Welcome, boys and girls, to the LLAMA Tournament Semi-Finals! The winner of today's clash will have earned themselves a brand new 40-move Pokémon of their choice, as well as their spot in the tournament's final round, with a chance to win for their team a powerful Legend! The loser, on the other hand, goes home heart-broken and empty-handed. The stakes could hardly be any higher! It's such a grand occasion, in fact, that we get a cute little header, customized and all, for today's battlers. How nice. Whoever did that deserves some bonus UC.
3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees. Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
If there are matches still going on come Saturday the 12th of September at Midnight (GMT +00:00), then the DQ Times of those matches will shorten to 1 Day Player, 1 Day Referee.
Team TSRD:
Types
Abilities
Guts [Passive]
This Pokémon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two. Pokémon with Guts ignore the attack drop from Burn.
Pressure [Passive] (Unlocked)
This Pokémon's presence fills the air with intense anxiety. Any damaging or status attack launched at this Pokémon costs the opposing Pokémon two more energy to perform.
Rebound [Trigger]
This Pokémon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
In battles with more than two teams, the user must target a team to Rebound to.
Command Type: Ability | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Stats
|HP: 120|Atk: 5|Def: 3|SpA: 2|SpD: 3|Spe: 110|Size: 5|Weight: 10|BRT: 22|
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0|Nature: Jolly (+Spe,-SpA) [+14% Accuracy]
Moves (40)
Level Up (15)
Bite
Body Slam
Bounce
Bubble Beam
Crunch
Dig
Drill Run
Horn Attack
Leer
Megahorn
Peck
Pursuit
Rapid Spin
Rototiller
Tackle
Egg (5)
Encore
Fake Out
Fire Fang
Thunder Fang
Sucker Punch
TM/HM (15)
Brick Break
Bulldoze
Double Team
Earthquake
Endure
Poison Jab
Protect
Rest
Roar
Rock Slide
Sleep Talk
Smack Down
Substitute
Taunt
U-Turn
Tutor (5)
Aqua Tail
Dive
Knock Off
Snatch
Super Power
Types
Abilities
Pixilate [Toggle] (Mega)
By default, this Pokémon's Normal-type moves are Fairy-type moves, and have their Base Attack Power increased by two.
When toggled, this Pokémon's Normal-type attacks have their Base Attack Power increased by two.
Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves.
If a Pokémon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the Base Attack Power boosts of the abilities do not stack.
Synchronize [Passive]
Pokémon with this ability mentally link their condition to an opposing Pokémon and, when afflicted with the major status ailments Burn, Poison, or Paralysis,
will share their status condition with the opponent. Pokémon will not be afflicted with status conditions to which they are immune by virtue of typing, ability, etc.
Telepathy [Passive] (Unlocked)
This Pokémon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake.
They are still affected by an opponents spread damage attacks.
Trace [Trigger]
When entering into battle, this Pokémon can replace Trace with an ability on one of its opponents for six Energy. The ability remains on the Pokémon for six actions.
When the copied ability fades, the user regains Trace. This effect only triggers if the ability to be copied is specified when the Pokémon is sent out. Wonder Guard cannot be Traced.
Trace Command: Replace Trace with the target Ability for six actions. When the copied ability fades, the user regains Trace.
Command Type: Ability | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Stats
Normal:
|HP: 100|Atk: 2|Def: 3|SpA: 5|SpD: 4|Spe: 92|Size: 3|Weight: 3|BRT: 21|
|EC: 9/9|MC: 0|DC: 5/5|KOC: 0|Nature: Timid (+Spe,-Atk) [+10% Accuracy]
Mega:
|HP: 100|Atk: 2|Def: 3|SpA: 7|SpD: 5|Spe: 115|Size: 3|Weight: 3|BRT: 25|
|EC: 9/9|MC: 0|DC: 5/5|KOC: 0|Nature: Timid (+Spe,-Atk) [+15% Accuracy]
Moves (40)
Level Up (16)
Calm Mind
Confusion
Disarming Voice
Double Team
Draining Kiss
Growl
Heal Pulse
Healing Wish
Imprison
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Stored Power
Teleport
Wish
Egg (5)
Destiny Bond
Disable
Encore
Skill Swap
Will-O-Wisp
TM/HM (12)
Energy Ball
Focus Blast
Light Screen
Protect
Psyshock
Reflect
Rest
Shadow Ball
Substitute
Taunt
Thunderbolt
Torment
Tutor (7)
Endure
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Sleep Talk
Snatch
Types
Brighten Command: For the next six actions, all this Pokémon's attacks will have their accuracy increased by one stage.
