Jynx


no i never fucked wayne, i never fucked drake


[OVERVIEW]

In terms of sheer wallbreaking prowess, few NU Pokemon compare to Jynx thanks to its amazing offensive typing, unique ability in Dry Skin, impeccable coverage, and access to Lovely Kiss, which allows it to cripple what it cannot beat. Thanks to its access to Psyshock and Focus Blast alongside respectable Special Attack, Jynx can bypass traditional checks to Ice-types such as Magmortar, Hariyama, and Piloswine, further solidifying it as an offensive powerhouse. Dry Skin allows Jynx to be among the few solid offensive checks to the ever-present Water-types in NU, most notably Samurott, Carracosta, and Floatzel, giving it a solid defensive niche. Additionally, Jynx's Speed hits a nice benchmark, letting it outspeed a good portion of the metgame, most notably Sawk, Xatu, and Lilligant. However, Jynx is ultimately faulted by its horrendous defensive typing and terrible bulk, meaning it offers very little defensive utility and is awkward to fit on teams; this is further compounded by its weakness to Stealth Rock, limiting its opportunities to switch in. Furthermore, Jynx faces competition both as a Psychic-type with Mesprit, which boasts a useful defensive typing, decent bulk, and a unique support movepool including Stealth Rock and Healing Wish, and as an Ice-type with Aurorus, which boasts far superior Special Attack and access to Freeze-Dry, allowing it to wallbreak more effectively and eliminate Water-types. While Jynx does boast commendable Speed, it finds itself susceptible to many faster attackers and priority attackers such as Tauros, Sceptile, and Kangaskhan due to its atrocious defenses.

[SET]
name: Special Attacker
move 1: Ice Beam
move 2: Lovely Kiss
move 3: Psyshock
move 4: Focus Blast / Nasty Plot
item: Focus Sash / Life Orb
ability: Dry Skin
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Beam provides Jynx with a strong, reliable STAB attack that hits a large portion of the tier for at least neutral damage. Lovely Kiss cripples what Jynx cannot otherwise beat, giving it free turns to attack or set up on the foe. Psyshock provides Jynx with excellent coverage to use alongside Ice Beam, most notably hitting Magmortar, Hariyama, and Lanturn. Alternatively, Psychic can be used in this slot to hit foes like Prinplup, Samurott and Gurdurr harder, but Psyshock's targets are generally more useful for Jynx to hit. Focus Blast is the recommended choice for the last move, rounding out Jynx's already incredible coverage by hitting foes like Piloswine, Steelix, and Ferroseed. Alternatively, Jynx can forgo Focus Blast or Psyshock for Nasty Plot, which lets Jynx boost its already stellar Special Attack and take advantage of the many switches it forces, as well as letting it defeat Mega Audino and Musharna more easily.

Set Details
========

Maximum EV investment in Special Attack and Speed allows Jynx to hit as hard and move as fast as possible. Focus Sash allows Jynx to take any one hit and retaliate with an attack or Lovely Kiss to put the foe to sleep when it cannot otherwise beat it. Additionally, Jynx does an excellent job of shutting down suicide leads, putting them all, bar Archeops, to sleep before they can lay entry hazards and 2HKOing them in retaliation. Alternatively, Jynx can hold a Life Orb, turning it into an even more dangerous wallbreaker; however, because of the recoil, this power comes at the cost of furthering Jynx's issue with longevity. If Life Orb is the chosen item, Jynx should always use Focus Blast over Nasty Plot, as Life Orb Jynx vastly prefers the coverage Focus Blast provides to the ability to boost its Special Attack.

Usage Tips
========

When holding Focus Sash, Jynx should usually be used as a lead, as it can almost always KO the foe or at least cripple it with Lovely Kiss, letting Jynx break walls and put offensive pressure on the foe early-game. Conversely, Life Orb Jynx should be played more conservatively, as it lacks the safety cushion Focus Sash provides, meaning it will typically play as a mid-game wallbreaker. Dry Skin should typically be taken advantage of to the fullest; this means switching Jynx into Water-types such as Prinplup or Lanturn to punish their reliance on dealing damage with Scald. Due to its poor bulk, getting Jynx in on a free switch, such as after a teammate has fainted or on a slow U-turn or Volt Switch, is essential for it to optimally perform. With Jynx's incredible power and coverage, it naturally forces a lot of switches; this provides prime opportunities to set up Nasty Plot, as a boosted Jynx is incredibly difficult for any team to handle.

Team Options
========

Pokemon like Swellow and Sceptile that appreciate Jynx's ability to dismantle defensive cores can often clean up once the opponent's team has been weakened while also threatening the faster-paced offensive teams that Jynx isn't as threatening against. Pokemon like Rhydon and Samurott that appreciate Jynx's ability to offensively check Water-types are good partners as well; Rhydon in particular makes for an excellent partner, as it checks Kangaskhan and Fire-types, which greatly trouble Jynx, while also providing Stealth Rock support; in return, Jynx threatens the Grass- and Fighting-types that check Rhydon. Samurott also appreciates Jynx's ability to offensively check most Grass-types. As Jynx functions best with its Focus Sash intact, entry hazard control from the likes of Hitmonchan and Skuntank is recommended to maximize Jynx's efficiency. Hitmonchan in particular makes for a notable partner, as it removes both the entry hazards and Dark-types that trouble Jynx. On the other hand, Jynx appreciates having teammates than can set up entry hazards to wear down the opponent's team, making it easier for it to wallbreak. In particular, Ferroseed can lay Spikes and check Kangaskhan, and it also appreciates Jynx's ability to offensively check Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============

Jynx can potentially use a Choice Scarf to outpace the entire unboosted metagame, utilizing its commendable power and excellent coverage to make it a formidable revenge killer; However, locking Jynx into a move can be easily taken advantage of and takes away from its ability to wallbreak. Alternatively, Jynx can run Substitute to ease prediction and take advantage of the many switches it forces; however, this furthers Jynx's issue with longevity and limits its coverage. Energy Ball is an option to turn Jynx into a more effective check to Water-types; however, it otherwise provides redundant coverage. Similarly, Signal Beam can be used to hit Malamar and other Psychic-types. A set utilizing Counter can be used to surprise physical attackers; however, it is incompatible with Dry Skin, so using it takes away one of Jynx's best traits.

Checks and Counters
===================

**Revenge Killers**: Despite its respectable Speed tier, Jynx falls prey to faster attackers and priority attackers alike. While they won't want to directly switch into Jynx, faster attackers such as Swellow and Zebstrika can outspeed and eliminate Jynx with a little prior damage. Priority attackers such as Kangaskhan and Hitmonchan can pick off a weakened Jynx due to its abysmal Defense. Kangaskhan in particular can even get past Focus Sash variants of Jynx with the combination of Fake Out and Sucker Punch; however, using Sucker Punch on Jynx can be risky, as it could easily go for Lovely Kiss to put Kangaskhan to sleep while avoiding damage from Sucker Punch.

**Steel-types**: While they won't appreciate switching into Focus Blast or Lovely Kiss, Steel-types such as Klinklang and Metang can take any one hit from Jynx and eliminate even Focus Sash variants with Gear Grind or the combination of Meteor Mash and Bullet Punch, respectively.

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Grumpig and Mega Audino can comfortably come in on Jynx due to their admirable bulk. However, it should be noted that they can still be put to sleep by Lovely Kiss.
 
Last edited:

shiloh

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Tiering Lead

[OVERVIEW]

  • crazy strong coverage. ice is an incredible stab offensively as it is, and with psychic stab beating traditional ice checks like hariyama or magmortar, jynx is a really strong and threatening wallbreaker that deviates from the traditional ice type. this is further compounded with its access to focus blast, rounding out its already exceptional coverage
  • lovely kiss is an incredible move, putting foes to sleep and most importantly, its the only relevant sleep move that doesnt check type immunities (ie vivillions sleep powder) which makes it way harder to play around
  • dry skin lets jynx be one of the few offensive water checks in the tier
  • a good speed tier lets jynx outspeed most mons in the tier, including sawk, unboosted lilligant, and mesprit
  • jynx's frailty combined with terrible defensive typing gives it little defensive utility outside of the water immunity dry skin grants it
  • while its speed tier is solid, jynx falls pray to many faster attackers, such as scyther, tauros and mismagius
  • faces competition with mesprit as an offensive psychic, who has far more defensive utility than jynx alongside better coverage, and aurorus as an ice type, who hits far harder
  • vulnerable to priority attacks
  • worn down easily with a stealth rock weakness and potential life orb recoil
[SET]
name: Special Attacker
move 1: Ice Beam
move 2: Lovely Kiss
move 3: Psyshock / Psychic
move 4: Focus Blast / Nasty Plot
item: Focus Sash still slash LOrb imo
ability: Dry Skin
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • ice beam is a strong, reliable stab
  • lovely kiss is a unique sleep move, hitting all mons and having no pokemon immune to it unlike other nu sleep moves (ie vivillons sleep powder) which makes it hard to play aroung outside of misses
  • psyshock trashes av yama and av magmortar, two typical ice-checks and generally provides great coverage alongside ice
  • psychic can be used in place of it for more power, hitting stuff like prinplup and grudurr harder
  • focus blast is preferred for the last slot, round out the ice/psychic coverage by hitting steel types like klinklang and make jynx more self-sufficent as a wallbreaker.
  • nasty plot lets jynx boost its special attack, taking advantage of how jynx forces tons of switches and letting break past things like mega audino easier

Set Details
========

  • max speed and spa let jynx hit as hard and as fast as possible
  • dry skin is the mandatory ability, letting jynx act as an offensive water check
  • focus sash is the preferred ability, letting jynx take any one hit, and allowing it to act as a great antilead (this will be elaborated on in write-up)
  • life orb can be used, however, as it lets jynx hit far harder at the cost of furthering its issue of longevity it isn't the cost of longevitiy in this case, Jynx sacrifices the ability to take on faster threats like Scyther / Archeops when it leads or when rocks aren't up
  • life orb should usually use focus blast because it doesnt get many set up oppurtunities and usually prefers the extra coverage don't say usually use, say always use. NP + LO is a really bad set

Usage Tips
========

  • sash jynx will almost always want to be used as a lead, as it has an incredible matchup versus most stealth rock users, particularly suicide leads like chops mention a bit how LO jynx plays out a bit differently since it isn't going to lead
  • take advantage of jynxs immunity to water attacks, using it to revenge samurott, or switch into more defensive water types like prinplup or lanturn who cant really damage jynx due to their relience on scald for damage output
  • get jynx in on a free switch, like a slow volt turn or after a teammate fainted
  • nasty plot on some of the switches that jynx forces, like from the aforementioned bulky waters, as jynx becomes even harder to handle at +2
  • sash can be played more aggresively, using its item as a crutch to take atleast any one hit, whereas life orb should be played more conservatively, focusing on a role of a mid-late game cleaner as opposed to the early-game wallbreaker that sash jynx acts as

Team Options
========

  • pokemon that appreciate jynx breaking down defensive cores make for excellent partners; floatzel and swellow are great partners in particular, as they trash the offensive teams that trouble jynx
  • pokemon that appreciate jynx's ability to offensively check water types, such as rhydon or samurott, make for good partners, as they appreciate jynx beating waters for them. rhydon in particular partner, checking kangaskhan and fire types while also providing stealth rock support mention how jynx also removes grass types for rott
  • as its weak to stealth rock and has an item that either relies on jynx being at full or takes off its health after attacking, jynx greatly appreciates hazard control on its side. hitmonchan in particular makes for an effective partner, as it can defeat the steel and dark types that scare jynx while also spinning away hazards hitmonchan is also good for non focus blast jynx since it can remove steels. it also scares away kanga w/ mach punch
  • jynx also appreciates hazard support from the likes of rhydon, garbodor, and ferroseed, who make wallbreaking far easier for jynx thanks to the passive damage inflicted on foes upon switchin. aforementioned mons all check kanga too o3o

[STRATEGY COMMENTS]
Other Options
=============

  • scarf
  • substitute
  • calm mind don't think this is even worthy of OO
Shadow Ball can be mentioned here to hit like defensive mesprit / musharna and other Jynx's
Counter + Oblivious ( Since Counter + Dry Skin can't be run) is a neat set


Checks and Counters
===================

**Revenge Killers**: Despite its respectable Speed tier, Jynx still falls prey to faster attackers and priority attackers alike. While they won't want to be switching directly into Jynx, faster attackers such as Swellow or Zebstrika can outspeed and eliminate Jynx with a little prior damage. Priority attackers such as Kangaskhan or Hitmonchan can pick off a weakened Jynx due to its abyssmal Defense. Kangaskhan in particular can even get past Focus Sash variants of Jynx with a combination of Fake Out and Sucker Punch; however, using Sucker Punch on Jynx can be risky, as it could easily go for Lovely Kiss to put Kangaskhan to sleep while avoiding damage from Sucker Punch.
**Steel-types** While they won't appreciate switching into a Focus Blast or Lovely Kiss, Steel-types such as Klinklang and Mawile can take any one hit from Jynx, and eliminate even Focus Sash variants with a Gear Grind and combination of Iron Head and Sucker Punch, respectively.
**Specially Defensive Pokemon** Specially Defensive pokemon such as Grumpig, can comfortably come in on Jynx due to their admirable bulk.
QC 1/3 after implementing the bold
 
implemented

hey why are claustophobic people creative? because they think outside the box! haha! ha! check my analyses please
 

Blast

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[OVERVIEW]

  • crazy strong coverage. ice is an incredible stab offensively as it is, and with psychic stab beating traditional ice checks like hariyama or magmortar, jynx is a really strong and threatening wallbreaker that deviates from the traditional ice type. this is further compounded with its access to focus blast, rounding out its already exceptional coverage
  • lovely kiss is an incredible move, putting foes to sleep and most importantly, its the only relevant sleep move that doesnt check type immunities (ie vivillions sleep powder) which makes it way harder to play around
  • dry skin lets jynx be one of the few offensive water checks in the tier
  • a good speed tier lets jynx outspeed most mons in the tier, including sawk, unboosted lilligant, and mesprit 'most mons in the tier' isn't really true, just say it hits an important Speed tier
  • jynx's frailty combined with terrible defensive typing gives it little defensive utility outside of the water immunity dry skin grants it
  • while its speed tier is solid, jynx falls pray to many faster attackers, such as scyther, tauros and mismagius
  • faces competition with mesprit as an offensive psychic, who has far more defensive utility than jynx alongside better coverage, and aurorus as an ice type, who hits far harder
  • vulnerable to priority attacks
  • worn down easily with a stealth rock weakness and potential life orb recoil
[SET]
name: Special Attacker
move 1: Ice Beam
move 2: Lovely Kiss
move 3: Psyshock / Psychic
move 4: Focus Blast / Nasty Plot
item: Focus Sash / Life Orb
ability: Dry Skin
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

I'd prefer Psychic as just a moves mention, I think most of Psychic's targets are hit hard enough by Psyshock anyway and Magmortar and Lanturn are really important to maximize damage output on. Focus Blast > Psychic STAB should be given a mention too so you can both boost and hit Steels

[SET COMMENTS]
Moves
========

  • ice beam is a strong, reliable stab
  • lovely kiss is a unique sleep move, hitting all mons and having no pokemon immune to it unlike other nu sleep moves (ie vivillons sleep powder) which makes it hard to play aroung outside of misses
  • psyshock trashes av yama and av magmortar, two typical ice-checks and generally provides great coverage alongside ice
  • psychic can be used in place of it for more power, hitting stuff like prinplup and grudurr harder
  • focus blast is preferred for the last slot, round out the ice/psychic coverage by hitting steel types like klinklang and make jynx more self-sufficent as a wallbreaker.
  • nasty plot lets jynx boost its special attack, taking advantage of how jynx forces tons of switches and letting break past things like mega audino easier

Set Details
========

  • max speed and spa let jynx hit as hard and as fast as possible
  • dry skin is the mandatory ability, letting jynx act as an offensive water check
  • focus sash is the preferred ability, letting jynx take any one hit, and allowing it to act as a great antilead (this will be elaborated on in write-up)
  • life orb can be used, however, as it lets jynx hit far harder at the cost of furthering its issue of longevity and susceptability to revenge killers
  • life orb should always use focus blast because it doesnt get many set up oppurtunities and usually prefers the extra coverage

Usage Tips
========

  • sash jynx will almost always want to be used as a lead, as it has an incredible matchup versus most stealth rock users, particularly suicide leads like chops
  • life orb jynx should usually be used conservatively, as it lacks the cushion that focus sash provides, so no tactical loop switched to jank with dry skin or w/e. life orb jynx tends to cater moreso to breaking slower, more passive teams than anything else
  • take advantage of jynxs immunity to water attacks, using it to revenge samurott, or switch into more defensive water types like prinplup or lanturn who cant really damage jynx due to their relience on scald for damage output
  • get jynx in on a free switch, like a slow volt turn or after a teammate fainted
  • nasty plot on some of the switches that jynx forces, like from the aforementioned bulky waters, as jynx becomes even harder to handle at +2
  • sash can be played more aggresively, using its item as a crutch to take atleast any one hit, whereas life orb should be played more conservatively, focusing on a role of a mid-late game cleaner as opposed to the early-game wallbreaker that sash jynx acts as
I wouldn't say you always have to play aggressively with Sash, I often like to preserve Sash mons to serve as a panic button for miscellaneous stuff

Team Options
========

  • pokemon that appreciate jynx breaking down defensive cores make for excellent partners; floatzel and swellow are great partners in particular, as they trash the offensive teams that trouble jynx
  • pokemon that appreciate jynx's ability to offensively check water types, such as rhydon or samurott, make for good partners, as they appreciate jynx beating waters for them. rhydon in particular partner, checking kangaskhan and fire types while also providing stealth rock support, while jynx threatens the grass-, water- and fighting-types that check rhydon. samurott also appreciatds jynx checking grasses
  • as its weak to stealth rock and has an item that either relies on jynx being at full or takes off its health after attacking, jynx greatly appreciates hazard control on its side. hitmonchan in particular makes for an effective partner, as it can defeat the steel and dark types that scare jynx while also spinning away hazards
  • jynx also appreciates hazard support from the likes of rhydon, garbodor, and ferroseed, who make wallbreaking far easier for jynx thanks to the passive damage inflicted on foes upon switchin. aforementioned mons all check kanga too o3o

[STRATEGY COMMENTS]
Other Options
=============

  • scarf
  • substitute
  • shadow ball a bit nitpicky but Signal Beam is better cuz man balamar
  • counter/oblivious
Add Energy Ball here too, I've considered it a few times to maximize its efficiency as a Water check
Checks and Counters
===================

**Revenge Killers**: Despite its respectable Speed tier, Jynx still falls prey to faster attackers and priority attackers alike. While they won't want to be switching directly into Jynx, faster attackers such as Swellow or Zebstrika can outspeed and eliminate Jynx with a little prior damage. Priority attackers such as Kangaskhan or Hitmonchan can pick off a weakened Jynx due to its abyssmal Defense. Kangaskhan in particular can even get past Focus Sash variants of Jynx with a combination of Fake Out and Sucker Punch; however, using Sucker Punch on Jynx can be risky, as it could easily go for Lovely Kiss to put Kangaskhan to sleep while avoiding damage from Sucker Punch.

**Steel-types**: While they won't appreciate switching into a Focus Blast or Lovely Kiss, Steel-types such as Klinklang and Mawile can take any one hit from Jynx, and eliminate even Focus Sash variants with a Gear Grind and combination of Iron Head and Sucker Punch, respectively.

**Specially Defensive Pokemon**: Specially Defensive pokemon such as Grumpig, can comfortably come in on Jynx due to their admirable bulk.
Comments in bold, QC 2/3 after that
 
Eh not sure if I like Mawile in check and counters considering it takes a lot from Ice Beam already, I'd rather see it removed. I know it's not the most relevant mon, but Metang should be listed because it's the only Steel-type that doesn't mind taking a Focus Blast. Expand on the specially bulky Pokemon section by mentioning other mons that can switch in relatively well such as Mega Audino and be sure to make note that these mons can still be put to sleep.

e: also add Magmortar to the last section.

QC 3 \o/ 3
 
Last edited:

dhelmise

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amcheck
[OVERVIEW]

In terms of sheer wallbreaking prowess, few NU Pokemon compare to Jynx thanks to its amazing offensive typing, unique ability in Dry Skin, impeccable coverage, and access to Lovely Kiss, which allows Jynx meansit to cripple what it cannot beat. Thanks to its access to Psyshock and Focus Blast alongside a respectable Special Attack stat, Jynx can bypass traditional checks to Ice-types such as Magmortar, Hariyama, (AC) and Piloswine, further solidifying Jynx as an offensive powerhouse. It's ability, Dry Skin allows Jynx to (missing a word?) among the few solid offensive checks to the everpresent Water-types in NU, most notably Samurott, Carracosta, and Floatzel, giving it a solid defensive niche. Additionally, Jynx's Speed hits a nice benchmark, letting it outspeed a good portion of the metieragame (just because some mons are used in NU even if they're PU), most notably Sawk, Xatu, and Lilligant. However, Jynx is ultimately faulted by its horrendous defensive typing and stats, meaning it offers very little defensive utility and makes Jynxit awkward to fit on teams; this is further exemplified by Jynx's weakness to Stealth Rock, limiting its oppurtunities to switch- (remove hyphen) in. Furthermore, Jynx faces competition as both a Psychic-type with Mesprit, whoich boasts a useful defensive typing, decent bulk, and a unique support movepool including Stealth Rock and Healing Wish, and as an Ice-type with Aurorus, whoich boasts far superior Special Attack and access to Freeze-dry, respectively allowingDry, allowing it to wallbreak and eliminate Water-types. While Jynx does boast commendable Speed, it still finds itself susceptible to many faster attackers and priority attackers due to its atrocious defenses; prime examples include Tauros, Sceptile, and Kangaskhan.

[SET]
name: Special Attacker
move 1: Ice Beam
move 2: Lovely Kiss
move 3: Psyshock
move 4: Focus Blast / Nasty Plot
item: Focus Sash / Life Orb
ability: Dry Skin
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Beam provides Jynx with a strong, reliable STAB attack, which hits a large portion of the tier at least neutrallyfor at least neutral damage (just flows better in this context imo). Lovely Kiss cripples what Jynx cannot otherwise beat, giving it free turns to attack or set up on the opponentfoe. Psyshock provides Jynx with excellent coverage to use alongside Ice Beam, most notably hitting Magmortar, Hariyama, and Lanturn. Alternatively, Psychic can be used in this slot to hit foes such as Prinplup, Samurott, (AC) and Gurdurr, but Psyshock's targets are generally more useful for Jynx to hit. Focus Blast is the recommended choice for the last move, rounding out Jynx's already incredible coverage, hitting foes like Piloswine, Klinkland, and Ferroseed. Alternatively, Jynx can forego Focus Blast or Psyshock for Nasty Plot, which lets Jynx boost its already stellar Special Attack, allowing Jynxit (Jynx was getting repetitive) to take advantage of the many switches it forces, as well as letting it defeat Mega Audino and Musharna easier.

Set Details
========

Maximum EV investment in Special Attack and Speed allows Jynx to hit as hard and move as fast as possible. Focus Sash is the item of choice, allowing Jynx to take any one hit and retaliate with an attack or Lovely Kiss to put the fopponent to sleep when it cannot otherwise beat it. Additionally, Jynx does an excellent job of shutting down suicide leads, putting them all, bar Archeops, to sleep before they can lay entry hazards, and 2HKO in retaliation. However, Jynx can alternatively hold a Life Orb, turning it into an even more dangerous wallbreaker; however, this power comes at the cost of furthering its issue with longevity, as Life Orb takes away 10% of Jynx's health away each time it attacks. If Life Orb is the chosen item, Jynx should always use Focus Blast over Nasty Plot, as Life Orb Jynx vastly prefers the coverage Focus Blast provides to the ability to boost its Special Attack,. (RC; AP)

Usage Tips
========

When holding a Focus Sash, Jynx will usually be used as a lead, as it can almost always KO a foe,the foe or at least cripple ithem with Lovely Kiss, letting Jynx break walls and put offensive pressure on the foe early-game. Alternatively, Life Orb Jynx will tend to play more conservatively, as it lacks the safety cushion that Focus Sash provides, meaning it will typically play as a mid-game wallbreaker. Jynx's ability, Dry Skin, should typically be used to the fullest; this means switching itJynx into Water-types such as Prinplup or Lanturn to punish their reliance on Scald to deal damage. Due to its poor bulk, getting Jynx in on a free switch, likesuch as (i just dont think that "like" fits here) after a teammate has fainted or a slow U-Tturn or Volt Switch from a teammate, is essential for it to optimally perform. With Jynx's incredible power and coverage, it naturally forces a lot of switches for the foe to appropriately respond to it; this provides prime opportunities to set up a Nasty Plot, as boosted Jynx becomes incredibly difficult for any team to handle. Due to its pitiful frailty, Jynx will usually only come in on free switches such as after a teammate has fainted or from a slow U-Turn or Volt Switch.

Team Options
========

Pokemon that appreciate Jynx's ability to dismantle defensive cores such as Swellow or Sceptile make for excellent partners, as they can often clean once the opponent's (add apostrophe) team has been weakened, while (pause seemed unnecessary) while also threatening the faster-paced offensive teams that Jynx isn't as threatening against. Pokemon that appreciate Jynx's ability to offensively check Water-types, such as Rhydon or Samurott, make for good partners, as they appreciate Jynx's ability to beat them. (this kinda sounds like Jynx is beating Rhydon or Samurott) Rhydon in particular makes for an excellent partner, checkingas it checks Kangaskhan and Fire-types, which greatly trouble Jynx, while also providing Stealth Rock support; in return, Jynx threatens the Grass- and Fighting-types that check Rhydon. Samurott also appreciates Jynx's ability to offensively check most Grass-types. AsBecause Jynx functions best with its Focus Sash intact, hazard control from the likes of Hitmonchan (TIL Hitmonchan learns Rapid Spin) orand Skuntank is recommended to maximize Jynx's efficiency. Hitmonchan in particularly makes for a notable partner, removingas it removes the hazards and Dark-types that trouble Jynx. On the other hand, Jynx appreciates having teammates than can set up hazards to wear down the opponent's team, making it easier for it to wallbreak. In particular, Ferroseed can lay Spikes, check Kangaskhan, and it appreciates Jynx's ability to offensively check Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============

Jynx can potentially utilizse a Choice Scarf, utilizing its commendable power and excellent coverage to make it a formidable revenge killer, outpacing the entire unboosted metagame. However, Jynx being locked into a move can be easily taken advantage of and takes away from its ability to wallbreak. Jynx can alternativelyAlternatively, Jynx can (fit better at the beginning imo) run Substitute to ease prediction and take advantage of the many switches Jynx forces, howeverthat it forces; however, this furthers Jynx's issue of longevity and limits its coverage. Energy Ball is an option to turn Jynx into a move effective check to Water-types, however; however, it otherwise provides redundant coverage. Similarly, Signal Beam can be used to hit Malamar and its fellow Psychic-types. A set utilizingother Psychic-types. A set that utilizes (second part is subjective) Counter can be used to surprise physical attackers; however, Counter is incompatible with Dry Skin, meaning using it takes away one of Jynx's best traits.

Checks and Counters
===================

**Revenge Killers**: Despite its respectable Speedspeed ("speed" is lowercased in this context) tier, Jynx still falls prey to faster attackers and priority attackers alike. While they won't want to be switching directly into Jynx, faster attackers such as Swellow or Zebstrika can outspeed and eliminate Jynx with a little prior damage. Priority attackers such as Kangaskhan or Hitmonchan can pick off a weakened Jynx due to its abyssmal Defense. Kangaskhan in particular can even get past Focus Sash variants of Jynx with a combination of Fake Out and Sucker Punch; however, using Sucker Punch on Jynx can be risky, as it could easily go for Lovely Kiss to put Kangaskhan to sleep while avoiding damage from Sucker Punch at the same time.

**Steel-types**: While they won't appreciate switching into a Focus Blast or Lovely Kiss, Steel-types such as Klinklang and Metang can take any one hit from Jynx, and eliminate even Focus Sash variants with a Gear Grind and combination of Meteor Mash and Bullet Punch, respectively.

**Specially Defensive Pokemon**: Specially Defensive pdefensive Pokemon such as Grumpig and Mega Audino, can comfortably come in on Jynx due to their admirable bulk. However, it should be noted that they can still be put to sleep by Lovely Kiss.
Snobalt The Dutch Plumberjack P Squared
 

Lumari

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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
still a couple too many unnecessary changes / slip-ups rhythms, but good to see you seem to be taking our feedback to heart :]

and astroboy, you've visibly improved since your first analyses!

rhythms: standard colours
tdp: add (Etc) remove (comments and interpunction etc) (standard colours and then one to the right)
GP 1/2
[OVERVIEW]

In terms of sheer wallbreaking prowess, few NU Pokemon compare to Jynx thanks to its amazing offensive typing, unique ability in Dry Skin, impeccable coverage, and access to Lovely Kiss, which allows Jynx meansit to cripple what it cannot beat. Thanks to its access to Psyshock and Focus Blast alongside a respectable Special Attack stat, Jynx can bypass traditional checks to Ice-types such as Magmortar, Hariyama, (AC) and Piloswine, further solidifying Jynx it as an offensive powerhouse. It's ability, Dry Skin allows Jynx to (missing a word?) (yea looks like it) among the few solid offensive checks to the everpresent Water-types in NU, most notably Samurott, Carracosta, and Floatzel, giving it a solid defensive niche. Additionally, Jynx's Speed hits a nice benchmark, letting it outspeed a good portion of the metieragame (just because some mons are used in NU even if they're PU), (both are fine) most notably Sawk, Xatu, and Lilligant. However, Jynx is ultimately faulted by its horrendous defensive typing and stats, meaning it offers very little defensive utility and makes Jynxit is awkward to fit on teams; this is further exemplified by Jynx's a weakness to Stealth Rock, limiting its oppurtunities to switch- (remove hyphen) in. Furthermore, Jynx faces competition both as both a Psychic-type with Mesprit, whoich boasts a useful defensive typing, decent bulk, and a unique support movepool including Stealth Rock and Healing Wish, and as an Ice-type with Aurorus, whoich boasts far superior Special Attack and access to Freeze-dry, respectively allowingDry, allowing it to wallbreak more effectively and eliminate Water-types. While Jynx does boast commendable Speed, it still finds itself susceptible to many faster attackers and priority attackers due to its atrocious defenses; prime examples include Tauros, Sceptile, and Kangaskhan.

[SET]
name: Special Attacker
move 1: Ice Beam
move 2: Lovely Kiss
move 3: Psyshock
move 4: Focus Blast / Nasty Plot
item: Focus Sash / Life Orb
ability: Dry Skin
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Beam provides Jynx with a strong, reliable STAB attack, which that hits a large portion of the tier at least neutrallyfor at least neutral damage (just flows better in this context imo). (optional, pick whichever you prefer astro) Lovely Kiss cripples what Jynx cannot otherwise beat, giving it free turns to attack or set up on the opponentfoe. Psyshock provides Jynx with excellent coverage to use alongside Ice Beam, most notably hitting Magmortar, Hariyama, and Lanturn. Alternatively, Psychic can be used in this slot to hit foes such as Prinplup, Samurott, (AC) and Gurdurr harder, but Psyshock's targets are generally more useful for Jynx to hit. Focus Blast is the recommended choice for the last move, rounding out Jynx's already incredible coverage (RC) by hitting foes like Piloswine, Klinkland Klinklang, and Ferroseed. Alternatively, Jynx can forego Focus Blast or Psyshock for Nasty Plot, which lets Jynx boost its already stellar Special Attack, allowing Jynxit (Jynx was getting repetitive) to and (cascading is weird) take advantage of the many switches it forces, as well as letting it defeat Mega Audino and Musharna easier more easily.

Set Details
========

Maximum EV investment in Special Attack and Speed allows Jynx to hit as hard and move (optional, but it feels more natural to leave it out--"hit fast" should be seen with reference to quickness / momentum-gaining ability in battle, not necessarily the Speed stat) as fast as possible. Focus Sash is the item of choice, allowing Jynx to take any one hit and retaliate with an attack or Lovely Kiss to put the fopponent to sleep when it cannot otherwise beat it. Additionally, Jynx does an excellent job of shutting down suicide leads, putting them all, bar Archeops, to sleep before they can lay entry hazards, and 2HKOing in retaliation. However Alternatively, (easiest fix for repetitiveness) Jynx can alternatively hold a Life Orb, turning it into an even more dangerous wallbreaker; however, because of the recoil, (AC) this power comes at the cost of furthering its issue with longevity, as Life Orb takes away 10% of Jynx's health away each time it attacks. (too many words for dex info, gotta make it relevant) If Life Orb is the chosen item, Jynx should always use Focus Blast over Nasty Plot, as Life Orb Jynx vastly prefers the coverage Focus Blast provides to the ability to boost its Special Attack,. (RC; AP)

Usage Tips
========

When holding a (optional) Focus Sash, Jynx will should usually be used as a lead, as it can almost always KO a foe,the foe or at least cripple ithem with Lovely Kiss, letting Jynx break walls and put offensive pressure on the foe early-game. Alternatively Conversely, Life Orb Jynx will tend to play should be played more conservatively, as it lacks the safety cushion that (unnecessary, only add this if it's really not clear what's meant otherwise) Focus Sash provides, meaning it will typically play as a mid-game wallbreaker. Jynx's ability, Dry Skin, should typically be used taken advantage of to the fullest; this means switching itJynx into Water-types such as Prinplup or Lanturn to punish their reliance on Scald to deal damage. Due to its poor bulk, getting Jynx in on a free switch, likesuch as (i just dont think that "like" fits here) (alright... very often it can go either way, but yeah I agree that a connotation "similar to" really is absent here, despite any of the writer's intentions) after a teammate has fainted or on a slow U-Tturn or Volt Switch from a teammate, is essential for it to optimally perform. With Jynx's incredible power and coverage, it naturally forces a lot of switches for the foe to appropriately respond to it; this provides prime opportunities to set up a Nasty Plot, as a boosted Jynx becomes incredibly difficult for any team to handle. Due to its pitiful frailty, Jynx will usually only come in on free switches such as after a teammate has fainted or from a slow U-Turn or Volt Switch. (repeated info)

Team Options
========

Pokemon that appreciate Jynx's ability to dismantle defensive cores such as Swellow or and Sceptile make for excellent partners, as they can often clean once the opponent's (add apostrophe) team has been weakened, while (pause seemed unnecessary) (connotation "whereas" seems absent so alright) while also threatening the faster-paced offensive teams that Jynx isn't as threatening against. Pokemon that appreciate Jynx's ability to offensively check Water-types, such as Rhydon or and Samurott, make for good partners, as they appreciate Jynx's ability to beat them. (this kinda sounds like Jynx is beating Rhydon or Samurott) (i think it's fine, but if it really bothers you then you can change "them" to "those", although that sounds considerably less elegant imo) Rhydon in particular makes for an excellent partner, checkingas it checks (optional) Kangaskhan and Fire-types, which greatly trouble Jynx, (keep the comma--"while" indeed doesn't take a comma here, but it's a comma that brackets off the relative clause so it should stay) while also providing Stealth Rock support; in return, Jynx threatens the Grass- and Fighting-types that check Rhydon. Samurott also appreciates Jynx's ability to offensively check most Grass-types. AsBecause (unnecessary) Jynx functions best with its Focus Sash intact, entry hazard control from the likes of Hitmonchan (TIL Hitmonchan learns Rapid Spin) orand Skuntank is recommended to maximize Jynx's efficiency. Hitmonchan in particularly makes for a notable partner, removingas it removes the hazards and Dark-types that trouble Jynx. On the other hand, Jynx appreciates having teammates than can set up hazards to wear down the opponent's team, making it easier for it to wallbreak. In particular, Ferroseed can lay Spikes, checks (or "can check K" if you prefer) Kangaskhan, and it appreciates (the original actually was grammatically correct but yeah I agree "can appreciate Jynx's ability to" sounds a bit cheesy... this introduced a parallelism error though so Be Wary) Jynx's ability to offensively check Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============

Jynx can potentially utilizse (good but only for redundancy reasons) a Choice Scarf, utilizing its commendable power and excellent coverage to make it a formidable revenge killer, outpacing the entire unboosted metagame. However, Jynx being locked into a move can be easily taken advantage of and takes away from its ability to wallbreak. Jynx can alternativelyAlternatively, Jynx can (fit better at the beginning imo) (astro's call) run Substitute to ease prediction and take advantage of the many switches Jynx forces, howeverthat it forces; however, (the "that" is unnecessary, interpunction and pronoun fixes are good) this furthers Jynx's issue of longevity and limits its coverage. Energy Ball is an option to turn Jynx into a move effective check to Water-types, however; however, it otherwise provides redundant coverage. Similarly, Signal Beam can be used to hit Malamar and its fellow Psychic-types. A set utilizingother Psychic-types. A set that utilizes (second part is subjective) ("utilizing" is better imo) Counter can be used to surprise physical attackers; however, Counter it is incompatible with Dry Skin, meaning using it takes away one of Jynx's best traits.

Checks and Counters
===================

**Revenge Killers**: Despite its respectable Speedspeed ("speed" is lowercased in this context) (no it isn't, it's always capitalised if it unambiguously refers to the Speed stat like it does here) tier, Jynx still falls prey to faster attackers and priority attackers alike. While they won't want to be switching directly into Jynx, faster attackers such as Swellow or and Zebstrika can outspeed and eliminate Jynx with a little prior damage. Priority attackers such as Kangaskhan or and Hitmonchan can pick off a weakened Jynx due to its abyssmal Defense. Kangaskhan in particular can even get past Focus Sash variants of Jynx with a combination of Fake Out and Sucker Punch; however, using Sucker Punch on Jynx can be risky, as it could easily go for Lovely Kiss to put Kangaskhan to sleep while avoiding damage from Sucker Punch at the same time. (nah, implied through "while")

**Steel-types**: While they won't appreciate switching into a Focus Blast or Lovely Kiss, Steel-types such as Klinklang and Metang can take any one hit from Jynx (RC) and eliminate even Focus Sash variants with a Gear Grind and a combination of Meteor Mash and Bullet Punch, respectively.

**Specially Defensive Pokemon**: Specially Defensive pdefensive Pokemon such as Grumpig and Mega Audino, can comfortably come in on Jynx due to their admirable bulk. However, it should be noted that they can still be put to sleep by Lovely Kiss.
 
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Empress

Don't waffle or you'll get pancaked
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Add Remove Comment
[OVERVIEW]

In terms of sheer wallbreaking prowess, few NU Pokemon compare to Jynx thanks to its amazing offensive typing, unique ability in Dry Skin, impeccable coverage, and access to Lovely Kiss, which allows it to cripple what it cannot beat. Thanks to its access to Psyshock and Focus Blast alongside a respectable Special Attack stat, (personally I don't like this, but if you wanna keep it then it's fine) Jynx can bypass traditional checks to Ice-types such as Magmortar, Hariyama, and Piloswine, further solidifying it as an offensive powerhouse. Dry Skin allows Jynx to be among the few solid offensive checks to the ever-(AH)present Water-types in NU, most notably Samurott, Carracosta, and Floatzel, giving it a solid defensive niche. Additionally, Jynx's Speed hits a nice benchmark, letting it outspeed a good portion of the metgame, (AC) most notably Sawk, Xatu, and Lilligant. However, Jynx is ultimately faulted by its horrendous defensive typing and stats paltry bulk, meaning it offers very little defensive utility and is awkward to fit on teams; this is further exemplified compounded by a its weakness to Stealth Rock, limiting its oppurtunities opportunities to switch in. Furthermore, Jynx faces competition both as a Psychic-type with Mesprit, which boasts a useful defensive typing, decent bulk, and a unique support movepool including Stealth Rock and Healing Wish, and as an Ice-type with Aurorus, which boasts far superior Special Attack and access to Freeze-Dry, allowing it to wallbreak more effectively and eliminate Water-types. While Jynx does boast commendable Speed, it finds itself susceptible to many faster attackers and priority attackers such as Tauros, Sceptile, and Kangaskhan due to its atrocious defenses; prime examples include Tauros, Sceptile, and Kangaskhan.

[SET]
name: Special Attacker
move 1: Ice Beam
move 2: Lovely Kiss
move 3: Psyshock
move 4: Focus Blast / Nasty Plot
item: Focus Sash / Life Orb
ability: Dry Skin
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Beam provides Jynx with a strong, reliable STAB attack that hits a large portion of the tier(space)for at least neutral damage. Lovely Kiss cripples what Jynx cannot otherwise beat, giving it free turns to attack or set up on the foe. Psyshock provides Jynx with excellent coverage to use alongside Ice Beam, most notably hitting Magmortar, Hariyama, and Lanturn. Alternatively, Psychic can be used in this slot to hit foes such as like Prinplup, Samurott and Gurdurr harder, but Psyshock's targets are generally more useful for Jynx to hit. Focus Blast is the recommended choice for the last move, rounding out Jynx's already incredible coverage by hitting foes like Piloswine, Klinklang, and Ferroseed. Alternatively, Jynx can forego Focus Blast or Psyshock for Nasty Plot, which lets Jynx boost its already stellar Special Attack and take advantage of the many switches it forces, as well as letting it defeat Mega Audino and Musharna more easily.

Set Details
========

Maximum EV investment in Special Attack and Speed allows Jynx to hit as hard and move as fast as possible. Focus Sash is the item of choice, allowing allows Jynx to take any one hit and retaliate with an attack or Lovely Kiss to put the foe to sleep when it cannot otherwise beat it. Additionally, Jynx does an excellent job of shutting down suicide leads, putting them all, bar Archeops, to sleep before they can lay entry hazards and 2HKOing them in retaliation. Alternatively, Jynx can hold a Life Orb, turning it into an even more dangerous wallbreaker; however, because of the recoil, this power comes at the cost of furthering its Jynx's issue with longevity. If Life Orb is the chosen item, Jynx should always use Focus Blast over Nasty Plot, as Life Orb Jynx vastly prefers the coverage Focus Blast provides to the ability to boost its Special Attack.

Usage Tips
========

When holding Focus Sash, Jynx should usually be used as a lead, as it can almost always KO the foe or at least cripple item with Lovely Kiss, letting Jynx break walls and put offensive pressure on the foe early-game. Conversely, Life Orb Jynx should be played more conservatively, as it lacks the safety cushion Focus Sash provides, meaning it will typically play as a mid-game wallbreaker. Dry Skin should typically be taken advantage of to the fullest; this means switching Jynx into Water-types such as Prinplup or Lanturn to punish their reliance on dealing damage with Scald to deal damage. Due to its poor bulk, getting Jynx in on a free switch, such as after a teammate has fainted or on a slow U-turn or Volt Switch, is essential for it to optimally perform. With Jynx's incredible power and coverage, it naturally forces a lot of switches to appropriately respond to it (what?); this provides prime opportunities to set up a Nasty Plot, as a boosted Jynx becomes is incredibly difficult for any team to handle.

Team Options
========

Pokemon like Swellow and Sceptile that appreciate Jynx's ability to dismantle defensive cores such as Swellow and Sceptile make for excellent partners, as they can often clean up once the opponent's team has been weakened while also threatening the faster-paced offensive teams that Jynx isn't as threatening against. Pokemon like Rhydon and Samurott that appreciate Jynx's ability to offensively check Water-types, such as Rhydon and Samurott, make for are good partners, (RC) as well they appreciate Jynx's ability to beat their checks. Rhydon in particular makes for an excellent partner, as it checks Kangaskhan and Fire-types, which greatly trouble Jynx, while also providing Stealth Rock support; in return, Jynx threatens the Grass- and Fighting-types that check Rhydon. Samurott also appreciates Jynx's ability to offensively check most Grass-types. As Jynx functions best with its Focus Sash intact, entry hazard control from the likes of Hitmonchan and Skuntank is recommended to maximize Jynx's efficiency. Hitmonchan in particularly makes for a notable partner, as it removes both the entry hazards and Dark-types that trouble Jynx. On the other hand, Jynx appreciates having teammates than can set up entry hazards to wear down the opponent's team, making it easier for it to wallbreak. In particular, Ferroseed can lay Spikes, (RC) and check Kangaskhan, and it also appreciates Jynx's ability to offensively check Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============

Jynx can potentially use a Choice Scarf to outpace the entire unboosted metagame, utilizing its commendable power and excellent coverage to make it a formidable revenge killer, outpacing the entire unboosted metagame. However, locking Jynx being locked into a move can be easily taken advantage of and takes away from its ability to wallbreak. Alternatively, Jynx can run Substitute to ease prediction and take advantage of the many switches it forces; however, this furthers Jynx's issue of with longevity and limits its coverage. Energy Ball is an option to turn Jynx into a move more effective check to Water-types; however, it otherwise provides redundant coverage. Similarly, Signal Beam can be used to hit Malamar and other Psychic-types. A set that utilizing Counter can be used to surprise physical attackers; however, it is incompatible with Dry Skin, meaning so using it takes away one of Jynx's best traits.

Checks and Counters
===================

**Revenge Killers**: Despite its respectable Speed tier, Jynx falls prey to faster attackers and priority attackers alike. While they won't want to be directly switching directly into Jynx, faster attackers such as Swellow and Zebstrika can outspeed and eliminate Jynx with a little prior damage. Priority attackers such as Kangaskhan and Hitmonchan can pick off a weakened Jynx due to its abyssmal Defense. Kangaskhan in particular can even get past Focus Sash variants of Jynx with a the combination of Fake Out and Sucker Punch; however, using Sucker Punch on Jynx can be risky, as it could easily go for Lovely Kiss to put Kangaskhan to sleep while avoiding damage from Sucker Punch.

**Steel-types**: While they won't appreciate switching into a Focus Blast or Lovely Kiss, Steel-types such as Klinklang and Metang can take any one hit from Jynx and eliminate even Focus Sash variants with a Gear Grind and a or the combination of Meteor Mash and Bullet Punch, respectively.

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Grumpig and Mega Audino, (RC) can comfortably come in on Jynx due to their admirable bulk. However, it should be noted that they can still be put to sleep by Lovely Kiss.
GP 2/2
 
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