Well, looks like I lost my battle here. Guess that the abilities I gave to Espeon and Umbreon are just too complex. AS of the on going participants, I have no ideas for them yet. So I'll let this one slide until Celebi's date schedule comes out.
You can't reserve it. Read the op, man dudeI'm really new to this, and I just want to ask, is Carnivine done? if it isn't, I'll reserve it c:
Dude. Read. The. Op. I already mentioned it once to you and you just ignored it.Mega Carnivine
Type: Grass ---> Grass/Dark
Ability: Levitate ---> Spiky Thorns (Contact moves are 1.5x)
Atk:100 --->135
Def: 72 ---> 72
Sp.Def: 72 ---> 72
Sp.Atk:90 ---> 90
Speed: 42 ---> 105
New Moves: Sucker Punch, Agility, U-Turn
Role: I think Carnvine is really neglected, he has a really cool design, Carnivine already gets swords dance so he could be a double-dance sweeper, or a U-turner.
I couldn't find the OP, so I became one stubborn mofo and ignored you. sorry (<;-;<(Dude. Read. The. Op. I already mentioned it once to you and you just ignored it.
Really like the Idea of a Fairy/Fighting type. However I'm going to ask something I once asked someone else. If you're going to make a mega that works well in a trick room team, then wouldn't it be neat to drop his speed? This would also allow you to boost his other stats a little bit.My Mega Granbull submission for now. (Might edit it later)
Mega Granbull
Typing: Fairy --> Fairy/Fighting
Abilities: Intimidate/Quick Feet/Rattled --> Sheer Force
New Moves: Drain Punch
Stats: 90/120/75/60/60/45 BST: 450 --> 90/160(+40)/110(+35)/60/85(+25)/45 BST: 550
Mega Granbull is the definition of TANK. Sheer Force-boosted attacks coming off from a base 160 attack stat is nothing to trifle with. Compounded by the fact that it possesses reasonable bulk and an auspicious typing, taking it down isn't as easy as you think. Despite its poor speed, it compensates for his potent wallbreaking power and bulk. Access to Fire Fang, Earthquake and Crunch are great coverage options making it all the more harder to wall. In addition, it also gained Drain Punch which is great as a pseudo-recovery move; just a reliable fighting STAB overall with complimentary benefits to Mega Granbull's role. Speaking of roles, Mega Granbull also functions well in TR using its naturally low speed to its advantage. What's more is that it has great synergy to common Trick Room setters. Besides that, a BU set seems promising and works great with Drain Punch at its disposal.
I think its good ideaMega Granbull
Granbull (Granbullite)
Type: Fairy -> Fairy/Fighting
Abilities: Intimidate/Quick Feet/Rattled -> Justified
New Moves: Drain Punch, Mach Punch, Slack Off
HP: 90 -> 90
Atk: 120 -> 170 (+50)
Def: 75 -> 125 (+50)
SpA: 60 -> 60
SpD: 60 -> 80 (+20)
Spe: 45 -> 25 (-20)
BST: 450 -> 550
Concept: Need a physically defensive fairy or Knock-Off absorber? If so, then Mega Granbull is your mon (not mom, as autocorrect would have me believe). A 4x resistance to Dark and some useful new Fighting STAB moves give it a huge niche in being a check to Bisharp, as well as several other mons who don't want to get hit by a base 170 attack stat (especially with a boost from Justified). Its low speed and mediocre special defense present numerous opportunities for the opponent to defeat it, but as the only physically defensive fairy tank in the game, it can fulfill a major role in anyone's team.
The new signature move, Consume, comes from Pokémon Ruby flavor text, which reads as follows.Its entire body is shielded by a steel-hard shell. What lurks inside the armor is a total mystery.
And yes, of course the text says it does so quickly, but giving such a move some degree of priority would make it even more broken.Forretress conceals itself inside its hardened steel shell. The shell is opened when the Pokémon is catching prey (...)
Although the flavor text originally refers to Spikes, making that move illegal with Spikes would mean that Forretress is using its shell for other purposes.Usually found hanging on to a fat tree trunk. It shoots out bits of its shell when it sees action.
It's the fucking OP it's literally the first post in the thread lolI couldn't find the OP, so I became one stubborn mofo and ignored you. sorry (<;-;<(
Darmanitan > Mega Darmanitan
Typing: Fire > Fire/Fighting
Abilities: Sheer Force/Zen Mode > Zen Master
BST: 105/140/55/30/55/95 > 105/140/105/30/105/95
Darmanitan-Zen > Mega Darmanitan-Zen
Typing: Fire/Psychic > Fire/Psychic
Abilities: Zen Mode > Zen Master
BST: 105/30/105/140/105/55 > 105/30/110/190/110/95
Zen Master: Mega Darmanitan will change form to Mega Darmanitan-Zen when use physical damage move and Mega Darmanitan-Zen also change form to Mega Darmanitan when use special damage move
New Moves: Earth Power, Calm Mind, Stored Power
It's the fucking OP it's literally the first post in the thread lol
ReadDarmanitan > Mega Darmanitan
Typing: Fire > Fire/Fighting
Abilities: Sheer Force/Zen Mode > Zen Master
BST: 105/140/55/30/55/95 > 105/140/105/30/105/95
Darmanitan-Zen > Mega Darmanitan-Zen
Typing: Fire/Psychic > Fire/Psychic
Abilities: Zen Mode > Zen Master
BST: 105/30/105/140/105/55 > 105/30/110/190/110/95
Zen Master: Mega Darmanitan will change form to Mega Darmanitan-Zen when use physical damage move and Mega Darmanitan-Zen also change form to Mega Darmanitan when use special damage move
New Moves: Earth Power, Calm Mind, Stored Power