody's else. Can I get an amen?
Thank you.
Mega Jynx
Type:
Ability: Competitive
Stats:
HP: 65
Atk: 50
Def: 90 (+55)
SpA: 125 (+10)
SpD: 115 (+20)
Spe: 110 (+15)
New Moves: None
Reasoning: Jynx is a high-grade performer, and you do not want to mess with this lady when she gets competitive. With Competitive, Mega Jynx can deter opponents from switching in certain mons, or using certain moves, or heavily punish them for doing so regardless. Thanks to its typing, Jynx is able to beat a lot of common Defog users, meaning that it could use an opposing Defog to proc its ability and start tearing holes. Alternatively, Intimidate is another potential proc for Mega Jynx's Competitive. A staple mega in the format, Mega Corviknight, now wants to think twice before switching in to an otherwise wallable Jynx. The same goes for Incineroar, with its ubiquitous presence in VGC. Other stat-dropping moves which are more common in VGC may make Jynx a more compelling pick for the format as well. Jynx also gets Fake Out and Helping Hand, both of which are useful tools for a more supportive role in VGC too.
Type:
Ability: Competitive
Stats:
HP: 65
Atk: 50
Def: 90 (+55)
SpA: 125 (+10)
SpD: 115 (+20)
Spe: 110 (+15)
New Moves: None
Reasoning: Jynx is a high-grade performer, and you do not want to mess with this lady when she gets competitive. With Competitive, Mega Jynx can deter opponents from switching in certain mons, or using certain moves, or heavily punish them for doing so regardless. Thanks to its typing, Jynx is able to beat a lot of common Defog users, meaning that it could use an opposing Defog to proc its ability and start tearing holes. Alternatively, Intimidate is another potential proc for Mega Jynx's Competitive. A staple mega in the format, Mega Corviknight, now wants to think twice before switching in to an otherwise wallable Jynx. The same goes for Incineroar, with its ubiquitous presence in VGC. Other stat-dropping moves which are more common in VGC may make Jynx a more compelling pick for the format as well. Jynx also gets Fake Out and Helping Hand, both of which are useful tools for a more supportive role in VGC too.
mega jynx
ice/psychic
stats
hp- 65
atk- 50
def- 35(+30)>65
spa- 115(+15)>130
spd- 95(+35)>130
spe- 95(+20)>115
ability: bad actor- if the user is on the field the turn after an ally pokemon faints, it uses fake tears at the beginning of the turn
new moves: body press
The long awaited...
Kero x Paul
collab!
Kero x Paul
collab!
Mega Jynx
Type: Ice/Psychic
Mega Stone: Jynxite
Ability: Gyaru - This Pokemon's Fighting-type moves become Fire-type moves and have their power multiplied by 1.2.
Stats:
HP - 65 (+0)
ATK - 50 (+0)
DEF - 140 (Swapped +45)
SPA - 154 (+39)
SPD - 35 (Swapped +0)
SPE - 111 (+16)
New Moves: Body Press, Barrier
Description:
Dex Entry: Through Mega Evolution, Jynx has become an expert in using her body in addition to her mind. The energy of her Mega Evolution gives a resilience to her body and an intensity to her movements, creating a fiery fierceness much like the gyaru her new form so closely resembles.
Body Press.
That is all.
One of Jynx's many inspirations is the ganguro, which is a subcliche of the much larger gyaru stereotype, and we chose to lean into that. Ganguro specifically like to tan very heavily, which is part of the fiery flavor, but we decided not to use that name due to it translating almost literally to "black face", which wasn't quite tasteful considering Jynx's history. However, gyaru also provides even more flavor for the ability, since as they're a cliche of "gals" and "hot chicks", they also have many stereotypical behavioral traits in addition to their physical/apparel, such as being fiesty, aggressive, and forward (much like the similar American stereotype of "mean girls"). There are also multiple ways of interpreting Jynx's increase in defense, such as the Japanese spirits with dresses made of bark which was also one of the many sources Jynx's design draws from.
As a small note, Gyaru also creates a theme between it and Vajra of the nontraditional -ate-like abilities to have foreign and exotic names, as a direct juxtaposition to the very standardized names of the -ate/-ize abilities.
Body Press.
