bogoljubow
formerly Betapf
Welcome to my first Smogon RMT. This is about the second or third time I have tried to build a rather solid team, something I could reach the 1600+ ladder with.
I chose to go for Hyper Offense this time. The Basic goal is to wallbreak with Mega-Medicham and Bisharp and find a set-up opportunity for Azumarill or Thundurus. It ended out working pretty well in the lower ladder, so I really wanted to work on the team.
Preview:
In-Depth:
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Explosion
- Knock Off
To be honest, this is the only suicide lead I have ever tried at all so I can't say if it fits better on the team like Terrakion, Breloom, Mamoswine, Klefki or whatever. I really like the fast taunt and Knock Off, but I couldn't use Knock Off this often, so maybe Fire Punch or Flamethrower are an option? Besides, I didn't always use it as a lead recently because of all the Lando-T being in nearly every team and things like Banded Azumarill leading. I really don't want to have a lead dying fast after only laying Stealth Rocks, so I am considering replacing it with Latios or some other Defog user, but I still want to have Stealth Rock.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Bisharp has won me a lot of games, because it gets to +1 or even +2 a lot more often than you think. Pursuit is a nice move for Medichams counters but I haven't used it that often and unfortunately it requires much prediction although the MediSharp core in a way relies on it. However, with rocks on the field, Bisharp becomes very threatening and pressures the opponent very much. Black Glasses are really useful as I can keep Bisharp relatively healthy to be able to switch into a Draco Meteor.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
Medicham is literally made for Hyper Offense. Ice Punch seems to have become standard to hit Latias and Lando-T. At first I tried Drain Punch over Fake Out to not rely on prediction against Protect from Ferro and Heatran. Basically Medicham is absolute important against Venusaur but also loves to spam HJK when Slowbro and Lati@s are weakened.
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot / Taunt
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
Thundurus is a great set-up check, especially to Gyarados and Charizard as well as to Talonflame and Pinsir. As it does forcesome switches early and midgame, I wanted to abuse these switches to find a set-up opportunity for Thundurus itself. Nasty Plot can be useful to break on Ferrothorn or maybe even Venusaur to support an Azumarill sweep, but unfortunately it is worn down pretty fast by Stealth Rocks, Burn Damage, Life Orb recoil and Leech Seed. Therefore I changed Life Orb to Leftovers recently but did not test it yet. Besides, someone in the Competitive Tutoring Room suggested Taunt over Nasty Plot, but I think as long as I have Azelf in the team Nasty Plot is an option.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Waterfall
Taking Azumarill was necessary because I really needed a Keldeo and Greninja check. I also wanted to test the Belly Drum set which seemed like a possible late-game win condition after a Medicham and Bisharp wallbreak. 32 Spe ensure to outspeed -Spe Ttar as well as most other Azumarill variants. I heard someone saying that Waterfall isn't nessecary on this set; can someone recommend Brick Break or even Facade?
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Knock Off
This is the standard Scarf-Lando-T, which checks Birdspam quite well. I used to run Superpower instead of Knock Off, but couldn't use it often, so I changed it to Knock Off (anyway, feel free to suggest another move). Scarf Lando is an alternative Lead and loves to spam Earthquake lategame. However I'm not quite content with this last Pokémon. Intimidate is definitely a great adding to the team, but Lando-T increases my weakness to Will-o-Wisp (Victini, Sableye and Mew should be the biggest threats). Does someone know an alternative Scarf-User that can reduce my WoW-weakness? I tried Scarf-Lando-I, but was not too impressed.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Flash Cannon
- Earth Power
- Ancient Power
Heatran is a great WoW absorber, revenger, Birdspam check and counters most opposing heatrans (Although they often have Air Balloon). Unfortunately it cannot OHKO Mega-Gardevoir, so I am considering having a Modest Nature wihch has a chance to OHKO after Rocks, but this is still risky, therefore Gardevoir is still a huge threat. But mainly Heatran reduces my Will-o-wisp weakness which definitely helps against Mew and sableye. (suggested by Merkur_Lampe)
- As to most offensive teams, Greninja is huge problem. I have to keep my Azumarill healthy to switch into this.
- I don't have any switch-ins. Scarf Heatran and Bisharp can revenge it, but it has to take some damage before I can safely revenge it with Flash Cannon / Sucker Punch.
- Medicham is the only Pokémon wich can OHKO it. Venusaur will bring one pokémon to sleep most of the time so that it is hard to break through it.
- Maybe one the most threatening pokés, as it is pretty popular in the 1500-1600 ladder. It can set up on nearly everything and I have only Heatran to OHKO it. I definitely need something for this.
Azelf is often deadweight, especially against offense with resistance to Knock Off or Explosion, so replacing this might be good.
The team is too much physically based; WoW will always be threatening (added Heatran, but it still might be a problem).
There are other threats for sure, so feel free to change anything that can help me dealing with those.
Any sort of feedback and commentary is greatly appreciated!
I chose to go for Hyper Offense this time. The Basic goal is to wallbreak with Mega-Medicham and Bisharp and find a set-up opportunity for Azumarill or Thundurus. It ended out working pretty well in the lower ladder, so I really wanted to work on the team.
Preview:
Actually there wasn't too much of a Teambuilding Process as i literally threw the Pokémon together in half a minute. With Deoxys gone out of OU (which i actually never used tbh) I started with Azelf, providing Rocks and Taunt.
I noticed this aggressive combination of Medicham and Bisharp in the Good Cores- Thread and wanted to try that out.
They work pretty well, but are frail as hell, so I needed some Pokémon that could check offense in general. Thundurus is an obvious choice, providing Thunderwave and being a special wallbreaker in mid-game due to Nasty Plot.
