OK folks, we're here to discuss Klang. This is my second thread here, so I hope it goes OK (other one was on Gurdurr). Klang on the surface doesn't look like such a big deal. It doesn't have any stats over 100, and has one of the smallest movepools of all evolved Pokemon that aren't complete crap like Metapod. But let's take a deeper look. Klang has more resistances than ANY Pokemon in NU (12) which enables him to set up with impunity against Pokemon such as Skuntank, Amoonguss, Haunter, etc. Basically if you don't pack a Fire-, Ground- or Fighting- type move or don't have really strong Water- or Electric-type moves; you're walled. Klang has deviously good defenses with an Eviolite boost, and can put them to good use.
Now let's take a look at the little guy's movepool. It gets two incredible signature moves in Gear Grind and Shift Gear, without which it would be as bad as many people think it is. Gear Grind is essentially a 100 BP STAB move with 85% accuracy that can break Substitutes. Shift Gear is like Dragon Dance on Steroids, granting Klang +1 Att and +2 Spe. However, Steel, while an incredible defensive typing, isn't really known for great offensive coverage. Thankfully, Klang has just the right moves to make up for this defect. Return provides wonderful coverage together with Gear Grind, only missing out on other pure Steel-types (Bastiodon and Probopass are neutral to Gear Grind), in other words other Klang and Metang. Wild Charge is Klang's only other offensive move of note, but it only really serves to hit these two and Frillish, and generally is an inferior option to Substitute, which can grant it loads of setup opportunities. Klang's Substitute isn't broken even by a Flying Gem boosted Acrobatics from Driflbim, a Pokemon notorious for its fiendishly strong Acrobatics. This is the set:
Klang @ Eviolite
Plus - Adamant
EVs: 78 HP / 252 Att / 180 Spe
- Shift Gear -
- Substitute -
- Gear Grind -
- Return -
Klang effectively has 280 / 339 / 309 defenses after Eviolite. The EVs make sure that Klang outspeeds max Cinccino after a Shift Gear, and Attack is maximised for damage output. The rest are thrown into HP so that Klang can take hits better. Klang's easily able to act as the "bird-check" for your team, as Swellow won't be able to break through it in a million years, and Braviary has to use Superpower to get through, which can be abused by Ghost-type teammates, or Substitute. One of the only truly common NU Pokemon that doesn't care about anything Kalng throws at it is Quagsire. This can easily be exploited by teammates such as Specs Exeggutor, as Quagsire certainly won't attempt to Toxic Klang and Exeggutor gets the opportunity to fire off one of its nuclear Leaf Storms. Other good teammates obviously include Dragon-types, with whom Klang has excellent defensive synergy; Pokemon such as Fraxure and Zweilous benefited immensely from B2W2 with the addition of Superpower and Aqua Tail to their movepools, whereas Altaria resists every type in the game together with Klang, with the exception of Electric.