Last thread was made by Peef Rimgar, which was approved by Eevee General
Previously run by MaceMaster
Original thread and concept by acestriker19
Megas For All v5
Thanks to G-Luke for this amazing banner!
Welcome to the fifth edition of Megas For All! Due to certain constraints, MaceMaster is unable to continue leading this project, so I am taking his place. No real big changes outside of a change of leaders, so everything that applied in the last thread will apply to this one, at least for the time being. With that said, let's get right to the rules.
Step One: Submissions
We're gonna go through Megas, 3 or 4 at a time. The council will give a few set guidelines to go by, which includes limitations to moves and abilities gained, as well as how stat changes can be made. You can add 2 new moves to a mega, unless the amount of moves specified that more can be added. When adding new moves to your submission, please make sure that they do not end up making the mon in question broken. An ability restriction system based on the Ability Rankings present in Showdown's code, which will help in preventing Pokemon that already have a strong presence in the game from becoming overpowered as Mega Evolutions. The maximum that you can decrease the BST by is -80 total, though allowing more/disallowing less will be on a case-by-case basis based on flavor and brokeness. In general, min-maxing (decreasing one stat a lot to get more points to spend) is very much discouraged. You also can't increase HP. Other than that, you can make roughly whatever changes you want to your Mega Evolution, be it changing its stats from a special attacker to a physical wall, changing/removing its primary or secondary typing (you can't change both types), or adding moves that don't seem to fit the Pokemon at hand.
A few big things we want to prioritize this go around with the submission process: What can actually beat your submission, and what can it do that the base form can't? As a rule of thumb: if your submission requires something absurdly niche to be run (think Cofagrigus' popularity in the XY Kangaskhanite Metagame), it's likely not balanced! However, we do still want the Megas to differ from the base forms, so if you'd like to make a clear path for a Pokemon to beat a few of its checks, but not all, go for it! If your submission is too OP for the metagame, it'll be disqualified when voting comes around.
Custom abilities are banned UNLESS they are a clone of an existing ability or you provide code. This means you can have abilities like a dark -ate, a psychic Water Absorb, or a Fairy-type Heatproof, as long as the Pokemon in question has the ability level of the original ability available to it (ie. don't try and give a mon with an ability restriction of level 2 or below Dark -ate!, which would be at 4!). In addition using aspects of multiple abilities to make a new ability is tolerated. You can also make a custom ability, but must provide code for it.
Step Two: Voting
For the betterment of everyone's inboxes, we'll do simple, in thread voting. You'll vote for your top three favorite megas, in order of preference. Your first choice will receive 3 votes, your second 2, and your third 1. You may vote for yourself, but not as your first pick. You can also suggest future slates if you so desire.
Step Three: Metagame Development
This is the more tricky part because I'm not quite sure how the coding of this will go, but amidst the next submission stage, I'd like to be able to see the mega's effect in an overall metagame (and if possible, an otherwise unaltered NatDex OU with just one mega in it) would be! We could give ideas for cores, team styles, and movesets for the new megas at this point. This is a stage that can really take place for any completed mega at any time. Dynamaxing is banned entirely, as is Gigantamaxing.
Charizard-Mega
Ability: Blaze / Solar Power ---> Tough Claws
Typing: Fire / Dragon
Stats:
HP 78 ---> 78
Atk 84 ---> 130 (+46)
Def 78 ---> 111 (+33)
SpA 109 ---> 130 (+21)
SpD 85 ---> 85
Spe 100 ---> 100
BST 534 ---> 634
I feel like this is an interesting take on Charizard in that it goes for a more physical approach, whereas the base forme is more specially oriented in lower tiers. For starters, I gave it the dragon typing it so obviously deserves. To make it viable as a physical attacker, I needed to give it both a significant attack boost and some form ability which can help give it the power it would be losing without an item. I took care not to increase the speed stat so that a fair amount of Scarfers could still outspeed it after one Dragon Dance. This will most likely end up using a bulkier DD sweeper (see Gyarados) or an SD wallbreaker with scary dual stab coverage!
