BH Magic Guard Ho-Oh [GP 1/1]

LTG

It’s always gaming time
is a Pre-Contributor
:ho-oh:
[SET]
Magic Guard (Ho-Oh) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature
- Flare Blitz / V-create / Fire Lash
- Brave Bird
- Tidy Up / Mortal Spin / Head Smash
- Strength Sap

[SET COMMENTS]
Magic Guard Ho-Oh is a strong, resilient wallbreaker that can also provide valuable support through entry hazard removal. Flare Blitz and Brave Bird are reliable STAB moves that deal great damage against the majority of the tier. Magic Guard negates recoil from these moves in addition to various forms of passive damage, such as Stealth Rock and poison. V-create is an option that allows Ho-Oh to have more immediate power over Flare Blitz, notably 2HKOing non-Fur Coat neutral Arceus formes, at the cost of lowering Ho-Oh's defenses and Speed after use. Also, V-create only has 8 PP compared to Flare Blitz's 24, which can cause issues in longer games. Fire Lash is another alternative that allows Ho-Oh to pressure passive walls like Dondozo more easily though consecutive Defense drops, eventually forcing these foes out. Tidy Up and Mortal Spin both serve as hazard removal, and each come with their own advantages. Tidy Up allows Ho-Oh to set up and potentially sweep, and it also somewhat mitigates the stat drops from V-create if it is used. Meanwhile, Mortal Spin applies more pressure to opposing walls, with poison helping to wear them down over the course of a game. Alternatively, Head Smash can be used to nearly OHKO Imposter users that lack Eviolite; otherwise, Ho-Oh risks being walled by its Imposter. Furthermore, Head Smash is Ho-Oh's best move to hit Mega Diancie, cleanly 2HKOing it. Strength Sap pairs well with Magic Guard to give Ho-Oh incredible longevity, ensuring that it can serve as a long-term check to opposing Fire- and Fairy-Types like Arceus-Fire, Arceus-Fairy, and Choice Specs Mega Diancie locked into Boomburst. Ho-Oh can struggle to defeat bulky Dragon- and Water-types such as Fur Coat Miraidon and Dondozo, so offensive teammates such as Mega Diancie and Kartana are appreciated. Ho-Oh also enjoys entry hazard and Knock Off support to push checks into 2HKO range, as well as allowing Head Smash variants to defeat Imposter users more easily. Ho-Oh can be Imposter-proofed by the aforementioned Fur Coat Miraidon and Dondozo, as well as by Fur Coat Arceus formes, although they should all ideally have some move to punish the Imposter user from simply staying in and setting up.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ltg.473639/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
 
Last edited:
Add Comment
[SET]
Magic Guard (Ho-Oh) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Flare Blitz / V-Create lower case 'c', apply everywhere / Fire Lash
- Brave Bird
- Tidy Up / Mortal Spin / Head Smash
- Strength Sap

[SET COMMENTS]
Magic Guard Ho-Oh is a strong, resilient wallbreaker that can also provide valuable support through hazard removal. Flare Blitz and Brave Bird are reliable STAB moves that deal great damage against the majority of the tier, while Magic Guard allows Ho-Oh to negate these moves' recoil This is dex info, should mention how MG is useful to mitigate SR weakness and chip from stuff like poison. V-Create is an option that allows Ho-Oh more immediate power over Flare Blitz, notably allowing it to 2HKO non-Fur Coat neutral Arceus forms, at the cost of lowering Ho-Oh's defenses and Speed after use Can mention Flare Blitz triple PP advantage. Fire Lash is another alternative that allows Ho-Oh to pressure passive walls like Dondozo more easily though consecutive Defense drops, eventually forcing these opponents out. Tidy Up and Mortal Spin both serve as hazard removal, and each come with their own advantages. Tidy Up allows Ho-Oh to set up and potentially sweep, and also somewhat mitigates the stat drops from V-Create if it is used. Meanwhile, Mortal Spin applies more pressure to opposing walls, with Poison helping to wear them down over the course of a game. Alternatively, Head Smash can be used to give Ho-Oh coverage against opposing Fire- and Flying-types, OHKOing opposing Ho-Oh and 2HKOing Fur Coat Arceus-Fire and Yveltal after minor chip, as well as 2HKOing Mega Diancie The main appeal of Head Smash is almost OHKOing Knocked Imposter, stuff like opposing Ho-Oh and Yveltal you have Brave Bird for consistent damage. Strength Sap combines with Magic Guard to give Ho-Oh incredible longevity, ensuring that Ho-Oh can serve as a long-term check to opposing Fire- and Fairy-Types like Blacephalon You do not check Blacephalon, Arceus-Fairy, and Choice Specs Mega Diancie locked into Boomburst. Need to add section on teammates, can check out some of the other in progress analyses.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ltg.473639/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Since theres a section that needs to be added I'll hold off on QC 1 for now, lmk when done I'll look over it again.
 

LTG

It’s always gaming time
is a Pre-Contributor
Add Comment
[SET]
Magic Guard (Ho-Oh) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Flare Blitz / V-Create lower case 'c', apply everywhere / Fire Lash
- Brave Bird
- Tidy Up / Mortal Spin / Head Smash
- Strength Sap

[SET COMMENTS]
Magic Guard Ho-Oh is a strong, resilient wallbreaker that can also provide valuable support through hazard removal. Flare Blitz and Brave Bird are reliable STAB moves that deal great damage against the majority of the tier, while Magic Guard allows Ho-Oh to negate these moves' recoil This is dex info, should mention how MG is useful to mitigate SR weakness and chip from stuff like poison. V-Create is an option that allows Ho-Oh more immediate power over Flare Blitz, notably allowing it to 2HKO non-Fur Coat neutral Arceus forms, at the cost of lowering Ho-Oh's defenses and Speed after use Can mention Flare Blitz triple PP advantage. Fire Lash is another alternative that allows Ho-Oh to pressure passive walls like Dondozo more easily though consecutive Defense drops, eventually forcing these opponents out. Tidy Up and Mortal Spin both serve as hazard removal, and each come with their own advantages. Tidy Up allows Ho-Oh to set up and potentially sweep, and also somewhat mitigates the stat drops from V-Create if it is used. Meanwhile, Mortal Spin applies more pressure to opposing walls, with Poison helping to wear them down over the course of a game. Alternatively, Head Smash can be used to give Ho-Oh coverage against opposing Fire- and Flying-types, OHKOing opposing Ho-Oh and 2HKOing Fur Coat Arceus-Fire and Yveltal after minor chip, as well as 2HKOing Mega Diancie The main appeal of Head Smash is almost OHKOing Knocked Imposter, stuff like opposing Ho-Oh and Yveltal you have Brave Bird for consistent damage. Strength Sap combines with Magic Guard to give Ho-Oh incredible longevity, ensuring that Ho-Oh can serve as a long-term check to opposing Fire- and Fairy-Types like Blacephalon You do not check Blacephalon, Arceus-Fairy, and Choice Specs Mega Diancie locked into Boomburst. Need to add section on teammates, can check out some of the other in progress analyses.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ltg.473639/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Since theres a section that needs to be added I'll hold off on QC 1 for now, lmk when done I'll look over it again.
Implemented these, as well as added a teammates section.
 
Add Comment
[SET]
Magic Guard (Ho-Oh) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Flare Blitz / V-create / Fire Lash
- Brave Bird
- Tidy Up / Mortal Spin / Head Smash
- Strength Sap

[SET COMMENTS]
Magic Guard Ho-Oh is a strong, resilient wallbreaker that can also provide valuable support through hazard removal. Flare Blitz and Brave Bird are reliable STAB moves that deal great damage against the majority of the tier, while Magic Guard allows Ho-Oh to negate its Stealth Rock weakness and other forms of passive damage such as Poison. V-create is an option that allows Ho-Oh more immediate power over Flare Blitz, notably allowing it to 2HKO non-Fur Coat neutral Arceus forms, at the cost of lowering Ho-Oh's defenses and Speed after use. Also, V-create only has 8 PP compared to Flare Blitz's 24, which can cause issues in longer games. Fire Lash is another alternative that allows Ho-Oh to pressure passive walls like Dondozo more easily though consecutive Defense drops, eventually forcing these opponents out. Tidy Up and Mortal Spin both serve as hazard removal, and each come with their own advantages. Tidy Up allows Ho-Oh to set up and potentially sweep, and also somewhat mitigates the stat drops from V-create if it is used. Meanwhile, Mortal Spin applies more pressure to opposing walls, with Poison helping to wear them down over the course of a game. Alternatively, Head Smash can be used to nearly OHKO Imposter Chansey after it has been hit by Knock Off mention why this is so good to dedicate a moveslot to (i.e. Imposter otherwise walls). if you want you can also bring up the diancie point again, optional. Strength Sap combines with Magic Guard to give Ho-Oh incredible longevity, ensuring that Ho-Oh can serve as a long-term check to opposing Fire- and Fairy-Types like Arceus-Fire, Arceus-Fairy, and Choice Specs Mega Diancie locked into Boomburst. Ho-Oh can struggle to defeat bulky Water- and Dragon-types such as Fur Coat Miraidon and Dondozo, so offensive teammates such as Kartana and Mega Diancie are appreciated The order here is a bit weird, you have the middle part (mons) in reverse order compared to the first part (types) and last part (teammates). Ho-Oh also enjoys entry hazard and Knock Off support to push checks into 2HKO range, as well as allowing Head Smash variants to defeat Imposters more easily. Meanwhile, non-Head Smash This doesn't matter, you improof anyways Ho-Oh can be Imposter-proofed by the aforementioned Fur Coat Miraidon and Dondozo, as well as Fur Coat Arceus formes not weak to its STAB moves Don't need to specify that, none of the FC Arc formes are weak to STABs.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ltg.473639/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

