Hi folks, I've just grasped the concept of Baton Pass since a few days ago, and so I decided to make a team for strategic playing. I'm currently playing Gen 3 so please take this into consideration before rating if you could. Without further ado, here it is:
Umbreon @Leftovers
Ability: Synchronize
EVs: 252 HP/118 Def/140 SpD
Nature: Impish
- Taunt
- Mean Look
- Substitute
- Baton Pass
I choose Umbreon to be the lead to make sure I can handle some other anti-BP leads. If the opponent's lead has Roar, then Taunt. If it doesn't, Mean Look. Then Baton Pass.
Gorebyss @Leftovers
Ability: Swift Swim
EVs: 252 HP/40 Def/218 SpD
Nature: Calm
- Substitute
- Iron Defense
- Amnesia
- Baton Pass
This fish has a weakness against Special sweepers, so I'll take it out only if the trapped opponent is physical. I'll use it to fully boost Def/SpD for the team.
Vaporeon @Leftovers
Ability: Water Absorb
EVs: 255 HP/255 SpD
Nature: Impish
- Substitute
- Roar
- Wish
- Baton Pass
The team's Wisher and Roarer. If the opponent's lead has Roar, I immediately switch to this mermaid to Roar it out. If not, she provides bulky Substitutes and Wishes for other members.
Ninjask @Leftovers
Ability: Speed Boost
EVs: 255 HP/255 Spe
Nature: Timid
- Protect
- Substitute
- Silver Wind
- Baton Pass
Self-explanatory. Classic Speed passer. I'll make sure everything's safe before he's in.
Smeargle @Lum Berry
Ability: Own Tempo
EVs: 252 HP/218 Def/40 SpD
Nature: Calm
- Spore
- Ingrain
- Belly Drum
- Baton Pass
He can not only put the opponent to sleep, but also provide an anchor for the chain and obtain +6 Atk in only one move. He's essential.
Breloom @King's Rock
Ability: Effect Spore
EVs: 255 Atk/255 Spe
Nature: Adamant
- Spore
- Substitute
- Focus Punch
- Hidden Power (Steel)
(Changeable recipient - I choose Breloom just because his shiny form is appealing :P)
Spore - Sub - Punch takes out almost everything. If a ghost suddenly appears, there's the HP Steel to take care of it. Still, he can be replaced.
(Medicham is really fine, she can even Baton Pass o.O but I simply dislike her appearance... Metagross is just one of those broken monsters I may eventually choose.)
* Threat List:
- Faster Taunters
- Powerful sweeper leads (eg: Explosion Metagross puts a stop to every effort.)
- Haze? I haven't seen anything with this move, but I'm not sure how to get rid of one...
All comments are appreciated. Many thanks in advance.
Umbreon @Leftovers
Ability: Synchronize
EVs: 252 HP/118 Def/140 SpD
Nature: Impish
- Taunt
- Mean Look
- Substitute
- Baton Pass
I choose Umbreon to be the lead to make sure I can handle some other anti-BP leads. If the opponent's lead has Roar, then Taunt. If it doesn't, Mean Look. Then Baton Pass.
Gorebyss @Leftovers
Ability: Swift Swim
EVs: 252 HP/40 Def/218 SpD
Nature: Calm
- Substitute
- Iron Defense
- Amnesia
- Baton Pass
This fish has a weakness against Special sweepers, so I'll take it out only if the trapped opponent is physical. I'll use it to fully boost Def/SpD for the team.
Vaporeon @Leftovers
Ability: Water Absorb
EVs: 255 HP/255 SpD
Nature: Impish
- Substitute
- Roar
- Wish
- Baton Pass
The team's Wisher and Roarer. If the opponent's lead has Roar, I immediately switch to this mermaid to Roar it out. If not, she provides bulky Substitutes and Wishes for other members.
Ninjask @Leftovers
Ability: Speed Boost
EVs: 255 HP/255 Spe
Nature: Timid
- Protect
- Substitute
- Silver Wind
- Baton Pass
Self-explanatory. Classic Speed passer. I'll make sure everything's safe before he's in.
Smeargle @Lum Berry
Ability: Own Tempo
EVs: 252 HP/218 Def/40 SpD
Nature: Calm
- Spore
- Ingrain
- Belly Drum
- Baton Pass
He can not only put the opponent to sleep, but also provide an anchor for the chain and obtain +6 Atk in only one move. He's essential.
Breloom @King's Rock
Ability: Effect Spore
EVs: 255 Atk/255 Spe
Nature: Adamant
- Spore
- Substitute
- Focus Punch
- Hidden Power (Steel)
(Changeable recipient - I choose Breloom just because his shiny form is appealing :P)
Spore - Sub - Punch takes out almost everything. If a ghost suddenly appears, there's the HP Steel to take care of it. Still, he can be replaced.
(Medicham is really fine, she can even Baton Pass o.O but I simply dislike her appearance... Metagross is just one of those broken monsters I may eventually choose.)
* Threat List:
- Faster Taunters
- Powerful sweeper leads (eg: Explosion Metagross puts a stop to every effort.)
- Haze? I haven't seen anything with this move, but I'm not sure how to get rid of one...
All comments are appreciated. Many thanks in advance.