Hi everyone. So basically after playing some LC and PU with some for fun team I decided to make things even less serious and made another for fun team, this time in a tier i knew almost nothing about, NU. Things surprisingly went good in this past week I played with this guys, but I soon realized that the team needed at least a couple of fixes to work even better. Let me introduce you the squad:
THE TEAM
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Psychic
- Giga Drain
- U-turn
- Roost
As I said, this team was born for pure fun, and Xatu is IMHO the funniest pokemon to play with in the whole tier. I just love the mind games it creates. This bird has a fundamental to keep hazard control since I neither have a spinner nor a defogger, moreover he checks 2 pokemon who otherwise completly wall my team: Vileplume and Quagsire. Colbur Berry is simply to stomach a Knock Off and prolly the best thing he can carry since Leftovers are a bit redundant with Giga Drain and Roost, Giga Drain hits Quagsire and Water types in general, Psychic is the standard STAB and U-turn is to gain some momentum. Max SpD is to form a nice core with my second special wall. I used to run Heat Wave to hit Steel types before, but Quagsire is a way bigger problem.
Audino @ Audinite
Ability: Regenerator
EVs: 248 HP / 252 SpD / 8 SpA
Bold Nature
- Calm Mind
- Dazzling Gleam
- Wish
- Heal Bell
Audino is the second member of my specially defensive core. He has good synergy with Xatu, since he takes KO and Dark attacks in general like a boss, while Xatu hits Poison types. The set is pretty standard, Calm Mind is useful against special set up sweepers who may cause some problems to the team (Lilligant, Mismagius) and may be used sometimes as a late-game win condition, Wish and Heal Bell are pretty self-explanatory for a stall team.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Recover
- Scald
- Curse
Quagsire is just a monster. He walls the 80% of the physical attackers, laughs in the face of the majority of the set up sweepers and has the perfect movepool for a defensive pokemon. All the moves are pretty self-explanatory. Curse, just like Audino's calm mind, may be used as a win-condition if Quagsire is in the condition of spamming EQ without worrying about his counters.
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Spikes
- Gunk Shot
- Toxic Spikes
- Drain Punch
Another pretty self-explanatory set. Garbor and Quagsire form a great physically defensive core, covering each other's weaknesses and walling almost the entire tier together. Spikes support is just mandatory, Gunk Shot hits hard and Drain Punch is just the best filler to give Garbodor some way of recovering.
Misdreavus @ Eviolite
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- Will-O-Wisp
- Hex
- Taunt
- Pain Split
Allow to introduce you the real star of the team. Missy spinblocks and taunts defog and heal bell users, so if this little princess goes down before the opposing team's spinner/defogger is the dead, I'm in a world of trouble. Eviolite boosts defenses and makes her a great mixed wall, Hex abuses all the tox/burns that usually afflict the opposing team, Pain Split is a good way of recovering and a great move in general.
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Stealth Rock
As you may have seen, there's still no rocks setter in the team. I wanted to have an offensive rock setter, who could clean late game and setting up the mandatary hazard at the same time. I started with Kabutos, but his presence made me really too weak to Grass types, so I changed to Pinsir, but he didn't have a great synergy with the rest of the team, moreover he was also weak to hazard. So I decided to use to use this guy: he can clean like a boss late game with Sucker Punch, sets up rocks and spams random Knock Off early-mid game, and has Iron Head for another nice STAB. Defiant is nice when Missy is gone and I can't prevent defogging.
THREATLIST
As I previously said, Vileplume and Quagsire are 2 huge problems for this team, and I absolutely need to find a way to counter them, possibly without altering the general idea behind this team, which is having fun with almost just stall mons. I thought about giving Xatu a more offensive spread, in order to mantain Magic Bounce and not having to put a spinner in the team, or replacing Pawniard with a more appropriate sweeper, but I would have pick another Stealth Rock setter and I don't like the idea of losing Defiant.
Another threat, albeit less dangerous, are special setup sweepers. This team handles physical attackers better than special ones, and if someone like Lilligant manages to put someone to sleep and set up a Quiver Dance, or Life Orb Mesprit gets a couple a Calm Minds, I prolly have to sack a couple of mons to stop them. I thought about a different spread for Missy to better handle them, but I completly suck with EVs and I'd like your help.
Thank you
THE TEAM
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Psychic
- Giga Drain
- U-turn
- Roost
As I said, this team was born for pure fun, and Xatu is IMHO the funniest pokemon to play with in the whole tier. I just love the mind games it creates. This bird has a fundamental to keep hazard control since I neither have a spinner nor a defogger, moreover he checks 2 pokemon who otherwise completly wall my team: Vileplume and Quagsire. Colbur Berry is simply to stomach a Knock Off and prolly the best thing he can carry since Leftovers are a bit redundant with Giga Drain and Roost, Giga Drain hits Quagsire and Water types in general, Psychic is the standard STAB and U-turn is to gain some momentum. Max SpD is to form a nice core with my second special wall. I used to run Heat Wave to hit Steel types before, but Quagsire is a way bigger problem.
Audino @ Audinite
Ability: Regenerator
EVs: 248 HP / 252 SpD / 8 SpA
Bold Nature
- Calm Mind
- Dazzling Gleam
- Wish
- Heal Bell
Audino is the second member of my specially defensive core. He has good synergy with Xatu, since he takes KO and Dark attacks in general like a boss, while Xatu hits Poison types. The set is pretty standard, Calm Mind is useful against special set up sweepers who may cause some problems to the team (Lilligant, Mismagius) and may be used sometimes as a late-game win condition, Wish and Heal Bell are pretty self-explanatory for a stall team.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Recover
- Scald
- Curse
Quagsire is just a monster. He walls the 80% of the physical attackers, laughs in the face of the majority of the set up sweepers and has the perfect movepool for a defensive pokemon. All the moves are pretty self-explanatory. Curse, just like Audino's calm mind, may be used as a win-condition if Quagsire is in the condition of spamming EQ without worrying about his counters.
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Spikes
- Gunk Shot
- Toxic Spikes
- Drain Punch
Another pretty self-explanatory set. Garbor and Quagsire form a great physically defensive core, covering each other's weaknesses and walling almost the entire tier together. Spikes support is just mandatory, Gunk Shot hits hard and Drain Punch is just the best filler to give Garbodor some way of recovering.
Misdreavus @ Eviolite
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- Will-O-Wisp
- Hex
- Taunt
- Pain Split
Allow to introduce you the real star of the team. Missy spinblocks and taunts defog and heal bell users, so if this little princess goes down before the opposing team's spinner/defogger is the dead, I'm in a world of trouble. Eviolite boosts defenses and makes her a great mixed wall, Hex abuses all the tox/burns that usually afflict the opposing team, Pain Split is a good way of recovering and a great move in general.
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Stealth Rock
As you may have seen, there's still no rocks setter in the team. I wanted to have an offensive rock setter, who could clean late game and setting up the mandatary hazard at the same time. I started with Kabutos, but his presence made me really too weak to Grass types, so I changed to Pinsir, but he didn't have a great synergy with the rest of the team, moreover he was also weak to hazard. So I decided to use to use this guy: he can clean like a boss late game with Sucker Punch, sets up rocks and spams random Knock Off early-mid game, and has Iron Head for another nice STAB. Defiant is nice when Missy is gone and I can't prevent defogging.
THREATLIST
As I previously said, Vileplume and Quagsire are 2 huge problems for this team, and I absolutely need to find a way to counter them, possibly without altering the general idea behind this team, which is having fun with almost just stall mons. I thought about giving Xatu a more offensive spread, in order to mantain Magic Bounce and not having to put a spinner in the team, or replacing Pawniard with a more appropriate sweeper, but I would have pick another Stealth Rock setter and I don't like the idea of losing Defiant.
Another threat, albeit less dangerous, are special setup sweepers. This team handles physical attackers better than special ones, and if someone like Lilligant manages to put someone to sleep and set up a Quiver Dance, or Life Orb Mesprit gets a couple a Calm Minds, I prolly have to sack a couple of mons to stop them. I thought about a different spread for Missy to better handle them, but I completly suck with EVs and I'd like your help.
Thank you