Ubers Marshadow

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Manaphy

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[Overview]

Thanks to its unresisted STAB combination, strong attacks, and good Speed, Marshadow is one of the best wallbreakers and sweepers in Ubers. It can pressure common defensive Pokemon such as Eternatus and Yveltal regardless of its set. Even checks to Marshadow, such as Ho-Oh and Zygarde, have to be extremely wary of Marshadow's coverage options. Additionally, Technician-boosted Shadow Sneak easily dispatches Calyrex-S and does good damage to many Speed-boosting threats such Necrozma-DM, while Spectral Thief can halt other setup sweepers such as Coil Zygarde, Calm Mind Kyogre, and Cosmic Power Eternatus. These moves allow Marshadow to be an effective revenge killer; only Choice Scarf Calyrex-S can compare to Marshadow's utility in this regard. Marshadow's major flaw is that it is frail and has to rely on pivots and smart double switches to come into battle.

[SET]
name: Offensive Cleaner
move 1: Spectral Thief
move 2: Low Kick
move 3: Shadow Sneak
move 4: Ice Punch / Rock Tomb / Bulk Up
item: Life Orb / Spell Tag
ability: Technician
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

When equipped with a Life Orb or Spell Tag, Marshadow is great at cleaning up weakened teams. Spectral Thief is used over Poltergeist for it's consistent power, accuracy, and utility against set-up sweepers such as Calm Mind Kyogre, while Low Kick is chosen over Close Combat as the majority of the Ubers tier is very heavy. Shadow Sneak makes Marshadow a useful revenge killer and prevents Calyrex-S from threatening it. The last moveslot is customizable based on team need. Ice Punch is a strong option for hitting Zygarde, which can otherwise wall Marshadow or use it as a setup opportunity, as well as easing prediction against Yveltal and Eternatus. Notably, Life Orb Jolly sets have a chance to 2HKO Eternatus with Ice Punch. Rock Tomb OHKOes Ho-Oh and heavily damages Yveltal; the Speed drop also helps Adamant Marshadow outspeed checks like Eternatus. Bulk Up is Marshadow's only good boosting move, and it works best in tandem with Spell Tag. Marshadow's longevity is significantly improved without Life Orb recoil, letting it survive attacks from Eternatus, Necrozma-DM, and Yveltal and potentially power through them. Life Orb is usually preferred on sets with four attacks, but Spell Tag is still a valid option for longevity. Note that Ho-Oh needs to be chipped before Spell Tag Marshadow can OHKO it. Jolly nature can be used especially for outspeeding Eternatus, but the power drop is definitely notable. Adamant works best when paired with paralysis support.

This set requires strong wallbreakers as teammates. Kyogre can notably put pressure on Eternatus, Hone Claws Yveltal can lure in Eternatus and Buzzwole, and Dragon Dance Necrozma-DM has great synergy, as it can take out Ho-Oh and Yveltal with Stone Edge and set up on Xerneas and Eternatus. Ferrothorn’s Spikes can help Marshadow pressure its checks, such as giving Jolly Marshadow a greater chance to 2HKO Eternatus. Necrozma-DM is a highly recommended teammate to switch into Eternatus and Xerneas and set up Stealth Rock, helping Marshadow sweep much more easily. Eternatus and Zygarde provide synergy by switching into Ho-Oh and statusing the opposing team. Eternatus also forces out Buzzwole. Xerneas, Buzzwole, and Zarude can switch into Zygarde-C and force it out. Blissey can switch Marshadow in with Teleport, heal Life Orb recoil with Wish, and provide cleric support. Ho-Oh easily switches in on Xerneas and Buzzwole. Additionally, both Thunder Wave Kyogre and Ho-Oh can lure Eternatus and paralyze it, helping Adamant Marshadow take it out.

[SET]
name: Choice Band
move 1: Spectral Thief
move 2: Low Kick
move 3: Shadow Sneak
move 4: Ice Punch / Rock Tomb / Poltergeist
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band's power allows Marshadow to be more flexible in the attacks it runs. For example, with Choice Band, Marshadow can run Spectral Thief with a Jolly nature and comfortably 2HKO the vast majority of Eternatus sets, not needing Poltergeist or Adamant to 2HKO. Shadow Sneak is a useful priority move to revenge kill threats, especially when boosted by Choice Band. In the last slot, Ice Punch or Rock Tomb is used to heavily damage checks such as Zygarde and Ho-Oh. Poltergeist is a useful in-between option, as it's Marshadow's strongest Ghost-type attack, and it hits both the aforementioned foes for good damage. However, Poltergeist has notable flaws in its accuracy and vulnerability to foes with consumed items. While an Adamant nature is possible, Jolly is greatly preferred for letting Marshadow outspeed and 2HKO Eternatus, a very common switch-in. Despite Choice Band's power, be careful when locking into a move, since Zygarde-C, Xerneas, Landorus-T, Necrozma-DM, Buzzwole, and Zarude can often set up for free against certain moves.

This set works well on teams that want a revenge killer that isn't Calyrex-S. Certain setup sweepers appreciate this set's focus on wallbreaking power. Zygarde-C and Kyogre enjoy Marshadow heavily pressuring Eternatus, Groudon appreciates it continuously bashing Zygarde-C with Ice Punch, and offensive Necrozma-DM loves it taking out Ho-Oh with Rock Tomb. Other setup sweepers that enjoy Marshadow removing Eternatus are Zarude and Buzzwole. Checks to Pokemon such as Groudon, Zygarde-C, and Zekrom are much appreciated teammates, such as Xerneas and Landorus-T, as those foes can all take a hit from Marshadow if need be. Pivots such as U-turn Yveltal and Teleport Blissey help Marshadow come into the game much more easily and check Calyrex-S, which can force Marshadow out if it is locked into a move besides Shadow Sneak. They appreciate Marshadow's ability to force out setup sweepers like Cosmic Power Eternatus and SubCM Kyogre, and U-turn Yveltal and Marshadow together can keep SubSeed Calyrex-S in check. Blissey is also good for cleric support, as are Xerneas and Clefable. If Marshadow runs Poltergeist, make sure none of its teammates have Knock Off on their sets.


[STRATEGY COMMENTS]
Other Options
====
Iron Head or Acrobatics gives Marshadow a lure option against Xerneas or Buzzwole. Focus Punch can be used on Adamant Choice Band Marshadow sets, as it will OHKO fast utility Yveltal switch-ins. Close Combat gives more damage on foes such as Magearna, but Low Kick is almost always better, as Ubers is filled with heavy Pokemon, and it gets boosted by Technician when it isn't full power. Swagger is usable to both confuse the opponent and let Marshadow steal the boost with Spectral Thief, and works well with paralysis support, but it is very luck-reliant. Focus Sash is extremely popular, so it should be mentioned; however, while it may seem tempting to use, Marshadow desperately needs the power from Choice Band, Life Orb, or Spell Tag. Not to mention, Focus Sash is a very unreliable item, as it is invalidated by any passive damage, especially from entry hazards.

Checks and Counters
====

**Xerneas**: Defensive Xerneas can take anything Marshadow can throw at it and OHKO back with Moonblast.

**Buzzwole**: Buzzwole resists Low Kick and is bulky enough to take even Choice Band Poltergeist without being 2HKOed, and thus it completely walls Marshadow.

**Zygarde-C**: Zygarde-C has the bulk to tank anything Marshadow uses with the exception of Ice Punch.

**Ho-Oh**: Ho-Oh resists Low Kick and will have the bulk to survive most of Marshadow's Ghost-type attacks, but Choice Band or Life Orb Marshadow will OHKO with Rock Tomb.

**Eternatus and Yveltal**: While rare, physically defensive Eternatus has the bulk and Speed to force Marshadow out. The more common specially defensive Eternatus is usually EVed to outspeed Adamant Marshadow and switch into a predicted Low Kick. Specially defensive Yveltal has the HP and Defense investment to pivot into many of Marshadow's attacks; Sucker Punch Yveltal is also very threatening. Both of these sets must be very careful of switching into the wrong STAB attack or Ice Punch, lest they be 2HKOed.

**Physically Defensive Tanks**: While they often lack recovery, Pokemon such as Groudon, Landorus-T, and Zekrom can take a neutral hit if need be and force Marshadow out.

**Regenerator Pivots**: Tangrowth and Toxapex have the physical bulk to take most of Marshadow's attacks and damage it back with Rocky Helmet.

**Status and Passive Damage**: Marshadow is frail and thus cannot take repeated damage over time well. Life Orb recoil, poison, entry hazard damage, and Rocky Helmet damage all limit Marshadow's ability to consistently pressure foes. Paralysis and burn both severely lower Marshadow's offensive presence.

**Single-use Items**: Poltergeist Marshadow has the unique problem of being checked by Pokemon using single-use items such as Air Balloon, Power Herb, and Sitrus Berry, commonly Eternatus and Xerneas. A lack of item will prevent Poltergeist from working, invalidating a powerful option from Marshadow.


[CREDITS]
- Written by: [[Manaphy, 50695]]
- Quality checked by: [[Aberforth, 249382], [Minority, 222996]]
- Grammar checked by: [[Finland, 517429], [UT, 523866]]
 
Last edited:

Aberforth

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Regarding Poltergeist: 90% isnt so severe as to be 'shoddy' imo, and maybe mention the explicit consumable items that you might encounter when talking about Poltergeist on the banded set, so that if people have seen Eternatus with an unrevealed item they might play around it potentially being Sitrus Berry.

Mention somewhere Spectral Thief's ability to go through subs and as a result annoy stuff like SubCoil Zygarde and SubSeed Caly-I.

For Choice Band, mention the drawback of potentially giving Calyrex-S free turns, and the annoying situations that can arise from being locked into the wrong move even after claiming a KO (ex: sneak kills Calyrex, Groudon comes in, ect). Because of this, on the Banded set, I would also mention sturdy Caly-S switch-ins as a bonus to Yveltal and Blissey.

Make it even more clear how terrible Focus Sash is, explicitly point out that it is invalidated by hazards and not worth the effort to keep them off just for Marshadow.

I would also put Eternatus (and by proxy Yveltal as you grouped them together) above Ho-oh in C&C.

Looks good, these are all nitpicks. QC 1/2.
 

Minority

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You might consider calling the LO / Bulk Up Marshadow set "Offensive Cleaner" to help differentiate it from Choice Band (which of course is also "offensive").

This analysis is really good, especially the overview.


QC: 2/2
 

Manaphy

Throughout heaven and earth, I alone am family guy
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You might consider calling the LO / Bulk Up Marshadow set "Offensive Cleaner" to help differentiate it from Choice Band (which of course is also "offensive").

This analysis is really good, especially the overview.


QC: 2/2
how about I marsh your shadow eh?

thanx GP ready :]





EDIT: I CANT SPELL POLTERGEIST FUCK
 
Last edited:
AMGP
add/fix remove (comments)
tell me if u need clarification or if I misintepreted something!


[Overview]

Thanks to its unresisted STAB combination, strong attacks, and good Speed, Marshadow is one of the best wallbreakers and sweepers in Ubers. It's Choice Band, Bulk Up, or Life Orb-boosted attacks It can put pressure common defensive pokemon such as Eternatus and Yveltal into dangerous situations regardless of its set. Even checks to Marshadow, such as Ho-Oh or Zygarde, have to be extremely wary of Marshadow’s coverage options. In addition Additionally, Technician-boosted Shadow Sneak easily dispatches Calyrex-S and does good damage to many Speed-boosting threats such Necrozma-DM, while Spectral Thief can steal stat boosts from Pokemon halt setup sweepers such as Coil Zygarde, Calm Mind Kyogre, and Cosmic Power Eternatus. This allows Marshadow to be an effective revenge killer; only Choice Scarf Calyrex-S can compare to Marshadow’s utility in this regard. Marshadow’s major flaw is that it is frail and difficult to switch-in, having to rely on pivots and smart double switches to come into battle.

[SET]
name: Choice Band
move 1: Spectral Thief
move 2: Close Combat
move 3: Shadow Sneak
move 4: Ice Punch / Rock Tomb / Poltergeist
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band gives Marshadow the power it needs to be more flexible in its set options coverage. For example, with the boost from Choice Band, Marshadow can comfortably run Spectral Thief with a Jolly Nature(-comma) giving Marshadow enough power and Speed to and still outspeed and 2HKO the vast majority of Eternatus sets. Close Combat is Marshadow’s strongest attack and creates perfect neutral coverage together with Spectral Thief. Shadow Sneak provides is a useful priority move to revenge kill threats(-comma) which is at it’s strongest with Choice Band, making Marshadow a valuable revenge killer for teams. The last slot depends on which Pokemon your team is more vulnerable to and what you expect your opponent to bring. Ice Punch is a strong option for hitting Zygarde switch-ins, who which can otherwise wall Marshadow or use Marshadow it as a setup opportunity,(+comma) as well as Yveltal and Eternatus. Ice Punch has the added benefit of hitting both Yveltal and Eternatus switch-ins super-effectively, easing prediction. Rock Tomb OHKOes Ho-Oh and will do big damage to heavily damages Yveltal;(+semicolon,-fullstop) It’s Speed-lowering effect can be useful for Marshadow’s teammates as well enjoy foes having their Speed lowered. Poltergeist is Marshadow’s strongest Ghost-type attack, and is Marshadow’s best chance of powering through weakened checks such as Buzzwole or Xerneas. However, Poltergeist has notable flaws in its shoddy accuracy as well as its and vulnerability to consumable items. While an Adamant nature is possible, Jolly is greatly preferred for letting Marshadow outspeed and 2HKO Eternatus, a very common switch-in.

