Aw, hell. I had wanted to get this done before reviews were up, but trying to think of something for Druddigon on top of other issues mean this took (far) longer than I would have liked. Oh well. Let me know if these are illegal I guess.
Either way, I should be around to compile unless something suddenly comes up as of tomorrow:
Skarmory-Mega
New Ability: Steel Corrupter = This Pokemon's Steel attacks deal damage to other Steel types super-effectively (after other types factored in).
Type: Steel/Flying
New Stats:
HP: 065
Attack: 080 → 110 (+30)
Defense: 140 → 150 (+10)
Special Attack: 040 → 040 (+00)
Special Defense: 070 → 100 (+30)
Speed: 070 → 100 (+30)
(465 BST → 565 BST)
New Moves: U-Turn
(hey, if that obnoxiously bulky jerk Corviknight can get it...)
Description: "Its ferocity increased and its body streamlined, it obsesses over perfecting its beautiful body, shedding the would-be weakness of its previous rust-prone form onto Steel-type foes."
Not much to say about this Mega beyond that it's weird not to do Mantine at the same time, but eh. Having gradually fallen from grace, in large part due to Corviknight existing now, I rather quickly decided on the flavor for Skarmory's Mega by thinking "hey, what if Skarmory-Mega could do something directly about that mon?", especially after being reminded of its Pokedex issues that deal with its supposed susceptibility to rust. I didn't want to use the pseudo-status of Salt Cure to do that, so instead it "just" hits other Steel-types super-effectively with its own Steel attacks. This means that, if nothing else, Skarmory-Mega would have the unique niche of obliterating the overly privileged Steel/Fairy mons that exist by turning their once-neutral-to-Steel typing into in a 4x weak-to-Steel one. See you in Hell, Klefki. (Hilariously, U-Turn--if allowed--screws over Magnezone
far more than its ability does, though Magnet Pull and Magnezone has been on borrowed time for years anyway, so whatever.)
Druddigon-Mega
New Ability: Earth Eater
Type: Dragon/
Fire
New Stats:
HP: 077
Attack: 120 → 150 (+30)
Defense: 090 → 120 (+30)
Special Attack: 060 → 078 (+18)
Special Defense: 090 → 120 (+30)
Speed: 048 → 040 (-08)
(485 BST → 585 BST)
New Moves: Flare Blitz, Morning Sun
Description: "The energy of Mega Evolution heats Druddigon from within, making it both fiercer and lazier as well in need of sometimes eating earth to lower its new high internal temperature."
This was easily the most annoying mon of the three to think of a Mega for, in part because I've barely ever used it even though it's a decent enough mon--Glare is a hell of a drug. In looking up its Pokedex flavor and then its actual stats, I mostly struggled trying to think of something that either wouldn't be too dependent on weather
or just an inferior version of an existent and likely non-Mega Dragon mon, especially since by virtue of its stats it's basically stuck being defensive on some level outside of Trick Room. Also, while Dragon/Rock would fit a lot, Rock unfortunately is a hideous defensive typing and Tyrantum(-Mega) already exists as a still meh mon despite already doing anything that would-be Dragon/Rock Druddigon-Mega could do even with actual Rock Head and Head Smash.
So eventually I just decided on this after making a Sun-adjacent-but-not-dependent ability that I ultimately didn't like after realizing it would just make this Druddigon-Mega an inferior Charizard-Mega-X offensively. That revelation had me going "why am I not just making this actual Dragon/Fire again (besides Stealth Rock}?" While Stealth Rock is still an issue, unlike Charizard Druddigon can switch in without being weak to Stealth Rock much less losing half of its life to that hazard before transforming, and even after transforming, it still "only" loses 25% while having actual recovery now. It's definitely still offensively inferior to Charizard-Mega-X on the non-Ubers Dragon/Fire front, but it's
not trying to outdo that there. Instead, it's leveraging how good of a typing Dragon/Fire actually is even just defensively, especially once you cover one of its only three weaknesses. So this Druddigon-Mega mainly just tries to still focus on being defensive, especially now that it's immune to Burn, gets STAB on Fire Punch (if it doesn't want to use Flare Blitz),
and can tank Ground attacks for its teammates (as long as they're not from Mold Breaker mons) for its teammate whether it's on Sun or not. (The slightly lowered Speed also helps any potential Trick Room strategies without being anywhere near as oppressive as Slowking-Mega on that front, especially since I intentionally dumped some of its would-be Atk into SpA. Finally, this is pretty damn good check to Heatmor-Mega unless I guess you get it's running Body Slam and you get really unlucky with paralysis; also a great check to Heatran in the wider formats as long as you can avoid Toxic or, I guess, the insane people who would run Specs Ancient Power.)
Chesnaught-Mega
New Ability: Bulletproof
Type: Grass/
Steel
New Stats:
HP: 088
Attack: 107 → 152 (+45)
Defense: 122 → 152 (+30)
Special Attack: 074 → 092 (+18)
Special Defense: 075 → 092 (+17)
Speed: 064 → 054 (-10)
(530 BST → 630 BST)
New Moves: Rapid Spin
Description: "Its body is even more tanklike now, its determination to protect others having turned its body and shields harder than steel. The same determination can generate sudden bursts of immense spinning speed."
Basically the mon that made me determined to try to keep things minimal for this Slate for once like DrPumpkinz pretty much always does, especially when I saw that no one had tried Grass/Steel for Chesnaught-Mega
or kept Bulletproof for it--unless someone did, in which case, apologies for missing you. As much as I like Chesnaught, I've always found it being Fighting rather odd even with the usual attempt to balance the starters' secondary types (before Game Freak broke that balance
anyway via such sheer favoritism of Greninja). So this Chesnaught-Mega "rectifies" that while simultaneously making it more of a team player than Ferrothorn while hopefully not being as annoying as that mon can be (to Rain) even though this is effectively immune to its new Fighting weakness on the special side unless Vacuum Wave is used since both Aura Sphere and Focus Blast are blocked by Bulletproof--whoops? Also, randomly telling Shadow Ball using Ghosts to go hell is rather funny too since pretty much none of them except for Chandelure actually use Fire attacks--though this doesn't enjoy Will-o-Wisp (or Hex)--and is something else it has over Ferrothorn even though I figure that at least Aegislash isn't something to worry about in this particular meta anyway; hilariously, this effectively completely counters the SubToxic set Aegislash set just by existing. More relevant is that unlike a lot of Rapid Spinners, this gets access to a move that legitimately annoys most Ghosts--Leech Seed--as well as now has STAB that hits most of them at least neutrally, so that too is good. (It also helped my decision to make this Chesnaught-Mega Grass/Steel that Chesnaught basically already has all of the Steel moves it needed, with Gyro Ball now being stronger between the typing change and its Speed drop at the cost of both Drain Punch and Body Press being overall weaker than they would otherwise be--seems a reasonable sacrifice.)