I have no switch-ins for Keldeo and Greninja, so I decided to go on with Azumarill. It can set-up on many of Thundurus' switch-ins and is a late-game win condition.
Scarf-Garchomp is a very common choice for HO too, but it is just useful to revenge hard-hitters like Greninja, Keldeo or Charizard.
Later I changed Garchomp to Lando-T for a couple of reasons: I don't have to lock myself into Outrage to make some good damage, I can use it early-game, and it's far better against Exca as well as opposing Lando-T.
Suggested by User Merkur_Lampe, I changed Lando-T to Scarf-Heatrn, which is a good status absorber and can also check Birdspam.
I noticed this aggressive combination of Medicham and Bisharp in the Good Cores- Thread and wanted to try that out.
They work pretty well, but are frail as hell, so I needed some Pokémon that could check offense in general. Thundurus is an obvious choice, providing Thunderwave and being a special wallbreaker in mid-game due to Nasty Plot.
I have no switch-ins for Keldeo and Greninja, so I decided to go on with Azumarill. It can set-up on many of Thundurus' switch-ins and is a late-game win condition.
Scarf-Garchomp is a very common choice for HO too, but it is just useful to revenge hard-hitters like Greninja, Keldeo or Charizard.
Later I changed Garchomp to Lando-T for a couple of reasons: I don't have to lock myself into Outrage to make some good damage, I can use it early-game, and it's far better against Exca as well as opposing Lando-T.
Suggested by User Merkur_Lampe, I changed Lando-T to Scarf-Heatrn, which is a good status absorber and can also check Birdspam.
In-Depth:
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Explosion
- Knock Off
To be honest, this is the only suicide lead I have ever tried at all so I can't say if it fits better on the team like Terrakion, Breloom, Mamoswine, Klefki or whatever. I really like the fast taunt and Knock Off, but I couldn't use Knock Off this often, so maybe Fire Punch or Flamethrower are an option? Besides, I didn't always use it as a lead recently because of all the Lando-T being in nearly every team and things like Banded Azumarill leading. I really don't want to have a lead dying fast after only laying Stealth Rocks, so I am considering replacing it with Latios or some other Defog user, but I still want to have Stealth Rock.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Bisharp has won me a lot of games, because it gets to +1 or even +2 a lot more often than you think. Pursuit is a nice move for Medichams counters but I haven't used it that often and unfortunately it requires much prediction although the MediSharp core in a way relies on it. However, with rocks on the field, Bisharp becomes very threatening and pressures the opponent very much. Black Glasses are really useful as I can keep Bisharp relatively healthy to be able to switch into a Draco Meteor.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
Medicham is literally made for Hyper Offense. Ice Punch seems to have become standard to hit Latias and Lando-T. At first I tried Drain Punch over Fake Out to not rely on prediction against Protect from Ferro and Heatran. Basically Medicham is absolute important against Venusaur but also loves to spam HJK when Slowbro and Lati@s are weakened.
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot / Taunt
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
Thundurus is a great set-up check, especially to Gyarados and Charizard as well as to Talonflame and Pinsir. As it does forcesome switches early and midgame, I wanted to abuse these switches to find a set-up opportunity for Thundurus itself. Nasty Plot can be useful to break on Ferrothorn or maybe even Venusaur to support an Azumarill sweep, but unfortunately it is worn down pretty fast by Stealth Rocks, Burn Damage, Life Orb recoil and Leech Seed. Therefore I changed Life Orb to Leftovers recently but did not test it yet. Besides, someone in the Competitive Tutoring Room suggested Taunt over Nasty Plot, but I think as long as I have Azelf in the team Nasty Plot is an option.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Waterfall
Taking Azumarill was necessary because I really needed a Keldeo and Greninja check. I also wanted to test the Belly Drum set which seemed like a possible late-game win condition after a Medicham and Bisharp wallbreak. 32 Spe ensure to outspeed -Spe Ttar as well as most other Azumarill variants. I heard someone saying that Waterfall isn't nessecary on this set; can someone recommend Brick Break or even Facade?
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Knock Off
This is the standard Scarf-Lando-T, which checks Birdspam quite well. I used to run Superpower instead of Knock Off, but couldn't use it often, so I changed it to Knock Off (anyway, feel free to suggest another move). Scarf Lando is an alternative Lead and loves to spam Earthquake lategame. However I'm not quite content with this last Pokémon. Intimidate is definitely a great adding to the team, but Lando-T increases my weakness to Will-o-Wisp (Victini, Sableye and Mew should be the biggest threats). Does someone know an alternative Scarf-User that can reduce my WoW-weakness? I tried Scarf-Lando-I, but was not too impressed.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Flash Cannon
- Earth Power
- Ancient Power
Heatran is a great WoW absorber, revenger, Birdspam check and counters most opposing heatrans (Although they often have Air Balloon). Unfortunately it cannot OHKO Mega-Gardevoir, so I am considering having a Modest Nature wihch has a chance to OHKO after Rocks, but this is still risky, therefore Gardevoir is still a huge threat. But mainly Heatran reduces my Will-o-wisp weakness which definitely helps against Mew and sableye. (suggested by Merkur_Lampe)
Azelf is often deadweight, especially against offense with resistance to Knock Off or Explosion, so replacing this might be good.
The team is too much physically based; WoW will always be threatening (added Heatran, but it still might be a problem).
There are other threats for sure, so feel free to change anything that can help me dealing with those.
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Explosion
- Knock Off
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Waterfall
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Flash Cannon
- Earth Power
- Ancient Power
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Explosion
- Knock Off
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Waterfall
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Flash Cannon
- Earth Power
- Ancient Power
Any sort of feedback and commentary is greatly appreciated!
Last edited: