Team Overview
Hello I'm Se7en Lions and here's a UU team I made awhile ago. The team isn't the best but it's definitely good enough to get you up on the ladder. I've peaked to about 1600 but don't really have the time to grind out the ladder but I reckon I could get to 1700-1800 if I ever did grind it out. This is more of a defensive oriented team even though it has offensive threats such as Nidoking and Hydreigon in it.
The team started with Mega Aggron. I initally had an offensive set on it but I feel it's better off on a defensive oriented team. I needed a cleric + wish passer on the team as Mega Aggron doesn't like burns and appreciates Wish support so Florges seemed like an obvious choice. It takes pretty much any special attack aimed at Mega Aggron with ease. Hazards control are essential to pretty much any team. I opted for Tentacruel as it's able to do many things like laying down hazards, spinning them away and just knocking items off left and right. Nidoking was added onto the team as him immense wallbreaking ability coupled with the hazards laid out by previous members of the team would usually net him multiple KOs throughout a battle. With the glaring ground weakness on the team, I decided to add Cresselia. This would normally cripple the team's offensive capability so I opted for the CM set as it also serves as my wincon. Finally Hydreigon is on the team to revenge kill any remaining threats and serves as a decent late-game sweeper with great dual STAB coverage.
onto the team.
@
(Aggronite)
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Nature: Impish (+Def, -SpA)
- Stealth Rock
- Heavy Slam
- Earthquake
- Roar
Mega Aggron here serves as the team's physical tank and the only phazer on the team. Stealth Rock is essential on any team and this one is no different. Arguably the most influential move in the game, Stealth Rock's ability to deal damage just for switching in is pretty crazy. Heavy Slam is a great STAB move as Mega Aggron is heavier than nearly the entire tier so it'll have 80+ BP more often than not. Earthquake rounds out the coverage smashing things that resist Heavy Slam such as Lucario. Roar is crucial as it's my only answer to setup sweepers. EVs are set to maximize defenses. It doesn't need many Def EVs as it already possesses massive physical defenses without any significant investment.
@
(Leftovers)
Ability: Flower Veil
EVs: 252 HP / 224 Def / 32 SpD
Nature: Calm (+SpD, -Atk)
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Wish
- Protect
Probably the most important member of the team, Florges' job is to keep everyone else on the team healthy. Moonblast is the obligatory STAB move and coming off a decent 112 Base SpA, even uninvested, Moonblast is nothing to scoff at from Florges. Aromatherapy removes harmful status from everyone on the team and it's overall utility is great. Wish is the team's only source of recovery aside from Leftovers. Protect allows for scouting and reliable self-healing. EVs are to maximize defenses. Similarly to Mega Aggron, Florges possesses great Special defense so it doesn't need a heavy EV investment. IVs are set to 0 to minimize confusion and foul play damage.
@
(Black Sludge)
Ability: Liquid Ooze
EVs: 252 HP / 244 Def / 20 Spe
Nature: Bold (+Def, -Atk)
- Knock Off
- Scald
- Toxic Spikes
- Rapid Spin
Tentacruel serves as the team's form of hazard control. Knock Off is a pretty useful move as knocking off opposing Pokemon's item is great utility and the chip damage doesn't hurt. Scald is an amazing STAB move in general as the 30% chance to burn and cripple physical attackers is pretty awesome. Toxic Spikes absolutely punishes teams that either lack a hazard remover or lose it in the middle of the match. Rapid Spin removes hazards from my side of the field. EVs are there to help take physical abuse from likes of Conkeldurr who also loses even more HP when using Drain Punch because of Tentacruel's ability Liquid Ooze. 20 Spe EVs are used to outspeed max-invested neutral base 70s and Adamant Honchkrow.
@
(Life Orb)
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Naive (+Spe, -SpD)
- Earth Power
- Sludge Wave
- Ice Beam
- Superpower
Nidoking serves as the team's premier offensive threat. It's amazing coverage alongside hitting extremely hard with Sheer Force + Life Orb allows it to net important KOs and forces opposing teams into mindgames. It's Dual STABs are amazing with great neutral coverage. Earth Power smashes any Steel and Rock types. Sludge Wave is a little stronger and more spammable when opposing teams lack Steel-types and have either Flying-types or a Pokemon with Levitate such as Cresselia. Ice Beam rounds out the coverage smashing Pokemon such as Salamence and Flygon for KOs. Superpower is used in the last slot to punish the pink blobs (Blissey and Chansey) who come in expecting to sponge a special attack. EVs are pretty straightforward with Max speed as the rest of the team does a fairly good job of supplying chip damage so it won't miss out on important KOs and Nidoking needs all the speed it can get.
@
(Leftovers)
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Nature: Bold (+Def, -Atk)
IVs: 0 Atk
- Calm Mind
- Moonblast
- Psyshock
- Moonlight
Cresselia serves as an amazing backup physical wall and is the teams win condition. It also provides a crucial ground immunity for a team that can't reliably take strong Earthquakes. Calm Mind allows Cresselia to boost it's SpA and SpD to great heights. Moonblast provides great neutral coverage. Psyshock is the STAB move of choice that allows Cresselia to win out against other CM users such as Suicune. Moonlight provides Cresselia with a source of recovery besides leftovers. EVs are used to maximize physical defenses as Calm Mind boosts Special Defense. 16 Spe EVs are used to outspeed uninvested base 85s such as Suicune.
@
(Choice Scarf)
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid (+Spe, -Atk)
- U-turn
- Draco Meteor
- Dark Pulse
- Fire Blast
Hydreigon serves as the team's revenge killer and late-game sweeper. It's great Dual STAB coverage allows him to provide great damage output throughout the match to everything but the bulkiest special walls. U-turn allows me to scout and lead off with him in certain situations. Draco Meteor provides an extremely hard hitting STAB move and promotes a hit and run playstyle with him. Dark Pulse is a great secondary STAB move that has amazing neutral coverage. The 20% flinch chance also helps in netting KOs. Fire Blast roasts things such as Forretress and other Steel-types which typically lack any SpD investment with their already low base SpD. EVs are pretty standard, Max SpA and Spe to outspeed everything it can.
Anyways that's the team. Feedback is always appreciated. I didn't really have a team name so I just went onto my Soundcloud and named it after the first song on my likes. If you'd like to hear it, here it is. It's a pretty chill song.
Lotus Eater
Hello I'm Se7en Lions and here's a UU team I made awhile ago. The team isn't the best but it's definitely good enough to get you up on the ladder. I've peaked to about 1600 but don't really have the time to grind out the ladder but I reckon I could get to 1700-1800 if I ever did grind it out. This is more of a defensive oriented team even though it has offensive threats such as Nidoking and Hydreigon in it.
The team started with Mega Aggron. I initally had an offensive set on it but I feel it's better off on a defensive oriented team. I needed a cleric + wish passer on the team as Mega Aggron doesn't like burns and appreciates Wish support so Florges seemed like an obvious choice. It takes pretty much any special attack aimed at Mega Aggron with ease. Hazards control are essential to pretty much any team. I opted for Tentacruel as it's able to do many things like laying down hazards, spinning them away and just knocking items off left and right. Nidoking was added onto the team as him immense wallbreaking ability coupled with the hazards laid out by previous members of the team would usually net him multiple KOs throughout a battle. With the glaring ground weakness on the team, I decided to add Cresselia. This would normally cripple the team's offensive capability so I opted for the CM set as it also serves as my wincon. Finally Hydreigon is on the team to revenge kill any remaining threats and serves as a decent late-game sweeper with great dual STAB coverage.
onto the team.
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Nature: Impish (+Def, -SpA)
- Stealth Rock
- Heavy Slam
- Earthquake
- Roar
Mega Aggron here serves as the team's physical tank and the only phazer on the team. Stealth Rock is essential on any team and this one is no different. Arguably the most influential move in the game, Stealth Rock's ability to deal damage just for switching in is pretty crazy. Heavy Slam is a great STAB move as Mega Aggron is heavier than nearly the entire tier so it'll have 80+ BP more often than not. Earthquake rounds out the coverage smashing things that resist Heavy Slam such as Lucario. Roar is crucial as it's my only answer to setup sweepers. EVs are set to maximize defenses. It doesn't need many Def EVs as it already possesses massive physical defenses without any significant investment.
Ability: Flower Veil
EVs: 252 HP / 224 Def / 32 SpD
Nature: Calm (+SpD, -Atk)
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Wish
- Protect
Probably the most important member of the team, Florges' job is to keep everyone else on the team healthy. Moonblast is the obligatory STAB move and coming off a decent 112 Base SpA, even uninvested, Moonblast is nothing to scoff at from Florges. Aromatherapy removes harmful status from everyone on the team and it's overall utility is great. Wish is the team's only source of recovery aside from Leftovers. Protect allows for scouting and reliable self-healing. EVs are to maximize defenses. Similarly to Mega Aggron, Florges possesses great Special defense so it doesn't need a heavy EV investment. IVs are set to 0 to minimize confusion and foul play damage.
Ability: Liquid Ooze
EVs: 252 HP / 244 Def / 20 Spe
Nature: Bold (+Def, -Atk)
- Knock Off
- Scald
- Toxic Spikes
- Rapid Spin
Tentacruel serves as the team's form of hazard control. Knock Off is a pretty useful move as knocking off opposing Pokemon's item is great utility and the chip damage doesn't hurt. Scald is an amazing STAB move in general as the 30% chance to burn and cripple physical attackers is pretty awesome. Toxic Spikes absolutely punishes teams that either lack a hazard remover or lose it in the middle of the match. Rapid Spin removes hazards from my side of the field. EVs are there to help take physical abuse from likes of Conkeldurr who also loses even more HP when using Drain Punch because of Tentacruel's ability Liquid Ooze. 20 Spe EVs are used to outspeed max-invested neutral base 70s and Adamant Honchkrow.
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Naive (+Spe, -SpD)
- Earth Power
- Sludge Wave
- Ice Beam
- Superpower
Nidoking serves as the team's premier offensive threat. It's amazing coverage alongside hitting extremely hard with Sheer Force + Life Orb allows it to net important KOs and forces opposing teams into mindgames. It's Dual STABs are amazing with great neutral coverage. Earth Power smashes any Steel and Rock types. Sludge Wave is a little stronger and more spammable when opposing teams lack Steel-types and have either Flying-types or a Pokemon with Levitate such as Cresselia. Ice Beam rounds out the coverage smashing Pokemon such as Salamence and Flygon for KOs. Superpower is used in the last slot to punish the pink blobs (Blissey and Chansey) who come in expecting to sponge a special attack. EVs are pretty straightforward with Max speed as the rest of the team does a fairly good job of supplying chip damage so it won't miss out on important KOs and Nidoking needs all the speed it can get.
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Nature: Bold (+Def, -Atk)
IVs: 0 Atk
- Calm Mind
- Moonblast
- Psyshock
- Moonlight
Cresselia serves as an amazing backup physical wall and is the teams win condition. It also provides a crucial ground immunity for a team that can't reliably take strong Earthquakes. Calm Mind allows Cresselia to boost it's SpA and SpD to great heights. Moonblast provides great neutral coverage. Psyshock is the STAB move of choice that allows Cresselia to win out against other CM users such as Suicune. Moonlight provides Cresselia with a source of recovery besides leftovers. EVs are used to maximize physical defenses as Calm Mind boosts Special Defense. 16 Spe EVs are used to outspeed uninvested base 85s such as Suicune.
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid (+Spe, -Atk)
- U-turn
- Draco Meteor
- Dark Pulse
- Fire Blast
Hydreigon serves as the team's revenge killer and late-game sweeper. It's great Dual STAB coverage allows him to provide great damage output throughout the match to everything but the bulkiest special walls. U-turn allows me to scout and lead off with him in certain situations. Draco Meteor provides an extremely hard hitting STAB move and promotes a hit and run playstyle with him. Dark Pulse is a great secondary STAB move that has amazing neutral coverage. The 20% flinch chance also helps in netting KOs. Fire Blast roasts things such as Forretress and other Steel-types which typically lack any SpD investment with their already low base SpD. EVs are pretty standard, Max SpA and Spe to outspeed everything it can.
Anyways that's the team. Feedback is always appreciated. I didn't really have a team name so I just went onto my Soundcloud and named it after the first song on my likes. If you'd like to hear it, here it is. It's a pretty chill song.
Lotus Eater