Introduction
Hey there again, Smogon. It has been a while since I uploaded a team for RMT. I have seen great success with this team, and I was able to climb out of the lower ladder, but not too long. That’s why I uploaded this team. I’m sure there were some tweaks that were necessary for this team. Without further ado, here is the team.
https://pokepast.es/b6f37076d41455b9
Keldeo
I decided to build around Keldeo because it was very fast and it can outspeed most threats in the metagame. I decided to build my own set with dual STAB, Taunt for handling those pesky status mons such as Toad, and finally, I added Calm Mind in order to tank hits from other Special Attackers, most especially the new Queen of the OverUsed Tier: Clefable. Leftovers was necessary for me so that Keldeo could recover a little bit of HP at the end of each turn.
Zeraora
I decided to add Zeraora to the team because Keldeo fails to break through against other Water-types. In particular, Pex resists Keldeo’s dual STAB moves, and can status back if not Taunted. Zeraora shuts down Toxapex, and in return, Keldeo can handle Ground-types such as Excadrill and Hippo. I added Bulk Up for my Zera to clean in the late-game. Plasma Fists is there for STAB, and it can handle Flying-types like Corviknight and Mandibuzz. Close Combat is here for coverage against non-Sash Drill. Knock Off is necessary against Aegislash and other GhostLeftovers is there for the same reason with Keldeo, as well as to make Zeraora more bulky.
Ferrothorn
I needed a Toad counter for this team. Scald cannot break through Toad, while Zeraora doesn’t have Grass Knot, leaving it open to Earth Power. Ferrothorn can set up Stealth Rock, and it can switch in to Toad to absorb Toxic. I decided to add Power Whip to OHKO Toad. Gyro Ball is here for those pesky Fairy-types that force Keldeo out like Clefable and Sylveon. Finally, Leech Seed just chips more damage from opponents switching in. I decided to add a Relaxed Nature and 0 IVs in Speed to power up Gyro Ball. Rocky Helmet punishes Physical Attackers like Bisharp by stacking up with Iron Barbs to chip even more damage.
Clefable
Keldeo fails to break through Dragon-types. When I saw that, I knew only one Pokémon could stop all of them: Clefable. It also acts as the support of the team, using Wish + Teleport to supply HP to weakened teammates. It is my Special Wall, which switches in to tank Special Attackers. Moonblast handles Dragon-types that would resist Keldeo and its STAB Scald. Most especially, it counters Dragapult, which is basically immune to Secret Sword as well. Finally, the last three moves is to almost guarantee a healthy teammate.
Mamoswine
I needed a revenge killer, but instead of standard revenge killers such as Ditto and Conk, I decided to add Mamoswine. Mamoswine has a beefy Attack stat. When it is combined with Band, it becomes a powerful wallbreaker. Its like Galarian Darmanitan, but slower and has access to priority moves like Ice Shard. Icicle Crash and Earthquake is there for slower Pokémon, while Ice Shard for faster mons. Finally, Knock Off is there for Aegislash.
Hydreigon
I needed two things: a Ground immunity and a Ghost resist. I decided to go Hydreigon because it fulfills both roles, except for MB Drill just hitting it with Earthquake. With Choice Scarf, it basically outspeeds most, if not, all of the non-Scarf meta. I had to add dual STAB moves because it was necessary for every Offensive Pokémon. Thunder Wave is there to slow down Pokémon that would normally outspeed for
Keldeo so that the latter can outspeed them. U-turn allows Hydreigon to pivot into Keldeo or other teammates against it checks.
I hope you enjoy my team, and I am waiting for your suggestions!
Edit: I’ve had a really bad time with this team. I lost more than 5 times in a row so I need suggestions please.
Hey there again, Smogon. It has been a while since I uploaded a team for RMT. I have seen great success with this team, and I was able to climb out of the lower ladder, but not too long. That’s why I uploaded this team. I’m sure there were some tweaks that were necessary for this team. Without further ado, here is the team.
https://pokepast.es/b6f37076d41455b9
Keldeo
I decided to build around Keldeo because it was very fast and it can outspeed most threats in the metagame. I decided to build my own set with dual STAB, Taunt for handling those pesky status mons such as Toad, and finally, I added Calm Mind in order to tank hits from other Special Attackers, most especially the new Queen of the OverUsed Tier: Clefable. Leftovers was necessary for me so that Keldeo could recover a little bit of HP at the end of each turn.
Zeraora
I decided to add Zeraora to the team because Keldeo fails to break through against other Water-types. In particular, Pex resists Keldeo’s dual STAB moves, and can status back if not Taunted. Zeraora shuts down Toxapex, and in return, Keldeo can handle Ground-types such as Excadrill and Hippo. I added Bulk Up for my Zera to clean in the late-game. Plasma Fists is there for STAB, and it can handle Flying-types like Corviknight and Mandibuzz. Close Combat is here for coverage against non-Sash Drill. Knock Off is necessary against Aegislash and other GhostLeftovers is there for the same reason with Keldeo, as well as to make Zeraora more bulky.
Ferrothorn
I needed a Toad counter for this team. Scald cannot break through Toad, while Zeraora doesn’t have Grass Knot, leaving it open to Earth Power. Ferrothorn can set up Stealth Rock, and it can switch in to Toad to absorb Toxic. I decided to add Power Whip to OHKO Toad. Gyro Ball is here for those pesky Fairy-types that force Keldeo out like Clefable and Sylveon. Finally, Leech Seed just chips more damage from opponents switching in. I decided to add a Relaxed Nature and 0 IVs in Speed to power up Gyro Ball. Rocky Helmet punishes Physical Attackers like Bisharp by stacking up with Iron Barbs to chip even more damage.
Clefable
Keldeo fails to break through Dragon-types. When I saw that, I knew only one Pokémon could stop all of them: Clefable. It also acts as the support of the team, using Wish + Teleport to supply HP to weakened teammates. It is my Special Wall, which switches in to tank Special Attackers. Moonblast handles Dragon-types that would resist Keldeo and its STAB Scald. Most especially, it counters Dragapult, which is basically immune to Secret Sword as well. Finally, the last three moves is to almost guarantee a healthy teammate.
Mamoswine
I needed a revenge killer, but instead of standard revenge killers such as Ditto and Conk, I decided to add Mamoswine. Mamoswine has a beefy Attack stat. When it is combined with Band, it becomes a powerful wallbreaker. Its like Galarian Darmanitan, but slower and has access to priority moves like Ice Shard. Icicle Crash and Earthquake is there for slower Pokémon, while Ice Shard for faster mons. Finally, Knock Off is there for Aegislash.
Hydreigon
I needed two things: a Ground immunity and a Ghost resist. I decided to go Hydreigon because it fulfills both roles, except for MB Drill just hitting it with Earthquake. With Choice Scarf, it basically outspeeds most, if not, all of the non-Scarf meta. I had to add dual STAB moves because it was necessary for every Offensive Pokémon. Thunder Wave is there to slow down Pokémon that would normally outspeed for
Keldeo so that the latter can outspeed them. U-turn allows Hydreigon to pivot into Keldeo or other teammates against it checks.
I hope you enjoy my team, and I am waiting for your suggestions!
Edit: I’ve had a really bad time with this team. I lost more than 5 times in a row so I need suggestions please.
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