SS OU Mandibuzz sun (My first RMT)

https://pokepast.es/631767d6ff025180

Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Lava Plume
- Body Press
- Stealth Rock
- Rapid Spin

The sun setter of the team. It is pretty standard torkoal set. Torkoal acts as a Stealth Rock setter . Bold Nature with maximum HP and Defense investment allows Torkoal to tank Kartana, Bisharp, Rillaboom .

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Weather Ball
- Earth Power

Venusaur is the main sun sweeper. Life Orb gives Venusaur a significant power boost . Modest nature is used to make it hit as hard as possible under the sun. It has the regular moves and I used giga drain over solar beam because the health recovery is often required when compared with the extra power.

Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Eruption
- Earth Power
- Flash Cannon

Heatran is the main breaker and fire immunity. Specs makes sun eruption impossible to switch into. Flash Cannon hits other Air Balloon Heatran to pop the balloon while also hitting clef, tyranitar, and tapu fini.

Notable calcs :
252 SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 252+ SpD Gastrodon in Sun: 225-265 (52.8 - 62.2%) -- guaranteed 2HKO
252 SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 168+ SpD Rotom-Wash in Sun: 203-239 (66.7 - 78.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 4 SpD Blissey in Sun: 424-499 (59.3 - 69.8%) -- guaranteed 2HKO

Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 104 Def / 152 SpD
Relaxed Nature
IVs: 0 Spe
- Foul Play
- U-turn
- Roost
- Defog

Mandibuzz is the tank of the team. It is a defogger, slow pivot, ground immunity, psychic immunity (mainly future sight), and a ghost resist. The gives ev spread helps it be best in slow pivoting and deal with dragapult. It was added in the team in order to help heatran come in safely and check pult, garchomp, kartana, and take on the future sights setted up.

Notable calcs:
252 SpA Choice Specs Dragapult Draco Meteor over 2 turns vs. 252 HP / 152 SpD Mandibuzz: 355-421 (83.7 - 99.2%) -- not a KO
+2 252 Atk Life Orb Kartana Sacred Sword vs. 252 HP / 104+ Def Mandibuzz: 259-305 (61 - 71.9%) -- guaranteed 2HKO
+2 252 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Kartana: 315-372 (121.6 - 143.6%) -- guaranteed OHKO (Idk why it shows plus 2 on mandi but when kart sets a sd it can ohko back)
+2 252 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Garchomp: 324-382 (90.7 - 107%) -- 43.8% chance to OHKO
+2 252 Atk Garchomp Scale Shot (3 hits) vs. 252 HP / 104+ Def Mandibuzz: 198-234 (46.6 - 55.1%) -- approx. 61.3% chance to 2HKO
+2 252 Atk Garchomp Aqua Tail vs. 252 HP / 104+ Def Mandibuzz: 155-183 (36.5 - 43.1%) -- guaranteed 3HKO

Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Scale Shot
- Fire Fang

My late game cleaner who can break through common walls. Generally, landot is taken out early on in the game so sun boosted fire fang is great at +2 for corviknight. It is the electric immunity of the team who can win games even once sun is down.

Notable calcs:
+2 252 Atk Garchomp Fire Fang vs. 252 HP / 252+ Def Skarmory in Sun: 244-288 (73 - 86.2%) -- guaranteed 2HKO
+2 252 Atk Garchomp Fire Fang vs. 252 HP / 168+ Def Corviknight: 214-252 (53.5 - 63%) -- guaranteed 2HKO after Leftovers recovery

Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 252 SpA / 36 SpD / 220 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Steam Eruption
- Earth Power
- Defog

I had no idea what to add for this spot so I just added volcanion. It is a backup hazard control and tries using sun to its maximum potential. I have not gained much success with volcanion so I would be willing to change this.
 

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