 

LTG

It’s always gaming time
is a Pre-Contributor
Add Comment
[SET]
Magic Guard (Ho-Oh) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Flare Blitz / V-create / Fire Lash
- Brave Bird
- Tidy Up / Mortal Spin / Head Smash
- Strength Sap

[SET COMMENTS]
Magic Guard Ho-Oh is a strong, resilient wallbreaker that can also provide valuable support through hazard removal. Flare Blitz and Brave Bird are reliable STAB moves that deal great damage against the majority of the tier, while Magic Guard allows Ho-Oh to negate its Stealth Rock weakness and other forms of passive damage such as Poison. V-create is an option that allows Ho-Oh more immediate power over Flare Blitz, notably allowing it to 2HKO non-Fur Coat neutral Arceus forms, at the cost of lowering Ho-Oh's defenses and Speed after use. Also, V-create only has 8 PP compared to Flare Blitz's 24, which can cause issues in longer games. Fire Lash is another alternative that allows Ho-Oh to pressure passive walls like Dondozo more easily though consecutive Defense drops, eventually forcing these opponents out. Tidy Up and Mortal Spin both serve as hazard removal, and each come with their own advantages. Tidy Up allows Ho-Oh to set up and potentially sweep, and also somewhat mitigates the stat drops from V-create if it is used. Meanwhile, Mortal Spin applies more pressure to opposing walls, with Poison helping to wear them down over the course of a game. Alternatively, Head Smash can be used to nearly OHKO Imposter Chansey after it has been hit by Knock Off mention why this is so good to dedicate a moveslot to (i.e. Imposter otherwise walls). if you want you can also bring up the diancie point again, optional. Strength Sap combines with Magic Guard to give Ho-Oh incredible longevity, ensuring that Ho-Oh can serve as a long-term check to opposing Fire- and Fairy-Types like Arceus-Fire, Arceus-Fairy, and Choice Specs Mega Diancie locked into Boomburst. Ho-Oh can struggle to defeat bulky Water- and Dragon-types such as Fur Coat Miraidon and Dondozo, so offensive teammates such as Kartana and Mega Diancie are appreciated The order here is a bit weird, you have the middle part (mons) in reverse order compared to the first part (types) and last part (teammates). Ho-Oh also enjoys entry hazard and Knock Off support to push checks into 2HKO range, as well as allowing Head Smash variants to defeat Imposters more easily. Meanwhile, non-Head Smash This doesn't matter, you improof anyways Ho-Oh can be Imposter-proofed by the aforementioned Fur Coat Miraidon and Dondozo, as well as Fur Coat Arceus formes not weak to its STAB moves Don't need to specify that, none of the FC Arc formes are weak to STABs.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ltg.473639/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

Implemented and marked QC 1/2.
 

Tea Guzzler

forever searching for a 10p freddo
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributor
add remove comment
[SET]
Magic Guard (Ho-Oh) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature even if it's only a small mention, jolly is worth considering as it gets the jump on base 150s
- Flare Blitz / V-create / Fire Lash
- Brave Bird
- Tidy Up / Mortal Spin / Head Smash
- Strength Sap

[SET COMMENTS]
Magic Guard Ho-Oh is a strong, resilient wallbreaker that can also provide valuable support through entry hazard removal. Flare Blitz and Brave Bird are reliable STAB moves that deal great damage against the majority of the tier, while Magic Guard allows Ho-Oh to negate its Stealth Rock weakness and other forms of passive damage such as Poison. Magic Guard negates recoil from these in addition to various forms of passive damage, such as Stealth Rock and poison. V-create is an option that allows Ho-Oh more immediate power over Flare Blitz, notably allowing it to 2HKO non-Fur Coat neutral Arceus forms formes, at the cost of lowering Ho-Oh's defenses and Speed after use. Also, V-create only has 8 PP compared to Flare Blitz's 24, which can cause issues in longer games. Fire Lash is another alternative that allows Ho-Oh to pressure passive walls like Dondozo more easily though consecutive Defense drops, eventually forcing these opponents out. Tidy Up and Mortal Spin both serve as hazard removal, and each come with their own advantages. Tidy Up allows Ho-Oh to set up and potentially sweep, and also somewhat mitigates the stat drops from V-create if it is used. Meanwhile, Mortal Spin applies more pressure to opposing walls, with Poison helping to wear them down over the course of a game. Alternatively, Head Smash can be used to nearly OHKO Imposter Chansey after it has been hit by Knock Off users that lack Eviolite slightly shorter + some teams (like blace) have cloak imp which this also applies to. Otherwise, Ho-Oh risks being walled by its Imposter. Furthermore, Head Smash is Ho-Oh's best move to hit Mega Diancie, cleanly 2HKOing it. Strength Sap combines with Magic Guard to give Ho-Oh incredible longevity, ensuring that it can serve as a long-term check to opposing Fire- and Fairy-Types like Arceus-Fire, Arceus-Fairy, and Choice Specs Mega Diancie locked into Boomburst. Ho-Oh can struggle to defeat bulky Dragon- and Water-types such as Fur Coat Miraidon and Dondozo, so offensive teammates such as Mega Diancie and Kartana are appreciated. Ho-Oh also enjoys entry hazard and Knock Off support to push checks into 2HKO range, as well as allowing Head Smash variants to defeat Imposters more easily. Ho-Oh can be Imposter-proofed by the aforementioned Fur Coat Miraidon and Dondozo, as well as Fur Coat Arceus formes, although they all should ideally have some move to punish the Imposter user from simply staying in and setting up.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ltg.473639/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
qc 2/2 when implemented
 

LTG

It’s always gaming time
is a Pre-Contributor
add remove comment
[SET]
Magic Guard (Ho-Oh) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature even if it's only a small mention, jolly is worth considering as it gets the jump on base 150s
- Flare Blitz / V-create / Fire Lash
- Brave Bird
- Tidy Up / Mortal Spin / Head Smash
- Strength Sap

[SET COMMENTS]
Magic Guard Ho-Oh is a strong, resilient wallbreaker that can also provide valuable support through entry hazard removal. Flare Blitz and Brave Bird are reliable STAB moves that deal great damage against the majority of the tier, while Magic Guard allows Ho-Oh to negate its Stealth Rock weakness and other forms of passive damage such as Poison. Magic Guard negates recoil from these in addition to various forms of passive damage, such as Stealth Rock and poison. V-create is an option that allows Ho-Oh more immediate power over Flare Blitz, notably allowing it to 2HKO non-Fur Coat neutral Arceus forms formes, at the cost of lowering Ho-Oh's defenses and Speed after use. Also, V-create only has 8 PP compared to Flare Blitz's 24, which can cause issues in longer games. Fire Lash is another alternative that allows Ho-Oh to pressure passive walls like Dondozo more easily though consecutive Defense drops, eventually forcing these opponents out. Tidy Up and Mortal Spin both serve as hazard removal, and each come with their own advantages. Tidy Up allows Ho-Oh to set up and potentially sweep, and also somewhat mitigates the stat drops from V-create if it is used. Meanwhile, Mortal Spin applies more pressure to opposing walls, with Poison helping to wear them down over the course of a game. Alternatively, Head Smash can be used to nearly OHKO Imposter Chansey after it has been hit by Knock Off users that lack Eviolite slightly shorter + some teams (like blace) have cloak imp which this also applies to. Otherwise, Ho-Oh risks being walled by its Imposter. Furthermore, Head Smash is Ho-Oh's best move to hit Mega Diancie, cleanly 2HKOing it. Strength Sap combines with Magic Guard to give Ho-Oh incredible longevity, ensuring that it can serve as a long-term check to opposing Fire- and Fairy-Types like Arceus-Fire, Arceus-Fairy, and Choice Specs Mega Diancie locked into Boomburst. Ho-Oh can struggle to defeat bulky Dragon- and Water-types such as Fur Coat Miraidon and Dondozo, so offensive teammates such as Mega Diancie and Kartana are appreciated. Ho-Oh also enjoys entry hazard and Knock Off support to push checks into 2HKO range, as well as allowing Head Smash variants to defeat Imposters more easily. Ho-Oh can be Imposter-proofed by the aforementioned Fur Coat Miraidon and Dondozo, as well as Fur Coat Arceus formes, although they all should ideally have some move to punish the Imposter user from simply staying in and setting up.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ltg.473639/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
qc 2/2 when implemented
Implemented! GP Team
 
