Kommo-o
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75 HP / 110 Atk / 125 Def / 100 SpA / 105 SpD / 85 Spe
[OVERVIEW]
Name: Dragon Dance
Move 1: Outrage
Move 2: Sky Uppercut
Move 3: Poison Jab
Move 4: Dragon Dance
Item: Life Orb / Poisonium Z
Ability: Bulletproof
Nature: Adamant
EVs: 252 Atk / 252 Spe / 4 Def
[SET COMMENTS]
Moves
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[SET]
Name: Special Setup
Move 1: Clanging Scales
Move 2: Flash Cannon
Move 3: Focus Blast
Move 4: Autotomize
Item: Life Orb / Leftovers
Ability: Bulletproof
Nature: Modest
EVs: 120 HP / 252 SpA / 136 Spe
[SET COMMENTS]
Moves
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Checks and Counters
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Tapu Lele: Absolutely shuts Kommo-o down when not at +2, outspeeding, living, and OHKOing it with any of its STAB moves
Faster Dragon Types: Dragon types like Latias/Latios, Kyurem-B, Hydreigon, and Salamence all outspeed and OHKO Kommo-o
Faster Psychic/Fairy Types: Kommo-o struggles against Pokemon like Scarfed Togekiss, Banded Victini, and others
Azumarill: It can live any hit that Kommo-o can throw at it, and proceed to KO with Play Rough
Klefki and other Prankster users: Klefki can Thunder Wave, or set dual screens on Kommo-o, and it can live a Flamethrower/EQ in return.
Mega Sableye: Mega Sableye can survive any hit from it with ease and proceed to either burn or set up with Calm Mind.
Flying Types: Kommo-o finds it hard to get past many Flying types such as Celesteela and Landorus-Therian, lacking any solid moves to hit them for SE damage.
75 HP / 110 Atk / 125 Def / 100 SpA / 105 SpD / 85 Spe
[OVERVIEW]
- Great Attack and Special Attack allows it to be able to run either physical, special, or mixed sets successfully
- Solid all-around bulk means Kommo-o can usually afford to tank a few attacks
- Access to a decent amount of coverage moves, including Flamethrower, Earthquake, Poison Jab and Rock Slide
- A plethora of boosting moves, such as Dragon Dance, Autotomize, Belly Drum, Bulk up and Swords Dance
- Great ability in Bulletproof, checking some Shadow Ball and Focus Blast users
- Lack of a powerful and consistent Fighting type STAB move
- Often finds itself outclassed by other Dragon types such as Hydreigon, Latios, Dragonite, and Zygarde
- Is also sometimes outclassed by other Fighting types such as Keldeo and Terrakion
- Weaknesses to four common types: Flying, Ice, Psychic, and 4x to Fairy
- 110 Attack and 100 Special Attack often finds it hard to overpower certain walls
Name: Dragon Dance
Move 1: Outrage
Move 2: Sky Uppercut
Move 3: Poison Jab
Move 4: Dragon Dance
Item: Life Orb / Poisonium Z
Ability: Bulletproof
Nature: Adamant
EVs: 252 Atk / 252 Spe / 4 Def
[SET COMMENTS]
Moves
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- Outrage makes up for Kommo-o's okay Attack stat
- Sky Uppercut is a decent Fighting STAB that usually OHKOs targets weak to it
- Poison Jab is a good emergency option against several Fairy types that trouble Kommo-o, and OHKOes some key threats that it normally couldn't if used with Poisonium Z
- Dragon Dance allows you to set up, and Kommo-o often finds itself forcing switches to get this opportunity
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- Maximum Attack and Speed EVs are to maximize Kommo-o's damage output and speed
- Life Orb maximizes Kommo-o's attacking power and does a good job at patching up its okay Attack; Life Orb Kommo-o hits noticeably harder than Lum Berry Dragoni
- Poisonium Z is another very good item, ensuring the OHKO on Fairy types such as Azumarill, Clefable, and Togekiss when it normally could not at +1
- Adamant Kommo-o outspeeds Scarf users with <111 Speed at +2 (Something Dragonite cannot do) Notably passing Latios, Terrakion, Kartana, and others
- Bulletproof helps as an immunity to some special attacks that would normally dent it considerably
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- Used as a mid to late-game sweeper
- Used when the Fairy, Psychic, and Flying types that trouble Kommo-o are gone.
