Hello I'm a Doubles player looking to get into VGC, this is the 4th team I built for the new meta, with the objective of using Mega Gengar trapping with things that can abuse it.
Stratos (Gengar-Mega) @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Will-O-Wisp
- Protect
As the main objective of the team was to use this mega, it's obviously here. I really like Mega Gengar because it can select good Double matchups for my pokemon to take advantage off, it also outspeeds and Burns Mega Rayquaza and Kangaskhan, making it a valuable asset against physical attackers. With Landorus-Therian falling out of flavor for Primal-Groudon, I saw only more reason to try out Mega Gengar, as Grounds and Darks were his biggest threats (And guess what, Bisharp has ALSO fallen out of flavor! Such a good day to live). The set is more so standard, the most common set I see on the ladder is disable paired with Encore, but that's pretty gay so I use Will-o-Wisp with Dual STABs so I can hit a lot of things and burn stuff. The EVs help me accomplish that, with max speed and max spa, I can hit as hard as possible whilst mantaining good speed.
SpaceBass (Kyogre-Primal) @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Origin Pulse
- Ice Beam
- Thunder
- Protect
As I mentioned before, I wanted to use things that could make use of Shadow Tag, the Primals imediatly came to mind. I chose Primal-Kyogre because of spread Origin Pulse, and I think he has a better deal beating Primal-Groudon than the opposite. I chose a fast set so I can outspeed Primal-Groudon after I switch-in. The moves are all standard, I dislike Water Spout because you need to tank some hits and Water Spout gets progressively weaker as you do so.
shitmon (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Since I was not going to use Primal-Groudon with this team, a Ground type to deal with the latter was needed. Landorus-Therian immediatly came to mind, being able to provide Intimidate support and a fast U-turn, besides the obvious Rock Slide and Earthquake combo. Intimidate support is super valuable in this meta, with the ploriferation of strong Physical attackers liek Mega Kangaskhan, Mega Rayquaza and Mega Salamence, while I do have Mega Gengar, it's not in all matchups that he is the optimal choice. The moves and EVs are standard, I chose super power for my last slot as burns are not enough to deal with Kanga, I believe a fighting type move is a need in every team to threaten Kangaskhan and other Steels when you can't afford to Earthquake.
Insert Bacon Joke (Yveltal) @ Life Orb
Ability: Dark Aura
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Protect
Wide Guard Aegislash with support was looking like a big threat, so I wanted a Dark type. With the decay of Bisharp, Yveltal was the Pokemon I looked forward to. While many think Yveltal is underpowered, I think he has a really cool niche of having unresisted coverage and good healing with Oblivion Wing. Dark Aura boosted Dark Pulses and Sucker Punches are really strong, a combo of the both can 2HKO a good portion of the metagame. I'm using Modest instead of a speed boosting nature because I knew I was going to have a speed control pokemon in my next slot, making Timid quite unescessary.
Not A Single Lady (Thundurus) @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 36 SpA / 68 SpD / 28 Spe
Calm Nature
- Thunderbolt
- Role Play
- Thunder Wave
- Taunt
Thundurus came up next, I chose him because it was another reliable partner for Landorus-Therian to Earthquake besides, provided Taunt for whatever bullshit the ladder has and has the ever valuable Thunder Wave providing the team with super valued speed control. The spread is taken straight from the analysis, so take a look there to see what it does. On this specific team, I chose to replace Hidden Power Ice with Role Play, this is so I can Role Play Primordial Sea to reset the weather or any other useful abilities that I might desire, such as Intimidate or Shadow Tag.
hentai lol xD (Ferrothorn) @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Protect
Lastly I needed something to help deal with both Kyogre and Xerneas, Ferrothorn was the obvious choice, as he can OHKO Xern with Gyro Ball and do heavy damage with Power Whip to Primal-Kyogre. I chose Max Attack give me a chance to OHKO Primal-Kyogre, as most Special Attackers (Pogre and Xern) really hate Ferrothorn and I have a bunch of support vs Physical Attackers.
Stratos (Gengar-Mega) @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Will-O-Wisp
- Protect
As the main objective of the team was to use this mega, it's obviously here. I really like Mega Gengar because it can select good Double matchups for my pokemon to take advantage off, it also outspeeds and Burns Mega Rayquaza and Kangaskhan, making it a valuable asset against physical attackers. With Landorus-Therian falling out of flavor for Primal-Groudon, I saw only more reason to try out Mega Gengar, as Grounds and Darks were his biggest threats (And guess what, Bisharp has ALSO fallen out of flavor! Such a good day to live). The set is more so standard, the most common set I see on the ladder is disable paired with Encore, but that's pretty gay so I use Will-o-Wisp with Dual STABs so I can hit a lot of things and burn stuff. The EVs help me accomplish that, with max speed and max spa, I can hit as hard as possible whilst mantaining good speed.
SpaceBass (Kyogre-Primal) @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Origin Pulse
- Ice Beam
- Thunder
- Protect
As I mentioned before, I wanted to use things that could make use of Shadow Tag, the Primals imediatly came to mind. I chose Primal-Kyogre because of spread Origin Pulse, and I think he has a better deal beating Primal-Groudon than the opposite. I chose a fast set so I can outspeed Primal-Groudon after I switch-in. The moves are all standard, I dislike Water Spout because you need to tank some hits and Water Spout gets progressively weaker as you do so.
shitmon (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Since I was not going to use Primal-Groudon with this team, a Ground type to deal with the latter was needed. Landorus-Therian immediatly came to mind, being able to provide Intimidate support and a fast U-turn, besides the obvious Rock Slide and Earthquake combo. Intimidate support is super valuable in this meta, with the ploriferation of strong Physical attackers liek Mega Kangaskhan, Mega Rayquaza and Mega Salamence, while I do have Mega Gengar, it's not in all matchups that he is the optimal choice. The moves and EVs are standard, I chose super power for my last slot as burns are not enough to deal with Kanga, I believe a fighting type move is a need in every team to threaten Kangaskhan and other Steels when you can't afford to Earthquake.
Insert Bacon Joke (Yveltal) @ Life Orb
Ability: Dark Aura
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Protect
Wide Guard Aegislash with support was looking like a big threat, so I wanted a Dark type. With the decay of Bisharp, Yveltal was the Pokemon I looked forward to. While many think Yveltal is underpowered, I think he has a really cool niche of having unresisted coverage and good healing with Oblivion Wing. Dark Aura boosted Dark Pulses and Sucker Punches are really strong, a combo of the both can 2HKO a good portion of the metagame. I'm using Modest instead of a speed boosting nature because I knew I was going to have a speed control pokemon in my next slot, making Timid quite unescessary.
Not A Single Lady (Thundurus) @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 36 SpA / 68 SpD / 28 Spe
Calm Nature
- Thunderbolt
- Role Play
- Thunder Wave
- Taunt
Thundurus came up next, I chose him because it was another reliable partner for Landorus-Therian to Earthquake besides, provided Taunt for whatever bullshit the ladder has and has the ever valuable Thunder Wave providing the team with super valued speed control. The spread is taken straight from the analysis, so take a look there to see what it does. On this specific team, I chose to replace Hidden Power Ice with Role Play, this is so I can Role Play Primordial Sea to reset the weather or any other useful abilities that I might desire, such as Intimidate or Shadow Tag.
hentai lol xD (Ferrothorn) @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Protect
Lastly I needed something to help deal with both Kyogre and Xerneas, Ferrothorn was the obvious choice, as he can OHKO Xern with Gyro Ball and do heavy damage with Power Whip to Primal-Kyogre. I chose Max Attack give me a chance to OHKO Primal-Kyogre, as most Special Attackers (Pogre and Xern) really hate Ferrothorn and I have a bunch of support vs Physical Attackers.
Stratos (Gengar-Mega) @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Will-O-Wisp
- Protect
SpaceBass (Kyogre-Primal) @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Origin Pulse
- Ice Beam
- Thunder
- Protect
shitmon (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Insert Bacon Joke (Yveltal) @ Life Orb
Ability: Dark Aura
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Protect
Not A Single Lady (Thundurus) @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 36 SpA / 68 SpD / 28 Spe
Calm Nature
- Thunderbolt
- Role Play
- Thunder Wave
- Taunt
hentai lol xD (Ferrothorn) @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Protect
Ability: Shadow Tag
Level: 50
EVs: 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Will-O-Wisp
- Protect
SpaceBass (Kyogre-Primal) @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Origin Pulse
- Ice Beam
- Thunder
- Protect
shitmon (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Insert Bacon Joke (Yveltal) @ Life Orb
Ability: Dark Aura
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Protect
Not A Single Lady (Thundurus) @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 36 SpA / 68 SpD / 28 Spe
Calm Nature
- Thunderbolt
- Role Play
- Thunder Wave
- Taunt
hentai lol xD (Ferrothorn) @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Protect