The pokemon on the current slate, Skuntank, Spiritomb, Bronzong, and Puruglyok, srry for sounding like a dumb*** but which pokemon do we discuss as i thought at first it was any pokemon that wasnt in OU!
The pokemon on the current slate, Skuntank, Spiritomb, Bronzong, and Puruglyok, srry for sounding like a dumb*** but which pokemon do we discuss as i thought at first it was any pokemon that wasnt in OU!
When you see a post like thisok, srry for sounding like a dumb*** but which pokemon do we discuss as i thought at first it was any pokemon that wasnt in OU!
At the bottom you will se the pokemon we do that day. In this case: Purugly, Stuntank, Bronzong, and Spiritomb.Welp, because of reasons, I'm posting the results now:
HONCHKROW - Mega Mantine
Honchkrow (Honchkrowite)
Type: Dark/Flying -> Dark/Flying
Abilities: Insomnia, Super Luck (Moxie) -> Prankster
New Moves: Bulk Up, Memento
HP: 100 -> 100
Atk: 125 -> 135 (+10)
Def: 52 -> 72 (+20)
SpA: 105 -> 125 (+20)
SpD: 52 -> 72 (+20)
Spe: 71 -> 101 (+30)
BST: 505 -> 605
Murkrow gets Prankster... why shouldn't Honchkrow? Moxie is cool and all but with access to T-wave, Confuse Ray, Nasty Plot, Roost, CM Haze, Mean Look, Perish Song, Tailwind, Featherdance, and now Bulk Up... it can fill so many roles thanks to Prankster.
DRIFBLIM - Tie between zerobreaker000 and Valzy
Mega Drifblim
Typing: Ghost/Flying ----> Ghost/Flying
Abilities: Aftermath/Unburden/Flare Boost ----> Clear Sky (Cancels ongoing weather; prevents weather from starting as long as the ability wielder is on field.)
BST: 150/80/44/90/54/80 ----> 150/70/64/140/74/100
New Moves: Nasty Plot, Focus Blast, Air Slash
Mega Drifblim is intended to be used against mostly slower weather starters and abusers. With the Clear Sky ability, opponents with abilities such as Chlorophyll, Swift Swim or Sand Force loses their use, and can greatly dent the strength of weather teams. Mega Drifblim possess decent bulk as well; allowing it to set up Nasty Plot. However, even with the bulk Mega Drifblim isn't exactly tankish, and can be taken down via powerful moves.
Mega Drifblim
Ghost/Flying -> Ghost/Flying
Aftermath/Unburden/Flare Boost -> Prankster
HP: 150 -> 150
Atk: 80 -> 80
Def: 44 -> 74 (+30)
SpA: 90 -> 120 (+30)
SpD: 54 -> 84 (+30)
Spe: 80 -> 90 (+10)
BST: 498 -> 598
Moves: +Recover
Mega Drifblim's ability Prankster makes him one of the best support Pokemon in the game. With spectacular bulk and access to an amazing movepool including Thunder Wave, Will-O-Wisp, Toxic, Defog, Memento, Destiny Bond, and Disable, Mega Drifblim can wreck havoc on the opposing team. However, Drifblim does have his faults as his defensive typing is terrible, leaving him venerable to Dark, Ghost, Ice, Electric and Rock attacks, five very common attacking types
LOPUNNY - Valmanway
Mega Lopunny
Normal ----> Normal
Klutz / Cute Charm / Limber ----> Strong Legs, kick-based moves become 50% stronger
65 / 76 / 84 / 54 / 96 / 105 (480) ----> 65 / 121 (+45) / 94 (+10) / 74 (+20) / 106 (+10) / 125 (+20) (580)
New Moves: Mega Kick, High Jump Kick, and Blaze Kick
Mega Lopunny has a pretty straightforward increase of stats, but what makes her unique is her access to her new ability, Strong Legs, which makes kicking moves 50% stronger. With Mega Kick, High Jump Kick, and Blaze Kick added to compliment the new ability, on top of a blistering base 125 Speed and a not-too-shabby base 121 Attack, Mega Lopunny can easily bring the pain for offensive teams, and Fake Out can provide a free turn to Mega Evolve while also providing offensive momentum. Defensive and stall teams can still take her on, and she only has Work Up and Power-Up Punch to raise her Attack, so she generally has a disadvantage against teams that have some form of bulk.