One of Jynx's many inspirations is the ganguro, which is a subcliche of the much larger gyaru stereotype, and we chose to lean into that. Ganguro specifically like to tan very heavily, which is part of the fiery flavor, but we decided not to use that name due to it translating almost literally to "black face", which wasn't quite tasteful considering Jynx's history. However, gyaru also provides even more flavor for the ability, since as they're a cliche of "gals" and "hot chicks", they also have many stereotypical behavioral traits in addition to their physical/apparel, such as being fiesty, aggressive, and forward (much like the similar American stereotype of "mean girls"). There are also multiple ways of interpreting Jynx's increase in defense, such as the Japanese spirits with dresses made of bark which was also one of the many sources Jynx's design draws from.
As a small note, Gyaru also creates a theme between it and Vajra of the nontraditional -ate-like abilities to have foreign and exotic names, as a direct juxtaposition to the very standardized names of the -ate/-ize abilities.
"Very rarely does an entire Mega center around making it use one move, but that’s the direction we’ve gone with our Mega Jynx, and it’s not the one you’d expect. The move we’ve built this sub around is Body Press.
Typical mixed attackers fail because the Pokémon cannot afford to run either enough evs, or enough moves for a mixed set to be worth it. But Body Press bypasses that by instead allowing you to invest in defense, which is an important stat for any Pokemon, and get a physical offensive return out of it, while also having a high enough base special stat that it can hit hard without any investment. We immediately realized that we wanted a way for body press to be boosted (without STAB), and fit better with Jynx coverage wise, and that’s where the ability “Gyaru” came from, changing Fighting moves to Fire moves and thus changing its whole dynamic. Body press being Fire type allows it to deal with the many steel types in the tier, from Kartana, to Ferrothorn to Megas such as Corviknight and Bastiodon, but if you’re lame you can also just run Focus Blast to hit them, which is now fire type and no longer neutral on Corv.
It also despite having psyshock can break through Blissey using Body Press. It’s biggest issues are some other steels that resist or are immune to fire, some of these include, Mega Dhelmise (shut up Mossy), Heatran and Mega Empo, but overall it’s a strong special attacker.
That’s not to say Jynx is just an attacker, it surpasses it’s typing in many ways living a few strong supereffective hits with its Skarmory level bulk, while still providing much offensive pressure and sleep utility.
Jynx struggles in a couple of ways, swapping its Special defense with its defense isn’t the best for it, as it now has 65/35 special bulk, and is consumed fully by pretty much any special attack (insert gren calc here). It also has a weakness to rocks hindering it even further.
We think this is a cool concept that Kero and I had a lot of fun working on. I hoped you liked this sub. Despite being a bit weirder and wackier than our normal fare."
- Paulluxx
I (Kero) just wanted to note two quick things in addition -
Some good examples of physical threats this Jynx can reliably check are Rillaboom, Garchomp, Lando-T, Mega Raichu, an unboosted MLycandusk, and even Cinderace if Jynx is boosted (+2).
Since Jynx's physical coverage comes via Body Press and Psyshock, that makes it a reliable physical attacker that's completely immune to attack drops from stuff via Intimidate!
Typical mixed attackers fail because the Pokémon cannot afford to run either enough evs, or enough moves for a mixed set to be worth it. But Body Press bypasses that by instead allowing you to invest in defense, which is an important stat for any Pokemon, and get a physical offensive return out of it, while also having a high enough base special stat that it can hit hard without any investment. We immediately realized that we wanted a way for body press to be boosted (without STAB), and fit better with Jynx coverage wise, and that’s where the ability “Gyaru” came from, changing Fighting moves to Fire moves and thus changing its whole dynamic. Body press being Fire type allows it to deal with the many steel types in the tier, from Kartana, to Ferrothorn to Megas such as Corviknight and Bastiodon, but if you’re lame you can also just run Focus Blast to hit them, which is now fire type and no longer neutral on Corv.
It also despite having psyshock can break through Blissey using Body Press. It’s biggest issues are some other steels that resist or are immune to fire, some of these include, Mega Dhelmise (shut up Mossy), Heatran and Mega Empo, but overall it’s a strong special attacker.
That’s not to say Jynx is just an attacker, it surpasses it’s typing in many ways living a few strong supereffective hits with its Skarmory level bulk, while still providing much offensive pressure and sleep utility.
Jynx struggles in a couple of ways, swapping its Special defense with its defense isn’t the best for it, as it now has 65/35 special bulk, and is consumed fully by pretty much any special attack (insert gren calc here). It also has a weakness to rocks hindering it even further.
We think this is a cool concept that Kero and I had a lot of fun working on. I hoped you liked this sub. Despite being a bit weirder and wackier than our normal fare."
- Paulluxx
I (Kero) just wanted to note two quick things in addition -
Some good examples of physical threats this Jynx can reliably check are Rillaboom, Garchomp, Lando-T, Mega Raichu, an unboosted MLycandusk, and even Cinderace if Jynx is boosted (+2).
Since Jynx's physical coverage comes via Body Press and Psyshock, that makes it a reliable physical attacker that's completely immune to attack drops from stuff via Intimidate!
Finally came up with something for Jynx. It's time for Ragnarok.
Jynx-Mega
Ice/Psychic
Ability: Forewarn/Oblivious/Dry Skin-> Spirit Guide (The user draws Ghost moves to itself to receive +1 SpA. User is immune to Ghost moves.)
Stats
HP: 65
Atk: 55 (+5)
Def: 75 (+40)
SpA: 125 (+10)
SpD: 125 (+30)
Spe: 110 (+15)
New Moves: +Hex
Description: More attuned with the spirit world with the energy of Mega evolution, Jynx uses its singing and dancing to help guide the restless spirits of Pokemon to the next world much like the Valkyrie of Norse mythology (or Hel. Or yuki-onna. Or frostbite. Jynx's potential origins have a weird amount of connections to death)- while also channeling their power to boost itself. Having an immunity to a former weakness is obviously a huge benefit, and powering it up to boot is a bonus to Mega Jynx's role as a NP sweeper, utilizing STABs and FB to clean up late-game. Its (still) low physical bulk and remaining weaknesses mean you do still need to be careful getting it in, but once faster threats are taken care Jynx is gonna be showing the opposing team to Valhalla.
Jynx-Mega
Ice/Psychic
Ability: Forewarn/Oblivious/Dry Skin-> Spirit Guide (The user draws Ghost moves to itself to receive +1 SpA. User is immune to Ghost moves.)
Stats
HP: 65
Atk: 55 (+5)
Def: 75 (+40)
SpA: 125 (+10)
SpD: 125 (+30)
Spe: 110 (+15)
New Moves: +Hex
Description: More attuned with the spirit world with the energy of Mega evolution, Jynx uses its singing and dancing to help guide the restless spirits of Pokemon to the next world much like the Valkyrie of Norse mythology (or Hel. Or yuki-onna. Or frostbite. Jynx's potential origins have a weird amount of connections to death)- while also channeling their power to boost itself. Having an immunity to a former weakness is obviously a huge benefit, and powering it up to boot is a bonus to Mega Jynx's role as a NP sweeper, utilizing STABs and FB to clean up late-game. Its (still) low physical bulk and remaining weaknesses mean you do still need to be careful getting it in, but once faster threats are taken care Jynx is gonna be showing the opposing team to Valhalla.
Mega Jynx @ Jynxite
Type: Ice/Fighting
Ability: Serene Grace
Stat (changes):
65/145(+95)/65(+30)/75(-40)/95(-)/110(+15)
New Moves: Force Palm, Icicle Crash, Mach Punch, Rock Smash
i have dubbed my creation gymx
Mega Jynx
Type: Ice / Psychic
Ability: Drought
Moves: Solar Beam, Weather Ball
Stats:
HP: 65
Att: 50
Def: 35
SpA: 145 (+30)
SpD: 145 (+50)
Spe: 115 (+20)
Remember when I made Mega Regice a reference to Kubla Khan's sunny pleasure-dome with caves of ice? I'm doing it again. This time, Jynx is an even better representation of Kubla Khan, as it references both the poem's singing woman (maybe women, plural?) as well as its uncomfortable sexual undertones (unrelated to the woman, mind you; the second stanza has a lot of geology-themed innuendos).
Mega Jynx has several things going for it. It's very fast, and its great special bulk lets it more easily set up a Nasty Plot. It also gets a major improvement in its Steel coverage with Weather Ball, which is not only stronger and more accurate than Focus Blast, but also isn't stuffed by Mega Dhelmise.
+2 252 SpA Jynx-Mega Weather Ball (100 BP Water) vs. 252 HP / 0 SpD Dhelmise-Mega in Heavy Rain: 314-370 (91.2 - 107.5%) -- 81.3% chance to OHKO after Stealth Rock
(that calc is probably outdated, I think Dhelm got nerfed since I wrote this)
I have not done the same for Electivire because I think someone else subbed Magnet Pull Electivire (though I think it was based on his suggestion) but I am happy he got to post his Jynx after all .w.
edit 2: updated shinxthe17!'s Jynx description!
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