RULES
3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees. Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
Team Zhengann
Team Smashlloyd20
Pyroak [] (M)
Types: Grass / Fire
Abilities: Rock Head / Battle Armor / Chlorophyll (U)
Nature: Brave (+1 atk, -15% spe, -10% flat evasion)
Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (-10%)
SC: 4
WC: 5
BRT: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks: (40)
Wood Hammer
Flare Blitz
Fire Spin
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume
Counter
Earth Power
Aromatherapy
Grasswhistle
Natural Gift
Giga Drain
Low Kick
Iron Tail
Stealth Rock
Worry Seed
Roar
Toxic
Sunny Day
Light Screen
Protect
Frustration
Solarbeam
Earthquake
Double Team
Reflect
Flamethrower
Attract
Low Sweep
Will-O-Wisp
Swords Dance
Dragon Tail
Substitute
Colossoil [] (M)
Type: Dark / Ground
Abilities: Rebound / Guts / Pressure (U)
Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 14% flat acc boost to attacks)
Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+) (+14%)
SC: 5
WC: 10
BRT: 22
EC: FULL
MC: FULL
AC: FULL
Attacks: (40 Moves)
Drill Run
Leer
Tackle
Bubblebeam
Peck
Rototiller
Horn Attack
Bite
Rapid Spin
Body Slam
Bounce
Crunch
Megahorn
Encore
Fake Out
Foul Play
Sucker Punch
Double-Edge
Aqua Tail
Iron Tail
Knock Off
Snatch
Superpower
Roar
Toxic
Taunt
Protect
Earthquake
Return
Brick Break
Double Team
Dig
Facade
Attract
Endure
Stone Edge
Rock Slide
Substitute
Dragon Tail
U-Turn
Dragonite, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Abilities: Inner Focus / Multiscale (H)
Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Moves (40):
Hurricane
Fire Punch
Thunderpunch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Agility
Aqua Tail
Outrage
Dragon Dance
Dragon Pulse
Extremespeed
Light Screen
Iron Tail
Dive
Endure
Flamethrower
Ice Beam
Iron Head
Thunderbolt
Dragon Claw
Roar
Curse
Toxic
Protect
Rain Dance
Safeguard
Thunder
Earthquake
Brick Break
Double Team
Reflect
Bide
Fly
Dragon Tail
Flip the Bastiodon to determine who sends out first! Heads=Zhengtann goes first.
1. ZhengTann sends out and equips.
2. smashlloyd20 sends out and equips, and then goes the extra mile and orders
3. Zhengtann responds
4. I refs
3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees. Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
Team Zhengann
Odin, "One-Eyed" - Tornadus (M)
flavour after approval
Nature: Hasty (+Speed, -Def) - an ancient pervert, despite wise
Type:
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Prankster
Type: Passive
Odin is always prepared for engaging in sneaky, perverted tactics and trickery, giving its non-damaging attacks (like lifting a girl's skirt) a +1 increase in priority level.
Ability 2: Defiant (Unlocked)
Type: Passive
Odin still has a deep sense of Asgardian honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Ability 2: Regenerator (Therian-only)
Type: Passive
When Odin switches out during a switch battle, Nordic magic reacts to the energy in the Pokeball and (ten) 10 HP is restored. When he Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 128 (111*1.15, +19%)
Size Class: 3
Weight Class: 4
BRT: 22
Stats (Therian only):
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (121*1.15, +23%)
Size Class: 3
Weight Class: 4
BRT: 22
MC: 0
AC: 5/5
Attacks:
Level-up
Thrash
Hammer Arm
Hurricane
Tailwind
Uproar
Astonish
Gust
Swagger
Bite
Revenge
Air Cutter
Extrasensory
Agility
Air Slash
Crunch
Dark Pulse
Rain Dance
Tutors
Foul Play
Heat Wave
Icy Wind
Iron Tail
Knock Off
Sleep Talk
Superpower
TM/HMs
Toxic
Taunt
Hyper Beam
Hidden Power Steel
Protect
Psychic
Brick Break
Sludge Wave
Sludge Bomb
Aerial Ace
Torment
Focus Blast
Acrobatics
U-turn
Substitute
Fly
flavour after approval
Nature: Hasty (+Speed, -Def) - an ancient pervert, despite wise
Type:
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Prankster
Type: Passive
Odin is always prepared for engaging in sneaky, perverted tactics and trickery, giving its non-damaging attacks (like lifting a girl's skirt) a +1 increase in priority level.
Ability 2: Defiant (Unlocked)
Type: Passive
Odin still has a deep sense of Asgardian honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Ability 2: Regenerator (Therian-only)
Type: Passive
When Odin switches out during a switch battle, Nordic magic reacts to the energy in the Pokeball and (ten) 10 HP is restored. When he Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 128 (111*1.15, +19%)
Size Class: 3
Weight Class: 4
BRT: 22
Stats (Therian only):
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (121*1.15, +23%)
Size Class: 3
Weight Class: 4
BRT: 22
MC: 0
AC: 5/5
Attacks:
Level-up
Thrash
Hammer Arm
Hurricane
Tailwind
Uproar
Astonish
Gust
Swagger
Bite
Revenge
Air Cutter
Extrasensory
Agility
Air Slash
Crunch
Dark Pulse
Rain Dance
Tutors
Foul Play
Heat Wave
Icy Wind
Iron Tail
Knock Off
Sleep Talk
Superpower
TM/HMs
Toxic
Taunt
Hyper Beam
Hidden Power Steel
Protect
Psychic
Brick Break
Sludge Wave
Sludge Bomb
Aerial Ace
Torment
Focus Blast
Acrobatics
U-turn
Substitute
Fly
Tobio Ikuse, "Slash Dog" - Sableye (M)
flavour after approval
Nature: Brave (+Atk, -Speed)
Type:
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost type: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but will still be damaged every action by their effect.
Abilities:
Ability 1: Keen Eye
Type: Passive
Tobio has extremely good vision and cannot have his accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Ability 2: Stall
Type: Passive
Tobio has a watchful eye and immense patience. He can attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Ability 3: Prankster (Unlocked)
Type: Passive
Tobio is always fast on his feet, prepared for engaging in sneaky tactics and trickery, giving his non-damaging attacks a +1 increase in priority level.
Ability 4: Magic Bounce (Mega-Evo only)
Type: Passive
Tobio can uncannily ward off non-damaging attacks as soon as they are launched, directing them back at the user.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
BRT: 16
Stats (Mega-Evo):
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
BRT: 18
MC: 0
AC: 5/5
Attacks:
Level-up
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Punishment
Knock Off
Feint Attack
Shadow Claw
Foul Play
Egg
Imprison
Metal Burst
Recover
Sucker Punch
Trick
Tutors
Fire Punch
Focus Punch
Ice Punch
Low Kick
Magic Coat
Pain Split
Thunder Punch
Role Play
Endure
TM/HMs
Toxic
Brick Break
Torment
Taunt
Aerial Ace
Will-o-Wisp
Poison Jab
Payback
Substitute
Counter
flavour after approval
Nature: Brave (+Atk, -Speed)
Type:
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost type: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but will still be damaged every action by their effect.
Abilities:
Ability 1: Keen Eye
Type: Passive
Tobio has extremely good vision and cannot have his accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Ability 2: Stall
Type: Passive
Tobio has a watchful eye and immense patience. He can attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Ability 3: Prankster (Unlocked)
Type: Passive
Tobio is always fast on his feet, prepared for engaging in sneaky tactics and trickery, giving his non-damaging attacks a +1 increase in priority level.
Ability 4: Magic Bounce (Mega-Evo only)
Type: Passive
Tobio can uncannily ward off non-damaging attacks as soon as they are launched, directing them back at the user.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
BRT: 16
Stats (Mega-Evo):
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
BRT: 18
MC: 0
AC: 5/5
Attacks:
Level-up
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Punishment
Knock Off
Feint Attack
Shadow Claw
Foul Play
Egg
Imprison
Metal Burst
Recover
Sucker Punch
Trick
Tutors
Fire Punch
Focus Punch
Ice Punch
Low Kick
Magic Coat
Pain Split
Thunder Punch
Role Play
Endure
TM/HMs
Toxic
Brick Break
Torment
Taunt
Aerial Ace
Will-o-Wisp
Poison Jab
Payback
Substitute
Counter
Ajuka Beelzebub, "Satan Creator" - Metagross (U)
flavour after approval
Nature: Mild (+SpAtk, -Def)
Type:
Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making him susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Clear Body
Type: Passive
Ajuka is immune to petty stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ability 2: Light Metal (Unlocked)
Type: Passive
Ajuka restructured his body to be made of a lightweight but extremely strong alloy. It weighs half as much, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Ability 3: Tough Claws (Mega-Evo only)
Type: Passive
Ajuka's precise calculations and sharp claws enhance the power of all of his contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 9 (7 Light Metal)
BRT: 22
Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 110
Size Class: 4
Weight Class: 11 (9 Light Metal)
BRT: 27
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level-up
Magnet Rise
Confusion
Metal Claw
Take Down
Scary Face
Pursuit
Bullet Punch
Psychic
Agility
Meteor Mash
Hammer Arm
Zen Headbutt
Hyper Beam
Miracle Eye
Tutors
Ice Punch
Iron Head
Block
Double-Edge
Endure
Stealth Rock
Thunder Punch
TM/HMs
Psyshock
Toxic
Brick Break
Earthquake
Grass Knot
Shadow Ball
Aerial Ace
Giga Impact
Rock Slide
Flash Cannon
Rock Smash
Sludge Bomb
Sleep Talk
Substitute
Protect
Reflect
Light Screen
Hidden Power Water
Gyro Ball
flavour after approval
Nature: Mild (+SpAtk, -Def)
Type:
Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making him susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Clear Body
Type: Passive
Ajuka is immune to petty stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ability 2: Light Metal (Unlocked)
Type: Passive
Ajuka restructured his body to be made of a lightweight but extremely strong alloy. It weighs half as much, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Ability 3: Tough Claws (Mega-Evo only)
Type: Passive
Ajuka's precise calculations and sharp claws enhance the power of all of his contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 9 (7 Light Metal)
BRT: 22
Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 110
Size Class: 4
Weight Class: 11 (9 Light Metal)
BRT: 27
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level-up
Magnet Rise
Confusion
Metal Claw
Take Down
Scary Face
Pursuit
Bullet Punch
Psychic
Agility
Meteor Mash
Hammer Arm
Zen Headbutt
Hyper Beam
Miracle Eye
Tutors
Ice Punch
Iron Head
Block
Double-Edge
Endure
Stealth Rock
Thunder Punch
TM/HMs
Psyshock
Toxic
Brick Break
Earthquake
Grass Knot
Shadow Ball
Aerial Ace
Giga Impact
Rock Slide
Flash Cannon
Rock Smash
Sludge Bomb
Sleep Talk
Substitute
Protect
Reflect
Light Screen
Hidden Power Water
Gyro Ball
Team Smashlloyd20
Pyroak [] (M)
Types: Grass / Fire
Abilities: Rock Head / Battle Armor / Chlorophyll (U)
Nature: Brave (+1 atk, -15% spe, -10% flat evasion)
Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (-10%)
SC: 4
WC: 5
BRT: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks: (40)
Wood Hammer
Flare Blitz
Fire Spin
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Lava Plume
Counter
Earth Power
Aromatherapy
Grasswhistle
Natural Gift
Giga Drain
Low Kick
Iron Tail
Stealth Rock
Worry Seed
Roar
Toxic
Sunny Day
Light Screen
Protect
Frustration
Solarbeam
Earthquake
Double Team
Reflect
Flamethrower
Attract
Low Sweep
Will-O-Wisp
Swords Dance
Dragon Tail
Substitute
Colossoil [] (M)
Type: Dark / Ground
Abilities: Rebound / Guts / Pressure (U)
Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 14% flat acc boost to attacks)
Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+) (+14%)
SC: 5
WC: 10
BRT: 22
EC: FULL
MC: FULL
AC: FULL
Attacks: (40 Moves)
Drill Run
Leer
Tackle
Bubblebeam
Peck
Rototiller
Horn Attack
Bite
Rapid Spin
Body Slam
Bounce
Crunch
Megahorn
Encore
Fake Out
Foul Play
Sucker Punch
Double-Edge
Aqua Tail
Iron Tail
Knock Off
Snatch
Superpower
Roar
Toxic
Taunt
Protect
Earthquake
Return
Brick Break
Double Team
Dig
Facade
Attract
Endure
Stone Edge
Rock Slide
Substitute
Dragon Tail
U-Turn
Dragonite, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Abilities: Inner Focus / Multiscale (H)
Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Moves (40):
Hurricane
Fire Punch
Thunderpunch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Agility
Aqua Tail
Outrage
Dragon Dance
Dragon Pulse
Extremespeed
Light Screen
Iron Tail
Dive
Endure
Flamethrower
Ice Beam
Iron Head
Thunderbolt
Dragon Claw
Roar
Curse
Toxic
Protect
Rain Dance
Safeguard
Thunder
Earthquake
Brick Break
Double Team
Reflect
Bide
Fly
Dragon Tail
Flip the Bastiodon to determine who sends out first! Heads=Zhengtann goes first.
1. ZhengTann sends out and equips.
2. smashlloyd20 sends out and equips, and then goes the extra mile and orders
3. Zhengtann responds
4. I refs