Team at a Glance:
So this team has done me rather well, but I've noticed some flaws. For example, I lack a Steel type, which is obviously not good. I also lack something to set up Stealth Rock, which, while not necessary, is always a nice addition. So, rate to your hearts content, but no excessive flaming, and no stupid posts like "arcanin sux" or crap like that. Without further ado:
Rotom-w @ Leftovers
Ability: Levitate
EVs: 252 HP / 80 Def/ 176 Sp. Def
Nature: Bold
- Thunderbolt
- Will-o-wisp
- Shadow Ball
- Hydro Pump
First to note, I'm not sure what this EV spread is supposed to do, I just copied it from somewhere else, as I'm no good at doing calcs. But anyways, Rotom here is able to handle many of the top leads (as listed by Smogon's statistics for May). Azelf will die to Shadow Ball, Aerodactyl to Tbolt, Ape, Hippo, and Heatran to Hydro Pump (which is why I chose Wash over Heat), and Metagross, Jirachi, and Swampert will get burned, and its not like they could do much to Rotom anyways.
---
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP / 240 Atk / 18 Speed
Nature: Adamant
- Dynamicpunch
- Payback
- Rest
- Sleep Talk
Tyranitar is something that has always scared the hell out of me, and it appears to be a decently popular lead, and Rotom can't handle it if it's faster, so Machamp is a much-needed counter to it. Besides that, No Guard Dynamicpunch is wwwwaaayyy too good, and Machamp also serves as one of my status absorbers, being a ResTalker. Payback is just there to handle Ghosts. Slight Speed investment to ensure outrunning other Machamps (min speed)
---
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP / 164 Def / 92 Sp. Atk
Nature: Bold
- Discharge
- Ice Beam
- Recover
- Magic Coat
I've never gotten tired of using this guy. The #1 Gyarados counter, a great Salamence counter, being able to outstall Vappy, switch in on Heatran's fire moves or Jolteon/Electivire's electric moves, and reflecting status' back in opponents faces makes Porygon2 one heck of a beastly little duck. His spot on my team is almost non-negotiable, I've used him on every team I've made in the last 8 months. And yes, I do prefer Magic Coat over Thunder Wave, I use Discharge > Thunderbolt for the higher paralysis chance.
---
Breloom (F) @ Toxic Orb
Ability: Poison Heal
EVs: 6 HP / 252 Atk / 252 Speed
Nature: Jolly
- Spore
- Substitute
- Leech Seed
- Focus Punch
In my experiences with this team thus far, Breloom has been the biggest threat to all my enemies (except for one idiot who had Lum on all of his Pokémon). 100% sleep, followed by a sub, and losing HP with Leech Seed, and the threat of an insanely powerful Focus Punch, he has been an absolute terror to anything thats not a ghost type. He can also take any status attacks after Toxic Orb activates. Breloom is fastly becoming a favorite of mine.
---
Flygon (F) @ Choice Scarf
Ability: Levitate
EVs: 6 HP / 252 Atk / 252 Speed
Nature: Naive
- Earthquake
- U-turn
- Outrage
- Fire Blast
Behold Scarfgon, a great revenge killer and a great scout, added to my team as an answer to Starmie. Really fast and boasting a great Atk stat, it's Outrage rips anything that dosen't resist it to shreds. Earthquake is there to provide a powerful backup STAB move, and to kill Metagross and Heatrans. Fire Blast is there for those Skarms and Zongs that give me a hard time. U-turn is the fun and powerful way to scout out my opponents team, to get me some free switch ins.
---
Arcanine (M) @ Leftovers
Ability: Intimidate
EVs: 188 HP / 106 Def / 216 Speed
Nature: Bold
- Flamethrower
- Hidden Power [Ground]
- Will-o-wisp
- Roar
My friends refer to this set as "Beastcanine", which is a fitting name in my opinion. I didn't make up this spread, but it works. Arcanine here counters the hell out of Scizor, and can dominate any Infernape as well. With intimidate and Will-o-Wisp, it is a very effective way of shutting down many physical sweepers. Roar is a very useful phazing move, and it can reveal an opponents Pokémon if I use it when I predit a switch.
---
So yeah, my results so far with this team have been promising, but there is always room for improvement, so be as nitpicky as you want. Thanks for reading this, assuming you didn't just skip to the bottom :]
Changes are in BOLD
Picture credits go to Bulbapedia.
