The kicker about this disconnect for me is especially evident with the Gen 8 transfer mechanics and rumors about Gen 9. It's entirely possible that if the Megas come back in a Gen 14 remake of XY or something, they could elect not to even give these moves to Lopunny or whoever the subject is due to move data being tweaked, transfer moves or tutors not coming back, etc.Just take a look at something like Lopunny, who after being resurrected for 2 gens straight is now back in the gutter. Except wait, it's for some inscrutable reason still getting new tools that the Mega would go absolutely crazy for: Close Combat, U-Turn, Quick Attack. It's a bizarre limbo and it's not the only one trapped in it.
Pokemon's design ethos is becoming more and more obviously about being a Generational thing, games more willing to cut or cull stuff to do a specific experience for this entry without hard-committing to that being a thing next Gen. This isn't an issue objectively speaking, but it's annoying because it means a Pokemon isn't necessarily "on its way" to getting better if it's close-but-not-there in a Gen, as things can shift radically and undermine those gains by the next big thing. You could lose your Mega, a valuable move could get cut, maybe stuff that gets excluded creates a very favorable/unfavorable environment for you, etc.
The thing that irritates me about the Mega cut is that it's effectively designed as a long term mechanic, a few new Megas every Gen to buff some of the old Pokemon if they need something more dramatic than a few stat points or a couple moves. The simplest explanation I can think of is that Megas weren't compatible with the spaghetti code they do for new gimmicks and the Marketing Machine insists of the Mechanic rather than the users being the "new toy" to sell people on. I feel these stick out the most among the Generational gimmicks because Z-moves and Dynamax being specific to a region also means the lore is mostly in the gimmick as a concept. Megas meanwhile are tied intrinsically to individual Pokemon with Lore about the particular form and getting unique designs, so it's a lot more work to ditch and to just accept not existing literally anywhere else in the world somehow.
A lot of the Paradoxes feel like they're functionally Megas for old Pokemon in the same vein, even a couple NFE Pokemon like Scream Tail for Jigglypuff despite that being a concern about "capping off" evolution chains, to the point that the two "Ace" ones are very blatantly drawing on Mega Design elements if not referencing the forms in their Dex Entries.
Much as I like and in some ways prefer the handling of Paradoxes lore-wise, they still create a similar pitfall in that you have to explain their presence in any game where they appear by a means other than transfer. And if they aren't to be explained and simply are there for gameplay, we come back to asking why Megas can't be handled the same
Much as I like and in some ways prefer the handling of Paradoxes lore-wise, they still create a similar pitfall in that you have to explain their presence in any game where they appear by a means other than transfer. And if they aren't to be explained and simply are there for gameplay, we come back to asking why Megas can't be handled the same