Da Pizza Man
Pizza Time
Mega Gallade
Typing: Psychic/Fighting --> Psychic/Fighting
Abillity: Steadfast/Justified --> Swordsman (Abillity description in the spreadsheet)
Stats: 68/125/65/65/115/80 --> 68/165/85/85/115/100
New Moves: Sacred Sword, Cross Poison
Here, I kinda made Mega Gallade somewhat of a mirror to Mega Gardevoir, pretty much increasing its physical/special stats by the same amount mega gardevoir gets an increase in her Special/Physical stats. I added some more slicing moves just so I could keep some creativity in Mega Gallade.
Mega Frosslass
Type: Same
Abillity: Snow Cloak/Cursed Body --> Magic Guard
Stats: 70/80/70/80/70/110 --> 70/90/100/95/100/125
Mega Frosslass, just like Frosslass, is sort meant to be a hazard setter. Magic Guard actually helps a lot on these types of roles. It lets Frosslass switch in and place as many hazards as possible. We all know Ice is a horrible defense typing with a stealth rock weakness, but now Frosslass can just give Stealth Rock the middle finger and help support the team. Its speed and ability can also make it somewhat of a revenge killer, although in that aspect it is rivaled by Alakazam.
Mega Probopass
Typing: Rock/Steel --> Rock/Fighting
Abillity: Sturdy/Magnet Pull/Sand Veil --> Magnet Pull
Stats: 60/55/145/75/150/40 --> 60/55/170/100/175/55
New Moves: Aura Sphere, Focus Blast, Vacuum Wave
Mega Probopass here is meant to be a steel type killer. Personally, the steel type is imo probably the best defensive type in the game. Here, Mega Probopass wants to take out steel types, so much infact that it drops its own steel type for the fighting type. It can take on some of the Steel type defensive behemoths like Heatran and Ferro, and with HP Fire Skarmory and Scizor. Unfortunately, when making this I accidentally gave Mega Probopass a steel type weakness, but that is where its high defenses come in handy. To prevent another DragMag, I had to give it a Fairy Weakness, so thats partially why it is part Fighting type.
Mega Dusknoir
Typing: Ghost --> Ghost/Dark
Ability: Pressure/Frisk --> Dimension Warp (Should be in the spreadsheet as Mega Renuiclus' ability, but its an auto trick room)
Stats: 45/100/135/65/135/45 --> 45/115/165/90/165/45
New Moves: Recover, Shadow Claw, Knock Off
Now, If you look at Dusknoir's pokedex entries, pretty much all of them mention the spirit world and dusknoir bringing people to it, which I assume is an alternative dimension. Now, with the whole thing on Gallade I decided to look at the spreadsheet and look for abilities involving other dimensions. Then I came across Mega Renuclius, who had an auto trick room ability. Since Dusknoir is good in Trick room I decided to go with that. Now, since Mega Renclius is more offensive I made mega Dusknoir more defensive, explaining the stats. However, if you want to use a physical attacking dusknoir you can, since I gave it Knock Off and the move it was praying to gamefreak to give it, Shadow Claw.
Typing: Psychic/Fighting --> Psychic/Fighting
Abillity: Steadfast/Justified --> Swordsman (Abillity description in the spreadsheet)
Stats: 68/125/65/65/115/80 --> 68/165/85/85/115/100
New Moves: Sacred Sword, Cross Poison
Here, I kinda made Mega Gallade somewhat of a mirror to Mega Gardevoir, pretty much increasing its physical/special stats by the same amount mega gardevoir gets an increase in her Special/Physical stats. I added some more slicing moves just so I could keep some creativity in Mega Gallade.
Mega Frosslass
Type: Same
Abillity: Snow Cloak/Cursed Body --> Magic Guard
Stats: 70/80/70/80/70/110 --> 70/90/100/95/100/125
Mega Frosslass, just like Frosslass, is sort meant to be a hazard setter. Magic Guard actually helps a lot on these types of roles. It lets Frosslass switch in and place as many hazards as possible. We all know Ice is a horrible defense typing with a stealth rock weakness, but now Frosslass can just give Stealth Rock the middle finger and help support the team. Its speed and ability can also make it somewhat of a revenge killer, although in that aspect it is rivaled by Alakazam.
Mega Probopass
Typing: Rock/Steel --> Rock/Fighting
Abillity: Sturdy/Magnet Pull/Sand Veil --> Magnet Pull
Stats: 60/55/145/75/150/40 --> 60/55/170/100/175/55
New Moves: Aura Sphere, Focus Blast, Vacuum Wave
Mega Probopass here is meant to be a steel type killer. Personally, the steel type is imo probably the best defensive type in the game. Here, Mega Probopass wants to take out steel types, so much infact that it drops its own steel type for the fighting type. It can take on some of the Steel type defensive behemoths like Heatran and Ferro, and with HP Fire Skarmory and Scizor. Unfortunately, when making this I accidentally gave Mega Probopass a steel type weakness, but that is where its high defenses come in handy. To prevent another DragMag, I had to give it a Fairy Weakness, so thats partially why it is part Fighting type.
Mega Dusknoir
Typing: Ghost --> Ghost/Dark
Ability: Pressure/Frisk --> Dimension Warp (Should be in the spreadsheet as Mega Renuiclus' ability, but its an auto trick room)
Stats: 45/100/135/65/135/45 --> 45/115/165/90/165/45
New Moves: Recover, Shadow Claw, Knock Off
Now, If you look at Dusknoir's pokedex entries, pretty much all of them mention the spirit world and dusknoir bringing people to it, which I assume is an alternative dimension. Now, with the whole thing on Gallade I decided to look at the spreadsheet and look for abilities involving other dimensions. Then I came across Mega Renuclius, who had an auto trick room ability. Since Dusknoir is good in Trick room I decided to go with that. Now, since Mega Renclius is more offensive I made mega Dusknoir more defensive, explaining the stats. However, if you want to use a physical attacking dusknoir you can, since I gave it Knock Off and the move it was praying to gamefreak to give it, Shadow Claw.
Last edited: