[OVERVIEW]
Jellicent establishes itself a niche in UU on balance and stall teams through its combination of valuable defensive typing and stallbreaking capabilities. Its typing and Will-O-Wisp allow it to check a variety of highly viable Pokemon such as Scizor, Cobalion, and Keldeo, while Taunt lets it shut down defensive Pokemon such as Chansey, Celesteela, and Skarmory; shutting down the first in particular gives it a great matchup versus opposing bulky teams. Jellicent has two useful abilities as well. Cursed Body Jellicent can eventually overpower certain defensive Pokemon such as Amoonguss and RestTalk Primarina by potentially disabling their only moves that can harm it. Cursed Body also lets it switch into Scald and potentially take a burn to avoid being poisoned later on. On the other hand, Water Absorb makes Jellicent an even more reliable Water-type check, countering rarer threats such as rain wallbreakers or SubCM Keldeo and deterring Choice Specs Primarina from spamming a Water-type attack. While Jellicent has an impressive defensive profile, its need to invest heavily into Speed to outspeed Skarmory and Conkeldurr leaves it with less-than-ideal bulk, which can make it struggle to reliably and comfortably check Pokemon such as Excadrill, Swords Dance + Stone Edge Cobalion, and Swords Dance + Knock Off Scizor if lacking Colbur Berry. Jellicent must also be wary of status, especially on balance teams lacking cleric support. Multiple Pokemon it would otherwise like to pressure such as Hippowdon, Chansey, non-Giga Drain Amoonguss, and Galarian Slowbro can potentially poison Jellicent if it hasn't taken a Scald burn. This forces Jellicent to be more predictable with Taunt versus Toxic users, such as the former two, and more careful around Sludge Bomb users like the latter two. With cleric support on stall teams, status is less of an issue, but Jellicent's need for passive turns is still very much present, and it can offer wallbreakers such as Thundurus-T and Hydreigon free entry still.
[SET]
name: Defensive Utility
move 1: Hex / Night Shade
move 2: Taunt
move 3: Will-O-Wisp
move 4: Recover
item: Heavy-Duty Boots / Colbur Berry
ability: Cursed Body / Water Absorb
nature: Bold
evs: 252 HP / 56 Def / 200 Spe
[SET COMMENTS]
Taunt lets Jellicent deny the recovery of Pokemon such as Chansey and Hippowdon, stifle entry hazard setters such as Skarmory and Hippowdon, and block debilitating Toxic from users such as Chansey, Celesteela, and Hippowdon. Will-O-Wisp lets Jellicent check Pokemon such as Swords Dance Cobalion and Scizor, and it combines with Hex to give Jellicent wallbreaking potential versus a range of threats like Amoonguss. Night Shade is an option over Hex for more direct and consistent damage to targets such as Hydreigon. Cursed Body is preferred to improve Jellicent's matchup versus Pokemon such as RestTalk Primarina. The ability to receive Scald burns, unlike Water Absorb Jellicent, also lets it better face Pokemon such as Amoonguss, with Cursed Body potentially shutting down Giga Drain variants too. On more balanced teams, Water Absorb is an option to better deter Choice Specs Keldeo and Primarina from spamming Water-type moves. Water Absorb can also improve the matchup versus rain teams and rare threats such as SubCM Keldeo, but neither of these are common enough to usually justify running it in isolation. It also lets Jellicent block Flip Turn from Swampert. Heavy-Duty Boots ensures that Jellicent can reliably switch into Pokemon like Cobalion, no matter the entry hazards situation. Colbur Berry is an option if one is confident in their team's hazard removal, letting Jellicent better check Swords Dance + Knock Off Scizor, check Conkeldurr to a degree, and freely stay in on Hydreigon once. 200 Speed EVs let Jellicent outspeed Azumarill, Skarmory, and Conkeldurr, while the remaining EVs beyond HP improve Jellicent's Defense for threats such as Scizor and Cobalion.
Jellicent fits best on stall teams, which appreciate its defensive utility versus threats such as Cobalion and Scizor and wallbreaking versus opposing bulky teams, and these teams provide it plenty of cleric, entry hazard, and status support. It can, however, also fit on certain balance teams that appreciate a reliable check to Cobalion and Keldeo. Cleric support from Articuno or Chansey helps greatly on stall, as Jellicent is prone to Sludge Bomb poisoning from Pokemon such as Galarian Slowbro and Amoonguss, and it lets Jellicent be more aggressive against Toxic users such as Hippowdon. Articuno can also dominate the entry hazards war with its Pressure + Defog combination, letting Jellicent consider running Colbur Berry instead of Heavy-Duty Boots. Entry hazard setters like Hippowdon, Chansey, and Skarmory can make the most of Jellicent's wallbreaking potential. Hippowdon can help check Raikou, Thundurus-T, and Rotom-H for Jellicent, while Skarmory can cover Grass-types such as Zarude and Amoonguss, and it helps versus Excadrill, which Jellicent can struggle to spinblock against. Chansey offers a reliable Primarina and Hydreigon answer, and having Hippowdon set Stealth Rock lets it fit the aforementioned Heal Bell. Wish support from Umbreon can massively help Jellicent reliably stay at high HP. Jellicent also traditionally checks some of the main Umbreon switch-ins, such as Cobalion. Umbreon solidly answers Pokemon such as Hydreigon that check Jellicent, handles Pokemon Jellicent struggles to reliably check like Mamoswine and Salamence, and has Toxic to support Hex in return. On balance teams, Toxic spreaders include Salamence, Hippowdon, and Excadrill. Setup sweepers such as Calm Mind Galarian Slowbro and Slowking appreciate Jellicent softening up the opposing team so they can clean late-game. Slowking, in particular, offers a more reliable check to Pokemon such as Mamoswine with its superior bulk and Regenerator, while Galarian Slowbro can support Jellicent mid-game by spreading status with Sludge Bomb and Scald. On balance teams, checks to Zarude and Amoonguss are especially useful, such as Swords Dance Cobalion, which appreciates Jellicent pressuring or wearing down checks such as Hippowdon and Salamence. Skarmory can also fill this role well on stall teams, with its Spikes support being very valuable to these balance teams too.
[STRATEGY COMMENTS]
Other Options
=============
Jellicent can consider running Scald over Will-O-Wisp to more directly threaten certain Pokemon such as Nihilego, Nidoqueen, and Nidoking, alongside the ability to burn Hatterene, but the unreliable burn chance gives up a lot of solidity against dangerous physical attackers such as Scizor and Cobalion.
Checks and Counters
===================
**Grass-types**: Amoonguss and Tangrowth dislike Will-O-Wisp but can force Jellicent out with the threat of their Grass-type moves or Sludge Bomb poisons, although Amoonguss can struggle to deal with a Jellicent burned by Scald, especially in the absence of Giga Drain.
**Dark-types**: Zarude's Jungle Healing makes it a particularly problematic counter to Jellicent, although it can be forced to burn its PP over a longer match. Hydreigon takes very little damage from anything Jellicent can use and can force it out, but Choice item sets lacking Roost will find themselves worn down quickly over a longer game.
**Electric-types**: Rotom-W takes very little damage from anything Jellicent can use and can safely pivot into it. However, it can't make damage stick on Jellicent, as Recover can negate the damage Volt Switch does. Thundurus-T can easily threaten Jellicent but lacks enough power to truly dissuade Recover with Volt Switch, unless it carries Nasty Plot and/or Thunderbolt. Rotom-H is immune to Will-O-Wisp and can threaten Jellicent with Toxic. Raikou cannot switch into Jellicent particularly safely but, due to running Heavy-Duty Boots, it is unfazed by entry hazards and can threaten it with Thunderbolt or Volt Switch.
**Poison**: Jellicent has to be very careful in practice around Toxic and Sludge Bomb users, as its lack of Leftovers can make poison a severe hindrance. This can limit Jellicent's ability to directly switch into Pokemon such as Hippowdon and Chansey that it can pressure, and it lets Pokemon such as Amoonguss and Galarian Slowbro pressure Jellicent with Sludge Bomb. When facing Cursed Body Jellicent, one must not let it take a Scald burn against Pokemon such as Primarina or Slowking if wishing to poison it, though; Jellicent will be able to reliably face these Poison-types afterwards.
**Powerful Wallbreakers**: Due to investing many EVs in Speed, Jellicent can struggle to check Pokemon its base stats suggest it can, such as Mamoswine and Excadrill. Therefore, they can potentially overwhelm Jellicent if they catch it trying to switch into an Icicle Crash or Iron Head, and Jellicent can't comfortably spinblock against the latter.
