**Draft Order**: Round 3 onwards
**Price Range**: 16-17 points
**Overview**: Kyurem is a powerhouse of a Pokemon, boasting high mixed attacking stats, great bulk, and a respectable Speed tier to back them up. It uses these traits to perform a variety of roles, such as sweeping and wallbreaking, as either a physical, special, or mixed attacker thanks to a versatile offensive movepool. However, while its typing offers some nice resistances, it comes with plenty of weaknesses to common types. Combined with a lack of reliable recovery and a vulnerability to entry hazards, Kyurem's bulk can easily be compromised, leaving it easily worn down.
[strategy comments]
Common Roles
========
**Setup Sweeper**: Dragon Dance turns Kyurem into a deadly sweeper, especially when it uses Loaded Dice alongside its multi-hitting STAB moves. This can make for a powerful win condition but requires support, since its physical coverage outside of STAB moves is relatively poor.
**All-out Attacker**: This set aims to spread lots of damage reliably and finish off weakened targets. Several items can be used on this set, such as Heavy-Duty Boots to increase longevity and ease switching in as well as damage-boosting items, from Expert Belt utilizing Kyurem's super effective coverage to Choice Specs, to allow Kyurem to assume the role of a wallbreaker.
**Choice Scarf Revenge Killer**: Kyurem makes for an excellent revenge killer and potential cleaner when it fixes its mediocre Speed with a Choice Scarf. This set takes advantage of teams left weakened by its teammates, though it must take note to scout out potentially faster Choice Scarf Pokemon.
Common Moves
========
**Primary STAB Moves**: Draco Meteor, Dragon Pulse, Scale Shot, Outrage, Dragon Claw, Ice Beam, Freeze-Dry, Icicle Spear
**Setup Moves**: Dragon Dance, Substitute
**Utility Moves**: Dragon Tail, Roar
**Coverage**: Earth Power, Focus Blast, Shadow Ball, Flash Cannon, Psychic, Iron Head, Zen Headbutt, Stone Edge, Rock Slide, Shadow Claw, Dual Wingbeat
Niche Moves
========
**Protect**: Since Leftovers is Kyurem's sole source of recovery outside of Rest, Protect can be used to get as much use out of it as possible. Protect also pairs well with Kyurem's ability Pressure, allowing Kyurem to more easily PP stall foes, especially if they use attacks with low PP.
**Endeavor**: This move can be paired with Endure or Substitute to reliably get Kyurem to low HP, where it will then do massive damage. This can be useful against targets that reliably sponge hits from Kyurem, bypassing their bulk and typing.
**Blizzard**: Blizzard is a more powerful special Ice-type STAB move than Ice Beam that can be used when Kyurem is paired with snow, allowing it to never miss.
**Fling**: Fling is Kyurem's only Dark-type attack, which reaches 130 Base Power with Big Nugget as the held item. This attack is used for very specific targets, such as Gholdengo, that otherwise resist Kyurem's other physical moves.
**Endure**: Endure is an alternative to Protect that can attempt to be used to PP stall opposing attacks. However, this is mainly used to activate pinch Berries such as Custap and Salac Berries, as well as to allow Endeavor to reach maximum power.
Common Items
========
**Choice Specs**: Choice Specs greatly increases Kyurem's wallbreaking potential, boosting its powerful special moves such as Draco Meteor and Ice Beam and allowing it to break opposing walls and bulky cores.
**Heavy-Duty Boots**: Being vulnerable to entry hazards, especially Stealth Rock, makes Heavy-Duty Boots a great item choice for Kyurem. This increases its longevity and allows it to function without relying on teammates to clear hazards for it.
**Loaded Dice**: This item is used on physical sets to ensure Icicle Spear and Scale Shot hit four to five times. This greatly increases their effective Base Power, easing Kyurem's ability to sweep while also bypassing effects such as Sturdy and Focus Sash.
**Choice Scarf**: Kyurem has decent Speed but is still outsped by many Pokemon, making it a good candidate for Choice Scarf. This increases the amount of Pokemon it can offensively check and gives it cleaning potential.
Niche Items
========
**Damage-boosting Items**: Damage-boosting items offer a less potent boost compared to Choice Specs, each having their own benefits while also allowing Kyurem to switch moves. Life Orb provides a more potent boost across all moves but leaves Kyurem worn down quickly, while other choices such as Never-Melt Ice provide more specific boosts but allow Kyurem to not KO itself so quickly.
**Leftovers**: When paired with reliable entry hazard removal, Kyurem benefits from Leftovers, giving it even greater longevity and allowing it to use its great bulk in combination with moves such as Substitute and Protect to stay healthy.
**Assault Vest**: Kyurem has a few crucial resistances alongside high natural HP. These combine well with Assault Vest, allowing Kyurem to assume the role of a tank, sponging special hits while using its natural power to dish out powerful attacks. This should be paired with entry hazard removal to be used effectively.
Tera
========
Kyurem makes for an exceptionally strong Tera Captain, leading to it usually being Tera banned. If allowed, it can use Tera to power up its highly spammable Dragon- and Ice-type moves by becoming one of those types. Setup sets can use Tera Fairy or Water to allow Kyurem to obtain Dragon Dance boosts more easily. On the flip side, an offensive type such as Tera Ground can be used to give Kyurem a powerful physical coverage move with Tera Blast to break through a potential check.
Draft Strategy
========
Kyurem has a lot of highly valuable traits for an offensive Pokemon, leveraging its bulk to switch in reliably and set up. Its strong mixed offenses allow it a lot of flexibility and can leave foes struggling to handle it. These traits make it a highly customizable Pokemon, making it perfect for Draft. Regardless, each of its sets, especially ones lacking Heavy-Duty Boots, require support from different kinds of teammates to work effectively.
**Entry Hazard Control**: Kyurem's typing leaves it vulnerable to entry hazards, which greatly decreases its bulk and effectiveness when it enters the field unless it uses Heavy-Duty Boots. As such, Kyurem appreciates teammates such as Great Tusk and Terapagos that can reliably use Rapid Spin to clear the field for it, freeing up its reliance on Heavy-Duty Boots to stay healthy. On the flip side, entry hazards on the opponent's side of the field help to weaken switch-ins to Kyurem, whether it is wallbreaking or sweeping. Entry hazard setters such as Hisuian Samurott and Landorus-T can reliably set hazards to support Kyurem and weaken all of its checks.
**Steel-type Counters**: Steel-types give Kyurem the most trouble, especially its physical sets, resisting its STAB combination and making it rely on coverage to hit them. Fire-types such as Chi-Yu and Fighting-types such as both Urshifu forms boast STAB moves that can hit these Pokemon super effectively and allow Kyurem to hit the rest of the opposing team.
**Speed Control**: Kyurem has a decent Speed stat, but it requires setup or a Choice Scarf to not be easily outsped. Even so, there are many faster Pokemon that can viably run a Choice Scarf to outpace it further. Speed control options should be considered to slow down the opposing team and allow Kyurem to excel. Examples include Thunder Wave users such as Scream Tail and Gholdengo, naturally faster Pokemon such as Darkrai and Iron Valiant, and Sticky Web users such as Ribombee.
**Snow Setters**: Being an Ice-type with great natural bulk, Kyurem can be potent when snow is on the field, boosting its Defense and allowing it to slot the usually unreliable Blizzard into its moveset. Alolan Ninetales and Abomasnow can automatically set snow, but they offer little in terms of type synergy. Alternatively, Slowking and Galarian Slowking are more synergistic with Kyurem and can use Chilly Reception to set snow and pivot into it, allowing it to immediately start benefitting from the snow.
Checks and Counters
========
**Steel-types**: Steel-types such as Gholdengo and Metagross naturally resist Kyurem's STAB moves, allowing them to switch in and force Kyurem out by threatening it with super effective STAB attacks in return. These Pokemon can shut down most physical variants, which usually lack powerful coverage to hit them, but they must watch out for Earth Power on special sets.
**Faster Pokemon**: Kyurem's Speed leaves it outsped by a myriad of faster offensive threats such as both Urshfu forms, Garchomp, and Iron Valiant, which can threaten Kyurem offensively in return. Faster Pokemon that can use a Choice Scarf or boost their own Speed, such as the examples above, can potentially also shut down Kyurem sets that boost Speed.
**Entry Hazards**: Without Heavy-Duty Boots or reliable hazard removal, Kyurem is at the mercy of entry hazards, being vulnerable to all of them and having a weakness to Stealth Rock to boot. Constant switching will wear Kyurem down very quickly, reducing its effectiveness, especially if it is a bulky variant.
**Phazing**: Phazing can disrupt Kyurem sets that rely on setting up. It also poses a great danger to all Kyurem variants that lack Heavy-Duty Boots, since phazing forces Kyurem to take even more entry hazard damage if hazards are up whenever it re-enters the field, greatly reducing its longevity.
**Status**: All Kyurem sets are vulnerable to at least one form of status that can reduce their effectiveness. Physical variants can be shut down by burn from moves like Will-O-Wisp, spread by Fire-types that can also resist Ice-type attacks. Paralysis slows down Kyurem and makes it even easier to outspeed. Finally, poison can combo with how easily non-Heavy Duty Boots Kyurem sets wear themselves down to put them on an even faster timer.
**Priority**: Despite great natural bulk, Kyurem's typing leaves it weak to several priority moves, which can threaten even its Speed-boosting sets. Bullet Punch from the likes of Scizor and Metagross, which are also troublesome Steel-types, and Mach Punch from Pokemon such as Breloom and Infernape threaten Kyurem greatly and should be scouted accordingly before attempting to clean or sweep.
[credits]
Written by:
https://www.smogon.com/forums/members/deranged_lime.272077/
Quality checked by:
https://www.smogon.com/forums/members/techno6377.527276/
https://www.smogon.com/forums/members/olivia.620359/
https://www.smogon.com/forums/members/hacker.387847/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
**Price Range**: 16-17 points
**Overview**: Kyurem is a powerhouse of a Pokemon, boasting high mixed attacking stats, great bulk, and a respectable Speed tier to back them up. It uses these traits to perform a variety of roles, such as sweeping and wallbreaking, as either a physical, special, or mixed attacker thanks to a versatile offensive movepool. However, while its typing offers some nice resistances, it comes with plenty of weaknesses to common types. Combined with a lack of reliable recovery and a vulnerability to entry hazards, Kyurem's bulk can easily be compromised, leaving it easily worn down.
[strategy comments]
Common Roles
========
**Setup Sweeper**: Dragon Dance turns Kyurem into a deadly sweeper, especially when it uses Loaded Dice alongside its multi-hitting STAB moves. This can make for a powerful win condition but requires support, since its physical coverage outside of STAB moves is relatively poor.
**All-out Attacker**: This set aims to spread lots of damage reliably and finish off weakened targets. Several items can be used on this set, such as Heavy-Duty Boots to increase longevity and ease switching in as well as damage-boosting items, from Expert Belt utilizing Kyurem's super effective coverage to Choice Specs, to allow Kyurem to assume the role of a wallbreaker.
**Choice Scarf Revenge Killer**: Kyurem makes for an excellent revenge killer and potential cleaner when it fixes its mediocre Speed with a Choice Scarf. This set takes advantage of teams left weakened by its teammates, though it must take note to scout out potentially faster Choice Scarf Pokemon.
Common Moves
========
**Primary STAB Moves**: Draco Meteor, Dragon Pulse, Scale Shot, Outrage, Dragon Claw, Ice Beam, Freeze-Dry, Icicle Spear
**Setup Moves**: Dragon Dance, Substitute
**Utility Moves**: Dragon Tail, Roar
**Coverage**: Earth Power, Focus Blast, Shadow Ball, Flash Cannon, Psychic, Iron Head, Zen Headbutt, Stone Edge, Rock Slide, Shadow Claw, Dual Wingbeat
Niche Moves
========
**Protect**: Since Leftovers is Kyurem's sole source of recovery outside of Rest, Protect can be used to get as much use out of it as possible. Protect also pairs well with Kyurem's ability Pressure, allowing Kyurem to more easily PP stall foes, especially if they use attacks with low PP.
**Endeavor**: This move can be paired with Endure or Substitute to reliably get Kyurem to low HP, where it will then do massive damage. This can be useful against targets that reliably sponge hits from Kyurem, bypassing their bulk and typing.
**Blizzard**: Blizzard is a more powerful special Ice-type STAB move than Ice Beam that can be used when Kyurem is paired with snow, allowing it to never miss.
**Fling**: Fling is Kyurem's only Dark-type attack, which reaches 130 Base Power with Big Nugget as the held item. This attack is used for very specific targets, such as Gholdengo, that otherwise resist Kyurem's other physical moves.
**Endure**: Endure is an alternative to Protect that can attempt to be used to PP stall opposing attacks. However, this is mainly used to activate pinch Berries such as Custap and Salac Berries, as well as to allow Endeavor to reach maximum power.
Common Items
========
**Choice Specs**: Choice Specs greatly increases Kyurem's wallbreaking potential, boosting its powerful special moves such as Draco Meteor and Ice Beam and allowing it to break opposing walls and bulky cores.
**Heavy-Duty Boots**: Being vulnerable to entry hazards, especially Stealth Rock, makes Heavy-Duty Boots a great item choice for Kyurem. This increases its longevity and allows it to function without relying on teammates to clear hazards for it.
**Loaded Dice**: This item is used on physical sets to ensure Icicle Spear and Scale Shot hit four to five times. This greatly increases their effective Base Power, easing Kyurem's ability to sweep while also bypassing effects such as Sturdy and Focus Sash.
**Choice Scarf**: Kyurem has decent Speed but is still outsped by many Pokemon, making it a good candidate for Choice Scarf. This increases the amount of Pokemon it can offensively check and gives it cleaning potential.
Niche Items
========
**Damage-boosting Items**: Damage-boosting items offer a less potent boost compared to Choice Specs, each having their own benefits while also allowing Kyurem to switch moves. Life Orb provides a more potent boost across all moves but leaves Kyurem worn down quickly, while other choices such as Never-Melt Ice provide more specific boosts but allow Kyurem to not KO itself so quickly.
**Leftovers**: When paired with reliable entry hazard removal, Kyurem benefits from Leftovers, giving it even greater longevity and allowing it to use its great bulk in combination with moves such as Substitute and Protect to stay healthy.
**Assault Vest**: Kyurem has a few crucial resistances alongside high natural HP. These combine well with Assault Vest, allowing Kyurem to assume the role of a tank, sponging special hits while using its natural power to dish out powerful attacks. This should be paired with entry hazard removal to be used effectively.
Tera
========
Kyurem makes for an exceptionally strong Tera Captain, leading to it usually being Tera banned. If allowed, it can use Tera to power up its highly spammable Dragon- and Ice-type moves by becoming one of those types. Setup sets can use Tera Fairy or Water to allow Kyurem to obtain Dragon Dance boosts more easily. On the flip side, an offensive type such as Tera Ground can be used to give Kyurem a powerful physical coverage move with Tera Blast to break through a potential check.
Draft Strategy
========
Kyurem has a lot of highly valuable traits for an offensive Pokemon, leveraging its bulk to switch in reliably and set up. Its strong mixed offenses allow it a lot of flexibility and can leave foes struggling to handle it. These traits make it a highly customizable Pokemon, making it perfect for Draft. Regardless, each of its sets, especially ones lacking Heavy-Duty Boots, require support from different kinds of teammates to work effectively.
**Entry Hazard Control**: Kyurem's typing leaves it vulnerable to entry hazards, which greatly decreases its bulk and effectiveness when it enters the field unless it uses Heavy-Duty Boots. As such, Kyurem appreciates teammates such as Great Tusk and Terapagos that can reliably use Rapid Spin to clear the field for it, freeing up its reliance on Heavy-Duty Boots to stay healthy. On the flip side, entry hazards on the opponent's side of the field help to weaken switch-ins to Kyurem, whether it is wallbreaking or sweeping. Entry hazard setters such as Hisuian Samurott and Landorus-T can reliably set hazards to support Kyurem and weaken all of its checks.
**Steel-type Counters**: Steel-types give Kyurem the most trouble, especially its physical sets, resisting its STAB combination and making it rely on coverage to hit them. Fire-types such as Chi-Yu and Fighting-types such as both Urshifu forms boast STAB moves that can hit these Pokemon super effectively and allow Kyurem to hit the rest of the opposing team.
**Speed Control**: Kyurem has a decent Speed stat, but it requires setup or a Choice Scarf to not be easily outsped. Even so, there are many faster Pokemon that can viably run a Choice Scarf to outpace it further. Speed control options should be considered to slow down the opposing team and allow Kyurem to excel. Examples include Thunder Wave users such as Scream Tail and Gholdengo, naturally faster Pokemon such as Darkrai and Iron Valiant, and Sticky Web users such as Ribombee.
**Snow Setters**: Being an Ice-type with great natural bulk, Kyurem can be potent when snow is on the field, boosting its Defense and allowing it to slot the usually unreliable Blizzard into its moveset. Alolan Ninetales and Abomasnow can automatically set snow, but they offer little in terms of type synergy. Alternatively, Slowking and Galarian Slowking are more synergistic with Kyurem and can use Chilly Reception to set snow and pivot into it, allowing it to immediately start benefitting from the snow.
Checks and Counters
========
**Steel-types**: Steel-types such as Gholdengo and Metagross naturally resist Kyurem's STAB moves, allowing them to switch in and force Kyurem out by threatening it with super effective STAB attacks in return. These Pokemon can shut down most physical variants, which usually lack powerful coverage to hit them, but they must watch out for Earth Power on special sets.
**Faster Pokemon**: Kyurem's Speed leaves it outsped by a myriad of faster offensive threats such as both Urshfu forms, Garchomp, and Iron Valiant, which can threaten Kyurem offensively in return. Faster Pokemon that can use a Choice Scarf or boost their own Speed, such as the examples above, can potentially also shut down Kyurem sets that boost Speed.
**Entry Hazards**: Without Heavy-Duty Boots or reliable hazard removal, Kyurem is at the mercy of entry hazards, being vulnerable to all of them and having a weakness to Stealth Rock to boot. Constant switching will wear Kyurem down very quickly, reducing its effectiveness, especially if it is a bulky variant.
**Phazing**: Phazing can disrupt Kyurem sets that rely on setting up. It also poses a great danger to all Kyurem variants that lack Heavy-Duty Boots, since phazing forces Kyurem to take even more entry hazard damage if hazards are up whenever it re-enters the field, greatly reducing its longevity.
**Status**: All Kyurem sets are vulnerable to at least one form of status that can reduce their effectiveness. Physical variants can be shut down by burn from moves like Will-O-Wisp, spread by Fire-types that can also resist Ice-type attacks. Paralysis slows down Kyurem and makes it even easier to outspeed. Finally, poison can combo with how easily non-Heavy Duty Boots Kyurem sets wear themselves down to put them on an even faster timer.
**Priority**: Despite great natural bulk, Kyurem's typing leaves it weak to several priority moves, which can threaten even its Speed-boosting sets. Bullet Punch from the likes of Scizor and Metagross, which are also troublesome Steel-types, and Mach Punch from Pokemon such as Breloom and Infernape threaten Kyurem greatly and should be scouted accordingly before attempting to clean or sweep.
[credits]
Written by:
https://www.smogon.com/forums/members/deranged_lime.272077/
Quality checked by:
https://www.smogon.com/forums/members/techno6377.527276/
https://www.smogon.com/forums/members/olivia.620359/
https://www.smogon.com/forums/members/hacker.387847/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
Last edited: