This was originally a random wifi team i used, and i thought, meh this works and continued using it. It has a 90% win rate. but i think theres definately room for improvements
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 236 HP/216 Def/56 SAtk
Relaxed nature (+Def, -Spd)
- Ice Beam
- Hydro Pump
- Earthquake
- Stealth Rock
When Banded TTar Leads were more popular, I found this to be a suitable choice. Also, it works against Heatran leads as well, which are also popular atm. Most of the time I can get SR out so that fills a slot.EQ and Hydro Pump is for STAB and ice beam can take on Dragons, Celebi on the switch and other flyers. 236 HP EVs for maximum lefties gain, the others are put into Defence and Special Attack.
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Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Focus Punch
- Stone Edge
- Substitute
This exact TTar is one i have used since I started pokes and I still love it. Basic 252/252 EV spread. Substitute on the switch then TTar can start being nasty, Focus Punch is obvious. Also helps lure the opponent in thinking this is a Boah. Stone Edge and Crunch are nice STABs.
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Zapdos @ Leftovers
Ability: Pressure
EVs: 80 HP/176 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Toxic
- Roost
- Heat Wave
This is my Scizor Counter, but is also handy to pick off any weak Mences. 176 Speed allows me to outrun positive speed base 90 pokes. Toxic and Roost are nice for Toxic and PP stalling. Heat Wave for Scizor. Thunderbolt for STAB.
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Machamp (M) @ Choice Band
Ability: No Guard
EVs: 128 HP/252 Atk/128 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Bullet Punch
- Payback
- Stone Edge
Banded Champ will run through a hell of a lot.Anything that doesnt resist, Dynamicpunch will severly hurt. Payback offers nice coverage with Dynamicpunch, and it will OHKO most Ghosts, and can put a rather large dent in Celebi. Bullet Punch is nice for cleaning up, Stone Edge to hit flyers. 128 Speed will allow Champ to outrun 4 EVs Spd Skarm and Vaporeon.
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Rotom-c @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Leaf Storm
- Shadow Ball
- Thunderbolt
- Will-o-wisp
This does a nice job. It can outrun a lot of threats and KO. Switch this in onto a gyarados while it DDs then KO with Thunderbolt. Leaf Storm is primarily for any Swamperts around. Shadow Ball and Thunderbolt offer nice STAB and coverage. If a TTar switched in, and you fear pursuit, then Will-o-Wisp is handy to cripple it.
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Bronzong @ Lum Berry
Ability: Heatproof
EVs: 252 HP/76 Atk/180 SDef
Sassy nature (+SDef, -Spd)
- Earthquake
- Gyro Ball
- Explosion
- Hypnosis
Ok basic Zong without Stealth Rocks. Also it is heatproof and can lull the opponent in thinking its a levitate one and immediatly send in their Heatran or Infernape, and in which case, it can EQ them to kingdom come and 'lo we are perceived.
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I apologise if the format isn't 100% perfect but I have tried to make it as neat as possible. Any suggestions or critisms are welcomed!
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 236 HP/216 Def/56 SAtk
Relaxed nature (+Def, -Spd)
- Ice Beam
- Hydro Pump
- Earthquake
- Stealth Rock
When Banded TTar Leads were more popular, I found this to be a suitable choice. Also, it works against Heatran leads as well, which are also popular atm. Most of the time I can get SR out so that fills a slot.EQ and Hydro Pump is for STAB and ice beam can take on Dragons, Celebi on the switch and other flyers. 236 HP EVs for maximum lefties gain, the others are put into Defence and Special Attack.
---
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Focus Punch
- Stone Edge
- Substitute
This exact TTar is one i have used since I started pokes and I still love it. Basic 252/252 EV spread. Substitute on the switch then TTar can start being nasty, Focus Punch is obvious. Also helps lure the opponent in thinking this is a Boah. Stone Edge and Crunch are nice STABs.
---
Zapdos @ Leftovers
Ability: Pressure
EVs: 80 HP/176 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Toxic
- Roost
- Heat Wave
This is my Scizor Counter, but is also handy to pick off any weak Mences. 176 Speed allows me to outrun positive speed base 90 pokes. Toxic and Roost are nice for Toxic and PP stalling. Heat Wave for Scizor. Thunderbolt for STAB.
---
Machamp (M) @ Choice Band
Ability: No Guard
EVs: 128 HP/252 Atk/128 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Bullet Punch
- Payback
- Stone Edge
Banded Champ will run through a hell of a lot.Anything that doesnt resist, Dynamicpunch will severly hurt. Payback offers nice coverage with Dynamicpunch, and it will OHKO most Ghosts, and can put a rather large dent in Celebi. Bullet Punch is nice for cleaning up, Stone Edge to hit flyers. 128 Speed will allow Champ to outrun 4 EVs Spd Skarm and Vaporeon.
---
Rotom-c @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Leaf Storm
- Shadow Ball
- Thunderbolt
- Will-o-wisp
This does a nice job. It can outrun a lot of threats and KO. Switch this in onto a gyarados while it DDs then KO with Thunderbolt. Leaf Storm is primarily for any Swamperts around. Shadow Ball and Thunderbolt offer nice STAB and coverage. If a TTar switched in, and you fear pursuit, then Will-o-Wisp is handy to cripple it.
---
Bronzong @ Lum Berry
Ability: Heatproof
EVs: 252 HP/76 Atk/180 SDef
Sassy nature (+SDef, -Spd)
- Earthquake
- Gyro Ball
- Explosion
- Hypnosis
Ok basic Zong without Stealth Rocks. Also it is heatproof and can lull the opponent in thinking its a levitate one and immediatly send in their Heatran or Infernape, and in which case, it can EQ them to kingdom come and 'lo we are perceived.
---
I apologise if the format isn't 100% perfect but I have tried to make it as neat as possible. Any suggestions or critisms are welcomed!