Oh yeah, 5th gen yeah! I'm such a douche. =)
Well this is my first RMT, I've been lurking ever since the beginning of the 4th generation, so I guess it's about time I try to post a team. I've had some good success with this on the ladder so far, and have been able to counter some very top threats using these guys, with the assistance of my favorite status, paralysis. No major accomplishments, but I truly feel this team could work very nicely in the hands of a pro (except me, of course..;-P). With that, here I go...
TEAM BUILDING PROCESS
All I really can say here is that I started with my favorites of the new pokes with some old ones, sets I thought were simply beautiful. And ever since generation two, I have liked paralysis for its fantastic 25% chance of a free turn and drastic redux in speed to stop sweepers.
After messing around a bit, and I kinda knew it but, I had to get rid of P-Z. And quite simply, Nattorei just was not my type - I never really understood how to use him. I saw an article in Uncharted about a CB Gig, so I stuck him in. And I also had loved Moru from the start, but with so much negative attitude toward him it seemed to me he just might not be able to fit well in the new meta. Anyone who's ever criticized him was wrong.
Aaaaaaand....after quite a few winning battles and random gimmicks (a sashed Gengar countered my Gyra to death...), I arrived.
IN DEPTH STUPH (kekeke...)
Jarooda (M) @ Leftovers
Trait: Perversity
EV's: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Substitute
- Leech Seed
- Glare
Moveset:
Typical Jarooda. Glare's new 90% accuracy and the thought of an unavoidable paralysis was very alluring, with the exception of Limber pokes. Instead of opting to use Dragon Tail or HP Fire I just decided to use subseed to stall out any pokes I don't like and don't feel like switching out of if I have a sub up already (think 4x resist pokes like Skarm...). Anything that I can't handle will be paralyzed, at which point I promptly run away to a safer switch. It easily sweeps unprepared teams and causes a lot of ragequits. I don't generally switch to him unless it's after a sacrifice because of his frailty without defensive EV's. He's frequently replaced by Gig as the lead, but if I see nothing in the opponent's team that's too fast or with Mischievous Heart, he's wonderful for putting immediate pressure on the opponent.
EV's, Nature and Item:
I needed speed to outrun base 110's and any other trollish pokes lying between there and 113. I needed power to sweep. Simple as that. I added leftovers to help out with the subseed strategy, because Jarooda hardly needs any power boost at +4/6 SAtk.
Roobushin (M) @ Leftovers
Trait: Guts
EV's: 68 HP / 192 Atk / 248 SDef
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Drain Punch
- Stone Edge
- Bulk Up
Moveset:
The only reason I liked this guy was because a bunch of other teams had apparently used him to great success, and so have I. He's great for revenging weakened threats and catching all sorts of pokes by surprise with SE. I basically copied this whole thing from another dude's RMT, and must I say the decision to replace Payback is well worth it. Shanderaa's, Zapdos's, and much much more tend to switch in expecting a Bulk Up or weak fighting attack, and then pay dearly for it. He's a great sweeper with a few Bulks under his belt, and unstoppable unless you have a powerful super effective special move. As for replacing with Rock Slide, I don’t see the need. I’ve never had too much trouble with misses, and I think the change in power wouldn’t be very desirable. Other than all that, it's the usual Bulk Up Roo.
EV's , Nature and Item:
From what I remember, the dude said basically these helped him survive a few specials handily, with the rest being dumped into power. Speed doesn't matter with priority and his low base. Not to mention paralysis helps out a lot. Leftovers help in case he gets an extra burn or to nullify weather damage.
Gigaiasu (F) @ Choice Band
Trait: Sturdy
EV's: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Explosion
- Stealth Rock
Moveset:
I nearly croaked when I saw the calcs for a CB Gig. Even without the boost from Sand Power, he can do major damage. I mostly use him for setting up SR and revenging things like Blaziken when his Sturdy is intact. But he does have some use for double switches to lure out certain pokes I want dead...like, say, a Breloom (those guys hurt). Even without Sturdy he's quite durable, even surviving an HJK from Blaziken, and the extra damage he incurs is very useful. Etc. uses include a fire switch and a Zapdos counter. Oh, and an emergency "oh jizz" button with a boom. A very nice fail safe that I tend to play conservatively with if I see a significant threat on my opponent's team, because Sturdy allows me to survive any attack to go boom in the first place. In short, as long as he has full health, I have a second shot.
EV's, Nature and Item:
Max attack and max survivability. I've yet to see him survive any special attack, so I guess I could move them from HP to defense, but with SS from other teams I figure one day those HP EV's will be put to good use. The CB is obviously an integral part of the set that provides much power.
Genosekuto @ Choice Scarf
Trait: Download
EV's: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Ice Beam
- Thunderbolt
- Flamethrower
- U-turn
Moveset:
Every team that abuses paralysis needs a poke that can go fast. A catch-all revenger. Probably the best ever invented poke to use a scarf. Seriously. He's just lovely....resistances to all sorts of things, one weakness (which is pretty easy to see coming...), coverage on just about every type, and scouting, combined with a free boost. My only regret is that sometimes I feel I almost depend TOO much on him, although Moru can pick up a lot of slack except in the fire department, and Gig can always be a backup. IMO, this Generation's future Scizor.
EV's, Nature and Item:
The speed there is obvious. Max SAtk because a Yache Chomp can only be OHKOed with max EV's and SR using Ice Beam. I would have split them if otherwise.
Gyarados (M) @ Life Orb
Trait: Earthquake Spiral
EV's: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Waterfall
- Earthquake
- Thunder Wave
- Dragon Dance
Moveset:
An old threat returns. A good switch into certain fire and fighting attacks, and it causes a good lot of switches against smart players. That's where Twave comes in...as soon as their checks are slowed down, I will usually switch out to Moru (a lot of people depend on Starmie and Suicune, although the latter apparently has not made much of a comeback) to Giga Drain them or go to Jaroda to start a sweep. Overconfidence (pokelab doesn't have the translations yet I guess) is marvelous...things that might normally stand up to his attacks like a Breloom, for example, die after just one boost. Which then leads to another boost. The only thing that can kill him once he's nice and set up is either LO recoil or an un-paralyzed poke with an electric attack. The only time his sweep has ever been stopped for me was a random Gengar that was sashed and had counter.
EV's, Nature and Item:
Sweeping Gyra. I always like to place an emphasis on speed for many pokes, and Gyra actually needs it since he's relatively slow. The LO might seem unnecessary at first, but really after the first DD Gyra needs all the power he can get to nab that first KO. From there, the only thing stopping him is a faster check with an electric attack.
Morobareru (F) @ Black Sludge
Trait: Regeneration
EV's: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Giga Drain
- Clear Smog
- Spore
- Stun Spore
Moveset:
Of my own invention. =D I originally posted this on the thread about him in Uncharted, and I can't stop loooovin' iiiiit all ova tha place. Spore is the classic God move to eliminate one threat, Stun Spore is for after they've had one poke slept and try to switch, or when I want to slow something down when I switch him in. Giga Drain is the main attack, and with the new BP and effect it's just sheer awesomeness to help recover lost HP. Clear Smog is probably the jewel of the set...for those who don't know, it's basically a Poison-type Haze that also deals damage with 40 BP. The only sad thing is that it does not work on Steel-types, however aside from Dory and Jirachi I can't think of any I need to worry about....those two can be revenged. But yeah, Moru is my switch into any fighter or grasser, my status platform, and my little Sweeper's Bane. He tends to stick around for a while, too, with Regeneration helping out tons.
EV's, Nature and Item:
Despite how much I've praised him, Moru does have his softer spots. He needs investment into any one defense in order to survive a whole lot, and his physical is the only one worth saving so I invested in that. And with that, he can actually take quite a beating. Even a +2 Terakion is not guaranteed to 2KO him. Black Sludge is the Poison Type's Leftovers, and punishes any possible trickers.
CONCLUSION
Yep, that's my humble contribution to the grand ol' Smogon community. Hope you all enjoy salivating over this team as much as I did. Rate, Hate, Love, Kill, Smoke, Kick, Trash, or whatever verb suits you, to this RMT. Threat List coming soon~
P.S. If someone could tell me how the heck you can re-size pictures in these posts without the stupid thing ignoring you, tell me please.
