Victini @ Expert Belt
Ability: Victory Star
EVs: 252 Spd / 128 Atk / 128 SAtk
Hasty Nature
- Fusion Flare
- Fusion Bolt
- Psychic
- V-create
Victini is my mixed attacking sweeper. Fusion Flare and Fusion Bolt make a core of 200 base power death moves, destroying anything. Psychic is my secondary STAB, and in case I meet any Keldeo. V-create is my last resort, if I don't have a bolt/flare up already, and I need to deal some serious damage. I love Victini so much.
Rotom-Wash @ Choice Specs
Ability: Levitate
IVs: 0 atk
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Thunderbolt
- Hydro Pump
- Hidden Power [Ice]
- Volt Switch
Rotom-Wash is my bulky physical tank/special attacker. I put evs into HP and defence to keep it alive, and SAtk to destroy anything in my path. Volt Switch hits hard and brings me out, useful I think the opponent will switch. Thunderbolt gives me that little bit more power, in case I really need it. Hydro pump is my secondary stab, with massive power, and accuracy good enough that I don't have to worry about missing too much. Hidden Power Ice rounds out my coverage nicely, dealing with dragons as well as physical grass types, like Breloom (Assuming it doesn't spore me).
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 128 SPdef / 252 Def
Impish Nature
- Leech Seed
- Stealth Rock
-Protect
- Power Whip
Ferrothorn has a strange place here. When I put him up and look at the opponents team, if they have a fire type, I assume they're going to lead with that, and lead with a water type. Then, I bring back Ferrothorn on the switch to set up on them. This is also handy for taking out opposing Rotom-w, which would otherwise wall me.
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
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My rapid spinner, to keep entry hazards away from my precious Victini and Togekiss (and Gyarados). Rapid Spin is the move of choice here, taking entry hazards off my side of the field. Earthquake is my main STAB, dealing great damage to everything. And, because of Mold Breaker, it hits Eelektross and Rotom-wash. Iron head kills fairies, and has a nice 30% flinch chance (Assuming I out-speed them). Rock Slide kills Salamance.
Gyarados-Mega (M) @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Waterfall
- Earthquake
- Avalanche
- Dragon Dance
My god. This pokemon is evil. This is, I think, the best pokemon on my team. My strategy is, send it in, dragon dance on the switch, destroy everything. Waterfall is the STAB of choice, doing massive damage after a dragon dance. What's that? You have a Rotom-wash or Eelektross? Sucks to be you, because I will outspeed and ohko both of those with a mold breaker Earthquake, even before a dragon dance. Avalance rounds out my coverage wonderfully, doing decent damage to an opponent, and wonderful damage if they hit me first. Dragon dance is my boosting move. This set kills all. Also, I really want to call it a Gyaradance moveset. Is that the right term? I hope so.
Togekiss @ Life Orb
Ability: Serene Grace
IVs: 0 atk
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Air Slash
- Dazzling Gleam
- Ancient Power
- Roost
If gyarados is the most powerful pokemon on this set, Togekiss is my favourite. Air slash is the STAB of choice here, with 75 base power and a 60% chance to flinch the opponent, thanks to Serene Grace. Dazzling Gleam is my secondary STAB, with massive damage, destroying dragon and dark types. Ancient Power rounds out the coverage nicely, killing other flying types and giving me an exellent 20% chance to boost all my stats by 1. I cannot tell you how many times that has saved me. Roost is the last move, healing off stealth rock damage and life orb recoil. Tell me what you think!
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