Mons that could beat this don't seem too hard to find, physically defensive ground mons like Hippowdon and Landorus-T can switch in fairly easily and hit it with a SE ground Stab, since it's losing the flying typing. Bulky waters could pose issues for it as well!
Here's kinda a rough concept i had for its design. Shitty I know but its just a rough idea.
List of abilities by ranking:
(note: Scale goes from 5 [highest] to -2 [lowest])
* Signifies you can make a brand new ability that is a clone of the original, which will hold the same ranking
Sheet of Megas: https://docs.google.com/spreadsheets/d/1FElPXiKhxTJrTJfV0rso1mPIOHlL_jUdcriBrFyswQY/edit#gid=0
Past slates: https://docs.google.com/document/d/1-TFk8J7rTuvmQE-7xsiDPcqPEcrW3s5j6DJhX6T03k8/edit
Awesome tool by charizard8888 to make easy megas: https://charizard8888.github.io/Pet-Mods-Workshop/mfa.html
Discord:
https://discordapp.com/invite/fWY8Nj3
The Council:
Feel free to VM us any questions or concerns!
MaceMaster
Heavyweapons Mann
SteelixPrismGX
Feel free to PM or VM me if you want to be on the council.
Previously run by MaceMaster
Original thread and concept by acestriker19
Megas For All v5
Thanks to G-Luke for this amazing banner!
Welcome to the fifth edition of Megas For All! Due to certain constraints, MaceMaster is unable to continue leading this project, so I am taking his place. No real big changes outside of a change of leaders, so everything that applied in the last thread will apply to this one, at least for the time being. With that said, let's get right to the rules.
Step One: Submissions
We're gonna go through Megas, 3 or 4 at a time. The council will give a few set guidelines to go by, which includes limitations to moves and abilities gained, as well as how stat changes can be made. You can add 2 new moves to a mega, unless the amount of moves specified that more can be added. When adding new moves to your submission, please make sure that they do not end up making the mon in question broken. An ability restriction system based on the Ability Rankings present in Showdown's code, which will help in preventing Pokemon that already have a strong presence in the game from becoming overpowered as Mega Evolutions. The maximum that you can decrease the BST by is -80 total, though allowing more/disallowing less will be on a case-by-case basis based on flavor and brokeness. In general, min-maxing (decreasing one stat a lot to get more points to spend) is very much discouraged. You also can't increase HP. Other than that, you can make roughly whatever changes you want to your Mega Evolution, be it changing its stats from a special attacker to a physical wall, changing/removing its primary or secondary typing (you can't change both types), or adding moves that don't seem to fit the Pokemon at hand.
A few big things we want to prioritize this go around with the submission process: What can actually beat your submission, and what can it do that the base form can't? As a rule of thumb: if your submission requires something absurdly niche to be run (think Cofagrigus' popularity in the XY Kangaskhanite Metagame), it's likely not balanced! However, we do still want the Megas to differ from the base forms, so if you'd like to make a clear path for a Pokemon to beat a few of its checks, but not all, go for it! If your submission is too OP for the metagame, it'll be disqualified when voting comes around.
Custom abilities are banned UNLESS they are a clone of an existing ability or you provide code. This means you can have abilities like a dark -ate, a psychic Water Absorb, or a Fairy-type Heatproof, as long as the Pokemon in question has the ability level of the original ability available to it (ie. don't try and give a mon with an ability restriction of level 2 or below Dark -ate!, which would be at 4!). In addition using aspects of multiple abilities to make a new ability is tolerated. You can also make a custom ability, but must provide code for it.
Step Two: Voting
For the betterment of everyone's inboxes, we'll do simple, in thread voting. You'll vote for your top three favorite megas, in order of preference. Your first choice will receive 3 votes, your second 2, and your third 1. You may vote for yourself, but not as your first pick. You can also suggest future slates if you so desire.
