Intro
How are y'all doin, my name is Srn and this is my first 6th gen RMT. This team aims to get a sweep off with mega ampharos and its teammates are there to make sure it goes through. This team is sorta volt-turny and offensive, but there's some bulk behind it as well. Its just pretty balanced overall, and I think that's the best way to support Ampharos. Also, it says something about the team when a complete scrub like me can break 1800. Oh, and pretend houndoom is where farfetch'd showed up on the poll, no idea how that got there XD Without further ado, lets get in-depth and look at each of these guys.
The Team
BIRD (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 216 Spd / 252 Atk / 40 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-O-Wisp
This guy alone checks so many things, it's incredible. It's like he was made for a choice band, and boy does he do his job well. His job, incidentally, is to act as both a revenge killer and a wallbreaker, and he's amazingly good at both. But the reason I chose him is because he can do all this while destroying grass types, which wall mega ampharos. Brave Bird is obvious, you need that powerful priority that does 87% min to 4/0 genesect. Flare Blitz is the next STAB move of choice, unless you want to roll with flame charge. It's there for obvious reasons, nailing those silly SD Balloon excadrill outside of sand. U-turn is a bit of a rare move, but it works extremely effectively for keeping the momentum against threats like tyranitar, heatran, and rotom-w. Will-o-Wisp, honestly, is just there for those cheeky switch ins thinking they got nothing on this guy. There isn't much else to put in there, but hey, I'm open to suggestions for his 4th moveslot. The ev spread is pretty simple: 252 in attack as even though its banded, 81 base attack is underwhelming. Same reasoning for choosing adamant. I chose 216 because 208 allows my brave bird to always go before mega pinsir's quick attack. I've used him, and he's an absolute monster. I ended up putting another 8 evs just to double speed creep other people doing this. Hey, no matter how much hp you put, it's not gonna make much of a difference on our fiery friend here.
>SD+KS (Aegislash) @ Spooky Plate
Ability: Stance Change
EVs: 252 Atk / 252 SAtk / 4 SDef
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- Iron Head
Note nickname. Note very well, that in my opinion, the worst set out there is SD+KS, and I'm sure the smart ones out there will agree. Unlike SD+KS, this set takes advantage of the aegislash's ability as an offensive pivot and uses it to lure bulky grounds and waters that may give ampharos trouble. Shadow Ball is the crux of this set as it allows me to smack almost any given bulky ground for over 60%. Sometimes I can even finish them off with shadow sneak after prior damage, leaving the opponent with no answer to this monster. Shadow Sneak offers my team another form of priority, which is always welcome as my team is a bit slow. Sacred Sword is there for mandatory coverage, but I don't end up using it often. Iron head is there to kill fairies which will give my ampharos trouble as it attempts to sweep.
Rawr (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 98 Spd / 156 HP
Adamant Nature
- Earthquake
- Stealth Rock
- U-turn
- Knock Off
Lando-T is back, and better than ever, with new threats to check and new moves to abuse. He forms the infamous (read: retardedly annoying) rotom-w/lando-t core that fends off physical attackers with ease. I honestly don't know why I put 98 speed, please, someone remind me why I might have chosen this spread :P. Other than that, max attack to do damage and the rest into hp to take hits, pretty simple. An adamant nature helps with the punching holes part, this guy's earthquake is nothing to scoff at. Stealth rock is there so I can have SOME hazards, though they're getting less useful with the buff to defog. U-turn is there to grab momentum, this guy can threaten out quite a few things. It's also there to run from the things that threaten it. Knock off, a move in its arsenal that got hugely buffed, was chosen over stone edge mainly to lure and destroy trevenant. It works very well at just being more "utility" instead of "power" which I'm not exactly going for. Knock Off is just a great move overall that really pressures the opponent into a guessing game to choose who cares about its item less. This guy is a reliable answer to many physical threats and can knock off the switch-in's item too, great fit to this overall.
Maytag (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 232 Spd / 188 HP / 88 Def
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Ah, the most versatile and annoying pokemon this tier has to offer these days. Say hello to rotom-w, checks to ten million different things that I won't bother to list, most notably talonflame and azumarill. Yeah, I really don't know what this ev spread is about. I whipped it up a while back and now I have absolutely no idea what it's there for, help me out on this one. The set needs basically no explanation, you have all seen it and know what it does. Chesto-Rest is an option, but I really like the standard set and passive recovery that I get, though a second life sounds really tempting. This guy synergizes well with talonflame and lando-t, forming the "volt" of our little "volt-turn" core we have going on here.
Soul Sista (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 112 Spd / 252 SAtk / 144 HP
Modest Nature
- Dragon Pulse
- Healing Wish
- Surf
- Defog
Sad to say it, but my soul sista is the weakest link on this team. The ev spread could probably be better, again, help me out on this one. She's only here to defog and give the team some much needed special bulk, she doesn't do much else. Dragon Pulse is there for damage, surf for coverage, and defog for obvious reasons. Healing wish replaced thunderbolt as it wasn't doing much, and it provides me a way to heal my talonflame back up when its taken too much recoil, which is always nice. I'm open to better pokemon than latias, I'm sure they're out there, but it should be able to remove hazards and have some special bulk.
L'Oreal (Ampharos) @ Ampharosite
Ability: Static
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Agility
Ah, the MVP, Star of the Show, Win condition #1, and the most beautiful beast to walk this earth. Say hello to mega ampharos. This set is BT's, so I will give him credit for that. Without further ado, let's get into this guy. Nickname is cool, and the item is sorta obvious. When this guy mega evolves, he hits 165 base special attack, and with max investment and a modest nature, this guy packs a punch. He can't take out everything in one hit, but the general rule is weaken/kill bulky grass types (damn you mega venusaur), weaken/kill bulky grounds (only hippowdon here), and break sashes and kill scarfers. If you do all this, mega ampharos will sweep teams with a brush of its hair. Thunderbolt and Dragon pulse are there for obvious STAB options. I was running hidden power ice, but damn, the hp nerf really sucks, so I decided to rely on focus miss. Though annoying, I don't have to worry about excadrill or ferrothorn anymore, which were really annoying early on. After one agility, he sits at 418 speed, which is quite fast considering he only has 45 base speed in his mega form. To put this in perspective, it's faster than neutral gorebyss after a shell smash, quite an outstanding feat. Of course, while it does outspeed practically the entire unboosted metagame, anything with a speed boost (chioce scarf, chlorophyll, etc.) will outspeed even after an agility, so watch out for poop like scarf lando-t. Mold breaker is a really cool ability as it allows you to KO dragonite without worrying about multiscale and kill thundurus-t through volt absorb, always welcome. Other than that, this guy gets the job done, and gets it done fast. Mess around with him, and he will sweep your A$$ in a heartbeat.
What to change
Latias: She can probably be swapped out for something better, but I just don't know what.
EV spreads on Rotom-w and Lando-T: Give em a decent amount of speed, but I do need help with this one.
Quick match I had while laddering to demonstrate mega amphy's power:
http://replay.pokemonshowdown.com/pokebankoubeta-66345861
Conclusion
This team is really cool, it has a meta aspect but it centers around something completely different, and almost never seen. This team isn't that hard to play, but you have to keep in mind what to weaken, what you can handle, how to weaken the walls, and how to cushion the opposing offense. As long as you keep these in mind before you just click volt switch/U-turn, you should be in good shape with this team. Also, shoutouts to my man Tehy, he let me go when I was laddering and I was 6-0. It was a good fight, but obviously his stall team won. If you're not too busy, go ahead and rate, comment, steal, whatever. Rip this team apart guys.
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