add remove comment
AP = add period


[SET]
Magic Guard (Ho-Oh) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature
- Flare Blitz / V-create / Fire Lash
- Brave Bird
- Tidy Up / Mortal Spin / Head Smash
- Strength Sap

[SET COMMENTS]
Magic Guard Ho-Oh is a strong, resilient wallbreaker that can also provide valuable support through entry hazard removal. Flare Blitz and Brave Bird are reliable STAB moves that deal great damage against the majority of the tier. (AP) Magic Guard negates recoil from these in addition to various forms of passive damage, such as Stealth Rock and poison. V-create is an option that allows Ho-Oh more immediate power over Flare Blitz, notably allowing it to 2HKO non-Fur Coat neutral Arceus formes, at the cost of lowering Ho-Oh's defenses and Speed after use. Also, V-create only has 8 PP compared to Flare Blitz's 24, which can cause issues in longer games. Fire Lash is another alternative that allows Ho-Oh to pressure passive walls like Dondozo more easily though consecutive Defense drops, eventually forcing these opponents out. Tidy Up and Mortal Spin both serve as hazard removal, and each come with their own advantages. Tidy Up allows Ho-Oh to set up and potentially sweep, and it also somewhat mitigates the stat drops from V-create if it is used. Meanwhile, Mortal Spin applies more pressure to opposing walls, with Poison poison helping to wear them down over the course of a game. Alternatively, Head Smash can be used to nearly OHKO Imposter users that lack Eviolite. Otherwise, Ho-Oh risks being walled by its Imposter. Furthermore, Head Smash is Ho-Oh's best move to hit Mega Diancie, cleanly 2HKOing it. Strength Sap combines with Magic Guard to give Ho-Oh incredible longevity, ensuring that it can serve as a long-term check to opposing Fire- and Fairy-types Types like Arceus-Fire, Arceus-Fairy, and Choice Specs Mega Diancie locked into Boomburst. Ho-Oh can struggle to defeat bulky Dragon- and Water-types such as Fur Coat Miraidon and Dondozo, so offensive teammates such as Mega Diancie and Kartana are appreciated. Ho-Oh also enjoys entry hazard and Knock Off support to push checks into 2HKO range, as well as allowing Head Smash variants to defeat Imposters Imposter users more easily. Ho-Oh can be Imposter-proofed by the aforementioned Fur Coat Miraidon and Dondozo, as well as Fur Coat Arceus formes, although they all should ideally have some move to punish the Imposter user from simply staying in and setting up.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ltg.473639/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 

Milak

Stoïque fierté
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Staff Alumnus
Add (AP=add period, ASC=add semicolon)
Remove (RP=remove period)

[SET]
Magic Guard (Ho-Oh) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature
- Flare Blitz / V-create / Fire Lash
- Brave Bird
- Tidy Up / Mortal Spin / Head Smash
- Strength Sap

[SET COMMENTS]
Magic Guard Ho-Oh is a strong, resilient wallbreaker that can also provide valuable support through entry hazard removal. Flare Blitz and Brave Bird are reliable STAB moves that deal great damage against the majority of the tier.(AP) Magic Guard negates recoil from these moves in addition to various forms of passive damage, such as Stealth Rock and poison. V-create is an option that allows Ho-Oh to have more immediate power over Flare Blitz, notably allowing it to 2HKOing non-Fur Coat neutral Arceus formes, at the cost of lowering Ho-Oh's defenses and Speed after use. Also, V-create only has 8 PP compared to Flare Blitz's 24, which can cause issues in longer games. Fire Lash is another alternative that allows Ho-Oh to pressure passive walls like Dondozo more easily though consecutive Defense drops, eventually forcing these opponents foes out. Tidy Up and Mortal Spin both serve as hazard removal, and each come with their own advantages. Tidy Up allows Ho-Oh to set up and potentially sweep, and it also somewhat mitigates the stat drops from V-create if it is used. Meanwhile, Mortal Spin applies more pressure to opposing walls, with Poison poison helping to wear them down over the course of a game. Alternatively, Head Smash can be used to nearly OHKO Imposter users that lack Eviolite.(RP) ;(ASC) otherwise, Ho-Oh risks being walled by its Imposter. Furthermore, Head Smash is Ho-Oh's best move to hit Mega Diancie, cleanly 2HKOing it. Strength Sap combines pairs well with Magic Guard to give Ho-Oh incredible longevity, ensuring that it can serve as a long-term check to opposing Fire- and Fairy-Types like Arceus-Fire, Arceus-Fairy, and Choice Specs Mega Diancie locked into Boomburst. Ho-Oh can struggle to defeat bulky Dragon- and Water-types such as Fur Coat Miraidon and Dondozo, so offensive teammates such as Mega Diancie and Kartana are appreciated. Ho-Oh also enjoys entry hazard and Knock Off support to push checks into 2HKO range, as well as allowing Head Smash variants to defeat Imposters Imposter users more easily. Ho-Oh can be Imposter-proofed by the aforementioned Fur Coat Miraidon and Dondozo, as well as by Fur Coat Arceus formes, although they all should all ideally have some move to punish the Imposter user from simply staying in and setting up.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ltg.473639/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
milak-gp-small.gif

GP Team done
 

LTG

It’s always gaming time
is a Pre-Contributor
Add (AP=add period, ASC=add semicolon)
Remove (RP=remove period)

[SET]
Magic Guard (Ho-Oh) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant / Jolly Nature
- Flare Blitz / V-create / Fire Lash
- Brave Bird
- Tidy Up / Mortal Spin / Head Smash
- Strength Sap

[SET COMMENTS]
Magic Guard Ho-Oh is a strong, resilient wallbreaker that can also provide valuable support through entry hazard removal. Flare Blitz and Brave Bird are reliable STAB moves that deal great damage against the majority of the tier.(AP) Magic Guard negates recoil from these moves in addition to various forms of passive damage, such as Stealth Rock and poison. V-create is an option that allows Ho-Oh to have more immediate power over Flare Blitz, notably allowing it to 2HKOing non-Fur Coat neutral Arceus formes, at the cost of lowering Ho-Oh's defenses and Speed after use. Also, V-create only has 8 PP compared to Flare Blitz's 24, which can cause issues in longer games. Fire Lash is another alternative that allows Ho-Oh to pressure passive walls like Dondozo more easily though consecutive Defense drops, eventually forcing these opponents foes out. Tidy Up and Mortal Spin both serve as hazard removal, and each come with their own advantages. Tidy Up allows Ho-Oh to set up and potentially sweep, and it also somewhat mitigates the stat drops from V-create if it is used. Meanwhile, Mortal Spin applies more pressure to opposing walls, with Poison poison helping to wear them down over the course of a game. Alternatively, Head Smash can be used to nearly OHKO Imposter users that lack Eviolite.(RP) ;(ASC) otherwise, Ho-Oh risks being walled by its Imposter. Furthermore, Head Smash is Ho-Oh's best move to hit Mega Diancie, cleanly 2HKOing it. Strength Sap combines pairs well with Magic Guard to give Ho-Oh incredible longevity, ensuring that it can serve as a long-term check to opposing Fire- and Fairy-Types like Arceus-Fire, Arceus-Fairy, and Choice Specs Mega Diancie locked into Boomburst. Ho-Oh can struggle to defeat bulky Dragon- and Water-types such as Fur Coat Miraidon and Dondozo, so offensive teammates such as Mega Diancie and Kartana are appreciated. Ho-Oh also enjoys entry hazard and Knock Off support to push checks into 2HKO range, as well as allowing Head Smash variants to defeat Imposters Imposter users more easily. Ho-Oh can be Imposter-proofed by the aforementioned Fur Coat Miraidon and Dondozo, as well as by Fur Coat Arceus formes, although they all should all ideally have some move to punish the Imposter user from simply staying in and setting up.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ltg.473639/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
View attachment 562303
GP Team done
Implemented. Ready for uploading!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top