Ray Jay
"Jump first, ask questions later, oui oui!"
Before I begin, I'd just like to make it known that this is not to be taken as a dig at aesoft, Honko, or anyone else who has contributed to research and integration of Pokemon's incredibly complex damage calculator.
If you're a regular here in LC, you've undoubtedly noticed the delay in any movement by the council. This has been, frankly, due to concern by several members raised on LC damage calculations. Essentially, the question lies within the fact that level 5 calcs are simply different than level 100 ones, and we just aren't sure that PS! is calculating these correctly. Let me explain why these concerns have been raised (by people much smarter than myself, might I add), to the best of my ability, and what you can do to help.
A while back, it was noted that masara's damage calc gave slightly different results than Honko's calculator for LC. These discrepancies most likely arose due to the fact that level is taken into account early in the damage formula, which is problematic due to how often the formula rounds. Further concerns and suspicions were raised when some strange discoveries were made regarding multi-hit moves in LC on Pokemon Showdown!; that is, one could almost effortlessly sweep a team with Mincinno not just due to the tendency of the sim to favor better procs (that is, 4 and 5 time occurrences are supposedly much more frequent on PS! than in game), but supposedly also due to just a higher damage output than was correct on each hit as well.
You'll notice I'm saying "supposedly" a lot, and that's because we really just don't know. Certain things of the above paragraph are most definitely irrefutable, but others are a mystery. That's why we need you, the community. Initially, a friend of mine and I were going to take confirmation calculations, but it quickly became apparent neither of us have the time or capability to produce the amount of calculations needed to draw an adequate conclusion.
Here's how you can help.
-Find a friend. Get a team of level 5 Pokemon with known IVs and EVs on cartridge.
-Battle, making sure to note the damage outputs received. Do this multiple times--damage outputs always vary, as any calculator will show you--and remember, the more data we can collect, the better
-Plug in your Pokemon's IVs and EVs into Honko's damage calculator. You are also welcome to plug it into masara damage calc as well.
-Recreate the battle you had on PS!, making sure to note each damage output.
-Post your results here from all 3 (or 4) sources so we can confirm and analyze.
If you're a regular here in LC, you've undoubtedly noticed the delay in any movement by the council. This has been, frankly, due to concern by several members raised on LC damage calculations. Essentially, the question lies within the fact that level 5 calcs are simply different than level 100 ones, and we just aren't sure that PS! is calculating these correctly. Let me explain why these concerns have been raised (by people much smarter than myself, might I add), to the best of my ability, and what you can do to help.
A while back, it was noted that masara's damage calc gave slightly different results than Honko's calculator for LC. These discrepancies most likely arose due to the fact that level is taken into account early in the damage formula, which is problematic due to how often the formula rounds. Further concerns and suspicions were raised when some strange discoveries were made regarding multi-hit moves in LC on Pokemon Showdown!; that is, one could almost effortlessly sweep a team with Mincinno not just due to the tendency of the sim to favor better procs (that is, 4 and 5 time occurrences are supposedly much more frequent on PS! than in game), but supposedly also due to just a higher damage output than was correct on each hit as well.
You'll notice I'm saying "supposedly" a lot, and that's because we really just don't know. Certain things of the above paragraph are most definitely irrefutable, but others are a mystery. That's why we need you, the community. Initially, a friend of mine and I were going to take confirmation calculations, but it quickly became apparent neither of us have the time or capability to produce the amount of calculations needed to draw an adequate conclusion.
Here's how you can help.
-Find a friend. Get a team of level 5 Pokemon with known IVs and EVs on cartridge.
-Battle, making sure to note the damage outputs received. Do this multiple times--damage outputs always vary, as any calculator will show you--and remember, the more data we can collect, the better
-Plug in your Pokemon's IVs and EVs into Honko's damage calculator. You are also welcome to plug it into masara damage calc as well.
-Recreate the battle you had on PS!, making sure to note each damage output.
-Post your results here from all 3 (or 4) sources so we can confirm and analyze.