Project Lure That Threat (Week 15: Uxie)

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feen

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I can change my vote to my own set right? :]]]]]]]]]
No lmao ._.

Times up, Flash Cannon Sigilyph wins by one vote over Heavy Slam Emboar (7-6)

As for other two winners, Heavy Slam Emboar and Iron Tail Houndoom. Iron Tail Absol wasn't chosen as it is one of the common moves to run in All-Out Attacker set alongside Fire Blast and Pursuit.

Congratulations to cuzzie, FlamingVictini, and Lax!

This week's Pokemon is Spiritomb!


Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Taunt
- Will-O-Wisp

Deadline is 14th March!
 

Absol @ Life Orb
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Superpower
- Play Rough

Okay, yeah, this is kinda cheap since it is on site and has decently high usage. However, I really can't see anything else (I guess a taunt user that would ordinarily be defeated by willo) Basically, a spiritomb hoping to soft check Absol and fire off a will-o-wisp ends up being defeated by play rough. I gotta say that tomb was a good pick for this thread.

252+ Atk Life Orb Absol Play Rough vs. 212 HP / 0 Def Spiritomb: 265-312 (90.1 - 106.1%) -- guaranteed OHKO after Stealth Rock
 
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Take Azelfie

More flags more fun

Musharna @ Colbur Berry
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
- Calm Mind
- Dazzling Gleam
- Moonlight
- Baton Pass

You Calm Mind while Spiritomb switches in thinking it will either use Taunt, Pursuit, or Sucker Punch and then you get a 2HKO with Dazzling Gleam

+1 0 SpA Musharna Dazzling Gleam vs. 212 HP / 0 SpD Spiritomb: 172-204 (58.5 - 69.3%) -- guaranteed 2HKO

252+ Atk Black Glasses Spiritomb Sucker Punch vs. 240 HP / 252+ Def Colbur Berry Musharna: 109-130 (25.1 - 30%) -- guaranteed 4HKO
252+ Atk Black Glasses Spiritomb Sucker Punch vs. 240 HP / 252+ Def Musharna: 218-260 (50.3 - 60%) -- guaranteed 2HKO
 

Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Foresight

chances are, if you're running a spiritomb u dont have too many other HJK switch ins, so click that foresight on the switch and watch the opponent freak out as they decide what to sack. Even if the lee is burnt for some reason :
252+ Atk Life Orb Reckless burned Hitmonlee High Jump Kick vs. 212 HP / 0 Def Spiritomb: 321-380 (109.1 - 129.2%) -- guaranteed OHKO
 

Kushalos

ÜN ÜN ÜN
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OUPL Champion


Medicham @ Ring Target
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick
- High Jump Kick
- Zen Headbutt
- Thunder Punch

epik lure, should be self explanatory how it works if you dont know what ring target is google it you big fat old bitchass
 
kushalos
e: ring target actually keeps the immunity in check permanently unlike foresight
 
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Take Azelfie

More flags more fun
Chili Shadow, I like Ring Target + Trick but since you wouldn't be getting a useful item in return I would just go with Foreseight
 

feen

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Kushalos wins the round via voting. Two other winners are Chill Shadow and Thatwackycruton! Congrats!

Here's the Pokemon for week 3:


Flygon @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 Def / 116 SpD / 24 Spe
Careful Nature
- Defog
- Earthquake
- U-turn
- Roost


Deadline is 25th March!
 
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 252 SpA / 8 Def
Modest Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Will-o-Wisp

252+ SpA Mega Camerupt Hidden Power Ice vs. 252 HP / 116+ SpD Flygon: 300-356 (82.4 - 97.8%) -- guaranteed 2HKO after Leftovers recovery

0 Atk Flygon Earthquake vs. 252 HP / 4 Def Mega Camerupt: 216-254 (62.7 - 73.8%) -- guaranteed 2HKO

So it might seem that Flygon wins. But no! Burn them on the switch or after their first EQ, and bathe in the glory of this:

0 Atk burned Flygon Earthquake vs. 252 HP / 4 Def Mega Camerupt: 108-127 (31.3 - 36.9%) -- 75.8% chance to 3HKO

And then you can finish them off with a move of your choice.
It really doesn't matter that Camerupt uses two moveslots for this; it has the last two practically free, anyway. This set allows you to lure the grounds that threaten you, and then top 'em off with some unexpected HP Ice.

Oh and of course, U-Turn does nothing.
 
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