So this team has done me rather well, but I've noticed some flaws. For example, I lack a Steel type, which is obviously not good. I also lack something to set up Stealth Rock, which, while not necessary, is always a nice addition. So, rate to your hearts content, but no excessive flaming, and no stupid posts like "arcanin sux" or crap like that. Without further ado:
Rotom-w @ Leftovers
Ability: Levitate
EVs: 252 HP / 80 Def/ 176 Sp. Def
Nature: Bold
- Thunderbolt
- Will-o-wisp
- Shadow Ball
- Hydro Pump
First to note, I'm not sure what this EV spread is supposed to do, I just copied it from somewhere else, as I'm no good at doing calcs. But anyways, Rotom here is able to handle many of the top leads (as listed by Smogon's statistics for May). Azelf will die to Shadow Ball, Aerodactyl to Tbolt, Ape, Hippo, and Heatran to Hydro Pump (which is why I chose Wash over Heat), and Metagross, Jirachi, and Swampert will get burned, and its not like they could do much to Rotom anyways.
---
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP / 240 Atk / 18 Speed
Nature: Adamant
- Dynamicpunch
- Payback
- Rest
- Sleep Talk
Tyranitar is something that has always scared the hell out of me, and it appears to be a decently popular lead, and Rotom can't handle it if it's faster, so Machamp is a much-needed counter to it. Besides that, No Guard Dynamicpunch is wwwwaaayyy too good, and Machamp also serves as one of my status absorbers, being a ResTalker. Payback is just there to handle Ghosts. Slight Speed investment to ensure outrunning other Machamps (min speed)
---
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP / 164 Def / 92 Sp. Atk
Nature: Bold
- Discharge
- Ice Beam
- Recover
- Magic Coat
I've never gotten tired of using this guy. The #1 Gyarados counter, a great Salamence counter, being able to outstall Vappy, switch in on Heatran's fire moves or Jolteon/Electivire's electric moves, and reflecting status' back in opponents faces makes Porygon2 one heck of a beastly little duck. His spot on my team is almost non-negotiable, I've used him on every team I've made in the last 8 months. And yes, I do prefer Magic Coat over Thunder Wave, I use Discharge > Thunderbolt for the higher paralysis chance.
---
Breloom (F) @ Toxic Orb
Ability: Poison Heal
EVs: 6 HP / 252 Atk / 252 Speed
Nature: Jolly
- Spore
- Substitute
- Leech Seed
- Focus Punch
In my experiences with this team thus far, Breloom has been the biggest threat to all my enemies (except for one idiot who had Lum on all of his Pokémon). 100% sleep, followed by a sub, and losing HP with Leech Seed, and the threat of an insanely powerful Focus Punch, he has been an absolute terror to anything thats not a ghost type. He can also take any status attacks after Toxic Orb activates. Breloom is fastly becoming a favorite of mine.
---
Flygon (F) @ Choice Scarf
Ability: Levitate
EVs: 6 HP / 252 Atk / 252 Speed
Nature: Naive
- Earthquake
- U-turn
- Outrage
- Fire Blast
Behold Scarfgon, a great revenge killer and a great scout, added to my team as an answer to Starmie. Really fast and boasting a great Atk stat, it's Outrage rips anything that dosen't resist it to shreds. Earthquake is there to provide a powerful backup STAB move, and to kill Metagross and Heatrans. Fire Blast is there for those Skarms and Zongs that give me a hard time. U-turn is the fun and powerful way to scout out my opponents team, to get me some free switch ins.
---
Arcanine (M) @ Leftovers
Ability: Intimidate
EVs: 188 HP / 106 Def / 216 Speed
Nature: Bold
- Flamethrower
- Hidden Power [Ground]
- Will-o-wisp
- Roar
My friends refer to this set as "Beastcanine", which is a fitting name in my opinion. I didn't make up this spread, but it works. Arcanine here counters the hell out of Scizor, and can dominate any Infernape as well. With intimidate and Will-o-Wisp, it is a very effective way of shutting down many physical sweepers. Roar is a very useful phazing move, and it can reveal an opponents Pokémon if I use it when I predit a switch.
---
So yeah, my results so far with this team have been promising, but there is always room for improvement, so be as nitpicky as you want. Thanks for reading this, assuming you didn't just skip to the bottom :]
Changes are in BOLD
Picture credits go to Bulbapedia.