This set works well on teams that want a revenge killer who that isn’t Calyrex-S.
Certain setup sweepers appreciate this set’s focus on breaking power. Zygarde-C and Kyogre work well with Marshadow, as both can sweep once Eternatus is gone enjoy Marshadow heavily pressuring Eternatus,(+comma,-fullstop) Similarly, Groudon appreciates Marshadow continuously bashing Zygarde-C with Ice Punch,(+comma,-fullstop) and Swords Dance Necrozma-DM loves Marshadow’s ability to take out Ho-Oh with Rock Tomb. Besides this, Necrozma-DM is a highly recommended teammate for being able to switch into the Eternatus and Xerneas that this set attracts and set up Stealth Rock, helping Marshadow sweep much easier. Other examples of setup sweepers that enjoy Marshadow removing Eternatus are Zarude and Buzzwole. Eternatus and Zygarde are synergistic teammates who which can switch into Ho-Oh and set status effects on the opposing team. Eternatus also forces out Buzzwole.
Ferrothorn’s Spikes support lets Marshadow pressure the opposing team with greater effect. Checks to strong physical tanks Pokemon such as Groudon, Zygarde-C, and Zekrom are much appreciated teammates, as they can all take a hit from Marshadow if need be. As Marshadow is choiced, it Zygarde-C, Xerneas, Lunala, Landorus-T, Buzzwole, and Zarude can often be used as setup bait by these pokemon use Marshadow as setup fodder if it is locked into the wrong move. Zygarde-C, Xerneas, Lunala, Landorus-T, Buzzwole, and Zarude can all do this effectively. Both Buzzwole and Zarude love that Marshadow can pressure Eternatus, since both can potentially sweep with it gone. Pivots such as U-turn Yveltal and Teleport Blissey can help Marshadow come into the game much easier and check Calkyrex-S, which can force Marshadow out if it is not locked into Shadow Sneak. Both will appreciate Marshadow’s ability to force out certain set-up sweepers in a pinch such as Cosmic Power Eternatus, Calm Mind Kyogre, and Coil Zygarde-C. In return, both provide a check to Calyrex-S, who can often force Marshadow out if it is not locked into Shadow Sneak. Spectral Thief also bypasses Subtitute, so sets such as Substitute Calm Mind Kyogre are easily forced out. A particular point of note is that the combination of U-turn Yveltal and Marshadow will keep SubSeed Calyrex-S at bay. They appreciate Marshadow's ability to force out setup sweepers like Cosmic Power Eternatus and SubCM Kyogre, and U-turn Yveltal and Marshadow can keep SubSeed Calyrex-S in check. Blissey, Xerneas, and Clefable are alternative clerics to Calyrex-S.(not really gp this last sentence is kinda random and I'm not familiar enough with the tier to understand. you could mention what Calyrex-S would rather use)

[SET]
name: Offensive Cleaner
move 1: Spectral Thief / Poltergeist
move 2: Close Combat
move 3: Shadow Sneak
move 4: Rock Tomb / Bulk Up / Ice Punch
item: Life Orb / Spell Tag
ability: Technician
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

When equipped with a Life Orb or Spell Tag, Marshadow exchanges the raw power of Choice Band for the ability to great at cleaning up weakened teams easier. Spectral Thief remains Marshadow’s standard Ghost-Type attack. Poltergeist is an option over Spectral Thief for more damage at the cost of the ability to hit Pokemon with consumable items and lower accuracy helping to make up for the missed power of Choice Band, but it comes with significant flaws against Pokemon with consumable items, as well as it’s lower accuracy. Close Combat is Marshadow’s best Fighting-Type attack. Be careful, as it's defense drops are the defense drop is more noticeable on a sweeping set such as this one. Shadow Sneak priority is very useful to revenge kills threats and keeps Calyrex-S away. The last moveslot is very flexible. Compared to the Choice Band set, Rock Tomb tends to be more valuable, as Marshadow would like to avoid the defense drops of Close Combat against Yveltal. Rock Tomb’s Speed drop can also be useful against switch-ins like Eternatus, letting Adamant Marshadow outspeed it. Rock Tomb threatens Yveltal without having the defense drop from Close Combat; the Speed drop also helps Adamant Marshadow outspeed checks like Eternatus. Ice Punch is still a valid option to hit Zygarde-C much harder. Bulk Up is Marshadow’s only good boosting move(-comma) and it works the best in tandem with Spell Tag. Marshadow’s bulk, while low, becomes much more usable Marshadow's longevity is improved when Life Orb recoil is gone,(+comma,-fullstop) letting it It will allow Marshadow to live attacks from Eternatus, Necrozma-DM, and Yveltal(-comma) and potentially power through them and making Marshadow’s sweep on the rest of the team much easier. Bulk Up does come at the significant cost of a coverage move, making both Zygarde-C and Ho-Oh much bigger threats. Life Orb is usually preferred on sets with four attacks, while Spell Tag works nicely with Bulk Up. However, but Spell Tag is still a valid option on four attack sets, giving Marshadow more bulk to work with. Just make sure to damage Ho-Oh first before you Rock Tomb it, as you will not OHKO otherwise. Ho-Oh needs to be chipped before it can be OHKOed by Spell Tag Marshadow. Either Adamant or Jolly works as Marshadow’s nature. Adamant is usually preferred for the power. Jolly does have uses, especially for outspeeding Eternatus, but the power drop is definitely notable.

This set requires strong wallbreakers as teammates(-comma) as this Marshadow is not good at breaking on its own. Kyogre is a notable offensive teammate for putting notable teammate that can put pressure on Eternatus,(+comma,-fullstop) Hone Claws Yveltal can lure in and potentially KO both Eternatus and Buzzwole,(+comma,-fullstop) and Dragon Dance Necrozma-DM is a synergistic partner who which can take out Ho-Oh and Yveltal with Stone Edge and set up on Xerneas and Eternatus. Ferrothorn’s Spikes can be a critical factor to allowing this set to get KOs it couldn’t normally help Marshadow pressure its checks. Blissey is a good teammate for being able to can switch Marshadow in with Teleport, or heal away Life Orb recoil with Wish(+comma,-fullstop) and provide It’s cleric support is also appreciated. Ho-Oh easily switches in on Xerneas or and Buzzwole(-comma) and can paralyzes Eternatus with Thunder Wave, helping Adamant Marshadow take it out. Xerneas, Buzzwole, and Zarude can switch into Zygarde-C and force it out. If you drop Marshadow drops Spectral Thief for Poltergeist, make sure none of your its teammates have Knock Off on their sets.


[STRATEGY COMMENTS]
Other Options
====
Iron Head and or Acrobatics can be used to lure in and do a lot of damage to Xerneas and or Buzzwole(-comma) respectively. Focus Sash deserves a special mention; it is extremely popular on the Ubers ladder, and while it may seem tempting to use, Marshadow desperately needs the power from Choice Band, Life Orb, or Spell Tag to be useful. Not to mention, Focus Sash is a very unreliable item, as it is invalidated by any passive damage, especially entry hazards.

Checks and Counters
====

**Buzzwole**: Buzzwole resists Close Combat and is bulky enough to take even Choice Band Poltergeist without being 2HKOed, and thus completely walls Marshadow.

**Xerneas**: Defensive Xerneas can take anything Marshadow can throw at it and OHKO back with Moonblast.

**Zygarde-C**: Zygarde-C has the bulk to live tank anything Marshadow uses with the exception of Ice Punch.(live implies it dies but it only faints)

**Eternatus and Yveltal**: While rare, physically defensive Eternatus has the bulk and Speed to force Marshadow out. The more common specially defensive Eternatus is usually EVed to outspeed Adamant Marshadow and switch into a predicted Close Combat. Specially defensive Yveltal has the HP and Defensive investment to pivot into many of Marshadow’s attacks. Both of these sets must be very careful of switching into the wrong STAB attack, lest they be 2HKOed.

**Ho-Oh**: Ho-Oh resists Close Combat and will have the bulk to live most of Marshadow’s Ghost-type attacks, but it will be OHKOed by Rock Tomb.

**Regenerator Pivots**: Pokemon such as Tangrowth and Toxapex have the physical bulk to take most of Marshadow’s attacks and damage it back with Rocky Helmet damage.

**Status and Passive Damage**: Marshadow is frail and thus it cannot take repeated damage over time. Life Orb recoil, poison, entry hazard damage, and Rocky Helmet damage all limit Marshadow’s ability to come on the field consistently pressure foes. Paralysis and burn both severely lower Marshadow’s offensive presence. (nitpick technicality but they don't really affect its ability to come on the field)

**Consumable Items**: Poltergeist Marshadow has the unique problem of being prepared for checked by Pokemon using consumable items such as Air Balloon, Power Herb, or Sitrus Berry, commonly seen on Eternatus and Xerneas. The lack of item will prevent Poltergeist from working, removing invalidating a powerful option from Marshadow’s movepool.


[CREDITS]
- Written by: [[Manaphy, 50695]]
- Quality checked by: [[Aberforth, 249382], [Minority, I’ll add the numbers later im on my phone and cant be assed rn]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Rabia

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GP & NU Leader
Manaphy implement the above AM check; there are several really minor issues that shouldn't be present in this before it's sent to GP, i.e. using "it's" instead of "its" when meaning to refer to the plural form of "it."
 

Manaphy

Throughout heaven and earth, I alone am family guy
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Manaphy implement the above AM check; there are several really minor issues that shouldn't be present in this before it's sent to GP, i.e. using "it's" instead of "its" when meaning to refer to the plural form of "it."
My apologies!

I've implemented the above AM check.
 

Adeleine

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Add/Fix Remove Comment
(AC): Add Comma
also fix apostrophes to straight '

[Overview]

Thanks to its unresisted STAB combination, strong attacks, and good Speed, Marshadow is one of the best wallbreakers and sweepers in Ubers. It can pressure common defensive Pokemon such as Eternatus and Yveltal regardless of its set. Even checks to Marshadow, such as Ho-Oh or and Zygarde, have to be extremely wary of Marshadow’s coverage options. Additionally, Technician-boosted Shadow Sneak easily dispatches Calyrex-S and does good damage to many Speed-boosting threats such Necrozma-DM, while Spectral Thief can halt other setup sweepers such as Coil Zygarde, Calm Mind Kyogre, and Cosmic Power Eternatus. This allows These moves allow Marshadow to be an effective revenge killer; only Choice Scarf Calyrex-S can compare to Marshadow’s utility in this regard. Marshadow’s major flaw is that it is frail, having to rely on pivots and smart double switches to come into battle.

[SET]
name: Choice Band
move 1: Spectral Thief
move 2: Close Combat
move 3: Shadow Sneak
move 4: Ice Punch / Rock Tomb / Poltergeist
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band gives Marshadow the power it needs Choice Band's power allows Marshadow to be more flexible in its coverage. the attacks it runs. For example, with Choice Band, Marshadow can comfortably run Spectral Thief with a Jolly nature and still outspeed and 2HKO the vast majority of Eternatus sets, not needing Poltergeist or Adamant to 2HKO. Close Combat is Marshadow’s strongest attack and creates perfect neutral coverage together with Spectral Thief. Shadow Sneak is a useful priority move to revenge kill threats. The last moveslot depends on which Pokemon your team is more vulnerable to and what you expect your opponent to bring. Ice Punch is a strong option for hitting Zygarde, (AC) which can otherwise wall Marshadow or use it as a setup opportunity, as well as Yveltal and Eternatus. Rock Tomb OHKOes Ho-Oh and heavily damages Yveltal; Marshadow’s teammates also enjoy foes having their Speed lowered. Poltergeist is Marshadow’s strongest Ghost-type attack, powering through weakened checks such as Buzzwole or and Xerneas. However, Poltergeist has notable flaws in its accuracy and vulnerability to consumable foes with consumed items. While an Adamant nature is possible, Jolly is greatly preferred for letting Marshadow outspeed and 2HKO Eternatus, a very common switch-in. Despite Choice Band's power, be careful when locking into a move, since Zygarde-C, Xerneas, Landorus-T, Buzzwole, and Zarude can often set up for free against certain moves.