Gastrodon - Rosenfeldius
Mega Gastrodon
Type: Water/Ground >>> Water/Ground
Abilities: Sticky Hold/Storm Drain/Sand Force >>> Regenerator
Stats: 111/83/68/92/82/39 >>> 111/103(+20)/88(+20)/132(+40)/112(+30)/29(-10)
Moves: +Hydro Pump, +Gastro Acid
Diamond Pokedex Entry - "It has a pliable body without any bones. If any part of its body is torn off, it grows right back."
When someone takes the term "bulky attacker" too far, this is the result. Don't let that innocent looking face and flappy ear-things fool you, as Mega Gastrodon can be one of the most difficult and rage-inducing pokemon to clear the field of. With stupendous 111/88/112 mixed defenses and reliable recovery to boot, without a powerful grass-type STAB, this thing is not going down easily. To add insult to injury, Mega Gastrodon can now recover 1/3 of his HP by simply switching out, increasing his longevity tenfold and even freeing up his movepool. In the past, Gastrodon suffered from a bit of 4MSS, but with Recover no longer being necessary, this relieves huge amounts of pressure from the slug. He how has the liberty of running a fully offensive set consisting of Scald/Hydro Pump, Earth Power, Ice Beam, and Sludge Wave, if you so wished, or a tank set of Scald, Earth Power, Ice Beam, and Toxic. Hell, he can even run a decent curse set, but his is more due to his increased overall bulk rather than ability. Even MIRROR COAT isn't out of the question. The point is, his coverage options are no longer limited to Recover, Toxic, and two attacks. If you don't have a powerful grass type on your side, may the bebe jeesus have mercy on your soul, as taking this guy down will be a living nightmare.
That being said, Mega Gastrodon is not without his faults. He's still walled to hell and back by Mega Venusaur and Ferrothorn, and he sacrifices a water immunity for the sake of passive recovery, so RestTalk Mega Gyarados has no difficulty plowing his way through his lower Defense stat. Gastrodon also will gain quite a bit of weight upon Mega Evolving, so Mega Infernape and LO Greninja's Grass Knots are going to to a number on poor Mega Gastro. Do not fear, however -- provided you have the proper checks to Gastrodon's counters, this thing will never let you down.
Just for the love of god and all that is holy make sure you have the proper checks:
252+ SpA Mega Venusaur Giga Drain vs. 252 HP / 0 SpD Mega Gastrodon: 472-556 (110.7 - 130.5%) -- guaranteed OHKO
Against non-grass types, it's important to have the proper idea of how he functions there as well. Let's play out a scenario against one of OUs greatest offensive powerhouses, Latios:
252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 0 SpD Mega Gastrodon: 288-340 (67.6 - 79.8%) -- guaranteed 2HKO
Oh no, I've lost almost 3/4 of my HP, what is a slug to do?
4 SpA Mega Gastrodon Ice Beam vs. 4 HP / 0 SpD Latios: 152-180 (50.3 - 59.6%) -- guaranteed 2HKO
Well, that's not too bad, but I've still only got a fourth of my HP. If I stay in I'll faint. Hang on...
*aggressively switches out*
Ha HA, fuck YOU Latios! Gastrodon now has over half his health back, and Latios is stuck with being Choice locked into Draco Meteor with -2 SAtk. So do you know what this means?
FREE SWITCHES. MY FAVORITE.
You could, of course, switch into another pokemon, or send out Mega Gastrodon again and either attack or do a double switch and have almost all of your HP again, all without using Recover once. It's nice to have options, isn't it?
Just for the sake of being informed, let's see some calcs against Mega Gastrodon using his old most-popular set, Physically Defensive:
252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 252+ Def Mega Gastrodon: 162-192 (38 - 45%) -- guaranteed 3HKO
+2 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Mega Gastrodon: 297-351 (69.7 - 82.3%) -- guaranteed 2HKO (holy shit)
4 SpA Gastrodon Earth Power vs. 4 HP / 0 SpD Mega Charizard X: 284-336 (95.3 - 112.7%) -- 68.8% chance to OHKO (fuck you Charizard)
252+ Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 252+ Def Gastrodon: 217-256 (50.9 - 60%) -- guaranteed 2HKO
4 SpA Gastrodon Earth Power vs. 252 HP / 4 SpD Mega Mawile: 258-306 (84.8 - 100.6%) -- 6.3% chance to OHKO
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Gastrodon: 277-327 (65 - 76.7%) -- guaranteed 2HKO
Praise based Gastrodon. Gastrodon for Ubers. Gastrodon is love.
And this brings us up to the next bunch of submissions: Purugly, Stuntank, Bronzong, and Spiritomb. Have fun with it!
That's actually a very good analysis with flavor, I couldn't done it better than that.
Mega Spiritomb
Typing: Ghost/Dark >>> Ghost/Dark
Abilities: Pressure/Infiltrator >>> Shadow Tag
BST: 50/92/108/92/108/35 >>> 50/112(+20)/138(+30)/112(+20)/138(+30)/35
New Moves: +Knock Off, +Ancient Power, +Haze
"Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell."
Spiritomb is one weird Pokemon. It looks more like something from Yu-Gi-Oh or Digimon or some jank-ass shit, to be honest, and its design is just plain weird, resembling an angry hurricane that got itself stuck to a gumdrop while unripe banana slices orbit its face.
All is forgiven, however, once you look past the aesthetics and see how much competitive potential this thing possesses. Spiritomb is the proud owner of the elusive Ghost/Dark typing, leaving him with only one weakness -- Fairy. Spiritomb also possesses a healthy mix of offensive and defensive stats, as well as packing a fantastic blend of offensive and support moves to make proper use of them.
Unfortunately, that's where Spiritomb's blessings run out. Spiritomb bears an awful base 50 HP stat, and an even more abysmal base 35 speed. This means it cannot properly make use of moves such as Taunt, as it's too slow to stop anything from setting up at least once, and it lacks the niche in Prankster given to its cousin Sableye. Its HP is a double-edged sword, as it greatly hinders its defensive presence, making it much more susceptible to being worn down quickly, but also means that it can make excellent use of Pain Split.
Anyway, on to the Mega. Flavorwise, Prankster would be excellent, as Spiritomb is trapped in the keystone as punishment for causing all sorts of shenanigans, but this essentially turns it into a buffed Sableye, and we don't want that, do we? This led me to look to the latter part of his Dex description, which describes his punishment: Entrapment
This, of course, caused me to look no further than Shadow Tag. Now, Shadow Tag is one of the most feared abilities in the entire metagame, and for good reason. Being able to switch out is one of the most important gameplay mechanics in Pokemon, and Shadow Tag takes that away. This has deemed Wobbuffet Uber in past generations, Mega Gengar Uber in this one, and even Gothitelle is banished to BL because of it. This means that trapping abilities could make or break a Pokemon, and as such must be distributed carefully. And that's what I've done.
In my mind, few Pokemon deserve Shadow Tag more than Spiritomb. His typing beckons it, his Dex description even hints at it, and, best of all, Spiritomb has the movepool to make use of it.
This movepool consists of moves such as Taunt, Curse, Nasty Plot, Torment, Memento, Calm Mind, Toxic, and more. This means Spiritomb can either act as a setup sweeper, a stallbreaker, or a full-on stall mon itself. A whole new realm of possibilities opens up for Spiritomb, and his viability increases tenfold.
However, not all is fine and dandy for the Tomb. His speed is still abysmally slow, and he lacks reliable recovery outside of Pain Split. Unlike Mega Gengar, he's susceptible to Toxic, meaning that certain stall variants could wear him down quickly before he can wreak havok. Shadow Tag is also notorious for its ability to utterly destroy the Blobs, but with Moonblast added to Mega Blissey's arsenal, Mega Spiritomb would have to be on its toes when facing her. But you know what? That's a good thing. Maybe not for Spiritomb, but for the metagame. The last thing we need is yet another pokemon that can single-handedly demolish entire playstyles, and I can safely say with utmost certainty that Mega Spiritomb does not. Is it a fantastic pokemon? Absolutely. Is it broken beyond belief? Not in the slightest.
The stats are a straight upgrade from base Spiritomb. If he were to be made too specialized, he would teeter on the edge of brokenness. Spiritomb has always been fairly balanced, so balanced he shall stay. The movepool additions are fairly simple as well -- Spiritomb isn't exactly made of solid material, and it's always a good move for a defensive pokemon to have, so Haze has been added. Ancient Power because it is, after all, bound to a stone, but the stone is all magic n' shit, so Ancient Power made the most sense of all the Rock-type moves to give Spiritomb. Knock Off because, well, it's a good move to have and it gets STAB on it, so why not?
Might add some damage calcs later if you attempt to seduce me hard enough.
What is the second double weakness? The first that comes to mind is ground... but poison and fire share no other weakness.Skuntank
Typing: Poison / Dark -----> Poison / Fire
Abilities: Stench / Aftermath / Keen Eye -----> Fire Absorb (Fire version of Water Absorb; see Mega Entei)
BST: 103/93/67/71/61/84 -----> 103/137/97/71/101/60
Moves: Flame Wheel, Flare Blitz, Slack Off
I'm getting in a Fire/Poison Mega if it's the last thing I do... Anyways, Skuntank already learns quite a few Fire moves like Flamethrower and Fire Blast; presumably it ignites its gases to expel flames. However, Skuntank is also rather physically oriented, so in order to take advantage of its Fire-typing it needs some physical Fire STABs. Flare Blitz, while strong, however, does not bode well for a Pokemon as slow as Skuntank. Slack Off helps take the edge off of the recoil damage. 103/97/101 bulk is virtually on par with the base 100 legends, so it isn't too shabby. 137 Attack also means that it will pack a punch when it hits with physical attacks. Immunity to both poison and burn ensure that Skuntank won't be taking much passive damage. However, Poison/Fire is a rather shitty defensive typing, with two double weaknesses. It all balances out to make Mega Skuntank an interesting choice for a Mega.
I don't think we are allowed to make custom moves as no other megas to date receive one.At least someone supported me about Analytic Spiritomb, look at Snotjoch's post:
"Well, Spiritomb looks kind of intelligent and it lives in a rock thing made by humans so I guess Analytic makes sense."
Thank you so much, Analytic doesn't contradict flavor. With that being said.....
Mega Spiritomb
Typing: Ghost/Dark -------->Ghost/Dark
Abilities: Pressure, Infiltrator (Dream World)---------> Analytic
New Moves: Phantom Force, Shadow Drain (a ghost typed Giga Drain)
Normal Stats: 50/92/108/92/108/35
Mega Stats: 50/112/138/112/138/35
Prior to Generation VI, it's unique typing wields no weaknesses. Now, with a new weakness to Fairy types, Spiritomb struggles to compete in the metagame. Base 92 offenses doesn't feel enough to hit hard and base 108 Defenses can only tank very few powerful hits.
Introducing Mega Spiritomb. With stats that have better overall bulk than Dusknoir's and offenses on par with Lucario as well as Analytic, and we have a Pokemon that can actually take hits and hit hard back with dual STABs such as Dark Pulse and Shadow Ball. Analytic gives Mega Spiritomb 30% more power to fire off its attacks.
Next up....
Taking it from the Platinum Pokedex: "It brought rains by opening portals to another world"
Mega Bronzong
Typing: Steel/Psychic--------->Steel/Water
Abilities: Heatproof, Levitate, Heavy Metal (Dream World)--------->Drizzle
Normal Stats: 67/97/116/87/116/33
Mega Stats: 67/117/126/117/126/63
New Moves: Hydro Pump, Thunder
Now you might think this is broken material, but rain lasts only five turns and Bronzong hates all entry hazards except Toxic Spikes. It gets hit hard by Fighting, Ground, and Electric (opposing Thunder cripples Bronzong).
Err... yeah just one. Whoops.What is the second double weakness? The first that comes to mind is ground... but poison and fire share no other weakness.
A maximum of 108 damage even critical hits? That's a great ability, but I just wished Spiritomb had more than 304 HP; it would've avoided the 3HKO if it's HP is over 325 (not accounting for status such as poison or leech seed, etc.)I have a terrible idea for Spiritomb, but look at it anyways!
Spiritomb is based off the concept of 108 everything, well, this Mega does it. You can see that this ability prevents this Pokemon from any damage greater than 108. It's attack and special attack got boosted to 108. It's defenses? Well, what's 108 in base 9? That's a 130. The rest is dumped into it's speed. Really stupid concept but I thought you might get a chuckle from it
Yeah it sucks. Do any Mold Breakers have Play Rough? If so, this Megatomb is countered by that instantly.A maximum of 108 damage even critical hits? That's a great ability, but I just wished Spiritomb had more than 304 HP; it would've avoided the 3HKO if it's HP is over 325 (not accounting for status such as poison or leech seed, etc.)
Not that I know of. But hard hitting Pokemon includes Haxorus, Head Smash Rampardos, Reshiram, Zekrom, and fused BW Kyurem.Yeah it sucks. Do any Mold Breakers have Play Rough? If so, this Megatomb is countered by that instantly.
Haha, sorry! I was just scratching my head for a minute there. Nitpicky of me, I'll admit.Err... yeah just one. Whoops.
Are they on the doc in the OP, though? Some were on the slate when they already had completed megas. It's a shame too because some of them could be better but oh well.I just checked, and we seems to have missed out Ambipom and Drapion from the slate schedule ._.
No they're not.Are they on the doc in the OP, though? Some were on the slate when they already had completed megas. It's a shame too because some of them could be better but oh well.