alright guys
so we have special attacking Gigalith
and we have beam Gigalith
and we have sun Gigalith
but do we have
fast Gigalith
Mega Gigalith
New Ability: Sturdy/Sand Stream/Sand Force ->
Disintegration
(Mega Gigalith's Defense falls by one stage and its Speed rises by two stages each time it successfully executes a beam move.)
Type: Rock/Steel
New stats:
HP: 85
Attack: 135 ->
60 (switched with Special Attack)
Defense: 130
Special Attack: 60 ->
165 (switched with Attack, +30)
Special Defense: 80 ->
110 (+30)
Speed: 25 ->
65 (+40)
New moves: Steel Beam, Ice Beam
Description:
Disintegration was inspired by a neat Pokédex entry of Gigalith's:
When it fires off energy with all its might, the power creates countless fissures on its body.
The imagery of Gigalith being slowly broken apart when firing the energy beam moves made me think of Weak Armor, so I decided to use a similar effect with a twist that would help Gigalith to take advantage of it, while also incentivizing one of my favorite moves in the game.
The main draw of this Mega is that, between its two turns, Meteor Beam essentially amounts to a special Shift Gear and a 120 BP STAB, at the cost that Gigalith suffers -1 Defense after setting up. Notably, its Speed tier lets it outrun base 100 Scarfers at +2.
It doesn't necessarily need to run any other beam moves, but Ice Beam is an interesting coverage option that interacts with its Ability, while Steel Beam is... ... well, I don't
think anyone would use Steel Beam? But I want to be there to see it if they do!!
For reference, Zacian and Zamazenta are Pokémon that have Steel-type forms but cannot be Steel-type outside of battle, and they are both compatible with the Steel Beam tutor, so there's precedent!
Sand Stream in its base form is not a necessity for it to function well - it's still a perfectly good sweeper after sand runs out - but, while temporary, the Special Defense boost is useful to ease setup when it first uses Meteor Beam. It also grants it the option to run Weather Ball over Power Gem as an immediate Rock STAB, although this is riskier, as it no longer serves that purpose after the sandstorm ends.
---
Mega Reuniclus
New Ability: Overcoat/Magic Guard/Regenerator ->
Two-Minded
(When Mega Reuniclus's Attack is modified, its Special Attack is modified in the opposite way, and vice versa. The same is true for its Defense and Special Defense.)
Type: Psychic/Fighting
New Stats:
HP: 110
Attack: 65 ->
110 (+45)
Defense: 75 ->
115 (+40)
Special Attack: 125 ->
165 (+40)
Special Defense: 85
Speed: 30 ->
5 (-25)
(
495 BST)
New moves: Psycho Boost, Photon Geyser
Description:
I JUST WANNA SAY
it is canon flavor
that sometimes, Reuniclus wants to ignore its psychic powers and just fistfight someone
While it could use its psychic abilities in battle, this Pokémon prefers to swing its powerful arms around to beat opponents into submission.
so let's let it do that!!!
also, the main inspiration of the entire Solosis line is the endless cycle of cell division, so I like the idea of Mega Reuniclus once again having a duality theme after its base form became one
The gimmick of this Mega Reuniclus is that it specializes in the kinds of powerful moves that lower its own stats - most notably Psycho Boost and Superpower - and its Ability enables it to switch between its attacking specialties each time it uses one. When using Psycho Boost, because it suffers a debuff of -2 Special Attack, Two-Minded raises its Attack by two stages. Conversely, when using Superpower, it suffers -1 Attack and -1 Defense - but with Two-Minded, it also gets a Calm Mind boost at the same time.
It can also get away with going full physical and just using Psycho Boost as a sort of super-Swords Dance, with the more safely spammable Hammer Arm
(this isn't affected by Two-Minded, but its Speed isn't getting any lower) and Photon Geyser as physical STABs and the option to run valuable moves like Knock Off or Recover as its fourth move for utility.
Photon Geyser is particularly neat with this Ability because - with Reuniclus constantly switching back and forth between attacking stats - it's
really valuable to have a STAB of one type that it can use no matter what, rather than becoming excessively predictable ("you always use Fighting moves when your Attack is higher and Psychic moves when your Special Attack is higher") - another point in favor of physical sets, since it can have both of its STABs at once.
I dunno! I'm not as confident in this one, but I wanted to do something super weird with Reuniclus, and I like the idea of a gimmick like this that pushes it to switch up its moves often and rewards careful play and thinking ahead by letting it adapt to different opponents. I'm curious to see the creative ways people might use this!
Edit: oops, I accidentally deleted the line with Gigalith's type! Fixed!