Type Exclusive commands can only be used by Pokémon that are naturally that type, and are still available if the Pokémon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities
Water Absorb [Passive]
This Pokémon absorbs water attacks instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Stats
|HP: 100|Atk: 4|Def: 5|SpA: 5|SpD: 4|Spe: 60|Size: 4|Weight: 5|BRT: 23|
|EC: 0/0|MC: 0|DC: 0/0|KOC: 0|Nature: Sassy (+SpD,-Spe) [-10% Evasion]
Moves (40)
Level Up (11)
Explosion
Flame Charge
Flare Blitz
Haze
Mist
Overheat
Scald
Steam Eruption
Take Down
Water Pulse
Weather Ball
TM/HM (25)
Brick Break
Double Team
Earthquake
Flash Cannon
Focus Blast
Giga Impact
Gyro Ball
Hyper Beam
Incinerate
Protect
Rest
Roar
Rock Slide
Sandstorm
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Solar Beam
Stone Edge
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Tutor (4)
Earth Power
Heat Wave
Snore
Superpower
Team S0L1D G0LD:
Giygas (Deoxys) (-)
Nature: Timid
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Pressure
Stats:
Hp: 90
Atk: Rank 5 (-)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 173 (+15% speed, +30% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Giygas (Deoxys-Attack) (-)
Nature: Timid
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 90
Atk: Rank 7 (-)
Def: Rank 1
SpA: Rank 8
SpD: Rank 1
Spe: 173 (+15% speed, +30% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 26
Giygas (Deoxys-Defense) (-)
Nature: Timid
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 90
Atk: Rank 2 (-)
Def: Rank 7
SpA: Rank 3
SpD: Rank 7
Spe: 104 (+15% speed, +12% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 25
Giygas (Deoxys-Speed) (-)
Nature: Timid
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 207 (+15% speed, +30% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 22
EC: N/A
MC: 0
AC: N/A
Moves (40/101):
Leer (*)
Wrap (*)
Night Shade (*)
Teleport (*)
Double Team (*)
Knock Off (*)
Taunt (*)
Spikes (*)
Pursuit (*)
Psychic (*)
Snatch (*)
Psycho Shift (*)
Zen Headbutt (*)
Recover (*)
Zap Cannon (*)
Psycho Boost (*)
Hyper Beam (*)
Counter (*)
Extreme Speed (*)
Mirror Coat (*)
Drain Punch (*)
Endure (*)
Fire Punch (*)
Ice Punch (*)
Low Kick (*)
Magic Coat (*)
Skill Swap (*)
Thunder Punch (*)
Toxic (*)
Taunt (*)
Protect (*)
Solar Beam (*)
Thunder (*)
Shadow Ball (*)
Brick Break (*)
Torment (*)
Focus Blast (*)
Rock Slide (*)
Substitute (*)
Meteor Mash (*)
Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hyper Cutter
Intimidate
Sheer Force (HA UNLOCKED)
Huge Power (Mega)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy
Stats:
Hp: 90
Atk: Rank 4 (8 [Huge Power])
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 [Huge Power])
EC: N/A
MC: 0
AC: 5/5
Moves (40/101):
Play Rough (*)
Iron Head (*)
Taunt (*)
Growl (*)
Fairy Wind (*)
Astonish (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)
Feint Attack (*)
Baton Pass (*)
Crunch (*)
Iron Defense (*)
Sucker Punch (*)
Fire Fang (*)
Metal Burst (*)
Misty Terrain (*)
Poison Fang (*)
Tickle (*)
Counter (*)
Endure (*)
Ice Punch (*)
Knock Off (*)
Magnet Rise (*)
Snatch (*)
Stealth Rock (*)
Pain Split (*)
Thunder Punch (*)
Focus Punch (*)
Toxic (*)
Protect (*)
Brick Break (*)
Double Team (*)
Torment (*)
Rest (*)
Giga Impact (*)
Rock Slide (*)
Sleep Talk (*)
Substitute (*)
Pyroak (Kaliso) (M)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Rock Head
Battle Armor
Chlorophyll (HA Locked)
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Moves (40/???):
Word Hammer (*)
Flare Blitz (*)
Bullet Seed (*)
Sweet Scent (*)
Absorb (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis
Lava Plume
Aromatherapy
Blaze Kick (*)
Counter (*)
Earth Power (*)
Revenge (*)
Sand Tomb
Seed Bomb (*)
Iron Tail (*)
Low Kick (*)
Roar (*)
Sunny Day (*)
Hyper Beam (*)
Light Screen (*)
Protect (*)
Solar Beam (*)
Earthquake (*)
Double Team (*)
Fire Blast (*)
Rock Tomb (*)
Will-O-Wisp (*)
Endure (*)
Giga Impact (*)
Rest (*)
Rock Slide (*)
Dragon Tail (*)
Grass Knot (*)
Flash Cannon (*)
In the blue corner we have Watee Gym Leader S0L1D G0LD and his extremely hard to type name! Gold earned his spot in the semis after an extremely hard-fought and expertly reffed battle against Birkal where he fought back from a Round 1 ORKO to earn the win. He too decided to make this easy on the ref, copying and pasting his team from the previous match. Speaking of, I'd say he has a slight advantage team-wise (but what do I know). Since we already covered Mawile which is a bitch to battle against and I hate it with a passion, let's give some love to Kaliso the Pyroak instead. Ond of Gold's MVPs from the quarterfinals, Pyroak matches up extremely well with anything TSRD can throw at it, notably the über-heavy Colossoil, and it could pave the way for the alien menace, Deoxys. Anyways, too much flavor. Moving on!