This set works well on teams that want a revenge killer that isn’t Calyrex-S. Certain setup sweepers appreciate this set’s focus on wallbreaking power. Zygarde-C and Kyogre enjoy Marshadow heavily pressuring Eternatus, Groudon appreciates Marshadow it continuously bashing Zygarde-C with Ice Punch, and Swords Dance Necrozma-DM loves Marshadow’s ability to take it taking out Ho-Oh with Rock Tomb. Necrozma-DM is a highly recommended teammate for being able to switch into Eternatus and Xerneas and set up Stealth Rock, helping Marshadow sweep much easier. more easily. Other examples of setup sweepers that enjoy Marshadow removing Eternatus are Zarude and Buzzwole. Eternatus and Zygarde are synergistic teammates which can switch provide synergy by switching into Ho-Oh and set status effects on statusing the opposing team. Eternatus also forces out Buzzwole. Ferrothorn’s Spikes lets Marshadow pressure the opposing team with greater effect. (this is pretty applicable to all offensive pokemon; if you want to keep it, you should probably specify how spikes especially helps marshadow or give other ways that ferro/marsh have good synergy) Checks to Pokemon such as Groudon, Zygarde-C, and Zekrom are much appreciated teammates, such as (add a couple examples), as they those foes can all take a hit from Marshadow if need be. Zygarde-C, Xerneas, Lunala, Landorus-T, Buzzwole, and Zarude can often use Marshadow as setup fodder if it is locked into the wrong move. (moved to top paragrph) Pivots such as U-turn Yveltal and Teleport Blissey can help Marshadow come into the game much easier more easily and check Calkyrex-S, Calyrex-S, which can force Marshadow out if it is not locked into locked into a move besides Shadow Sneak. They appreciate Marshadow's ability to force out setup sweepers like Cosmic Power Eternatus and SubCM Kyogre, and U-turn Yveltal and Marshadow together can keep SubSeed Calyrex-S in check. Blissey, Xerneas, and Clefable are also good cleric options. Blissey is also good for cleric support, as are Xerneas and Clefable.

[SET]
name: Offensive Cleaner
move 1: Spectral Thief / Poltergeist
move 2: Close Combat
move 3: Shadow Sneak
move 4: Rock Tomb / Bulk Up / Ice Punch
item: Life Orb / Spell Tag
ability: Technician
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

When equipped with a Life Orb or Spell Tag, Marshadow is great at cleaning up weakened teams. (added space after period) Poltergeist is an option over Spectral Thief for more damage at the cost of the ability to hit Pokemon with consumable failing against Pokemon with consumed items and lower accuracy. (added period) Close Combat is Marshadow’s best Fighting-Type attack. Be careful, as the defense drop is more Be careful with Close Combat's Defense drop, as it is very (or did you mean "defense drops... they are" to include both Def and SpD?) noticeable on a sweeping set such as this one. Shadow Sneak revenge kills threats and keeps Calyrex-S away. The last moveslot is very flexible. Rock Tomb nails Ho-Oh and (bc i removed ho oh mention later) threatens Yveltal without having the Defense drop (or did you mean "defense drops"?) from Close Combat; the Speed drop also helps Adamant Marshadow outspeed checks like Eternatus. Ice Punch is a valid option to hit Zygarde-C much harder. Bulk Up is Marshadow’s only good boosting move, (AC) and it works best in tandem with Spell Tag. Marshadow's longevity is improved when Life Orb recoil is gone letting it live survive attacks from Eternatus, Necrozma-DM, and Yveltal and potentially power through them. Bulk Up does come at the significant cost of a coverage move, making both Zygarde-C and Ho-Oh much bigger threats. Life Orb is usually preferred on sets with four attacks, but Spell Tag is still a valid option on four attack sets, giving Marshadow more bulk to work with. them for longevity. Note that Ho-Oh needs to be chipped before it can be OHKOed by Spell Tag Marshadow. Adamant is usually preferred for the power. Jolly Spell Tag Marshadow can OHKO it. Jolly over Adamant does have uses, especially for outspeeding Eternatus, but the power drop is definitely notable.

This set requires strong wallbreakers as teammates. Kyogre notable teammate that can notably put pressure on Eternatus, Hone Claws Yveltal can lure in Eternatus and Buzzwole, and Dragon Dance Necrozma-DM is a synergistic partner which has great synergy, as it can take out Ho-Oh and Yveltal with Stone Edge and set up on Xerneas and Eternatus. Ferrothorn’s Spikes can be a critical factor to help Marshadow for Marshadow to pressure its checks. Blissey can switch Marshadow in with Teleport, heal Life Orb recoil with Wish, (AC) and provide cleric support. Ho-Oh easily switches in on Xerneas and Buzzwole and paralyzes Eternatus with Thunder Wave, helping Adamant Marshadow take it out. Xerneas, Buzzwole, and Zarude can switch into Zygarde-C and force it out. If Marshadow drops Spectral Thief for Poltergeist, make sure none of its teammates have Knock Off on their sets.


[STRATEGY COMMENTS]
Other Options
====
Iron Head or Acrobatics can be used to lure in and do a lot of damage to gives Marshadow a highly damaging lure option against Xerneas or Buzzwole. Focus Sash deserves a special mention; it is extremely popular on the Ubers ladder, and is extremely popular, so it should be metioned; however, while it may seem tempting to use, Marshadow desperately needs the power from Choice Band, Life Orb, or Spell Tag. Not to mention, Focus Sash is a very unreliable item, as it is invalidated by any passive damage, especially from entry hazards.

Checks and Counters
====

**Buzzwole**: Buzzwole resists Close Combat and is bulky enough to take even Choice Band Poltergeist without being 2HKOed, and thus it completely walls Marshadow.

**Xerneas**: Defensive Xerneas can take anything Marshadow can throw at it and OHKO back with Moonblast.

**Zygarde-C**: Zygarde-C has the bulk to tank anything Marshadow uses with the exception of Ice Punch.

**Eternatus and Yveltal**: While rare, physically defensive Eternatus has the bulk and Speed to force Marshadow out. The more common specially defensive Eternatus is usually EVed to outspeed Adamant Marshadow and switch into a predicted Close Combat. Specially defensive Yveltal has the HP and Defensive investment to pivot into many of Marshadow’s attacks. Both of these sets must be very careful of switching into the wrong STAB attack, lest they be 2HKOed.

**Ho-Oh**: Ho-Oh resists Close Combat and will have the bulk to live survive most of Marshadow’s Ghost-type attacks, but it will be OHKOed by Rock Tomb. Choice Band or Life Orb Marshadow will OHKO with Rock Tomb.

**Regenerator Pivots**: Pokemon such as Tangrowth and Toxapex have the physical bulk to take most of Marshadow’s attacks and damage it back with Rocky Helmet damage.

**Status and Passive Damage**: Marshadow is frail and thus it cannot take repeated damage over time well. Life Orb recoil, poison, entry hazard damage, and Rocky Helmet damage all limit Marshadow’s ability to consistently pressure foes. Paralysis and burn both severely lower Marshadow’s offensive presence.

