Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
The main focus of the team. Lopunny's new mega and access to High Jump Kick (bout time gamefreak) brings a new level of power. Her speed Goes along nicely with the big speed creep of the new megas allowing her to outspeed most mons.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 208 Def / 4 SpA / 44 Spe
Bold Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
For any team that resolves around a pokemon weak to talonflame, Heatran or Rotom-W is practically required. For this team I opted Rotom as it can get a quick hydro pump off on Landorus and Willo some physical threats
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
- Volt Switch
Even with Azumaril checked by rotom, I still didn't feel comfortable around faries, so that's where Magnezone comes in. Magnezone is another Azumaril check, can take down troublesome fairies with ease (yes im looking at you clefable), and deals significant damage to Rotom-W so that Lopunny can later finish it with a HJK
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Scarfed Landorus... I know running scarf stealth rocks is weird but I wanted the speed and power that landorus can provide the team without depriving the team of rocks. Landorus loves to come in on a gyarados and give it a stone edge to the face while scaring out its thunda brotha.
Scizor @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Pursuit
Scizor is the team's Defog support. Scizor keeps some of the new megas in check (Diance,Gallade,Latis) and pursuit traps the latis that ever so love to come in and defog. Covering Lopunny's psychic and fairy weaknesses while clearing the field of hazards without bringing in another ice weakness (I can live with the fire weakness) was enough to warrant the spot on the team
Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Hydro Pump
- Ice Beam
- Dark Pulse
Greninja... The 4 move slot syndrome water, poison, ice, dark, ghost, fighting, etc... type of OU. Basically Greninja is here because of my hatred for fairies (see Magnezone Rotom Scizor). Gunk shot one shots the fairies. Hydro Pump is a strong water attack. I didn't want leave my team weak to all the 4x ice weak pokemon of ou so I added ice beam. I am debating on switching Dark Pulse for Low Kick as scizor can handle the latis just fine
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 208 Def / 4 SpA / 44 Spe
Bold Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
- Volt Switch
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Scizor @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Pursuit
Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Hydro Pump
- Ice Beam
- Dark Pulse
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 208 Def / 4 SpA / 44 Spe
Bold Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
- Volt Switch
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Scizor @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Pursuit
Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Hydro Pump
- Ice Beam
- Dark Pulse
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