Giygas (Deoxys) (-)
Nature: Timid
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Pressure
Stats:
Hp: 90
Atk: Rank 5 (-)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 173 (+15% speed, +30% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Giygas (Deoxys-Attack) (-)
Nature: Timid
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 90
Atk: Rank 7 (-)
Def: Rank 1
SpA: Rank 8
SpD: Rank 1
Spe: 173 (+15% speed, +30% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 26
Giygas (Deoxys-Defense) (-)
Nature: Timid
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 90
Atk: Rank 2 (-)
Def: Rank 7
SpA: Rank 3
SpD: Rank 7
Spe: 104 (+15% speed, +12% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 25
Giygas (Deoxys-Speed) (-)
Nature: Timid
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 207 (+15% speed, +30% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 22
EC: N/A
MC: 0
AC: N/A
Moves (40/101):
Leer (*)
Wrap (*)
Night Shade (*)
Teleport (*)
Double Team (*)
Knock Off (*)
Taunt (*)
Spikes (*)
Pursuit (*)
Psychic (*)
Snatch (*)
Psycho Shift (*)
Zen Headbutt (*)
Recover (*)
Zap Cannon (*)
Psycho Boost (*)
Hyper Beam (*)
Counter (*)
Extreme Speed (*)
Mirror Coat (*)
Drain Punch (*)
Endure (*)
Fire Punch (*)
Ice Punch (*)
Low Kick (*)
Magic Coat (*)
Skill Swap (*)
Thunder Punch (*)
Toxic (*)
Taunt (*)
Protect (*)
Solar Beam (*)
Thunder (*)
Shadow Ball (*)
Brick Break (*)
Torment (*)
Focus Blast (*)
Rock Slide (*)
Substitute (*)
Meteor Mash (*)
Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hyper Cutter
Intimidate
Sheer Force (HA UNLOCKED)
Huge Power (Mega)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy
Stats:
Hp: 90
Atk: Rank 4 (8 [Huge Power])
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 [Huge Power])
MC: 0
AC: 5/5
Moves (40/101):
Play Rough (*)
Iron Head (*)
Taunt (*)
Growl (*)
Fairy Wind (*)
Astonish (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)
Feint Attack (*)
Baton Pass (*)
Crunch (*)
Iron Defense (*)
Sucker Punch (*)
Fire Fang (*)
Metal Burst (*)
Misty Terrain (*)
Poison Fang (*)
Tickle (*)
Counter (*)
Endure (*)
Ice Punch (*)
Knock Off (*)
Magnet Rise (*)
Snatch (*)
Stealth Rock (*)
Pain Split (*)
Thunder Punch (*)
Focus Punch (*)
Toxic (*)
Protect (*)
Brick Break (*)
Double Team (*)
Torment (*)
Rest (*)
Giga Impact (*)
Rock Slide (*)
Sleep Talk (*)
Substitute (*)
Pyroak (Kaliso) (M)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Rock Head
Battle Armor
Chlorophyll (HA Locked)
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Moves (40/???):
Word Hammer (*)
Flare Blitz (*)
Bullet Seed (*)
Sweet Scent (*)
Absorb (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis
Lava Plume
Aromatherapy
Blaze Kick (*)
Counter (*)
Earth Power (*)
Revenge (*)
Sand Tomb
Seed Bomb (*)
Iron Tail (*)
Low Kick (*)
Roar (*)
Sunny Day (*)
Hyper Beam (*)
Light Screen (*)
Protect (*)
Solar Beam (*)
Earthquake (*)
Double Team (*)
Fire Blast (*)
Rock Tomb (*)
Will-O-Wisp (*)
Endure (*)
Giga Impact (*)
Rest (*)
Rock Slide (*)
Dragon Tail (*)
Grass Knot (*)
Flash Cannon (*)
All that's left is for us to do is to settle into our seats, wish the battlers the best of luck, and flip a coin. Let's get this show on the road!
TSRD: Heads | S0L1D G0LD: Tails
(It's heads!)
How stuff will happen:
TSRD sends out Pokémon with item
S0L1D G0LD sends out Pokémon with item and orders
TSRD orders
YAS referees a little better this time, but you might still want to double check.