- Kommo-o is weak to faster Ice and Dragon types, so it cannot set up when they are active.
- It is usually switched in on special walls and attackers that Kommo-o takes neutral damage from
- Not the best revenge killer, so only faint weakened slower Pokemon if necessary
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- Kommo-o really appreciates a Fairy check, which offensive Magearna is almost completely perfect for as it covers each and every single one of its weaknesses, destroys Fairy types, and checks Ice and Dragon very well, while Kommo-o can switch into many Fire attacks
- Sometimes it simply lacks the power to faint bulkier threats, so Stealth Rock setters like Hippowdon and Heatran are wanted due to the hazards plus the residual Sandstorm damage in Hippowdon's case
- Klefki is a very good teammate for Kommo-o as it can set dual screens, allow Kommo-o a free Dragon Dance opportunity with Fairy Lock, and check every single weakness it has
[SET]
Name: Special Setup
Move 1: Clanging Scales
Move 2: Flash Cannon
Move 3: Focus Blast
Move 4: Autotomize
Item: Life Orb / Leftovers
Ability: Bulletproof
Nature: Modest
EVs: 120 HP / 252 SpA / 136 Spe
[SET COMMENTS]
Moves
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- Clanging Scales is the main, spammable Dragon STAB
- Focus Blast, although innacurate, hits very hard for its Fighting STAB
- Flash Cannon allows you to seriously dent the Fairies that Kommo-o has trouble against, especially after an Autotomize where you outspeed nearly all of them
- Autotomize doubles speed, paving the way for an easy sweep
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- 136 Speed EVs allow you to outspeed Scarf Landorus-T and below after Autotomize
- 252 Special Attack and a Modest maximizes damage
- Rest is put into HP to be able to take hits before setting up
- Life Orb increases your power noticeably, but Leftovers allow for some passive recovery
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- Use mid to late-game, when the faster Fairy/Flying/Ice/Dragon/Psychic types are fainted
- Use when the oponnent brings a wall/tank that Kommo-o scares out
- Kommo-o is an excellent Baton Pass receiver as it likes the extra Special Attack from Nasty Plot users
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- Nasty Plot Baton Passers such as Celebi and Togekiss are excellent partners for Kommo-o
- Again, Magearna has amazing offensive synergy with Kommo-o, so it is a very valuable teammate
- Toxapex can switch into many Kommo-o checks, stack residual damage with Toxic Spikes, and maintain momentum with Regenerator
- Excadrill resists almost all of the Pokemon that check Kommo-o
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- A very interesting set for Kommo-o involves using Z-Belly Drum plus Autotomize, which can effectively sweep unprepared teams, but gets limited coverage, making the list of Pokemon that wall it longer
- A Choice Specs set involves the use of a very spammable Clanging Scales, hitting very hard, but this set is usually outclassed by other Specs users such as Hydreigon and Latios
- Lum Berry can be a great choice to confidently switch in to Scalds and acts as a 1-time cure to crippling status, but Kommo-o misses the extra power
- Kommo-o could patch up its average Speed with a Choice Scarf, but once again this is outclassed by other Dragon types such as Kyurem-Black and Garchomp
Checks and Counters
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Tapu Lele: Absolutely shuts Kommo-o down when not at +2, outspeeding, living, and OHKOing it with any of its STAB moves
Faster Dragon Types: Dragon types like Latias/Latios, Kyurem-B, Hydreigon, and Salamence all outspeed and OHKO Kommo-o
Faster Psychic/Fairy Types: Kommo-o struggles against Pokemon like Scarfed Togekiss, Banded Victini, and others
Azumarill: It can live any hit that Kommo-o can throw at it, and proceed to KO with Play Rough
Klefki and other Prankster users: Klefki can Thunder Wave, or set dual screens on Kommo-o, and it can live a Flamethrower/EQ in return.
Mega Sableye: Mega Sableye can survive any hit from it with ease and proceed to either burn or set up with Calm Mind.
Flying Types: Kommo-o finds it hard to get past many Flying types such as Celesteela and Landorus-Therian, lacking any solid moves to hit them for SE damage.
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