Built a new team recently, it's been doing pretty well so far. Basic RMT thread, contributions appreciated :)
Edits in red
Moctezuma (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Calm Mind
- Recover
- Shadow Ball
Standard Calm Mind sweeping Sableye, everybody's familiar with it, as it's literally everywhere. I decided Shadow Ball because I don't need dark coverage much, and the only really prominent normal type - Chancey - is handled pretty well by other team members (Primarily Chesnaught). It's here to come in on a physical attacker, burn, and start setting up Calm Minds, as well as a secondary role of hazard control/spinblocker.
Barbara (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Moonblast
- Heal Bell
- Fire Blast
Clefable is here for one primary reason: to manage opposing Mega-Sableyes. There's not a single set that can touch this Clefable, unless it gets an ungodly amount of boosts up. Fire blast is to catch Ferro/Scizor on the switch, which is very very common. Finally, heal bell is there because in general this team doesn't like status all this much, for example when Sableye gets a scald burn, or sludge bomb poison.
Chester (Chesnaught) (M) @ Rocky Helmet
Ability: Bulletproof
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Drain Punch
This Chesnaught is the king of passive damage. It's here to stack spikes and leech seed things. It can handle Ferro 100% (lol gyro ball) and lots of poison/ghost types (except Gengar gets sludge wave now :/ ). Also this shiny is super sexy.
Flameo (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
-Flamethrower Lava Plume
- Flash Cannon
-Will-O-Wisp Earth Power
- Ancient Power / Earth Power
Heatran is on this team primarily to deal with fairies, which is important if Sableye wants to sweep effectively. It does this job pretty effectively, although I've considered running a slightly more offensive variant.Earth Power / Ancient power is essentially deciding whether you want to kill Talonflame/Charizard
George Washington (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off / U-Turn
- Rock Slide
Bulky Lando-T is such a good mon, and it fits onto almost any team and this team is no exception. It's the team's primary stealth rock setter (although Mega-Sableye can sometimes bounce rocks up), and it's a pretty strong defensive tank that hits crazy hard. Rock Slide is there to keep birds under control, while Knock Off is there to get rid of items for utility as well as hit types that resist ground STAB. U-Turn Can be used alternatively for momentum and switch initiative, but I personally think this team doesn't need it that much.
Broadway (Starmie) @ Expert Belt
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Thunderbolt
- Ice Beam
-Scald Hydro Pump
Starmie hangs out on this team for 2 very prominent reasons. First, it is a very good spinner, as any hazards that Mega-Sableye can't bounce back can become very bothersome. Addtionally it's a fantastic revenge killer, with a respectable SpA stat, and a fantastic speed tier. On top of that, BoltBeam coverage in tandem with expert belt is nothing to laugh at.
Post suggestions/ similar teams below, and as always: Thanks for reading :)
Edit:
Importable team version for Pokemon Showdown
Edits in red
Moctezuma (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Calm Mind
- Recover
- Shadow Ball
Standard Calm Mind sweeping Sableye, everybody's familiar with it, as it's literally everywhere. I decided Shadow Ball because I don't need dark coverage much, and the only really prominent normal type - Chancey - is handled pretty well by other team members (Primarily Chesnaught). It's here to come in on a physical attacker, burn, and start setting up Calm Minds, as well as a secondary role of hazard control/spinblocker.
Barbara (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Moonblast
- Heal Bell
- Fire Blast
Clefable is here for one primary reason: to manage opposing Mega-Sableyes. There's not a single set that can touch this Clefable, unless it gets an ungodly amount of boosts up. Fire blast is to catch Ferro/Scizor on the switch, which is very very common. Finally, heal bell is there because in general this team doesn't like status all this much, for example when Sableye gets a scald burn, or sludge bomb poison.
Chester (Chesnaught) (M) @ Rocky Helmet
Ability: Bulletproof
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Drain Punch
This Chesnaught is the king of passive damage. It's here to stack spikes and leech seed things. It can handle Ferro 100% (lol gyro ball) and lots of poison/ghost types (except Gengar gets sludge wave now :/ ). Also this shiny is super sexy.
Flameo (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
-
- Flash Cannon
-
- Ancient Power
Heatran is on this team primarily to deal with fairies, which is important if Sableye wants to sweep effectively. It does this job pretty effectively, although I've considered running a slightly more offensive variant.
George Washington (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off / U-Turn
- Rock Slide
Bulky Lando-T is such a good mon, and it fits onto almost any team and this team is no exception. It's the team's primary stealth rock setter (although Mega-Sableye can sometimes bounce rocks up), and it's a pretty strong defensive tank that hits crazy hard. Rock Slide is there to keep birds under control, while Knock Off is there to get rid of items for utility as well as hit types that resist ground STAB. U-Turn Can be used alternatively for momentum and switch initiative, but I personally think this team doesn't need it that much.
Broadway (Starmie) @ Expert Belt
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Thunderbolt
- Ice Beam
-
Starmie hangs out on this team for 2 very prominent reasons. First, it is a very good spinner, as any hazards that Mega-Sableye can't bounce back can become very bothersome. Addtionally it's a fantastic revenge killer, with a respectable SpA stat, and a fantastic speed tier. On top of that, BoltBeam coverage in tandem with expert belt is nothing to laugh at.
Post suggestions/ similar teams below, and as always: Thanks for reading :)
Edit:
Importable team version for Pokemon Showdown
Moctezuma (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Calm Mind
- Recover
- Shadow Ball
Barbara (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Moonblast
- Heal Bell
- Fire Blast
Chester (Chesnaught) (M) @ Rocky Helmet
Ability: Bulletproof
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Drain Punch
Flameo (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Flash Cannon
- Earth Power
- Ancient Power
George Washington (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Rock Slide
Broadway (Starmie) @ Expert Belt
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Thunderbolt
- Ice Beam
- Hydro Pump
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Calm Mind
- Recover
- Shadow Ball
Barbara (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Moonblast
- Heal Bell
- Fire Blast
Chester (Chesnaught) (M) @ Rocky Helmet
Ability: Bulletproof
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Drain Punch
Flameo (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Flash Cannon
- Earth Power
- Ancient Power
George Washington (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Rock Slide
Broadway (Starmie) @ Expert Belt
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Thunderbolt
- Ice Beam
- Hydro Pump
Last edited: