Hey :)
First off, I really enjoy buildung Pokemon teams, but most of them aren´t very good. A while ago I wanted to build a team with Mega-Gyarados and this is what came out. I played with it and it brought me to ~1500 on the ladder (before I wobbled around at 1300), so I thought I´d share it in hope for some feedback.
Oh and also this is my first post here :)
Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Earthquake
- Ice Fang
- Dragon Dance
First the Pokemon I wanted to build around. Generally speaking, this is the first sweeper in the Team, the principle is known: It sets up with dragon dance after its checks have been weakend or K.O.ed and then it sweeps. This is the standard M-Gyarados set, but with three attacks instead of substitude or taunt. This is because i always found myself wishing I had some better coverage while I was running sub. While playing with three attacks I didn´t miss the substitude, so I sticked with it, but I am aware that this might just be my preferance.
Magearna @ Steelium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Ice Beam
- Shift Gear
The second sweaper is a Shift Gear Magerna. This started out as an assault-vest Magearna, but I thought I had enough other defensive Pokemon, so I made it my second late game sweeper. Here I again opted for one set-up move with three attacks as i wanted good coverage. The Z-move is espeacially usefull to this Pokemon, as it is possible to get K.O.s on switch ins after it boosted up with shift gear and/or Soul-Heart. It also has some nice synergy with Gyarados, as the two can set up on the other ones counters (Magearna for example can´t stay in on a Landorus or Garchomp while it is unboosted, whereas Gyarados does not particularly mind these two. On the other hand is Magearna quite good against the likes of Tapu Lele and Rotom-W, which both can be problematic for Gyarados).
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 128 HP / 128 Def / 252 Spe
Timid Nature
- Hurricane
- Focus Blast/ Knock Off
- Defog
- U-turn
To be honest, Tornadus is just here because I badly wanted to use it, but it also offers some good momentum grabbing capabilities, as well as reliably checking opposing grass types, along with some chip damage, so it was allowed to stay. The set is a defensively oriented pivot and defogger. I regularly switch around focus blast and knock off here, depending on how the last few games went. This Pokemon comes in when defog is needed and when it has to check (preferably physical) counters to Heatran and Tapu Koko.
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 244 HP / 8 Atk / 252 SpD / 4 Spe
Adamant Nature
- Horn Leech
- Superpower
- Protect
- Swords Dance
I next decided to go for the true and tested Tapu Bulu-Heatran combo, as I wanted the team to have a sturdy backbone. And those two really are sturdy together... This set of Tapu Bulu can practically counter everything that does less than ~60% damage to it in one hit, as it regenerates extremely well with protect and horn leech in grassy terrain (this includes some unexpected Pokemon like 3 attack Zapdos which becomes setup fodder for Tapu Bulu if it stays in). I won quite few games with Tapu Bulu alone, where the opponent lost their only counter to this Pokemon early on. Designed as a special tank against the likes of M-Alakazam and Tapu Lele, it can fullfill a role as a pseudo-sweeper surprisingly well. Also, it beats rain-teams.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Nature Power
- Stealth Rock
This is one point I´m unsure about. I never used Heatran before this team, so I just went with a standard set from the smogon dex. The only thing I changed was to give it nature power, which can surprise the opponent in some cases. As I found this set to work well, I did not further touch it. Tapu Bulu and Heatran perfectly cover each others backs with Heatran absorbing poison attacks and Tapu Bulu setting up grassy terrain against ground moves as well as checking water types. Heatran is also the stealth rocker on the team.
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 32 HP / 8 Def / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Volt Switch
Lastly I opted to not go for something choice-scrafed, but instead for a little more damage for the early game. I wanted a Pokemon, that is quite fast and can weaken the opponent early on. Tapu Koko seemed like a solid choice, as it can generate a lot of momentum for the team and additionally sets up electric terrain for Magearnas thunderbolt, which is quite useful sometimes. The Life Orb is to deal more damage and avoid being choice locked. This set can beat an offensive Landorus in one hit with HP Ice (though chice scrafed variants are obviously faster).
The overall game plan mostly consists of weakening the enemy team with the latter four Pokemon and then set up one or both of the sweepers. This works quite well by being aggressive with Tapu Bulu, Tornadus and Tapu Koko.
The most notable weakness might be the missing electric immunity, which can be a problem from time to time, but I have been able to get around it by using Magearna and Tapu Bulu more carefully than usual. Another weak point might the lack of something really fast (a choice-scrafer) for speed control. I´m sure I encountered a few more problems with the team while playing, but I can´t quite recall them right now, so hints on weaknesses are welcome.
Best regards, Glandalin
Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Earthquake
- Substitute
- Dragon Dance
Magearna @ Steelium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Ice Beam
- Shift Gear
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 128 HP / 128 Def / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Defog
- U-turn
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 244 HP / 8 Atk / 252 SpD / 4 Spe
Adamant Nature
- Horn Leech
- Superpower
- Protect
- Swords Dance
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Stealth Rock
Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Hasty Nature
- Extrasensory
- Ice Beam
- Gunk Shot
- Spikes
First off, I really enjoy buildung Pokemon teams, but most of them aren´t very good. A while ago I wanted to build a team with Mega-Gyarados and this is what came out. I played with it and it brought me to ~1500 on the ladder (before I wobbled around at 1300), so I thought I´d share it in hope for some feedback.
