It's Been Raining For Far Too Long!
-> A BW-2 OU Rain Team <-
-> A BW-2 OU Rain Team <-
Hey guys. I'm back with another RMT. This is a rain team I've been working on for quite some time now. I never really had a chance to see how far I could get on the ladder, due to slight changes in my team, but what I do know is that it's won me every single battle I can remember after changing it. So without further ado, let's continue.
So, I started wanting to make a rain team, so the first member was Politoed. Next I wanted to try a new Scizor I was thinking of using, and try Thunderus-T as this is really my first BW-2 team (I never got into the BW-2 OU meta game). So with a Polizor-T core, I tested many different pokemon, and this is the best I could get it to by myself. So once you get to the best you can do, where else do you go? To the experts -> Smogon. And that's where you come in :)
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Encore
- Protect
- Toxic
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Encore
- Protect
- Toxic
So, obviously since I'm doing a rain team there's gonna be a Politoed (with drizzle). This is my favourite set for Politoed. A somewhat standard set, using max defence and health for bulk. For the moves, it is just pure annoyance. Scald under rain for the STAB rain boosted attack with a fairly large chance for the annoying burn, which can really cripple the opponent's physical sweepers. Encore is there so no one can set up on me (unless I force them to in order to switch and go for the kill). Protect is a scouting move, as Politoed will be used near the start of the game to get up my weather, and also to take advantage of my Leftovers healing (1/16 = delicious). Since this is a weather team, majority of my game play is based on Politoed, although stuff can be done without weather, it's just tough. Politoed tends to die a lot when I play, whether it's just because it's a war to get up my weather and Politoed takes some hits, or just because when my weather's up for good his role is basically done. But honestly, once my weather is up, and if the opponent doesn't 'appreciate' rain, I have the battle in the bag.
Thundurus (Thundurus-T) (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Super Power
- Volt Switch
- Hidden Power [Ice]
- Thunder
Choice-Scarf Thunderus-T. What more do I have to say. But really, I love Thunderus-T. He's my main special sweeper. His ability is awesome, since people use electric moves in the rain, and a lot of my team is weak to electricity. Not only is it a free switch, it's a +25% HP free switch, just as long as it's predicted right. It's a really standard Thunderus-T set, which means it works, but people know about it. It can almost outspeed anything that's not scarfed. For the moves, it's full power, since he's choiced. Super power (thanks Kidogo) is for hard hits on T-tar, and Heatran. Volt switch is for getting the momentum going, which works well as a Volt-Turn pair with Scizor. HP-Ice is for those narsty dragons that rule OU. And thunder is a super powerful move that wrecks anything (except ground pokemon) and since it has 100% accuracy in rain it's one of his main moves.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 232 SDef / 24 Spd
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Stealth Rock
- Wish
Trait: Serene Grace
EVs: 252 HP / 232 SDef / 24 Spd
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Stealth Rock
- Wish
Jirachi...the master of spam and all things annoying. Switched Thunder with Body Slam (thanks Dcae and Kidogo) due to the unreliability of rain, and it's ability to hit ground type pokemon such as Landorus. Extra health and special defence for some more bulk, and a little extra speed. Iron head is for para flinching, and stealth rock is for entry hazards. Wish is to take advantage of Jirachi's relatively good health and share it around with others. And also expert belt is to add the extra 20% to super effective moves.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature (+SDef, -Atk)
- Baton Pass
- Recover
- Giga Drain
- Thunder Wave
Trait: Natural Cure
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature (+SDef, -Atk)
- Baton Pass
- Recover
- Giga Drain
- Thunder Wave
So, Celebi...yeah not sure if I love Celebi. He's decent at what I use him for, which is mainly sponging special attacks and status problems. Lefties for the extra health. The move set is pretty straight forward. Thunder wave is for crippling, giga drain is a nice STAB attacking move which also provides a bit of recovery. Recover, obviously to regain health, and B-pass (thanks Dcae) is to not get pursuit trapped. I've also found that Celebi isn't that bad of a staller. I actaully stalled out a Ferrothorn and many other stallers before, so Celebi could also go that route.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Pursuit
- U-turn
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Pursuit
- U-turn
Scizor the bug...and that's really what he is, a pest...to the opponent. Scizor is one of my favourite members of this team. He basically does most of the work, and ends up taking out 2+ enemies each battle. Yeah, I chose to go with the choice banded set, just for that extra power. Since bullet punch is already a priority move, and one of his main moves, I decided band was better than scarf or life orb. My Scizor runs a super attack set, which works out well because many of the opponent's pokemon end up getting paralyzed and Scizor outruns them anyway. Super power is also a nice move. it can OHKO Ferrothorn after stealth rock, and OHKO T-tar, and is just generally effective against anything weak to fighting. U-turn is for switch advantage, and to escape bad match-ups. It also creates a good Volt-Turn synergy with Thunderus-T. And lastly Pursuit. It's really a great move if used effectively. Perfect for trapping the unsuspecting psychic pokemon. Scizor in general is 'mah main man', doing a ton of work and being a super awesome physical beast.
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 56 HP / 248 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Dragon Dance
- Waterfall
- Bounce
So Gyarados...not sure how I feel about Gyarados either. Some battles he just destroys. Others I feel like having 5 pokemon would be better than 6 with a Gyrados. I'm sort of undecided as to which ability to choose for him. Kinda had a little trouble choosing between Moxie and Intimidate, but chose Intimidate to keep Gyarados alive longer, making it more likely for him to be able to set up. Anyway, back to his set. I run a pretty normal sub-D-dance sweeping Gyarados. Really the best way to pull off a sweep is to predict a switch in which Gyarados has a perfect match up, and set up a free sub, in order to get up D-dances. Then it's just time to spam bounce and waterfall in rain.
Conclusion:
So in conclusion, I have a fairly bulky offensively based team. I set up my weather and my stealth rock, and then take out the opponent's pokemon one at a time, usually trying to pull off a sweep with Gyarados, Scizor, or Thunderus-T, or get the quick revenge kills. I'm not sure how much I like Celebi, and I'm even less sure how I like Gyarados. I might change Gyarados for Keldo, but I'm not sure. Please make sure to leave comments and rates on the team (especially on Celebi and Gyarados).
Thanks :D
Note: Changes to the original will be noted in bold!