Step Three: Metagame Development
This is the more tricky part because I'm not quite sure how the coding of this will go, but amidst the next submission stage, I'd like to be able to see the mega's effect in an overall metagame (and if possible, an otherwise unaltered NatDex OU with just one mega in it) would be! We could give ideas for cores, team styles, and movesets for the new megas at this point. This is a stage that can really take place for any completed mega at any time. Dynamaxing is banned entirely, as is Gigantamaxing.
Ability: Blaze / Solar Power ---> Tough Claws
Typing: Fire / Dragon
Stats:
HP 78 ---> 78
Atk 84 ---> 130 (+46)
Def 78 ---> 111 (+33)
SpA 109 ---> 130 (+21)
SpD 85 ---> 85
Spe 100 ---> 100
BST 534 ---> 634
I feel like this is an interesting take on Charizard in that it goes for a more physical approach, whereas the base forme is more specially oriented in lower tiers. For starters, I gave it the dragon typing it so obviously deserves. To make it viable as a physical attacker, I needed to give it both a significant attack boost and some form ability which can help give it the power it would be losing without an item. I took care not to increase the speed stat so that a fair amount of Scarfers could still outspeed it after one Dragon Dance. This will most likely end up using a bulkier DD sweeper (see Gyarados) or an SD wallbreaker with scary dual stab coverage!
Mons that could beat this don't seem too hard to find, physically defensive ground mons like Hippowdon and Landorus-T can switch in fairly easily and hit it with a SE ground Stab, since it's losing the flying typing. Bulky waters could pose issues for it as well!
Mega ~
New Ability: ~ ----> ~
New Typing: ~
New Stats:
HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: ~ ----> ~
New Moves: ~
Description: ~
New Ability: ~ ----> ~
New Typing: ~
New Stats:
HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: ~ ----> ~
New Moves: ~
Description: ~
List of abilities by ranking:
(note: Scale goes from 5 [highest] to -2 [lowest])
* Signifies you can make a brand new ability that is a clone of the original, which will hold the same ranking
5:
Arena Trap
Delta Stream
Desolate Land
Huge Power*
Moody (Banned)
Parental Bond
Primordial Sea
Pure Power*
Shadow Tag
Stance Change (note: Hard coded to Aegislash)
Water Bubble
Wonder Guard
4.5:
Beast Boost
Comatose
Dauntless Shield*
Drizzle
Drought
Electric Surge
Fur Coat*
Grassy Surge
Ice Scales
Intrepid Sword
Impostor
Libero
Magic Bounce
Magic Guard
Magnet Pull*
Prankster
Protean
Psychic Surge
Sand Stream
Simple
Speed Boost
Stakeout
4:
Adaptability
Aerilate*
Contrary
Download*
Fluffy*
Galvanize*
Gorilla Tactics*
Illusion
Misty Surge
Multiscale
Multitype (note: Hard coded to Arceus)
Neutralizing Gas
No Guard
Pixilate*
Punk Rock
Refrigerate
Regenerator
Sand Spit*
Serene Grace
Shadow Shield
Sheer Force
Snow Warning
Stamina*
Tough Claws
Triage
3.5:
Berserk*
Compoundeyes
Corrosion*
