Pokémon Jirachi

1LDK

Vengeance
is a Top Team Rater
:sv/Jirachi:

Ability:
Serene Grace: This Pokémon's moves have their secondary effect chance doubled.

Stats:
HP: 100
Attack: 100
Defense: 100
Special Attack: 100
Special Defense: 100
Speed: 100

Signature Move:
Doom Desire:
Steel Special move with 140 Base Power, 100% Accuracy and 8 pp, hits two turns after being used. (Steel type Future Sight)

Moves of interest:

Aura Sphere
Body Slam
Calm Mind
Cosmic Power
Dazzling Gleam
Doom Desire
Drain Punch
Encore
Energy Ball
Fire Punch
Flash cannon
Future Sight
Grass knot
Healing Wish
Ice Punch
Iron Defense
Iron Head
Play Rough
Protect
Psychic
Psyshock
Shadow ball
Stealth Rock
Steel Beam
Stored Power
Thunderbolt
Thunder punch
Thunder Wave
Trick
Trick Room
U-turn
Wish
Zen Headbutt

Pros

Its typing is filled with resistances, with neutral only being water, electric, fighting and bug and weaknesses being Fire, Ground, ghost and dark, with her great natural bulk, it allows her to come in multiple times across a match and do Jirachi things

Jirachi was a wide move pool, which she can use to fulfill a plethora of rolls, she can sweep, she can keep the team healthy, she can pivot in and out, she can defend, and she can speed check too, and thanks to her even attack spreads you never know what jirachi is gonna do until she starts

Cons

While Jirachi has a ton of resistances, her weaknesses, are also common in the meta, these 4 typings (ground, ghost, dark and fire) are everywhere so its not like you can come in on everything

While Jirachi can do everything, its a master of none situation, where sometimes you wanna use a more specialized attacker or wall instead of a general utility mon


Tera Potential:

Ground: With the loss of hidden power, Jirachi can use tera ground tera blast to desintegrate heatran, while also keeping her safe against poisons and opposing steels, gaining an electric inmunity is nice too

Water: this transforms all her neutral and bad matchups into neutral or good ones (with the exception of electric and grass)

Fairy: This upgrades your dragon resistance to immunity, you gain a resistance to dark, bug and fighting, and complements well with base typing, who is inmune to poison

Potential sets:

Superachi! (Jirachi) @ Leftovers / Covert Cloak / Expert Belt
Ability: Serene Grace
Tera Type: Ground / Water / Electric / Grass / Ice
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Grass Knot / Energy Ball
- Tera Blast / Psyshock

The classics always come back, for those that don't know, Superachi is the name of the classic CM + 3 attacks, and I updated the Evs to something for up to date, this speeds hits 301. Thunderbolt smacks birds and bulky waters. Grass Knot hits Garganacl, Dondozo and Great Tusk harder than unboosted Energy Ball, but Energy Ball has general damage spread. Last move can be tera blast with either ground or ice to smack heatran and poison types hard, or just have bolt beam coverage, which could be cool considering that, at the time of writing, hail teams are dominant. Psyshock is a more stall breaker option that nails blissey. Outside tera ground and Ice, Electric makes you neutral to everything not named ground. Grass gives you that ground resistance, and water is a general good defensive type. On items, since you're a steel type, it's hard to wear you down without a super effective or salt cure, so leftovers and covert cloak with terrain or wish support is valued. Expert belt can be used if you want a riskier and offensive set, alongside a more offensive ev spread

The Sweep Maker (Jirachi) @ Weakness Policy
Ability: Serene Grace
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Dazzling Gleam
- Aura Sphere / Wish
- Cosmic Power

This is Jirachi´s take on the trope of "demonic stored power sweeper" Cosmic Power boost your defenses, and while not to the max point, It's enough to keep yourself alive, Dazzling Gleam fucks any dark trying to tank your rage, alongside tera fairy, makes your worst matchup trivial. And combined with weakness policy, you can boost most of your stats in an instant, putting the enemy in intense pressure, Aura Sphere nails steels faster, but if you're confident in brute forcing them, wish can be an alternative to keep yourself alive longer and prolong the tera, evs are for max speed and survival factor, but a 252 SpA modest spread instead of HP can be worth it

The Defensive hax maker (Jirachi) @ Leftovers
Ability: Serene Grace
Tera Type: Fairy / Water
EVs: 252 HP / 104 Def / 152 Spe
Jolly Nature / Timid Nature
- Iron Head / Doom Desire / Future sight
- Thunder Wave / Body Slam / Grass Knot / U-turn
- Protect
- Wish

The fun thing about Jirachi is that you can slap whatever with whatever and could probably work, this is a defensive support spread for defensive teams I have slapped to fix some meta trends. Wishtech is a tried and true combo that supports other teammates defensively with scouting and heals. And as for the rest of the moves, Iron Head + Thunder Wave and Iron Head + Body Slam is also tried and true, thanks to serene grace, your chances to para hax somebody are higher, and that can potentially get you out of a situation you should be losing. Doom Desire, while outclassed by Future Sight (and cannot be used at the same time) allows it to hit the right now common ice types like bax and alolan ninetales, it also hits flying, rocks and fairys too. Future Sight is as good as always. And Grass Knot nails the usual heavyweights. Lastly, U-turn helps on the momentum keeping department.

Scarf support special (Jirachi) @ Choice Scarf
Ability: Serene Grace
Tera Type: Fighting
EVs: 68 Def / 188 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Doom Desire / Future Sight
- Aura Sphere
- U-turn
- Healing Wish / Trick

This is an offensive support set, scarf rachi is also a classic from gen 4 with some modernity, Doom Desire / Future Sight puts pressure on the opponent, I personally think Doom Desire can be more interesting to nail fairy and ice types, Aura Sphere + Tera Fighting Lures Kingambit, here is a calc to show how interesting this is

+2 252+ Atk Black Glasses Supreme Overlord 5 allies fainted Tera Dark Kingambit Sucker Punch vs. 0 HP / 68 Def Tera Fighting Jirachi: 289-340 (84.7 - 99.7%) -- guaranteed 2HKO

0 SpA Jirachi Doom Desire vs. 236 HP / 0 SpD Tera Fairy Kingambit: 344-408 (86 - 102%) -- 50% chance to OHKO after Stealth Rock
188 SpA Jirachi Doom Desire vs. 236 HP / 0 SpD Tera Fairy Kingambit: 414-488 (103.5 - 122%) -- guaranteed OHKO


U-turn helps with momentum, it's also interesting considering that due to your amount of sets, people are gonna be careful around you at first, which you can capitalize. Last move can be Healing Wish to bring a teammate on the edge of death back to action, while trick can act as a stall breaker

Utility scarfer (Jirachi) @ Choice Scarf
Ability: Serene Grace
Tera Type: Fighting
EVs: 188 Atk / 68 Def / 252 Spe
Jolly Nature
- Iron Head
- Drain Punch
- U-turn
- Healing Wish / Trick

Same deal, but this time physical,

rocks support (Jirachi) @ Leftovers
Ability: Serene Grace
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Grass Knot
- Thunderbolt
- Psychic / Healing Wish / U-Turn

Lastly, a Stealth rock setter, Grass Knot bonks tusk, thunderbolt zaps corviknight and mandibuzz, and Psychich nails conk, because somehow, conkeldurr kept defog yet a ton of birds with wings didn't, if you think conk is a non issue, utility moves like Healing Wish and U-Turn are okay, Jirachi has a lot of moves, so you can fill in with whatever


In conclusion, Jirachi has a lot of potential, you only have to get creative with it, and it's a ton of fun. To finish with this analyzes, let me just put a clip from Jirachi the wish maker movie
 
I *really* like using defensive/utility sets on jirachi rn, they feel very similar to how they were in DPP. Iron Head + Body Slam with Serene Grace is just that good ig
 

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