Zephyri
put on your headphones and burn my city
[OVERVIEW]
Magnemite's niche in Little Cup is due to its high Special Attack and its defensive utility as a Steel-type. Furthermore, the huge difference between the roles of each set and the difficulty of determining its set at Team Preview makes it threatening in the early stages of the game, with the SturdyJuice set denying most setup users and strong breakers of a sweep, while the Choice Scarf set is able to offensively pressure the opposing team's VoltBlocker or Electric-resist, while also providing support in the form of pivoting. Magnemite can work effective with each of its abilities, with Sturdy letting it function as a failsafe, and Analytic allowing Choice Scarf sets to punish switches and create leverage. However, Magnemite's middling Speed-tier, weakness to trappers like Diglett and Trapinch, fraility and vulnerability to popular Pokemon like Mienfoo and Ferroseed can limit its effectiveness.
[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Steel Beam
item: Choice Scarf
ability: Analytic
nature: Timid / Modest
evs: 36 Def / 236 SpA / 236 Spe
[SET COMMENTS]
Moves
========
One of Magnemite's biggest draws is the fact that its Volt Switch is extremely difficult to switch into, Analytic boosting its power on switches it forces against common Pokemon like Vullaby. Volt Switch also allows Magnemite to bring in strong hitters such as Vullaby or Ponyta on popular switchins of Foongus and Ferroseed. Thunderbolt pressures Mareanie, defensive Staryu, and Vullaby, and is the best move to use in the late game, due to its high power. However, Flash Cannon acts as wide neutral coverage throughout LC, notably OHKOing Grookey with an Analytic boost, Onix, and offensive Diglett, while also 2HKOing Trapinch. Steel Beam is useful due to the massive chip it creates, creating holes in the opponent's defensive cores that can be capitalized on by strong breakers.
Set Details
========
A Modest nature is helpful for maximizing damage output and offensively pressuring the opponent further, while also getting a few OHKOs that wouldn't happen otherwise, such as Grookey on the switch and Diglett. The Timid nature allows you to outspeed major threats like Scarf Porygon, and speed tie boosted Jolly +1 Tyrunt and +1 Scraggy. Analytic lets Magnemite capitalize on the switches it forces, as even resisted hits from it will wear down most Pokemon. Maximum investment in Speed and Special Attack let Magnemite function best offensively, and the remaining investment in Defense helps it take advantage of its Steel-typing
Usage Tips
========
Magnemite functions best as a late-game cleaner due to the fact that it struggles to get KOs without significant chip damage, but it is still very useful early game, due to its ability to wear down teams with Volt Switch. However, much more caution is required in the early game against trappers When playing with it, try eliminating the opposing team's Magnemite switch-ins before bringing it in, as Magnemite has no reliable recovery and as such, gets worn down easily. Use Endure/Steel Beam against boosted setup sweepers, like a +1 Scraggy or Tyrunt.
Team Options
========
Pivots like Mienfoo and Vullaby are helpful to Magnemite as they give it free turns and prevent other Pokemon from exploiting its frailty. Mienfoo specifically is very beneficial, as Magnemite can capitalize on the opposing switch into Koffing or Mareanie. Hazard support in the form of Spikes from Ferroseed is also useful, as Magnemite can sometimes struggle to get KOs against healthy Pokemon, even with the Analytic boost. Partners that can punish bulky Grass-types for coming in on Volt Switch, like Vullaby, Timburr, Abra and Ponyta-Galar are also very valuable, as Ferroseed and Foongus can consistently answer Magnemite.
[SET]
name: Sturdy Juice
move 1: Volt Switch
move 2: Flash Cannon
move 3: Recycle
move 4: Endure / Steel Beam
item: Berry Juice
ability: Sturdy
nature: Timid
evs: 36 Def / 236 SpA / 236 Spe
[SET COMMENTS]
Moves
========
Volt Switch allows the formation of Volt-Turn cores with Pokemon like Vullaby and Mienfoo, while also allowing Magnemite to pivot on and force out Vullaby, Staryu, and Mareanie. Flash Cannon provides almost universal neutral coverage and does significant damage to Pokemon that would resist Volt Switch like Onix, Foongus, and Diglett. Furthermore, Flash Cannon allows Magnemite to act as a solid answer to setup sweepers like Tyrunt and Onix, as it's able to take at least one attack from them due to Sturdy and can OHKO them with Flash Cannon. Recycle enables Magnemite to recover to full health and regain Sturdy, making it difficult to KO and allowing it to consistently and repetitively check setup sweepers throughout the game. Endure makes it so you can survive hits without Sturdy active and can check setup-sweepers even at less than full HP. Steel Beam is a less reliable option to activate Berry Juice but doesn't allow you to consistently come in and answer setup sweepers, but the absurdly high power of the move can be useful in some cases, as it allows you to OHKO Pokemon like Grookey.