Well this is my first RMT, I've been lurking ever since the beginning of the 4th generation, so I guess it's about time I try to post a team. I've had some good success with this on the ladder so far, and have been able to counter some very top threats using these guys, with the assistance of my favorite status, paralysis. No major accomplishments, but I truly feel this team could work very nicely in the hands of a pro (except me, of course..;-P). With that, here I go...
TEAM BUILDING PROCESS
All I really can say here is that I started with my favorites of the new pokes with some old ones, sets I thought were simply beautiful. And ever since generation two, I have liked paralysis for its fantastic 25% chance of a free turn and drastic redux in speed to stop sweepers.
After messing around a bit, and I kinda knew it but, I had to get rid of P-Z. And quite simply, Nattorei just was not my type - I never really understood how to use him. I saw an article in Uncharted about a CB Gig, so I stuck him in. And I also had loved Moru from the start, but with so much negative attitude toward him it seemed to me he just might not be able to fit well in the new meta. Anyone who's ever criticized him was wrong.
Aaaaaaand....after quite a few winning battles and random gimmicks (a sashed Gengar countered my Gyra to death...), I arrived.
IN DEPTH STUPH (kekeke...)
Jarooda (M) @ Leftovers
Trait: Perversity
EV's: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Substitute
- Leech Seed
- Glare
Moveset:
Typical Jarooda. Glare's new 90% accuracy and the thought of an unavoidable paralysis was very alluring, with the exception of Limber pokes. Instead of opting to use Dragon Tail or HP Fire I just decided to use subseed to stall out any pokes I don't like and don't feel like switching out of if I have a sub up already (think 4x resist pokes like Skarm...). Anything that I can't handle will be paralyzed, at which point I promptly run away to a safer switch. It easily sweeps unprepared teams and causes a lot of ragequits. I don't generally switch to him unless it's after a sacrifice because of his frailty without defensive EV's. He's frequently replaced by Gig as the lead, but if I see nothing in the opponent's team that's too fast or with Mischievous Heart, he's wonderful for putting immediate pressure on the opponent.
EV's, Nature and Item:
I needed speed to outrun base 110's and any other trollish pokes lying between there and 113. I needed power to sweep. Simple as that. I added leftovers to help out with the subseed strategy, because Jarooda hardly needs any power boost at +4/6 SAtk.
Roobushin (M) @ Leftovers
Trait: Guts
EV's: 68 HP / 192 Atk / 248 SDef
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Drain Punch
- Stone Edge
- Bulk Up
Moveset:
The only reason I liked this guy was because a bunch of other teams had apparently used him to great success, and so have I. He's great for revenging weakened threats and catching all sorts of pokes by surprise with SE. I basically copied this whole thing from another dude's RMT, and must I say the decision to replace Payback is well worth it. Shanderaa's, Zapdos's, and much much more tend to switch in expecting a Bulk Up or weak fighting attack, and then pay dearly for it. He's a great sweeper with a few Bulks under his belt, and unstoppable unless you have a powerful super effective special move. As for replacing with Rock Slide, I don’t see the need. I’ve never had too much trouble with misses, and I think the change in power wouldn’t be very desirable. Other than all that, it's the usual Bulk Up Roo.
EV's , Nature and Item:
From what I remember, the dude said basically these helped him survive a few specials handily, with the rest being dumped into power. Speed doesn't matter with priority and his low base. Not to mention paralysis helps out a lot. Leftovers help in case he gets an extra burn or to nullify weather damage.
Gigaiasu (F) @ Choice Band
Trait: Sturdy
EV's: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Explosion
- Stealth Rock
Moveset:
I nearly croaked when I saw the calcs for a CB Gig. Even without the boost from Sand Power, he can do major damage. I mostly use him for setting up SR and revenging things like Blaziken when his Sturdy is intact. But he does have some use for double switches to lure out certain pokes I want dead...like, say, a Breloom (those guys hurt). Even without Sturdy he's quite durable, even surviving an HJK from Blaziken, and the extra damage he incurs is very useful. Etc. uses include a fire switch and a Zapdos counter. Oh, and an emergency "oh jizz" button with a boom. A very nice fail safe that I tend to play conservatively with if I see a significant threat on my opponent's team, because Sturdy allows me to survive any attack to go boom in the first place. In short, as long as he has full health, I have a second shot.