Oh and also this is my first post here :)
Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Earthquake
- Ice Fang
- Dragon Dance
First the Pokemon I wanted to build around. Generally speaking, this is the first sweeper in the Team, the principle is known: It sets up with dragon dance after its checks have been weakend or K.O.ed and then it sweeps. This is the standard M-Gyarados set, but with three attacks instead of substitude or taunt. This is because i always found myself wishing I had some better coverage while I was running sub. While playing with three attacks I didn´t miss the substitude, so I sticked with it, but I am aware that this might just be my preferance.
Magearna @ Steelium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Ice Beam
- Shift Gear
The second sweaper is a Shift Gear Magerna. This started out as an assault-vest Magearna, but I thought I had enough other defensive Pokemon, so I made it my second late game sweeper. Here I again opted for one set-up move with three attacks as i wanted good coverage. The Z-move is espeacially usefull to this Pokemon, as it is possible to get K.O.s on switch ins after it boosted up with shift gear and/or Soul-Heart. It also has some nice synergy with Gyarados, as the two can set up on the other ones counters (Magearna for example can´t stay in on a Landorus or Garchomp while it is unboosted, whereas Gyarados does not particularly mind these two. On the other hand is Magearna quite good against the likes of Tapu Lele and Rotom-W, which both can be problematic for Gyarados).
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 128 HP / 128 Def / 252 Spe
Timid Nature
- Hurricane
- Focus Blast/ Knock Off
- Defog
- U-turn
To be honest, Tornadus is just here because I badly wanted to use it, but it also offers some good momentum grabbing capabilities, as well as reliably checking opposing grass types, along with some chip damage, so it was allowed to stay. The set is a defensively oriented pivot and defogger. I regularly switch around focus blast and knock off here, depending on how the last few games went. This Pokemon comes in when defog is needed and when it has to check (preferably physical) counters to Heatran and Tapu Koko.
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 244 HP / 8 Atk / 252 SpD / 4 Spe
Adamant Nature
- Horn Leech
- Superpower
- Protect
- Swords Dance
I next decided to go for the true and tested Tapu Bulu-Heatran combo, as I wanted the team to have a sturdy backbone. And those two really are sturdy together... This set of Tapu Bulu can practically counter everything that does less than ~60% damage to it in one hit, as it regenerates extremely well with protect and horn leech in grassy terrain (this includes some unexpected Pokemon like 3 attack Zapdos which becomes setup fodder for Tapu Bulu if it stays in). I won quite few games with Tapu Bulu alone, where the opponent lost their only counter to this Pokemon early on. Designed as a special tank against the likes of M-Alakazam and Tapu Lele, it can fullfill a role as a pseudo-sweeper surprisingly well. Also, it beats rain-teams.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Nature Power
- Stealth Rock
This is one point I´m unsure about. I never used Heatran before this team, so I just went with a standard set from the smogon dex. The only thing I changed was to give it nature power, which can surprise the opponent in some cases. As I found this set to work well, I did not further touch it. Tapu Bulu and Heatran perfectly cover each others backs with Heatran absorbing poison attacks and Tapu Bulu setting up grassy terrain against ground moves as well as checking water types. Heatran is also the stealth rocker on the team.
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 32 HP / 8 Def / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Volt Switch
Lastly I opted to not go for something choice-scrafed, but instead for a little more damage for the early game. I wanted a Pokemon, that is quite fast and can weaken the opponent early on. Tapu Koko seemed like a solid choice, as it can generate a lot of momentum for the team and additionally sets up electric terrain for Magearnas thunderbolt, which is quite useful sometimes. The Life Orb is to deal more damage and avoid being choice locked. This set can beat an offensive Landorus in one hit with HP Ice (though chice scrafed variants are obviously faster).
The overall game plan mostly consists of weakening the enemy team with the latter four Pokemon and then set up one or both of the sweepers. This works quite well by being aggressive with Tapu Bulu, Tornadus and Tapu Koko.
The most notable weakness might be the missing electric immunity, which can be a problem from time to time, but I have been able to get around it by using Magearna and Tapu Bulu more carefully than usual. Another weak point might the lack of something really fast (a choice-scrafer) for speed control. I´m sure I encountered a few more problems with the team while playing, but I can´t quite recall them right now, so hints on weaknesses are welcome.
Best regards, Glandalin
Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Earthquake
- Ice Fang
- Dragon Dance
Magearna @ Steelium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Ice Beam
- Shift Gear
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 128 HP / 128 Def / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Defog
- U-turn
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 244 HP / 8 Atk / 252 SpD / 4 Spe
Adamant Nature
- Horn Leech
- Superpower
- Protect
- Swords Dance
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Nature Power
- Stealth Rock
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 32 HP / 8 Def / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Volt Switch
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Earthquake
- Ice Fang
- Dragon Dance
Magearna @ Steelium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Ice Beam
- Shift Gear
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 128 HP / 128 Def / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Defog
- U-turn
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 244 HP / 8 Atk / 252 SpD / 4 Spe
Adamant Nature
- Horn Leech
- Superpower
- Protect
- Swords Dance
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Nature Power
- Stealth Rock
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 32 HP / 8 Def / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Volt Switch
Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Earthquake
- Substitute
- Dragon Dance
Magearna @ Steelium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Ice Beam
- Shift Gear
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 128 HP / 128 Def / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Defog
- U-turn
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 244 HP / 8 Atk / 252 SpD / 4 Spe
Adamant Nature
- Horn Leech
- Superpower
- Protect
- Swords Dance
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Stealth Rock
Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Hasty Nature
- Extrasensory
- Ice Beam
- Gunk Shot
- Spikes
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