**Consumable Single-use (because air balloon isnt technically "consumed") Items**: Poltergeist Marshadow has the unique problem of being checked by Pokemon using consumable single-use items such as Air Balloon, Power Herb, or and Sitrus Berry, commonly seen on Eternatus and Xerneas. The A lack of item will prevent Poltergeist from working, invalidating a powerful option from Marshadow’s movepool.


[CREDITS]
- Written by: [[Manaphy, 50695]]
- Quality checked by: [[Aberforth, 249382], [Minority, 222996]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]
finland-GP.gif
1/2
 

Manaphy

Throughout heaven and earth, I alone am family guy
is a Tiering Contributoris a Top Contributor
thank you based finland!

I have implemented the above check and have made some minor changes such as putting Low Kick over Close Combat. It should be ready for GP 2!
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[Overview]

Thanks to its unresisted STAB combination, strong attacks, and good Speed, Marshadow is one of the best wallbreakers and sweepers in Ubers. It can pressure common defensive Pokemon such as Eternatus and Yveltal regardless of its set. Even checks to Marshadow, such as Ho-Oh and Zygarde, have to be extremely wary of Marshadow's coverage options. Additionally, Technician-boosted Shadow Sneak easily dispatches Calyrex-S and does good damage to many Speed-boosting threats such Necrozma-DM, while Spectral Thief can halt other setup sweepers such as Coil Zygarde, Calm Mind Kyogre, and Cosmic Power Eternatus. These moves allow Marshadow to be an effective revenge killer; only Choice Scarf Calyrex-S can compare to Marshadow's utility in this regard. Marshadow's major flaw is that it is frail, having frail and has to rely on pivots and smart double switches to come into battle.

[SET]
name: Offensive Cleaner
move 1: Spectral Thief
move 2: Low Kick
move 3: Shadow Sneak
move 4: Ice Punch / Rock Tomb / Bulk Up
item: Life Orb / Spell Tag
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

When equipped with a Life Orb or Spell Tag, Marshadow is great at cleaning up weakened teams. It's kind of weird to not talk about the first three moves at all, especially when they were in the first GP set? If they were taken out for a reason though, that's fine The last moveslot depends on which Pokemon your team is more vulnerable to and what you expect your opponent to bring is customizable based on team need. Ice Punch is a strong option for hitting Zygarde, which can otherwise wall Marshadow or use it as a setup opportunity, as well as easing prediction against Yveltal and Eternatus. Notably, Life Orb Jolly sets have a chance to 2HKO Eternatus with Ice Punch. Rock Tomb OHKOes Ho-Oh and heavily damages Yveltal; the Speed drop also helps Adamant Marshadow outspeed checks like Eternatus. Bulk Up is Marshadow's only good boosting move, and it works best in tandem with Spell Tag. Marshadow's longevity is improved when Life Orb recoil is gone letting significantly improved without Life Orb recoil, letting it survive attacks from Eternatus, Necrozma-DM, and Yveltal and potentially power through them. Life Orb is usually preferred on sets with four attacks, but Spell Tag is still a valid option on them for longevity. Note that Ho-Oh needs to be chipped before Spell Tag Marshadow can OHKO it. Jolly nature is used especially for outspeeding Eternatus, but the power drop is definitely notable. Adamant works best when paired with paralysis support.

This set requires strong wallbreakers as teammates. Kyogre can notably put pressure on Eternatus, Hone Claws Yveltal can lure in Eternatus and Buzzwole, and Dragon Dance Necrozma-DM has great synergy, as it can take out Ho-Oh and Yveltal with Stone Edge and set up on Xerneas and Eternatus. Ferrothorn’s Spikes can be a critical factor for Marshadow to can help Marshadow pressure its checks, such as allowing giving Jolly Marshadow a greater chance to 2HKO Eternatus. Necrozma-DM is a highly recommended teammate to switch into Eternatus and Xerneas and set up Stealth Rock, helping Marshadow sweep much more easily. Eternatus and Zygarde provide synergy by switching into Ho-Oh and statusing the opposing team. Eternatus also forces out Buzzwole. Xerneas, Buzzwole, and Zarude can switch into Zygarde-C and force it out. Blissey can switch Marshadow in with Teleport, heal Life Orb recoil with Wish, and provide cleric support. Ho-Oh easily switches in on Xerneas and Buzzwole. Additionally, both Thunder Wave Kyogre and Ho-Oh can lure Eternatus and paralyze it, helping Adamant Marshadow take it out.

[SET]
name: Choice Band
move 1: Spectral Thief
move 2: Low Kick
move 3: Shadow Sneak
move 4: Ice Punch / Rock Tomb / Poltergeist
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band's power allows Marshadow to be more flexible in the attacks it runs. For example, with Choice Band, Marshadow can comfortably run Spectral Thief with a Jolly nature and comfortably 2HKO the vast majority of Eternatus sets, not needing Poltergeist or Adamant to 2HKO. Shadow Sneak is a useful priority move to revenge kill threats, especially when boosted by Choice Band. In the last slot, Ice Punch or Rock Tomb is are used to heavily damage checks such as Zygarde and Ho-Oh. Poltergeist is a useful in-between option, as it's Marshadow's strongest Ghost-type attack, and it hits both the aforementioned foes for good damage. However, Poltergeist has notable flaws in its accuracy and vulnerability to foes with consumed items. While an Adamant nature is possible, Jolly is greatly preferred for letting Marshadow outspeed and 2HKO Eternatus, a very common switch-in. Despite Choice Band's power, be careful when locking into a move, since Zygarde-C, Xerneas, Landorus-T, Necrozma-DM, Buzzwole, and Zarude can often set up for free against certain moves.

This set works well on teams that want a revenge killer that isn't Calyrex-S. Certain setup sweepers appreciate this set's focus on wallbreaking power. Zygarde-C and Kyogre enjoy Marshadow heavily pressuring Eternatus, Groudon appreciates it continuously bashing Zygarde-C with Ice Punch, and Offensive offensive Necrozma-DM loves it taking out Ho-Oh with Rock Tomb. Other setup sweepers that enjoy Marshadow removing Eternatus are Zarude and Buzzwole. Checks to Pokemon such as Groudon, Zygarde-C, and Zekrom are much appreciated teammates, such as Xerneas or and Landorus-T, as those foes can all take a hit from Marshadow if need be. Pivots such as U-turn Yveltal and Teleport Blissey help Marshadow come into the game much more easily and check Calyrex-S, which can force Marshadow out if it is locked into a move besides Shadow Sneak. They appreciate Marshadow's ability to force out setup sweepers like Cosmic Power Eternatus and SubCM Kyogre, and U-turn Yveltal and Marshadow together can keep SubSeed Calyrex-S in check. Blissey is also good for cleric support, as are Xerneas and Clefable. If Marshadow runs Poltergeist, make sure none of its teammates have Knock Off on their sets.


[STRATEGY COMMENTS]
Other Options
====
Iron Head or Acrobatics gives Marshadow a highly damaging lure option against Xerneas or Buzzwole. Focus Punch can be used on Adamant Choice Band Marshadow sets, as it will OHKO Fast Utility fast utility Yveltal switch-ins. Close Combat gives more damage on foes such as Magearna, but Low Kick is almost always better, as Ubers is filled with heavy Pokemon, and it gets boosted by Technician when it isn't full power. Swagger is usable to both confuse the opponent and let Marshadow steal the boost with Spectral Thief, and works well with paralysis support, but it is very luck-reliant. Focus Sash is extremely popular, so it should be mentioned; however, while it may seem tempting to use, Marshadow desperately needs the power from Choice Band, Life Orb, or Spell Tag. Not to mention, Focus Sash is a very unreliable item, as it is invalidated by any passive damage, especially from entry hazards.

Checks and Counters
====

**Xerneas**: Defensive Xerneas can take anything Marshadow can throw at it and OHKO back with Moonblast.

**Buzzwole**: Buzzwole resists Low Kick and is bulky enough to take even Choice Band Poltergeist without being 2HKOed, and thus it completely walls Marshadow.

**Zygarde-C**: Zygarde-C has the bulk to tank anything Marshadow uses with the exception of Ice Punch.

**Ho-Oh**: Ho-Oh resists Low Kick and will have the bulk to survive most of Marshadow's Ghost-type attacks, but Choice Band or Life Orb Marshadow will OHKO with Rock Tomb.

**Eternatus and Yveltal**: While rare, physically defensive Eternatus has the bulk and Speed to force Marshadow out. The more common specially defensive Eternatus is usually EVed to outspeed Adamant Marshadow and switch into a predicted Low Kick. Specially defensive Yveltal has the HP and Defense investment to pivot into many of Marshadow's attacks; Sucker Punch Yveltal is also very threatening. Both of these sets must be very careful of switching into the wrong STAB attack or Ice Punch, lest they be 2HKOed.

**Physically Defensive Tanks**: While they often lack recovery, pokemon Pokemon such as Groudon, Landorus-T, and Zekrom can take a neutral hit if need be and force Marshadow out.

**Regenerator Pivots**: Tangrowth and Toxapex have the physical bulk to take most of Marshadow's attacks and damage it back with Rocky Helmet.

**Status and Passive Damage**: Marshadow is frail and thus cannot take repeated damage over time well. Life Orb recoil, poison, entry hazard damage, and Rocky Helmet damage all limit Marshadow's ability to consistently pressure foes. Paralysis and burn both severely lower Marshadow's offensive presence.

**Single-use Items**: Poltergeist Marshadow has the unique problem of being checked by Pokemon using single-use items such as Air Balloon, Power Herb, and Sitrus Berry, commonly Eternatus and Xerneas. A lack of item will prevent Poltergeist from working, invalidating a powerful option from Marshadow.


[CREDITS]
- Written by: [[Manaphy, 50695]]
- Quality checked by: [[Aberforth, 249382], [Minority, 222996]]
- Grammar checked by: [[Finland, 517429], [UT, 523866]]

GP 2/2! One big note, a lot of your apostrophes were curly, and not straight. I think I caught them all, but please make sure in the future to only use straight apostrophes, and double check I didn't miss any either.

 

Manaphy

Throughout heaven and earth, I alone am family guy
is a Tiering Contributoris a Top Contributor
add remove conjecture
[Overview]

Thanks to its unresisted STAB combination, strong attacks, and good Speed, Marshadow is one of the best wallbreakers and sweepers in Ubers. It can pressure common defensive Pokemon such as Eternatus and Yveltal regardless of its set. Even checks to Marshadow, such as Ho-Oh and Zygarde, have to be extremely wary of Marshadow's coverage options. Additionally, Technician-boosted Shadow Sneak easily dispatches Calyrex-S and does good damage to many Speed-boosting threats such Necrozma-DM, while Spectral Thief can halt other setup sweepers such as Coil Zygarde, Calm Mind Kyogre, and Cosmic Power Eternatus. These moves allow Marshadow to be an effective revenge killer; only Choice Scarf Calyrex-S can compare to Marshadow's utility in this regard. Marshadow's major flaw is that it is frail, having frail and has to rely on pivots and smart double switches to come into battle.

[SET]
name: Offensive Cleaner
move 1: Spectral Thief
move 2: Low Kick
move 3: Shadow Sneak
move 4: Ice Punch / Rock Tomb / Bulk Up
item: Life Orb / Spell Tag
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

When equipped with a Life Orb or Spell Tag, Marshadow is great at cleaning up weakened teams. It's kind of weird to not talk about the first three moves at all, especially when they were in the first GP set? If they were taken out for a reason though, that's fine The last moveslot depends on which Pokemon your team is more vulnerable to and what you expect your opponent to bring is customizable based on team need. Ice Punch is a strong option for hitting Zygarde, which can otherwise wall Marshadow or use it as a setup opportunity, as well as easing prediction against Yveltal and Eternatus. Notably, Life Orb Jolly sets have a chance to 2HKO Eternatus with Ice Punch. Rock Tomb OHKOes Ho-Oh and heavily damages Yveltal; the Speed drop also helps Adamant Marshadow outspeed checks like Eternatus. Bulk Up is Marshadow's only good boosting move, and it works best in tandem with Spell Tag. Marshadow's longevity is improved when Life Orb recoil is gone letting significantly improved without Life Orb recoil, letting it survive attacks from Eternatus, Necrozma-DM, and Yveltal and potentially power through them. Life Orb is usually preferred on sets with four attacks, but Spell Tag is still a valid option on them for longevity. Note that Ho-Oh needs to be chipped before Spell Tag Marshadow can OHKO it. Jolly nature is used especially for outspeeding Eternatus, but the power drop is definitely notable. Adamant works best when paired with paralysis support.

This set requires strong wallbreakers as teammates. Kyogre can notably put pressure on Eternatus, Hone Claws Yveltal can lure in Eternatus and Buzzwole, and Dragon Dance Necrozma-DM has great synergy, as it can take out Ho-Oh and Yveltal with Stone Edge and set up on Xerneas and Eternatus. Ferrothorn’s Spikes can be a critical factor for Marshadow to can help Marshadow pressure its checks, such as allowing giving Jolly Marshadow a greater chance to 2HKO Eternatus. Necrozma-DM is a highly recommended teammate to switch into Eternatus and Xerneas and set up Stealth Rock, helping Marshadow sweep much more easily. Eternatus and Zygarde provide synergy by switching into Ho-Oh and statusing the opposing team. Eternatus also forces out Buzzwole. Xerneas, Buzzwole, and Zarude can switch into Zygarde-C and force it out. Blissey can switch Marshadow in with Teleport, heal Life Orb recoil with Wish, and provide cleric support. Ho-Oh easily switches in on Xerneas and Buzzwole. Additionally, both Thunder Wave Kyogre and Ho-Oh can lure Eternatus and paralyze it, helping Adamant Marshadow take it out.

