The previous thread's last response was back in early February. It wasn't particularly long ago, so I apologize, but I've had the compulsive urge to create a thread on this electric eon since about yesterday...sorry...
So here's little Jolteon, speedy and frail, nervous and moody, and a prime baton passer with a small movepool typical of the Eeveelutions. With some new things to work with such as Life Orb (practically made for this thing), HP Everything and Fake Tears, Jolteon can take a slightly more offensive front this generation. Special Attack-wise, of course.
It's trait, Volt Absorb, was probably one of the best upgrades in this generation, letting it get in on a Thunder Wave and healing back 1/4th of its HP no problem (whereas in Advance a Thunder Wave spelled your doom). Since it is just an awesome move for all other purposes--although probably going to be cut back a little because of Electivire--it shouldn't be too hard finding a spare moment to switch Jolteon in.
Below are some possible sets for the Jolt...
Jolteon @ Leftovers/Petaya Berry/Starf Berry ** ADV Standard
Timid Nature (+Spd, -Atk)
-Baton Pass
-Substitute/Agility
-Thunderbolt
-HP Grass/Ice
The old Advance standard, which should stilll work whether lead or other party member somewhere. It's speed allows it to be the most annoying little yellow creature on the planet, but take caution if this is what you're starting with--no longer is it just Aerodactyl leads you need to worry about, you also need to worry about Electivire switch-ins, Scarf'd Garchomp and Gengar. HP Ice is recommended, but if you're sure you're covered then take care of the bitch that is Swampert.
Jolteon @ Choice Scarf/Specs ** I AM CORNHOLIO
Modest or Timid (+SAtk/Spd, -Atk)
-Thunderbolt
-Shadow Ball
-Hidden Power Grass/Ice/Ground
-Thunder Wave/Hyper Beam (eh)
With the new choice items and Jolt's special Shadow Ball at its disposal, this is a...okay, it's movepool is extremely small so this doesn't work as well for it as it does for something like Raikou. But it can still work. Hyper Beam because it's there.
Jolteon @ Life Orb ** Novel to the Ty
Modest or Timid (I would go Modest) (+SAtk/Spd, -Atk)
-Fake Tears/Protect
-HP Ground
-Thunderbolt
-Quick Attack
^Of my own creation. If it works, it's designed to counter the Gyara/Vire combo and strike fear into the hearts of Reversalers. If it doesn't, it's a sacrificial thing so bring Dugtrio along for the fun.
Anyway, lead off with this. Protect is the best way to go to see if they have Electivire/Magnezone/Some freaky Electric in stock and get a lead CBer stuck, but if you're bold you can Fake Tears instead and hopefully they will have switched. Feel even bolder? HP Ground whatever's coming in. Reversalers and those that barely survive HP Ground/Thunderbolt naturally get QA'd promptly.
Jolteon @ Leftovers ** Sup Raikou
Timid Nature (+Spd, -Atk)
-Roar
-Thunderbolt
-HP Ice/Grass
-Thunder Wave/Light Screen
ABSOLute suggested that Roar Jolteon be mentioned, so here's a possible set (well, I could have inserted Rawr in the first moveset, but then that would have produced a banana bunch of annoying slashes so this makes it neater...in a sense). Yay for loling at Raikou. Light Screen for the pseudopass if it is missed that much.
Jolteon @ Leftovers
Timid (+Spd, -Atk)
-Fake Tears
-Wish
-Thunderbolt
-HP [AAAA]
Phuquoph suggested this set, which laughs at standard Blisseys and other special walls. Calm Mind Blissey will give him trouble though.
There are probably other things for this creature that I have missed because it has quite a few more options in the support area (and I'm forgetful), but that's what the thread's for. Discuss Jolteon!
*brick'd*
#135--Jolteon
Image from Pokemonelite2000.com
Click to go to Serebii's Jolteon page
Element
Electric
Base Stats
HP--65
Atk--65
Def--60
Spd--130
SAtk--110
SDef--95
Atk--65
Def--60
Spd--130
SAtk--110
SDef--95
Ability
Volt Absorb--If the user switches in on an electric-type move, it gains up to 1/4th of its HP back instead of losing it. Also provides immunity to the paralyzing effects of Thunder Wave.
Notable Physical Moves
Other than possibly Quick Attack, no.
Notable Special Moves
Thunderbolt
Thunder
Charge Beam
Shadow Ball
Hidden Power
Hyper Beam (...)
Thunder
Charge Beam
Shadow Ball
Hidden Power
Hyper Beam (...)
Extremely small, but it's workable
Notable Support Moves
Substitute
Thunder Wave
Toxic
Protect
Light Screen
Attract
Sleep Talk
Charm
Fake Tears
Tickle
Wish
Yawn
Baton Pass
Agility
Helping Hand
Roar
Thunder Wave
Toxic
Protect
Light Screen
Attract
Sleep Talk
Charm
Fake Tears
Tickle
Wish
Yawn
Baton Pass
Agility
Helping Hand
Roar
This looks much better, no?
So here's little Jolteon, speedy and frail, nervous and moody, and a prime baton passer with a small movepool typical of the Eeveelutions. With some new things to work with such as Life Orb (practically made for this thing), HP Everything and Fake Tears, Jolteon can take a slightly more offensive front this generation. Special Attack-wise, of course.
It's trait, Volt Absorb, was probably one of the best upgrades in this generation, letting it get in on a Thunder Wave and healing back 1/4th of its HP no problem (whereas in Advance a Thunder Wave spelled your doom). Since it is just an awesome move for all other purposes--although probably going to be cut back a little because of Electivire--it shouldn't be too hard finding a spare moment to switch Jolteon in.
Below are some possible sets for the Jolt...
Jolteon @ Leftovers/Petaya Berry/Starf Berry ** ADV Standard
Timid Nature (+Spd, -Atk)
-Baton Pass
-Substitute/Agility
-Thunderbolt
-HP Grass/Ice
The old Advance standard, which should stilll work whether lead or other party member somewhere. It's speed allows it to be the most annoying little yellow creature on the planet, but take caution if this is what you're starting with--no longer is it just Aerodactyl leads you need to worry about, you also need to worry about Electivire switch-ins, Scarf'd Garchomp and Gengar. HP Ice is recommended, but if you're sure you're covered then take care of the bitch that is Swampert.
Jolteon @ Choice Scarf/Specs ** I AM CORNHOLIO
Modest or Timid (+SAtk/Spd, -Atk)
-Thunderbolt
-Shadow Ball
-Hidden Power Grass/Ice/Ground
-Thunder Wave/Hyper Beam (eh)
With the new choice items and Jolt's special Shadow Ball at its disposal, this is a...okay, it's movepool is extremely small so this doesn't work as well for it as it does for something like Raikou. But it can still work. Hyper Beam because it's there.
Jolteon @ Life Orb ** Novel to the Ty
Modest or Timid (I would go Modest) (+SAtk/Spd, -Atk)
-Fake Tears/Protect
-HP Ground
-Thunderbolt
-Quick Attack
^Of my own creation. If it works, it's designed to counter the Gyara/Vire combo and strike fear into the hearts of Reversalers. If it doesn't, it's a sacrificial thing so bring Dugtrio along for the fun.
Anyway, lead off with this. Protect is the best way to go to see if they have Electivire/Magnezone/Some freaky Electric in stock and get a lead CBer stuck, but if you're bold you can Fake Tears instead and hopefully they will have switched. Feel even bolder? HP Ground whatever's coming in. Reversalers and those that barely survive HP Ground/Thunderbolt naturally get QA'd promptly.
Jolteon @ Leftovers ** Sup Raikou
Timid Nature (+Spd, -Atk)
-Roar
-Thunderbolt
-HP Ice/Grass
-Thunder Wave/Light Screen
ABSOLute suggested that Roar Jolteon be mentioned, so here's a possible set (well, I could have inserted Rawr in the first moveset, but then that would have produced a banana bunch of annoying slashes so this makes it neater...in a sense). Yay for loling at Raikou. Light Screen for the pseudopass if it is missed that much.
Jolteon @ Leftovers
Timid (+Spd, -Atk)
-Fake Tears
-Wish
-Thunderbolt
-HP [AAAA]
Phuquoph suggested this set, which laughs at standard Blisseys and other special walls. Calm Mind Blissey will give him trouble though.
There are probably other things for this creature that I have missed because it has quite a few more options in the support area (and I'm forgetful), but that's what the thread's for. Discuss Jolteon!
*brick'd*