lucario is also pretty good at enjoying its justified boost, while keeping its mega stone when getting smacked around by knock off. The unSTABed users of the move or the weaker ones wont leave a huge dent.Mega Venusar and Mega Aggron
That's apparently a glitch in the simulator, as it activates it first in game.By the way Knock Off will remove Weakness Policy without triggering it. I just induced an epic ragequit against someone using it on Aegislash.
As such, here is the ultimate Knock Off abuser.This is incorrect, please stop spreading this information everywhere.
http://www.smogon.com/forums/threads/battle-mechanics-research.3489239/page-43#post-4984694
If Knock Off does not activate WP on the simulator, then that is a bug.
Yeah, Donphan can pull off Knock Off pretty well.I find this is a great filler move for almost anything that gets it. Its especially great for assault vest users who want to provide some utility to the team. As a for instance, I really really like assault vest donphan with rapid spin and knock off. You can punish ghost switchins (never gets old removing Trevenant's sitrus berry) or whatever is coming in to avoid Earthquake. With wish support, you have an all around bulky mon with some decent offense for whatever you pair with earthquake.
I think you should run crunch since you don't have anything better to run in this slot.I'm planning on running a Scarf shiny Krookodile I RNG'd but as it isn't bred it does not have pursuit. Therefore I'm looking for a slightly varied moveset but I'm apprehensive about this move; it's absolutely amazing utility and Krookodile encourages switches but the weakened second hit makes me wonder if it can be considered reliable.
Currently I'm thinking:
Earthquake
Knock Off
Stone Edge
But I don't know for the last slot. Is Crunch a waste with Knock Off available or will it still see good use? The other options I'm considering are Foul Play (for +2 Mega Kang mainly but also useful against boosted Mega Chomp and other SD users) or Superpower, as Hydreigon has a field day with the current set.
Just wanted to get some thoughts from other experienced competitive players.
I agree with this. With the power increase giving it offensive presence, it's now basically a free "Make your opponent rethink their strategy very carefully" button. The amount of strategic pressure this puts on the opponent cannot be understated, Assault Vest users suddenly find themselves in KO range, scarfers get a taste of their own medicine when they find themselves outsped by would-be prey, and lovers of the Life Orb and Specs/Band suddenly can't push through and get the job done.IMO, Knock Off should be legitimately considered on almost every physical Pokemon that can learn it. For example, Gliscor crushes Gengar when it attempts to switch in, and similarly, Mamoswine/Donphan significantly compromise Rotom and Skarmory.
Also mega absol, who not only has justified but also can megaevolve to gain magic bounce and bounce back support moves from users like tentacruel or either deoxys.lucario is also pretty good at enjoying its justified boost, while keeping its mega stone when getting smacked around by knock off. The unSTABed users of the move or the weaker ones wont leave a huge dent.
Same as when you get killed by Iron Barbs/Rough Skin or Rocky Helmet when trying to Rapid Spin on Ferro/Chomp: the move hits, but the spin effect only happens if you survive.A note: If you use knock off vs Ferrothorn and Iron Barbs kills you, Ferrothorn keeps its Leftovers (tested In-Game)
It's definitely worth it over Night Slash on Bisharp. In fact, pretty much anything that relied on Night Slash for its primary Dark-type STAB/coverage (Bisharp, Weavile, Absol, etc.) will love using Knock Off if it can learn the move. As long as the opponent still has an item, Knock Off gets a 50% power boost, which essentially gives it 97.5 BP on the first hit. After than first hit, Knock Off is still only 5 BP less than Night Slash, and the ability to remove your opponent's item is priceless. Even if the user in question has the more powerful Crunch (Drapion and Krookodile, for example), Knock Off might still deserve that spot instead. Two Knock Offs is actually a little more powerful than two Crunches (162.5 BP vs 160 BP), and removing the opponent's item is just too good to pass up.Is this worth using over Night Slash on Bisharp? It technically does more by about 5 BP, but if it does 95 BP for held items, I'll certainly reconsider o-o. I seriously got to research the other attack buffs / nerfs.
i am a huge fan of knock off bisharp. its sheer power.It's definitely worth it over Night Slash on Bisharp. In fact, pretty much anything that relied on Night Slash for its primary Dark-type STAB/coverage (Bisharp, Weavile, Absol, etc.) will love using Knock Off if it can learn the move. As long as the opponent still has an item, Knock Off gets a 50% power boost, which essentially gives it 97.5 BP on the first hit. After than first hit, Knock Off is still only 5 BP less than Night Slash, and the ability to remove your opponent's item is priceless. Even if the user in question has the more powerful Crunch (Drapion and Krookodile, for example), Knock Off might still deserve that spot instead. Two Knock Offs is actually a little more powerful than two Crunches (162.5 BP vs 160 BP), and removing the opponent's item is just too good to pass up.