[SET]
name: Choice Band
move 1: Spectral Thief
move 2: Low Kick
move 3: Shadow Sneak
move 4: Ice Punch / Rock Tomb / Poltergeist
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band's power allows Marshadow to be more flexible in the attacks it runs. For example, with Choice Band, Marshadow can comfortably run Spectral Thief with a Jolly nature and comfortably 2HKO the vast majority of Eternatus sets, not needing Poltergeist or Adamant to 2HKO. Shadow Sneak is a useful priority move to revenge kill threats, especially when boosted by Choice Band. In the last slot, Ice Punch or Rock Tomb is are used to heavily damage checks such as Zygarde and Ho-Oh. Poltergeist is a useful in-between option, as it's Marshadow's strongest Ghost-type attack, and it hits both the aforementioned foes for good damage. However, Poltergeist has notable flaws in its accuracy and vulnerability to foes with consumed items. While an Adamant nature is possible, Jolly is greatly preferred for letting Marshadow outspeed and 2HKO Eternatus, a very common switch-in. Despite Choice Band's power, be careful when locking into a move, since Zygarde-C, Xerneas, Landorus-T, Necrozma-DM, Buzzwole, and Zarude can often set up for free against certain moves.

This set works well on teams that want a revenge killer that isn't Calyrex-S. Certain setup sweepers appreciate this set's focus on wallbreaking power. Zygarde-C and Kyogre enjoy Marshadow heavily pressuring Eternatus, Groudon appreciates it continuously bashing Zygarde-C with Ice Punch, and Offensive offensive Necrozma-DM loves it taking out Ho-Oh with Rock Tomb. Other setup sweepers that enjoy Marshadow removing Eternatus are Zarude and Buzzwole. Checks to Pokemon such as Groudon, Zygarde-C, and Zekrom are much appreciated teammates, such as Xerneas or and Landorus-T, as those foes can all take a hit from Marshadow if need be. Pivots such as U-turn Yveltal and Teleport Blissey help Marshadow come into the game much more easily and check Calyrex-S, which can force Marshadow out if it is locked into a move besides Shadow Sneak. They appreciate Marshadow's ability to force out setup sweepers like Cosmic Power Eternatus and SubCM Kyogre, and U-turn Yveltal and Marshadow together can keep SubSeed Calyrex-S in check. Blissey is also good for cleric support, as are Xerneas and Clefable. If Marshadow runs Poltergeist, make sure none of its teammates have Knock Off on their sets.


[STRATEGY COMMENTS]
Other Options
====
Iron Head or Acrobatics gives Marshadow a highly damaging lure option against Xerneas or Buzzwole. Focus Punch can be used on Adamant Choice Band Marshadow sets, as it will OHKO Fast Utility fast utility Yveltal switch-ins. Close Combat gives more damage on foes such as Magearna, but Low Kick is almost always better, as Ubers is filled with heavy Pokemon, and it gets boosted by Technician when it isn't full power. Swagger is usable to both confuse the opponent and let Marshadow steal the boost with Spectral Thief, and works well with paralysis support, but it is very luck-reliant. Focus Sash is extremely popular, so it should be mentioned; however, while it may seem tempting to use, Marshadow desperately needs the power from Choice Band, Life Orb, or Spell Tag. Not to mention, Focus Sash is a very unreliable item, as it is invalidated by any passive damage, especially from entry hazards.

Checks and Counters
====

**Xerneas**: Defensive Xerneas can take anything Marshadow can throw at it and OHKO back with Moonblast.

**Buzzwole**: Buzzwole resists Low Kick and is bulky enough to take even Choice Band Poltergeist without being 2HKOed, and thus it completely walls Marshadow.

**Zygarde-C**: Zygarde-C has the bulk to tank anything Marshadow uses with the exception of Ice Punch.

**Ho-Oh**: Ho-Oh resists Low Kick and will have the bulk to survive most of Marshadow's Ghost-type attacks, but Choice Band or Life Orb Marshadow will OHKO with Rock Tomb.

**Eternatus and Yveltal**: While rare, physically defensive Eternatus has the bulk and Speed to force Marshadow out. The more common specially defensive Eternatus is usually EVed to outspeed Adamant Marshadow and switch into a predicted Low Kick. Specially defensive Yveltal has the HP and Defense investment to pivot into many of Marshadow's attacks; Sucker Punch Yveltal is also very threatening. Both of these sets must be very careful of switching into the wrong STAB attack or Ice Punch, lest they be 2HKOed.

**Physically Defensive Tanks**: While they often lack recovery, pokemon Pokemon such as Groudon, Landorus-T, and Zekrom can take a neutral hit if need be and force Marshadow out.

**Regenerator Pivots**: Tangrowth and Toxapex have the physical bulk to take most of Marshadow's attacks and damage it back with Rocky Helmet.

**Status and Passive Damage**: Marshadow is frail and thus cannot take repeated damage over time well. Life Orb recoil, poison, entry hazard damage, and Rocky Helmet damage all limit Marshadow's ability to consistently pressure foes. Paralysis and burn both severely lower Marshadow's offensive presence.

**Single-use Items**: Poltergeist Marshadow has the unique problem of being checked by Pokemon using single-use items such as Air Balloon, Power Herb, and Sitrus Berry, commonly Eternatus and Xerneas. A lack of item will prevent Poltergeist from working, invalidating a powerful option from Marshadow.


[CREDITS]
- Written by: [[Manaphy, 50695]]
- Quality checked by: [[Aberforth, 249382], [Minority, 222996]]
- Grammar checked by: [[Finland, 517429], [UT, 523866]]

GP 2/2! One big note, a lot of your apostrophes were curly, and not straight. I think I caught them all, but please make sure in the future to only use straight apostrophes, and double check I didn't miss any either.

Thank you good sir!
I added a quick blurb about Marshadow's main attacks in the Offensive Cleaner, just quickly explaining what they do and why we use those moves over Polter and Close Combat.

About the apostrophes, I'm not sure if they come from my phone or from my Japanese keyboard (although I thinnkkk it's the Japanese keyboard), and it's pretty difficult for me to tell the difference without having both of them in front of me. If I can have a copy of the curly apostrophe I'll search and replace them for my analysis the future.
 
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