[CREDITS]
- Written by: [[estarossa, 461329]]
- Quality checked by: [[Monky25, 515132], [Sulo, 528036]]
- Grammar checked by: [[Adeleine, 517429], [Sulo, 528036]]
Jellicent establishes itself a niche in UU on balance and stall teams through its combination of valuable defensive typing and stallbreaking capabilities. Its typing and Will-O-Wisp allow it to check a variety of highly viable Pokemon such as Scizor, Cobalion, and Keldeo, while Taunt lets it shut down defensive Pokemon such as Chansey, Celesteela, and Skarmory; shutting down the first in particular gives it a great matchup versus opposing bulky teams. Jellicent has two useful abilities as well. Cursed Body Jellicent can eventually overpower certain defensive Pokemon such as Amoonguss and RestTalk Primarina by potentially disabling their only moves that can harm it. Cursed Body also lets it switch into Scald and potentially take a burn to avoid being poisoned later on. On the other hand, Water Absorb makes Jellicent an even more reliable Water-type check, countering rarer threats such as rain wallbreakers or SubCM Keldeo and deterring Choice Specs Primarina from spamming a Water-type attack. While Jellicent has an impressive defensive profile, its need to invest heavily into Speed to outspeed Skarmory and Conkeldurr leaves it with less-than-ideal bulk, which can make it struggle to reliably and comfortably check Pokemon such as Excadrill, Swords Dance + Stone Edge Cobalion, and Swords Dance + Knock Off Scizor if lacking Colbur Berry. Jellicent must also be wary of status, especially on balance teams lacking cleric support. Multiple Pokemon it would otherwise like to pressure such as Hippowdon, Chansey, non-Giga Drain Amoonguss, and Galarian Slowbro can potentially poison Jellicent if it hasn't taken a Scald burn. This forces Jellicent to be more predictable with Taunt versus Toxic users, such as the former two, and more careful around Sludge Bomb users like the latter two. With cleric support on stall teams, status is less of an issue, but Jellicent's need for passive turns is still very much present, and it can offer wallbreakers such as Thundurus-T and Hydreigon free entry still.
[SET]
name: Defensive Utility
move 1: Hex / Night Shade
move 2: Taunt
move 3: Will-O-Wisp
move 4: Recover
item: Heavy-Duty Boots / Colbur Berry
ability: Cursed Body / Water Absorb
nature: Bold
evs: 252 HP / 56 Def / 200 Spe
[SET COMMENTS]
Taunt lets Jellicent deny the recovery of Pokemon such as Chansey and Hippowdon, stifle entry hazard setters such as Skarmory and Hippowdon, and block debilitating Toxic from users such as Chansey, Celesteela, and Hippowdon. Will-O-Wisp lets Jellicent check Pokemon such as Swords Dance Cobalion and Scizor, and it combines with Hex to give Jellicent wallbreaking potential versus a range of threats like Amoonguss. Night Shade is an option over Hex for more direct and consistent damage to targets such as Hydreigon. Cursed Body is preferred to improve Jellicent's matchup versus Pokemon such as RestTalk Primarina. The ability to receive Scald burns, unlike Water Absorb Jellicent, also lets it better face Pokemon such as Amoonguss, with Cursed Body potentially shutting down Giga Drain variants too. On more balanced teams, Water Absorb is an option to better deter Choice Specs Keldeo and Primarina from spamming Water-type moves. Water Absorb can also improve the matchup versus rain teams and rare threats such as SubCM Keldeo, but neither of these are common enough to usually justify running it in isolation. It also lets Jellicent block Flip Turn from Swampert. Heavy-Duty Boots ensures that Jellicent can reliably switch into Pokemon like Cobalion, no matter the entry hazards situation. Colbur Berry is an option if one is confident in their team's hazard removal, letting Jellicent better check Swords Dance + Knock Off Scizor, check Conkeldurr to a degree, and freely stay in on Hydreigon once. 200 Speed EVs let Jellicent outspeed Azumarill, Skarmory, and Conkeldurr, while the remaining EVs beyond HP improve Jellicent's Defense for threats such as Scizor and Cobalion.