Set Details
========
Max Speed allows you to outspeed targets of Steel Beam like Trapinch, Koffing, and Timburr. Max Special Attack is necessary to OHKO Onix, Tyrunt and Vullaby after Stealth Rocks damage. Berry Juice is necessary for the set as it allows Magnemite to consistently act as a failsafe against sweepers and strong breakers throughout the game
Usage Tips
========
Avoid coming in on Knock Off users like Vullaby and Mienfoo, as the Berry Juice is necessary to preserve Magnemite's merit as a failsafe. The SturdyJuice set is great against all setup-sweepers, bar Scraggy, so make sure that you can bring Magnemite in easily versus setup sweepers. However, Steel Beam sets can beat Scraggy due to the fact that Steel Beam OHKOs Scraggy from full. Endure allows Magnemite to maintain its integrity as a failsafe even after hazard damage, as you can take a hit and recover with the Berry Juice. Recycle allows you to repeat this recovery process and makes sure you can always take atleast two hits from an opposing threat. Ideally, hazards should be kept off the field for Magnemite, as, even with Endure, Substitute users like Tyrunt can force mindgames with Magnemite when it's not at full health
Team Options
========
Dewpider can set Sticky Web for Magnemite, allowing Magnemite to outspeed much of the metagame. This is where this Magnemite set tends to excel as under Sticky Web Magnemite can run Steel Beam with greater safety. However it can still run Endure to be a safety net for great effect. Magnemite appreciates the Grassy Terrain recovery from Grookey's Grassy Surge, as it heals up the damage Magnemite takes from Stealth Rocks, keeping it at full health. Furthermore, Grookey can form a VoltTurn core with Magnemite and clean setup-sweepers that Magnemite isn't able to finish off with priority. Other Pokemon that can pivot Magnemite in like Vullaby and Mienfoo are also useful. Finally, Magnemite heavily values being at full health, so hazard removal from Staryu or Vullaby is extremely helpful.
[STRATEGY COMMENTS]
Other Options
=============
A set with Magnet Pull, Iron Defense, Charge Beam, Rest, and Flash Cannon can be used to trap and beat Ferroseed, which makes way for other special sweepers like Porygon or Staryu; however, this set is usually subpar in comparison to the other two sets, as it is very matchup-specific and doesn't do very much outside of that. Thunder Wave is an option that allows you to cripple setup sweepers that you're unable to OHKO, and Teleport can be used to safely pivot on Electric Immunities, specifically the two trappers in Diglett and Trapinch.
Checks and Counters
===================
**Ferroseed and Foongus*: Ferroseed resists both of Magnemite's STABs and can use those turns to set hazards, whereas Foongus is only really threatened by Steel Beam, as it can take two Flash Cannons from full and put Magnemite to sleep. Foongus is basically impossible to beat without support, as Regenerator allows it to regularly recover from chip damage from Volt Switches and Flash Cannons, however Ferroseed is more prone to getting worn down by repeated Volt Switches and needs to be wary of the niche Magnet Pull trapping set.
**Arena Trap Users**: Diglett OHKOs Magnemite with Earthquake and can punish it for locking into an Electric-type move; however, only Eviolite Diglett can live an Analytic-boosted Flash Cannon from full HP. Trapinch has plenty of bulk to survive Magnemite's Steel-type moves and traps and OHKOs it in return. Both of these trappers create mindgames regarding Magnemite's Electric-moves and make it a lot more difficult for Magnemite to freely click Volt Switch.
*Fighting-Types*: Both Timburr and Mienfoo can act as good checks to Magnemite, as they both live a hit from Magnemite from full and OHKO it with Drain Punch and High Jump Kick respectively. Timburr's Mach Punch can also reliably revenge kill Magnemite and force it out, while both Fighting-types have Knock Off, which completely diminishes the SturdyJuice set's effectiveness. However, neither Pokemon like switching into Analytic-boosted Volt Switch due to its high damage output, although Mienfoo is able to take a few due to Regenerator and Eviolite.
[CREDITS]
- Written by: [[Zephyri, 455611]]
- Quality checked by: [[KSG, 32350], [Fiend, 208173], [, ]]
- Grammar checked by: [[, ], [, ]]
Magnemite's niche in Little Cup is due to its high Special Attack and its defensive utility as a Steel-type. Furthermore, the huge difference between the roles of each set and the difficulty of determining its set at Team Preview makes it threatening in the early stages of the game, with the SturdyJuice set denying most setup users and strong breakers of a sweep, while the Choice Scarf set is able to offensively pressure the opposing team's VoltBlocker or Electric-resist, while also providing support in the form of pivoting. Magnemite can work effective with each of its abilities, with Sturdy letting it function as a failsafe, and Analytic allowing Choice Scarf sets to punish switches and create leverage. However, Magnemite's middling Speed-tier, weakness to trappers like Diglett and Trapinch, fraility and vulnerability to popular Pokemon like Mienfoo and Ferroseed can limit its effectiveness.
[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Steel Beam
item: Choice Scarf
ability: Analytic
nature: Timid / Modest
evs: 36 Def / 236 SpA / 236 Spe
[SET COMMENTS]
Moves
========
One of Magnemite's biggest draws is the fact that its Volt Switch is extremely difficult to switch into, Analytic boosting its power on switches it forces against common Pokemon like Vullaby. Volt Switch also allows Magnemite to bring in strong hitters such as Vullaby or Ponyta on popular switchins of Foongus and Ferroseed. Thunderbolt pressures Mareanie, defensive Staryu, and Vullaby, and is the best move to use in the late game, due to its high power. However, Flash Cannon acts as wide neutral coverage throughout LC, notably OHKOing Grookey with an Analytic boost, Onix, and offensive Diglett, while also 2HKOing Trapinch. Steel Beam is useful due to the massive chip it creates, creating holes in the opponent's defensive cores that can be capitalized on by strong breakers.
Set Details
========
A Modest nature is helpful for maximizing damage output and offensively pressuring the opponent further, while also getting a few OHKOs that wouldn't happen otherwise, such as Grookey on the switch and Diglett. The Timid nature allows you to outspeed major threats like Scarf Porygon, and speed tie boosted Jolly +1 Tyrunt and +1 Scraggy. Analytic lets Magnemite capitalize on the switches it forces, as even resisted hits from it will wear down most Pokemon. Maximum investment in Speed and Special Attack let Magnemite function best offensively, and the remaining investment in Defense helps it take advantage of its Steel-typing
Usage Tips
========
Magnemite functions best as a late-game cleaner due to the fact that it struggles to get KOs without significant chip damage, but it is still very useful early game, due to its ability to wear down teams with Volt Switch. However, much more caution is required in the early game against trappers When playing with it, try eliminating the opposing team's Magnemite switch-ins before bringing it in, as Magnemite has no reliable recovery and as such, gets worn down easily. Use Endure/Steel Beam against boosted setup sweepers, like a +1 Scraggy or Tyrunt.
Team Options
========
Pivots like Mienfoo and Vullaby are helpful to Magnemite as they give it free turns and prevent other Pokemon from exploiting its frailty. Mienfoo specifically is very beneficial, as Magnemite can capitalize on the opposing switch into Koffing or Mareanie. Hazard support in the form of Spikes from Ferroseed is also useful, as Magnemite can sometimes struggle to get KOs against healthy Pokemon, even with the Analytic boost. Partners that can punish bulky Grass-types for coming in on Volt Switch, like Vullaby, Timburr, Abra and Ponyta-Galar are also very valuable, as Ferroseed and Foongus can consistently answer Magnemite.
[SET]
name: Sturdy Juice
move 1: Volt Switch
move 2: Flash Cannon
move 3: Recycle
move 4: Endure / Steel Beam
item: Berry Juice
ability: Sturdy
nature: Timid
evs: 36 Def / 236 SpA / 236 Spe
[SET COMMENTS]
Moves
========
Volt Switch allows the formation of Volt-Turn cores with Pokemon like Vullaby and Mienfoo, while also allowing Magnemite to pivot on and force out Vullaby, Staryu, and Mareanie. Flash Cannon provides almost universal neutral coverage and does significant damage to Pokemon that would resist Volt Switch like Onix, Foongus, and Diglett. Furthermore, Flash Cannon allows Magnemite to act as a solid answer to setup sweepers like Tyrunt and Onix, as it's able to take at least one attack from them due to Sturdy and can OHKO them with Flash Cannon. Recycle enables Magnemite to recover to full health and regain Sturdy, making it difficult to KO and allowing it to consistently and repetitively check setup sweepers throughout the game. Endure makes it so you can survive hits without Sturdy active and can check setup-sweepers even at less than full HP. Steel Beam is a less reliable option to activate Berry Juice but doesn't allow you to consistently come in and answer setup sweepers, but the absurdly high power of the move can be useful in some cases, as it allows you to OHKO Pokemon like Grookey.
Set Details
========
Max Speed allows you to outspeed targets of Steel Beam like Trapinch, Koffing, and Timburr. Max Special Attack is necessary to OHKO Onix, Tyrunt and Vullaby after Stealth Rocks damage. Berry Juice is necessary for the set as it allows Magnemite to consistently act as a failsafe against sweepers and strong breakers throughout the game
Usage Tips
========
Avoid coming in on Knock Off users like Vullaby and Mienfoo, as the Berry Juice is necessary to preserve Magnemite's merit as a failsafe. The SturdyJuice set is great against all setup-sweepers, bar Scraggy, so make sure that you can bring Magnemite in easily versus setup sweepers. However, Steel Beam sets can beat Scraggy due to the fact that Steel Beam OHKOs Scraggy from full. Endure allows Magnemite to maintain its integrity as a failsafe even after hazard damage, as you can take a hit and recover with the Berry Juice. Recycle allows you to repeat this recovery process and makes sure you can always take atleast two hits from an opposing threat. Ideally, hazards should be kept off the field for Magnemite, as, even with Endure, Substitute users like Tyrunt can force mindgames with Magnemite when it's not at full health
Team Options
========
Dewpider can set Sticky Web for Magnemite, allowing Magnemite to outspeed much of the metagame. This is where this Magnemite set tends to excel as under Sticky Web Magnemite can run Steel Beam with greater safety. However it can still run Endure to be a safety net for great effect. Magnemite appreciates the Grassy Terrain recovery from Grookey's Grassy Surge, as it heals up the damage Magnemite takes from Stealth Rocks, keeping it at full health. Furthermore, Grookey can form a VoltTurn core with Magnemite and clean setup-sweepers that Magnemite isn't able to finish off with priority. Other Pokemon that can pivot Magnemite in like Vullaby and Mienfoo are also useful. Finally, Magnemite heavily values being at full health, so hazard removal from Staryu or Vullaby is extremely helpful.
[STRATEGY COMMENTS]
Other Options
=============
A set with Magnet Pull, Iron Defense, Charge Beam, Rest, and Flash Cannon can be used to trap and beat Ferroseed, which makes way for other special sweepers like Porygon or Staryu; however, this set is usually subpar in comparison to the other two sets, as it is very matchup-specific and doesn't do very much outside of that. Thunder Wave is an option that allows you to cripple setup sweepers that you're unable to OHKO, and Teleport can be used to safely pivot on Electric Immunities, specifically the two trappers in Diglett and Trapinch.
Checks and Counters
===================
**Ferroseed and Foongus*: Ferroseed resists both of Magnemite's STABs and can use those turns to set hazards, whereas Foongus is only really threatened by Steel Beam, as it can take two Flash Cannons from full and put Magnemite to sleep. Foongus is basically impossible to beat without support, as Regenerator allows it to regularly recover from chip damage from Volt Switches and Flash Cannons, however Ferroseed is more prone to getting worn down by repeated Volt Switches and needs to be wary of the niche Magnet Pull trapping set.
**Arena Trap Users**: Diglett OHKOs Magnemite with Earthquake and can punish it for locking into an Electric-type move; however, only Eviolite Diglett can live an Analytic-boosted Flash Cannon from full HP. Trapinch has plenty of bulk to survive Magnemite's Steel-type moves and traps and OHKOs it in return. Both of these trappers create mindgames regarding Magnemite's Electric-moves and make it a lot more difficult for Magnemite to freely click Volt Switch.
*Fighting-Types*: Both Timburr and Mienfoo can act as good checks to Magnemite, as they both live a hit from Magnemite from full and OHKO it with Drain Punch and High Jump Kick respectively. Timburr's Mach Punch can also reliably revenge kill Magnemite and force it out, while both Fighting-types have Knock Off, which completely diminishes the SturdyJuice set's effectiveness. However, neither Pokemon like switching into Analytic-boosted Volt Switch due to its high damage output, although Mienfoo is able to take a few due to Regenerator and Eviolite.
[CREDITS]
- Written by: [[Zephyri, 455611]]
- Quality checked by: [[KSG, 32350], [Fiend, 208173], [, ]]
- Grammar checked by: [[, ], [, ]]
Last edited: