Kangaskhannon:
Pooh Bear don't fuck around.
Hello RMT!Pooh Bear don't fuck around.
The main thing I want to get out of this RMT is help with this team. I don't want to make it conform to a certain playstyle, or to make it more balanced against a certain threat. I want it to be better. If that requires balancing, or adhering to a playstyle, so be it.
"But the team is ranked 1800+! It can't be any better!" Yes it can! I'm a believer that anyone, at any ranking can offer good advice on a team, so all opinions and ideas will be heard out.
With all of that nonsense out of the way, here's the team:
(Genesect, Landorus-T, and Rotom-W are the odd ones out, since they don't come out until Bank)
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Return
- Fire Punch
- Sucker Punch
- Power-Up Punch
Kangaskhan is the team's main sweeper, attacker, cleaner, and all around swell gal, as well as the team's namesake. Mostly, she'll be receiving boosts from Scolipede and sweeping, but in a pinch she works great as a hit-and-run attacker. The set may seem a little strange, and off from the norm. Power-Up Punch is on there at the bequest of multiple raters, although Kanga misses the recovery. Return is the obligatory main STAB and attack, although it is really only needed in a blue moon, often the utility of its other attacks is enough to warrant their use. Fire Punch is fabulous, and lets it hit the likes of Skarmory and Ferrothorn, who believe the worst they have to fear is a neutral suckerpunch. Sadly though, it can't OHKO a Ferro unboosted, and takes recoil with both hits, often leaving it at 50% or lower. Finally, Sucker Punch rounds out the set and allows it to function as a revenge killer, and allows it to hit Talonflame (when set up) before they can hit it, a feat that may seem impossible. The only thing this set has to fear is picking up a burn, especially with no attack boosts. One Swords Dance passed alleviates that issue (at least somewhat), and I've been able to power through weakened teams, even when burned.
Next up is my first level 100 and poison type homeboy, Scolipede.
Scolipede @ Leftovers
Ability: Speed Boost
Shiny: Yes
EVs: 56 HP / 200 SDef / 252 Spd
Timid Nature
- Baton Pass
- Iron Defense
- Swords Dance
- Substitute
Scolipede is pure support. No attacking nonsense for this bug. While it may seem like complete Taunt bait, it will either come in first against opposing Smeargle and Forretress to facilitate a 6-0 sweep, after most of the opposing team's defensive threats with Taunt have been taken out, or very last in the battle as death fodder, where a Taunt won't matter, because it's going to die. The way it gets used goes a little like this: a switch is predicted into a physical attacker/something dies to a physical attacker. Scolipede comes in, and puts up an Iron Defense, or a Substitute if it's something like Trevenant. Scolipede sets up 2-3 Iron Defenses, to the point that nothing short of a Talonflame can easily break its sub without boosts. Then it will throw up a SD, make sure a sub is up, and pass to Kanga for the sweep. Sometimes Scolipede doesn't come in on the ideal situation, so it might just go for a SD and pass, or a substitute and pass. Gliscor and Togekiss both appreciate speed boosts, and a sub can make Porygon2 and Genesect a force to be reckoned with, so it is not dead weight if Kanga goes down early.
Next is the newest member of the team, and a good buddy of Landorus-T, Gyarados.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 4 Def / 88 HP / 168 Spd / 248 Atk
Jolly Nature
- Taunt
- Dragon Dance
- Waterfall
- Bounce
Gyarados has replaced Togekiss, and for good reason. It gives Scolipede an alternate sweeper to pass to, and also helps to neuter physical attackers with Landorus. Taunt is over substitute to take out things like Skarmory, Ferrothorn, Jellicent, and the occasional set up sweeper. Dragon Dance allows it to set up without Scolipede assistance, and pull off an early sweep. Waterfall is its best STAB move, and the most reliable. Bounce, while less reliable, provides it the ability to hit more things for more damage, as well as giving it a little extra healing time. In testing so far, it meshes well with the team, but the low accuracy on Bounce has lost me matches.
Fourth is one of the premier offensive pivots this generation, Landorus-T.
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 72 Atk / 184 SDef
Adamant Nature
- Hidden Power [Ice]
- Rock Slide
- Earthquake
- U-turn
Thanks again to TCR for this set; it works amazingly well. Assault vest and HP Ice are run in favor of Stealth Rocks, giving it more staying power, which this team loves. Rock Slide allows it to counter Talonflame (although I haven't seen very many recently, huh), as well as things like Volcarona. I am debating running Stone Edge for increased power, especially since I haven't needed to use Rock Slide very frequently. Earthquake is the go-to move, and will OHKO things like Heatran and Excadrill that can pose a major threat to the rest of the team if they go unchecked. U-Turn helps to keep up the momentum, wallbreak, and forms a VolTurn core with Genesect and Rotom-W. Like Kanga, he misses the passive healing of Leftovers, and is worn down by entry hazards.
The defensive pivot of this team is everyone's favorite (Or least favorite) washing machine, Rotom-W!
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature
- Rest
- Volt Switch
- Hydro Pump
- Will-o-Wisp
Rotom-W is another fine suggestion by TCR. It replaces Porygon2, having worse defenses, but much better momentum carrying ability and team support. ChestoRest allows it to outplay things that think they can wear it down to get it out of the way. It can absorb enemy status because of Rest, and the only issue it has is when the berry is gone. WoW allows it to cripple physical threats that switch into it, especially when it is resting. Volt Switch/Hydro Pump are on it, as per standard Rotom-W, providing it with great coverage and synergy with the rest of the VolTurn core.
Finally, we come to the purple beast himself, Genesect.
Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Flamethrower
- Ice Beam
- Thunderbolt
- U-turn
Formerly a Frog, Genesect received extensive plastic surgery and body modifications to become who he is today (If that flew over anyone's head, I replaced Greninja with this bad boy). He's generally my dedicated lead, able to effectively scout or flat-out KO most other leads, bar other Genesect (Don't want to risk losing a speed tie and immediately being down one mon). U-Turn is what allows him to scout, and do a good chunk of damage to Rotom-W before going to Rotom-W for the burn/Volt Switch. Thunderbolt/Ice Beam create the boltbeam coverage seen on Porygon2, and Flamethrower helps it to deal with things like Ferrothorn that give the rest of the team issues. Generally, Genesect will lead, U-Turn, and then be used solely as death fodder and/or an excellent revenge killer.
So, that's the team. Sweeper, Supporter, Status Spammer, SWAT cat, Super-Shrimp, and Speed Demon. They can be played to good effect, and often are. However, they often fall to the same threats, and have trouble if the opposing team can lay down hazards. I'll write and compile a threats list to complement the post below.Importable!
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Return
- Fire Punch
- Sucker Punch
- Power-Up Punch
Scolipede @ Leftovers
Ability: Speed Boost
Shiny: Yes
EVs: 56 HP / 200 SDef / 252 Spd
Timid Nature
- Baton Pass
- Iron Defense
- Swords Dance
- Substitute
Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Flamethrower
- Ice Beam
- Thunderbolt
- U-turn
Gyarados @ Leftovers
Ability: Intimidate
EVs: 4 Def / 88 HP / 168 Spd / 248 Atk
Jolly Nature
- Taunt
- Dragon Dance
- Waterfall
- Bounce
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 72 Atk / 184 SDef
Adamant Nature
- Hidden Power [Ice]
- Rock Slide
- Earthquake
- U-turn
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature
- Rest
- Volt Switch
- Hydro Pump
- Will-o-Wisp
P.S.- The formatting at the top was looking wierd in preview, so if it sticks that way, I apologize in advance.
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