Jellicent fits best on stall teams, which appreciate its defensive utility versus threats such as Cobalion and Scizor and wallbreaking versus opposing bulky teams, and these teams provide it plenty of cleric, entry hazard, and status support. It can, however, also fit on certain balance teams that appreciate a reliable check to Cobalion and Keldeo. Cleric support from Articuno or Chansey helps greatly on stall, as Jellicent is prone to Sludge Bomb poisoning from Pokemon such as Galarian Slowbro and Amoonguss, and it lets Jellicent be more aggressive against Toxic users such as Hippowdon. Articuno can also dominate the entry hazards war with its Pressure + Defog combination, letting Jellicent consider running Colbur Berry instead of Heavy-Duty Boots. Entry hazard setters like Hippowdon, Chansey, and Skarmory can make the most of Jellicent's wallbreaking potential. Hippowdon can help check Raikou, Thundurus-T, and Rotom-H for Jellicent, while Skarmory can cover Grass-types such as Zarude and Amoonguss, and it helps versus Excadrill, which Jellicent can struggle to spinblock against. Chansey offers a reliable Primarina and Hydreigon answer, and having Hippowdon set Stealth Rock lets it fit the aforementioned Heal Bell. Wish support from Umbreon can massively help Jellicent reliably stay at high HP. Jellicent also traditionally checks some of the main Umbreon switch-ins, such as Cobalion. Umbreon solidly answers Pokemon such as Hydreigon that check Jellicent, handles Pokemon Jellicent struggles to reliably check like Mamoswine and Salamence, and has Toxic to support Hex in return. On balance teams, Toxic spreaders include Salamence, Hippowdon, and Excadrill. Setup sweepers such as Calm Mind Galarian Slowbro and Slowking appreciate Jellicent softening up the opposing team so they can clean late-game. Slowking, in particular, offers a more reliable check to Pokemon such as Mamoswine with its superior bulk and Regenerator, while Galarian Slowbro can support Jellicent mid-game by spreading status with Sludge Bomb and Scald. On balance teams, checks to Zarude and Amoonguss are especially useful, such as Swords Dance Cobalion, which appreciates Jellicent pressuring or wearing down checks such as Hippowdon and Salamence. Skarmory can also fill this role well on stall teams, with its Spikes support being very valuable to these balance teams too.
[STRATEGY COMMENTS]
Other Options
=============
Jellicent can consider running Scald over Will-O-Wisp to more directly threaten certain Pokemon such as Nihilego, Nidoqueen, and Nidoking, alongside the ability to burn Hatterene, but the unreliable burn chance gives up a lot of solidity against dangerous physical attackers such as Scizor and Cobalion.
Checks and Counters
===================
**Grass-types**: Amoonguss and Tangrowth dislike Will-O-Wisp but can force Jellicent out with the threat of their Grass-type moves or Sludge Bomb poisons, although Amoonguss can struggle to deal with a Jellicent burned by Scald, especially in the absence of Giga Drain.
**Dark-types**: Zarude's Jungle Healing makes it a particularly problematic counter to Jellicent, although it can be forced to burn its PP over a longer match. Hydreigon takes very little damage from anything Jellicent can use and can force it out, but Choice item sets lacking Roost will find themselves worn down quickly over a longer game.
**Electric-types**: Rotom-W takes very little damage from anything Jellicent can use and can safely pivot into it. However, it can't make damage stick on Jellicent, as Recover can negate the damage Volt Switch does. Thundurus-T can easily threaten Jellicent but lacks enough power to truly dissuade Recover with Volt Switch, unless it carries Nasty Plot and/or Thunderbolt. Rotom-H is immune to Will-O-Wisp and can threaten Jellicent with Toxic. Raikou cannot switch into Jellicent particularly safely but, due to running Heavy-Duty Boots, it is unfazed by entry hazards and can threaten it with Thunderbolt or Volt Switch.
**Poison**: Jellicent has to be very careful in practice around Toxic and Sludge Bomb users, as its lack of Leftovers can make poison a severe hindrance. This can limit Jellicent's ability to directly switch into Pokemon such as Hippowdon and Chansey that it can pressure, and it lets Pokemon such as Amoonguss and Galarian Slowbro pressure Jellicent with Sludge Bomb. When facing Cursed Body Jellicent, one must not let it take a Scald burn against Pokemon such as Primarina or Slowking if wishing to poison it, though; Jellicent will be able to reliably face these Poison-types afterwards.
**Powerful Wallbreakers**: Due to investing many EVs in Speed, Jellicent can struggle to check Pokemon its base stats suggest it can, such as Mamoswine and Excadrill. Therefore, they can potentially overwhelm Jellicent if they catch it trying to switch into an Icicle Crash or Iron Head, and Jellicent can't comfortably spinblock against the latter.
[CREDITS]
- Written by: [[estarossa, 461329]]
- Quality checked by: [[Monky25, 515132], [Sulo, 528036]]
- Grammar checked by: [[Adeleine, 517429], [Sulo, 528036]]
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