KAUAI
jcm here with my first rmt of the 6th gen! i never really rmt teams because 1) i'm not the best builder 2) i never stick with a team for very long. this team is an exception to both rules (i think), as it has performed consistently well for me. this team effectively utilizes hitmonchan's small, yet very useful niche, and showcases some other underrated sets that i think should be more used more in the meta. let's get to the good stuff now :]
btw listen to the album it's actually amazing lol
~~~~~~~~~~~~~~~~~~~~
teambuilding process
it all started with specs swellow, a threat that i find quite underused in the nu tier. boomburst swellow slaughters offense and balance, which are two of the most common playstyles atm, with a bit of support.
specs lanturn is yet another underused threat in the tier. it forms a voltturn core with swellow, resists ice and electric, and softens/beats rock and steel types for a boomburst late-game sweep.
scyther was added for its amazing "synergy" (note the huge rock weakness lol) because it adds to the voltturn core with its powerful u-turn.
as mentioned previously, the team had a huge rock weakness, and was also vulnerable to hazards. hitmonchan seemed like a good idea because it filled both the roles of a rock check and a spinner. its mach punch also seemed like a valuable asset.
the team lacked hazards to compliment my hard hitters, and what better than a crustle to start off an offensive team?
the squad lacked a solid switch-in to fire types, water types and numerous other threatening mons. av kecleon is the perfect glue for my team because it provides an extremely solid check to special attackers, while having strong priority.
the team was thus completed.
~~~~~~~~~~~~~~~~~~~~
the team
Crustle @ Custap Berry **late night in kauai
Trait: Sturdy
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Stealth Rock
- Spikes
- Shell Smash
- Rock Blast
"one time i was at the beach
and we were looking at the stars..."
Crustle is supposedly my designated lead, but more often than not, I lead with Lanturn or Scyther to grab momentum / prevent hazards right off the bat. As weird as it may seem, Crustle's role on this team does not simply consist of laying down Stealth Rock and Spikes and dying. Custap Berry is an actual lifesaver and makes this Pokémon worth keeping around.
A common scenario is: X mon sets up on Crustle, while I lay down hazards. X knocks it down to Custap range, while I Rock Blast, and then Rock Blast again, depending on the matchup. What this does is that it allows me to get off the damage required for one of my Pokémon to revenge kill the weakened opponent. Trust me, this has saved my ass numerous times.
The moveset is pretty standard, except for maybe Shell Smash, which I use to threaten Xatu and sometimes even other mons (Crustle is actually pretty strong lol!). It hasn't seen much use to be quite frank, so maybe X-Scissor / Knock Off / Earthquake could be used instead. Typically, I keep Crustle around as death fodder if I see threats such as Sawk. It does its job very well, I must say.
This team doesn't really have a spinblocker except for Kecleon's Shadow Sneak (lol) but it uses sheer offensive pressure to prevent spinning.
Swellow @ Choice Specs **sober
Trait: Scrappy
EVs: 252 SAtk / 252 Spd / 4 Atk
Timid Nature
- Boomburst
- U-Turn
- Sleep Talk
- Tailwind
"and now that it's over, i'll never be sober
i couldn't believe, but now i'm so high"
The bane of offense and balance. I have seen countless teams that rely on cores such as Mawile + Lanturn to check burds, and those kind of teams are trounced by Boomburst + hazards. Those who run [insert rock type here] are constantly pressured by the fantastic core of Scyther and Lanturn.
Swellow's role is to wallbreak and clean up late-game. Being the fastest common Pokémon in the tier helps it immensely. My moveset is a bit odd for a Specs Swellow, I must admit. Boomburst is the main STAB move and U-Turn allows me to pivot out of resists. The interesting moves are Sleep Talk and Tailwind. Sleep Talk allows me to switch into stuff like Lilligant, while Tailwind (a move that I have used like a grand total of 5 times, two of those when chosen by Sleep Talk) can actually aid my other teammates to sweep, notably Lanturn, which is a monster under Tailwind.
Lanturn @ Choice Specs **pop thieves
Trait: Volt Absorb
EVs: 252 SAtk / 184 Spd / 72 SDef
Modest Nature
- Hydro Pump
- Scald
- Volt Switch
- Ice Beam
"Now that we have found this love, baby
I can't explain my feel, oh
Now that we have found this love, baby
I've never felt this real, oh"
The most underrated set of the bunch imo. Choice Specs Lanturn hits like a fucking truck, and it is complimented by its beautiful typing. My gameplan often consists of eliminating/softening its checks (such as opposing Lanturn, Vileplume, etc) using Scyther or other mons, so it can just cleanly sweep.
While it may seem weird as I pack a Custap Berry Crustle, Lanturn is my preferred lead in many matchups, such as against teams that utilize Mawile, Rhydon, Golurk and many others as their Stealth Rock. Its role is to mainly eliminate Rock types so that Scyther and Swellow can have a field day.
The moveset is pretty bog standard. I almost never click Hydro Pump (except versus fat stuff like Quag) as Scald is a much more spammable alternative. Ice Beam hits Grass types, although I am considering Signal Beam too. Hitting Vileplume just seems more important I guess. Lanturn just loves when the opponent lacks an Electric resist, as Volt Switch also becomes very spammable and amazing in conjunction with Scyther's U-Turn.
Scyther @ Choice Band **retro
Trait: Technician
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- U-Turn
- Aerial Ace
- Pursuit
- Quick Attack
"the booty lookin' retro, retro
you can be the moon to me
and i can be your spotlight (spotlight)
and if you think i'm ballin'
you shoulda seen me last night, last night"
Ahhh Band Scyther. An incredibly strong Pokémon that synergizes well the rest of my team. What I love about Scyther is its speed, which, combined with its offenses, is a deadly combo.
Scyther's role on this team is to soften up the opposing Pokémon and form a Voltturn core with Lanturn and Swellow. It also serves as a Malamar and Fighting check, both of which are very important and can be very threatening otherwise.
The moves are pretty standard as well. U-Turn and Aerial Ace provide STAB. I have never, ever clicked Pursuit. Now that I look at it, I'd rather have it replaced by something like Brick Break so I'm not setup fodder for Klinklang and RP Rhydon. Quick Attack, while bashed on, has actually been such a clutch move. It has saved my ass several times, akin to Custap Berry Rock Blast. Too bad I'm an idiot and I don't save replays.
Kecleon @ Assault Vest **the palisades
Trait: Protean
EVs: 252 Atk / 172 HP / 84 Spd
Adamant Nature
- Knock Off
- Drain Punch
- Sucker Punch
- Shadow Sneak
"I think there's something for us
Lying around as the world comes down
If you understand what I'm saying
You won't end up in the lost and found, nope"
Hands down one of the best glues in the tier. This thing is crazy underrated and should definitely see more usage. Kecleon gives me a catch-all check to a majority of the threatening special attackers in the tier, such as Lilligant, Magmortar, and many others.
Kecleon is the main member of my "Prio Trio" core (yes it sounds awful, yes i know, sue me), along with Scyther's Quick Attack and Hitmonchan's Mach Punch. Thanks to Protean, it is able to hit harder and succesfully revenge kill many setup sweepers with Sucker Punch or Shadow Sneak. This gives me a lot more breathing room with my other Pokémon, and I'm not as pressured to make double switches and such just to prevent setup (although that does work).
I run Knock Off over Power-Up Punch simply because Kecleon's job is not to sweep, although I admit it could be helpful against Mega Audino, one of the main threats to the team. Knock Off has a lot of utility though.
Hitmonchan @ Assault Vest **V.3005 (Beach Picnic Version)
Trait: Iron Fist
EVs: 144 HP / 252 Atk / 112 Spd
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin
"in the year 3005
and the world i love is gone
do you know where we're headed?"
I feel like Hitmonchan gets a lot of unjustified shit. It's true, on most teams, Sawk and Gurdurr are the better options, I admit it. On this particular team, Hitmonchan carves itself a nice niche, as its strong priority and Rapid Spin are invaluable assets.
Last member of the "Prio Trio" core, Hitmonchan's Mach Punch is incredibly useful against threats like KLINKLANG, Kabutops, Carracosta and others. In combination with Iron Fist, it actually hits quite hard. Drain Punch is good STAB and allows me to hit hard, while Ice Punch hits incoming Flying, Psychic and Ghost types.
Hitmonchan has always gotten the job done as a Rapid Spinner. To the people who say that it can't do shit to Ghost types, I ask you: What do they do back? Assault Vest allows it to stomach hits much better than LO or Fist Plate Fling sets, and it's insurance in case that Kecleon gets too weakened.
~~~~~~~~~~~~~~~~~~~~
conclusion
this team is fun, it's kinda good, it's not perfect, rate hate steal whatever lol. i actually peaked like #10 on the ladder and then i kept getting haxed and lost 68 pts in 3 games (gj showdown!!) so fuck laddering lol.
also cbt come back bro.
~~~~~~~~~~~~~~~~~~~~
threatlist
Hax: the reason why i stopped laddering lol.
there's probably a ton of other thing but i'm too lazy to find them. like i struggle with some physical attackers but idrk which ones? and most of these are not really threats, as i can deal with them.
~~~~~~~~~~~~~~~~~~~~
importable
Swellow @ Choice Specs
Ability: Scrappy
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- U-turn
- Sleep Talk
- Tailwind
Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Pursuit
- Quick Attack
Lanturn @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 72 SpD / 184 Spe
Modest Nature
- Hydro Pump
- Volt Switch
- Scald
- Ice Beam
Crustle @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Shell Smash
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Rapid Spin
- Ice Punch
Kecleon @ Assault Vest
Ability: Protean
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Knock Off
- Drain Punch
- Shadow Sneak
- Sucker Punch
Ability: Scrappy
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- U-turn
- Sleep Talk
- Tailwind
Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Pursuit
- Quick Attack
Lanturn @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 72 SpD / 184 Spe
Modest Nature
- Hydro Pump
- Volt Switch
- Scald
- Ice Beam
Crustle @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Shell Smash
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Rapid Spin
- Ice Punch
Kecleon @ Assault Vest
Ability: Protean
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Knock Off
- Drain Punch
- Shadow Sneak
- Sucker Punch