EV's, Nature and Item:
Max attack and max survivability. I've yet to see him survive any special attack, so I guess I could move them from HP to defense, but with SS from other teams I figure one day those HP EV's will be put to good use. The CB is obviously an integral part of the set that provides much power.
Genosekuto @ Choice Scarf
Trait: Download
EV's: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Ice Beam
- Thunderbolt
- Flamethrower
- U-turn
Moveset:
Every team that abuses paralysis needs a poke that can go fast. A catch-all revenger. Probably the best ever invented poke to use a scarf. Seriously. He's just lovely....resistances to all sorts of things, one weakness (which is pretty easy to see coming...), coverage on just about every type, and scouting, combined with a free boost. My only regret is that sometimes I feel I almost depend TOO much on him, although Moru can pick up a lot of slack except in the fire department, and Gig can always be a backup. IMO, this Generation's future Scizor.
EV's, Nature and Item:
The speed there is obvious. Max SAtk because a Yache Chomp can only be OHKOed with max EV's and SR using Ice Beam. I would have split them if otherwise.
Gyarados (M) @ Life Orb
Trait: Earthquake Spiral
EV's: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Waterfall
- Earthquake
- Thunder Wave
- Dragon Dance
Moveset:
An old threat returns. A good switch into certain fire and fighting attacks, and it causes a good lot of switches against smart players. That's where Twave comes in...as soon as their checks are slowed down, I will usually switch out to Moru (a lot of people depend on Starmie and Suicune, although the latter apparently has not made much of a comeback) to Giga Drain them or go to Jaroda to start a sweep. Overconfidence (pokelab doesn't have the translations yet I guess) is marvelous...things that might normally stand up to his attacks like a Breloom, for example, die after just one boost. Which then leads to another boost. The only thing that can kill him once he's nice and set up is either LO recoil or an un-paralyzed poke with an electric attack. The only time his sweep has ever been stopped for me was a random Gengar that was sashed and had counter.
EV's, Nature and Item:
Sweeping Gyra. I always like to place an emphasis on speed for many pokes, and Gyra actually needs it since he's relatively slow. The LO might seem unnecessary at first, but really after the first DD Gyra needs all the power he can get to nab that first KO. From there, the only thing stopping him is a faster check with an electric attack.
Morobareru (F) @ Black Sludge
Trait: Regeneration
EV's: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Giga Drain
- Clear Smog
- Spore
- Stun Spore
Moveset:
Of my own invention. =D I originally posted this on the thread about him in Uncharted, and I can't stop loooovin' iiiiit all ova tha place. Spore is the classic God move to eliminate one threat, Stun Spore is for after they've had one poke slept and try to switch, or when I want to slow something down when I switch him in. Giga Drain is the main attack, and with the new BP and effect it's just sheer awesomeness to help recover lost HP. Clear Smog is probably the jewel of the set...for those who don't know, it's basically a Poison-type Haze that also deals damage with 40 BP. The only sad thing is that it does not work on Steel-types, however aside from Dory and Jirachi I can't think of any I need to worry about....those two can be revenged. But yeah, Moru is my switch into any fighter or grasser, my status platform, and my little Sweeper's Bane. He tends to stick around for a while, too, with Regeneration helping out tons.
EV's, Nature and Item:
Despite how much I've praised him, Moru does have his softer spots. He needs investment into any one defense in order to survive a whole lot, and his physical is the only one worth saving so I invested in that. And with that, he can actually take quite a beating. Even a +2 Terakion is not guaranteed to 2KO him. Black Sludge is the Poison Type's Leftovers, and punishes any possible trickers.
CONCLUSION
Yep, that's my humble contribution to the grand ol' Smogon community. Hope you all enjoy salivating over this team as much as I did. Rate, Hate, Love, Kill, Smoke, Kick, Trash, or whatever verb suits you, to this RMT. Threat List coming soon~
P.S. If someone could tell me how the heck you can re-size pictures in these posts without the stupid thing ignoring you, tell me please.