It's a Trap! [Round 1]

It's a Trap!
Since the introduction of Arena Trap, Magnet Pull, and Shadow Tag in Generation 3, trapping has become a central part of Pokemon (and was particularly dominant in ADV OU). In Generation 2, while moves like Mean Look were around, trapping was not as central and influential as it would become in later generations. However, what if trapping abilities had been "released" a little bit earlier than the other abilities? What if Arena Trap, Magnet Pull, and Shadow Tag were available in Generation 2?

Tournament Rules and Clauses:
  • GSC OU
  • The abilities Magnet Pull, Arena Trap, and Shadow Tag "exist" in this tournament.
  • All battles are best-of-one, single elimination.
  • Battles should take place on either the PS! or Smogtours servers, under the GSC OU metagame.
  • The winners/losers of each battle are required to provide the host with a replay. They can do so by posting the replay in the thread or PMing me with the replay. Only one player from each battle is required to do so.
  • Standard GSC OU banlist and clauses are in affect.
  • All general tournament rules apply (they can be found here).
Any players that are caught cheating or breaking any of the rules described above will be disqualified from the tournament.

How does this tournament work if there are no abilities in GSC OU?
In this tournament, because abilities do not yet exist, players are required to follow certain rules when certain Pokemon are in.
  • If a Pokemon with Arena Trap is active in battle, the opponent will not be allowed to switch out their Pokemon UNLESS their Pokemon is a Flying-type or a Ghost-type.
  • If a Pokemon with Magnet Pull is active in battle, the opponent will not be allowed to switch out their Pokemon IF it is a Steel-type.
  • If a Pokemon with Shadow Tag is active in battle, the opponent will not allowed to switch out their Pokemon UNLESS it is a Ghost-type or it also has Shadow Tag.
I ask all participants to please remind their opponent of the rules throughout the match, as we don't want any problems to arise from someone accidentally switching out when they shouldn't have.

Just like the actual abilities themselves, Pokemon that are trapped can still escape using Baton Pass.

As for the Pokemon that get these trapping abilities:
  • The following Pokemon receive Magnet Pull: Magnemite, Magneton
  • The following Pokemon receive Arena Trap: Diglett, Dugtrio
  • The following Pokemon receive Shadow Tag: Wobbuffet

Round 1 Pairings
Star vs. Regnite
FlamingVictini vs. tko
TTFTW vs. zf
Analytic vs. groudon518
Contact vs. Meru
dragonus45 vs. Arch€r
Funbot28 vs. Lethal Ammo
ilesaural vs. Level 56
Hyogafodex vs. double switches
TopLel TopKek vs. My Excuse is I'm Young
Navy vs. slurmz
Alf' vs. dEnIsSsS
Amoonguss vs. Lost And Found
sedertz vs. SwarmPO
hotdogtaco4321 vs. Mizuhime
MetalGro$$ vs. Execute
Nintendi vs. Vincent Feng
p2 vs. Frostiny
Matame vs. Oibaf cune
blunder vs. KratosMana
Floppy vs. qsns
Arifeen vs. ABR
Omfuga vs. Khaytra
Melle2402 vs. Holiano
Finchinator vs. idiotfrommars
Mael vs. Marcop
rozes vs. Axel™
naruto(sage) vs. We Three Kings
Welli0u vs. Blightbringer
Reymedy vs. Bedschibaer
FLCL vs. Texas Cloverleaf
Rampecker vs. Dominatio
Googly vs. Empo
z0mOG vs. MiyoKa
Century Express vs. matthewc20090
Sapientia vs. Quint_
Syncrasy vs. Vulpix03
Mr.378 vs. Zeno;
mulgokizary vs. Mix
HANTSUKI vs. M Dragon

Round 1 ends February 25, Saturday at 5:30 PM PST. Subs are also being accepted until then.
 
My opp missed scheduled time due to something coming up and FFd (on my user wall thing). So I'll take the W (or a sub if that is still poss)
 

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