Dry Skin*
Flower Veil
Innards Out
Intimidate*
Levitate*
Lightningrod*
Mega Launcher
Mirror Armor
Mold Breaker
Moxie
Natural Cure
Propeller Tail
Sap Sipper*
Shed Skin
Soul-Heart*
Stalwart
Storm Drain*
Technician
Teravolt
Thick Fat*
Tinted Lens
Turboblaze
Volt Absorb*
3:
Air Lock
Bulletproof
Cloud Nine
Dark Aura*
Dazzling
Fairy Aura*
Filter
Flash Fire*
Forecast (note: Hard coded to Castform)
Guts
Hustle
Infiltrator
Iron Barbs
Iron Fist
Limber
Motor Drive*
Perish Body
Poison Heal*
Prism Armor
Queenly Majesty
Reckless
Rock Head
Rough Skin
Scrappy*
Skill Link
Solid Rock
Steelworker*
Strong Jaw
Sturdy
Toxic Boost*
Trace
Unaware
Wandering Spirit
Water Veil
2.5:
Aftermath
Chlorophyll
Competitive
Cotton Down
Dancer
Defiant
Early Bird
Flare Boost
Flower Gift
Gooey
Harvest
Heatproof
Marvel Scale
Merciless*
Overcoat
Quick Feet
Sand Rush
Screen Cleaner
Shield Dust
Slush Rush
Steam Engine
Surge Surfer*
Swift Swim
Synchronize
Tangling Hair
Victory Star
2:
Analytic
Anger Point
Aura Break
Bad Dreams
Blaze
Clear Body
Cursed Body
Effect Spore
Flame Body
Full Metal Body
Gale Wings*
Hydration
Immunity
Insomnia
Justified*
Long Reach
Mummy
Overgrow
Pastel Veil
Poison Point
Poison Touch
Sand Force
Soundproof
Static
Suction Cups
Swarm
Sweet Veil
Torrent
Vital Spirit
Water Compaction*
White Smoke
Wonder Skin
1.5:
Aroma Veil
Frisk
Hyper Cutter
Ice Body
Inner Focus
Liquid Ooze
Liquid Voice*
Pressure
Rain Dish
Rattled
Sand Veil
Snow Cloak
Solar Power
Super Luck
Unnerve
Weak Armor
1:
Anticipation
Battle Armor
Color Change
Cute Charm
Damp
Forewarn
Gluttony
Keen Eye
Leaf Guard
Light Metal
Oblivious
Own Tempo
Shell Armor
Sniper
Steadfast
Tangled Feet
0.5:
Big Pecks
Emergency Exit
Grass Pelt
Magma Armor
Rivalry
Stench
Wimp Out
0:
Battery
Ball Fetch
Friend Guard
Healer
Honey Gather
Illuminate
Minus
Plus
Power of Alchemy
Receiver
Ripen
Run Away
Symbiosis
Telepathy
-1:
Defeatist
Heavy Metal
Klutz
Normalize
Stall
Zen Mode (note: Hard coded to Darmanitan)
-2:
Battle Bond
Cheek Pouch
Disguise (Mega Mimikyu exclusive)
Gulp Missile
Hunger Switch
Ice Face
Magician
Pickup
Pickpocket
Power Construct
RKS System (note: Hard coded to Silvally)
Schooling (Mega Wishiwashi exclusive)
Shields Down (Mega Minior exclusive)
Slow Start
Sticky Hold
Truant
Unburden
Let me know if I should change any ability rankings.
Arena Trap
Delta Stream
Desolate Land
Huge Power*
Moody (Banned)
Parental Bond
Primordial Sea
Pure Power*
Shadow Tag
Stance Change (note: Hard coded to Aegislash)
Water Bubble
Wonder Guard
4.5:
Beast Boost
Comatose
Dauntless Shield*
Drizzle
Drought
Electric Surge
Fur Coat*
Grassy Surge
Ice Scales
Intrepid Sword
Impostor
Libero
Magic Bounce
Magic Guard
Magnet Pull*
Prankster
Protean
Psychic Surge
Sand Stream
Simple
Speed Boost
Stakeout
4:
Adaptability
Aerilate*
Contrary
Download*
Fluffy*
Galvanize*
Gorilla Tactics*
Illusion
Misty Surge
Multiscale
Multitype (note: Hard coded to Arceus)
Neutralizing Gas
No Guard
Pixilate*
Punk Rock
Refrigerate
Regenerator
Sand Spit*
Serene Grace
Shadow Shield
Sheer Force
Snow Warning
Stamina*
Tough Claws
Triage
3.5:
Berserk*
Compoundeyes
Corrosion*
Dry Skin*
Flower Veil
Innards Out
Intimidate*
Levitate*
Lightningrod*
Mega Launcher
Mirror Armor
Mold Breaker
Moxie
Natural Cure
Propeller Tail
Sap Sipper*
Shed Skin
Soul-Heart*
Stalwart
Storm Drain*
Technician
Teravolt
Thick Fat*
Tinted Lens
Turboblaze
Volt Absorb*
3:
Air Lock
Bulletproof
Cloud Nine
Dark Aura*
Dazzling
Fairy Aura*
Filter
Flash Fire*
Forecast (note: Hard coded to Castform)
Guts
Hustle
Infiltrator
Iron Barbs
Iron Fist
Limber
Motor Drive*
Perish Body
Poison Heal*
Prism Armor
Queenly Majesty
Reckless
Rock Head
Rough Skin
Scrappy*
Skill Link
Solid Rock
Steelworker*
Strong Jaw
Sturdy
Toxic Boost*
Trace
Unaware
Wandering Spirit
Water Veil
2.5:
Aftermath
Chlorophyll
Competitive
Cotton Down
Dancer
Defiant
Early Bird
Flare Boost
Flower Gift
Gooey
Harvest
Heatproof
Marvel Scale
Merciless*
Overcoat
Quick Feet
Sand Rush
Screen Cleaner
Shield Dust
Slush Rush
Steam Engine
Surge Surfer*
Swift Swim
Synchronize
Tangling Hair
Victory Star
2:
Analytic
Anger Point
Aura Break
Bad Dreams
Blaze
Clear Body
Cursed Body
Effect Spore
Flame Body
Full Metal Body
Gale Wings*
Hydration
Immunity
Insomnia
Justified*
Long Reach
Mummy
Overgrow
Pastel Veil
Poison Point
Poison Touch
Sand Force
Soundproof
Static
Suction Cups
Swarm
Sweet Veil
Torrent
Vital Spirit
Water Compaction*
White Smoke
Wonder Skin
1.5:
Aroma Veil
Frisk
Hyper Cutter
Ice Body
Inner Focus
Liquid Ooze
Liquid Voice*
Pressure
Rain Dish
Rattled
Sand Veil
Snow Cloak
Solar Power
Super Luck
Unnerve
Weak Armor
1:
Anticipation
Battle Armor
Color Change
Cute Charm
Damp
Forewarn
Gluttony
Keen Eye
Leaf Guard
Light Metal
Oblivious
Own Tempo
Shell Armor
Sniper
Steadfast
Tangled Feet
0.5:
Big Pecks
Emergency Exit
Grass Pelt
Magma Armor
Rivalry
Stench
Wimp Out
0:
Battery
Ball Fetch
Friend Guard
Healer
Honey Gather
Illuminate
Minus
Plus
Power of Alchemy
Receiver
Ripen
Run Away
Symbiosis
Telepathy
-1:
Defeatist
Heavy Metal
Klutz
Normalize
Stall
Zen Mode (note: Hard coded to Darmanitan)
-2:
Battle Bond
Cheek Pouch
Disguise (Mega Mimikyu exclusive)
Gulp Missile
Hunger Switch
Ice Face
Magician
Pickup
Pickpocket
Power Construct
RKS System (note: Hard coded to Silvally)
Schooling (Mega Wishiwashi exclusive)
Shields Down (Mega Minior exclusive)
Slow Start
Sticky Hold
Truant
Unburden
Let me know if I should change any ability rankings.
Sheet of Megas: https://docs.google.com/spreadsheets/d/1FElPXiKhxTJrTJfV0rso1mPIOHlL_jUdcriBrFyswQY/edit#gid=0
Past slates: https://docs.google.com/document/d/1-TFk8J7rTuvmQE-7xsiDPcqPEcrW3s5j6DJhX6T03k8/edit
Awesome tool by charizard8888 to make easy megas: https://charizard8888.github.io/Pet-Mods-Workshop/mfa.html
Discord:
https://discordapp.com/invite/fWY8Nj3
The Council:
Feel free to VM us any questions or concerns!
Feel free to PM or VM me if you want to be on the council.
Last edited: