OU Iron Moth

[SET]
name: Booster Energy
move 1: Fiery Dance
move 2: Sludge Wave
move 3: Tera Blast / Dazzling Gleam / Energy Ball
move 4: Substitute / Dazzling Gleam
item: Booster Energy
tera type: Ground / Fairy / Grass
ability: Quark Drive
nature: Timid
evs: 124 Def / 132 SpA / 252 Spe

[SET COMMENTS]
With titanic Special Attack and superb Speed, Iron Moth is a powerful cleaner and solid wallbreaker that can run away with games after a single Fiery Dance boost while also providing offense with a way to absorb Toxic Spikes from Glimmora. Iron Moth's excellent STAB combination is complemented perfectly by Tera Blast Ground, giving Iron Moth its strongest option against Galarian Slowking and Clodsire while 2HKOing Gouging Fire and preventing it from being walled by Heatran and Skeledirge. Alternatively, Dazzling Gleam lets Iron Moth hit Roaring Moon, Dragapult, and Kyurem hard while reducing its reliance on Tera for coverage. Energy Ball is another strong coverage option that targets Garganacl and bulky Water-types like Alomomola and Dondozo; both Energy Ball and Dazzling Gleam give Iron Moth strong coverage against Great Tusk and Hisuian Samurott. Substitute helps Iron Moth avoid Kingambit's Sucker Punch and Raging Bolt's Thunderclap while also vastly improving its matchup against Galarian Slowking, whose pivot set is unable to break Iron Moth's Substitute without relying on Future Sight, and Garganacl, which cannot break Iron Moth's Substitute with Salt Cure after it Terastallizes. Iron Moth can instead opt to run a 4 attack set; with Tera Blast Ground and Dazzling Gleam, Iron Moth maximizes its coverage while still hitting Dragon-types like Dragapult and Roaring Moon for super effective damage. Combining Dazzling Gleam and Energy Ball alleviates Iron Moth's reliance on Tera, although this leaves it completely walled by both Heatran and Skeledirge. Psychic is an additional option that can be paired with Dazzling Gleam for coverage that can hit Clodsire for super effective damage without Iron Moth needing to Terastallize, although it still cannot break through Clodsire without it first being significantly weakened. With the given spread, Iron Moth's Booster Energy gives it a Quark Drive boost to its Speed; the remaining EVs maximize its Special Attack while 124 Defense EVs help patch up its poor Defense, allowing it to survive a Sucker Punch from Kingambit with 5 Supreme Overlord boosts and a Close Combat from +2 Iron Valiant. Tera Ground gives Iron Moth unresisted coverage in OU with its Tera Blast, also giving it an immunity to Raging Bolt's Thunderclap and both Galarian Slowking and Dragapult's Thunder Wave. Tera Fairy powers up Dazzling Gleam into an additional STAB option that OHKOes Dragapult and Hisuian Samurott, along with securing a 2HKO on max HP Zamazenta and Dragonite through Multiscale, while defensively, it provides a resistance to Sucker Punch from Kingambit. Finally, Tera Grass can be used to strengthen Energy Ball into an OHKO on both Great Tusk and Hisuian Samurott, while defensively granting Iron Moth a resistance to Ground-type attacks such as Gliscor's Earthquake that can allow it to simply attack or set up a Substitute for free, a quality that is also appreciated against Alomomola. One potential alternative that can be considered is Tera Ghost to grant Iron Moth an immunity to Dragonite's Extreme Speed and block Great Tusk's Rapid Spin in a pinch, paired with Dazzling Gleam to best take advantage of these matchups and Substitute to help mitigate its weakness to Kingambit's Sucker Punch; Tera Blast Ghost is also a strong option that hits Dragapult, Skeledirge, and Galarian Slowking for super effective damage.

Iron Moth is a great pick for offense and hyper offense teams, not only bringing its qualities as a fast cleaner to the table but also providing teams with a valuable Toxic Spikes absorber. In particular, hyper offense using lead Hisuian Samurott often triggers opposing Glimmora's Toxic Debris; this makes Iron Moth a great partner to Hisuian Samurott while also enabling other Pokemon weak to Toxic Spikes such as Iron Valiant, Roaring Moon, and Iron Defense Zamazenta. In return, Iron Moth greatly appreciates entry hazard support from Pokemon like Hisuian Samurott itself along with Stealth Rock setters like Glimmora and Landorus-T to help weaken Pokemon like Ting-Lu and Assault Vest Galarian Slowking that it struggles to deal with. This highlights one of Iron Moth's shortcomings, as its initial power is not strong enough to break through bulkier walls like Clodsire, Ting-Lu, and Blissey, while without boosts from Fiery Dance, it cannot clean against Pokemon like Landorus-T, Gliscor, and Kyurem. Partners like Raging Bolt and Primarina that can weaken or eliminate bulkier targets for Iron Moth are much appreciated, while Iron Valiant provides an alternative form of speed for hyper offense that can also weaken shared checks like Galarian Slowking and Clodsire, a quality particularly useful for Iron Moth lacking Tera Blast Ground. Strong physical attackers such as Roaring Moon and Ogerpon-W make for great partners due to their ability to take advantage of these special walls, using them as opportunities to accrue boosts. Kingambit can also provide an alternative wincon that enjoys Iron Moth threatening checks like Skarmory and weakening targets like Landorus-T, Gliscor, and even Great Tusk that can be forced in to revenge kill it. Iron Moth is great counterplay to Sticky Web teams using Ribombee, which give it two free Fiery Dances from lead; however, Iron Moth is also a good fit on these teams, with support from Sticky Web allowing it to outrun other Booster Energy Pokemon that could otherwise revenge kill it like Iron Valiant and Iron Boulder. Iron Moth also fits on other forms of offense; Rillaboom provides Grassy Terrain support that can let it avoid the OHKO from Gliscor's Earthquake while boosting the power of Energy Ball, and Rillaboom can also bring it in safely with U-turn on passive targets like Skarmory and Corviknight. Meanwhile, Torkoal's sun greatly enhances Iron Moth's wallbreaking power, with sun-boosted Fiery Dances 3HKOing Galarian Slowking. Unfortunately, Iron Moth's frailty is exacerbated by its weakness to entry hazards, and so Great Tusk makes for a strong partner that also appreciates Iron Moth's ability to threaten common switch-ins like Corviknight and Skarmory. Hatterene is another partner that can help keep hazards off the field for Iron Moth, while Hatterene itself is able to help weaken Pokemon like Galarian Slowking and Heatran for Iron Moth to later break through.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kd458.633798/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/marnie.493260/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:
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[SET]
name: Booster Energy
move 1: Fiery Dance
move 2: Sludge Wave
move 3: Tera Blast / Dazzling Gleam / Energy Ball
move 4: Substitute / Dazzling Gleam
item: Booster Energy
tera type: Ground / Fairy / Grass
ability: Quark Drive
nature: Timid
evs: 124 Def / 132 SpA / 252 Spe

[SET COMMENTS]
With a titanic Special Attack stat that most Pokemon can only dream of and superb Speed, Iron Moth is a powerful cleaner that can run away with games after a single Fiery Dance boost. (Removed fluff & instead mentioned Speed since that's what helps Iron Moth clean so effectively. ) Iron Moth's excellent dual STAB is complemented perfectly by a Ground-type Tera Blast, giving Iron Moth its strongest option into Galarian Slowking and Clodsire while 2HKOing Gouging Fire and Skeledirge, also preventing it from being walled by Heatran, Glimmora, and opposing Iron Moth. (Could be simplified to just listing a few major mons like Gking and Heatran, but I like how in-depth this sentence is so I'll leave it up to you. You could also add how its reliance on Tera is a con. ) Alternatively, Dazzling Gleam lets Iron Moth hit Roaring Moon and Dragapult hard, while 2HKOing Kyurem and Raging Bolt after Stealth Rock. Energy Ball is another strong coverage option for Iron Moth that targets Garganacl and Great Tusk Alomomola along with cleanly 2HKOing Alomomola to deny it a safe pivot, and with Tera Grass allows for allowing Energy Ball to OHKO both Great Tusk and Hisuian Samurott. (Great info, big fan of mentioning the Tera KO thresholds since that's pretty important. The info on Mola is good as well, but IMO you should just lump it in with Garganacl as a generic target instead of Great Tusk. ) Substitute helps Iron Moth avoid Kingambit's Sucker Punch and Raging Bolt's Thunderclap while also vastly improving the matchup into Galarian Slowking, whose pivot set is unable to break Iron Moth's Substitute without relying on Future Sight. (Add a point on how Substitue can also make it an effective anti-lead against Ribombee. ) Iron Moth can instead opt to run a 4 attack set to maximise its coverage; with Tera Blast Ground and Dazzling Gleam, Iron Moth maximises its coverage while still being able to hit Dragon-types like Dragapult and Roaring Moon for super effective damage, while combining Dazzling Gleam and Energy Ball alleviates Iron Moth's reliance on Tera although this leaves it completely walled by both Heatran and Skeledirge. (Would slightly reword this part since it is redundant what you say later in the sentence.) Psychic is an additional option that can be paired with Dazzling Gleam for perfect coverage that can hit Clodsire for super effective damage without needing to Tera. With the given spread, Iron Moth's Booster Energy gives it a Quark Drive boost to its Speed stat; the remaining EVs maximise its Special Attack while 124 Defense EVs help to patch up its poor Defense stat, for example allowing it to survive a Sucker Punch from Kingambit with 5 fallen. Tera Ground gives Iron Moth unresisted coverage in OU with its Tera Blast, also giving Iron Moth an immunity to Raging Bolt's Thunderclap. Tera Fairy powers up Dazzling Gleam into an additional STAB option that OHKOes Dragapult and Hisuian Samurott, along with securing a 2HKO on max HP Zamazenta and even Dragonite through Multiscale, while defensively it provides a resistance to Sucker Punch from Kingambit. Finally, Tera Grass can be used to strengthen Energy Ball into an OHKO on both Great Tusk and Hisuian Samurott, while defensively granting a resistance to Ground-type attacks such as Gliscor's Earthquake that can allow it to simply attack or set up a Substitute for free. (Could mention Tera Ghost as an alternative Tera type to better tank Dragonite's Extreme Speed and spinblock, which is useful on some hyper offense teams against Great Tusk. )

Iron Moth is a great pick for offense and hyper offense teams, not only bringing its qualities as a fast cleaner to the table but also providing teams with a valuable Toxic Spikes absorber. In particular, hyper offense using lead Hisuian Samurott will often trigger opposing Glimmora's Toxic Debris. In return, Iron Moth greatly appreciates entry hazard support from Pokemon like Hisuian Samurott itself along with Stealth Rock setters like Glimmora and Landorus-T to help weaken Pokemon like Ting-Lu and Assault Vest Galarian Slowking that it struggles to deal with. (Would reword the first sentence to more generally describe how lead Samurott-H benefits from Iron Moth's ability to absorb Toxic Spikes. It might be worth mentioning other booster energy Pokemon as well since they benefit the most from Iron Moth's ability to absorb TSpikes. )This highlights one of Iron Moth's shortcomings, as its initial power is not strong enough to break through bulkier walls like Clodsire, Ting-Lu, and Blissey, while without boosts from Fiery Dance it cannot clean against Pokemon like Landorus-T, Gliscor, and Kyurem. Partners that can weaken or eliminate these targets for Iron Moth are much appreciated, with Iron Valiant in particular providing an alternative form of speed for hyper offense that can weaken shared checks like Galarian Slowking and Clodsire. Strong physical attackers such as Roaring Moon and Ogerpon-W also make great partners due to their ability to take advantage of these special walls, and Kingambit can provide an alternative win condition that enjoys Iron Moth being able to threaten checks like Skarmory as well as appreciating its ability to weaken targets like Landorus-T and even Great Tusk that can be forced in to revenge kill it. (Would split this sentence up into two sentences, one talking about Roaring Moon and Ogerpon-W, and another going more in depth on Kingambit.) With Substitute, Iron Moth is great counterplay to Sticky Web teams using Ribombee that give it two free Fiery Dances from lead; however, Iron Moth is also a good fit on these teams, with support from Sticky Web allowing it to outrun Booster Energy Iron Valiant and Iron Boulder. (I would move this highlighted point to the first paragraph where you talk about Substitute. ) Iron Moth also fits on other forms of offense; Rillaboom provides Grassy Terrain support that can let it avoid the OHKO from Gliscor's Earthquake, and Torkoal's sun is able to greatly enhance Iron Moth's breaking power, with sun-boosted Fiery Dances able to 3HKO Galarian Slowking. Unfortunately, Iron Moth's frailty is exacerbated by its weakness to entry hazards, and so Great Tusk makes for a strong partner that also appreciates Iron Moth's ability to threaten common switch-ins like Corviknight and Skarmory. Hatterene is another partner that can help keep hazards off the field for Iron Moth, while Hatterene itself is able to help weaken Pokemon like Galarian Slowking and Heatran for Iron Moth to later break through without issue.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kd458.633798/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

Good Job. QC 1/2 when implemented.
 

Marnie

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[SET]
name: Booster Energy
move 1: Fiery Dance
move 2: Sludge Wave
move 3: Tera Blast / Dazzling Gleam / Energy Ball
move 4: Substitute / Dazzling Gleam
item: Booster Energy
tera type: Ground / Fairy / Grass
ability: Quark Drive
nature: Timid
evs: 124 Def / 132 SpA / 252 Spe

[SET COMMENTS]
With a titanic Special Attack stat and superb Speed, Iron Moth is a powerful cleaner and solid wallbreaker that can run away with games after a single Fiery Dance boost. (i know you talked about it later in the teammates section but would it be worth covering its niche as the only viable tspikes absorber for offense somewhere here in the beginning?) Iron Moth's excellent dual STAB is complemented perfectly by a Ground-type Tera Blast, giving Iron Moth its strongest option into Galarian Slowking and Clodsire while 2HKOing Gouging Fire and preventing it from being walled by Heatran and opposing Iron Moth. (moth is a pretty whatever target cause they cant hit you hard back either but your call though. if anything i'd add dirge and garg at the end here, since they resists both stab combo otherwise and are decently annoying) Alternatively, Dazzling Gleam lets Iron Moth hit Roaring Moon and Dragapult hard while 2HKOing Kyurem after a Spike (sludge wave also does this ~90% of the time, so i'd just include it as one of the targets u hit hard instead of specifically mentioning the spikes benchmark) and reducing Iron Moth's reliance on Tera for coverage. Energy Ball is another strong coverage option for Iron Moth that targets Garganacl without Terastallizing (hitting bulky waters is prob noteworthy too, like 2HKOing dozo, 4/252 alo, tera water hatt even after lefties, and tera ogerpon-w after rocks) Great Tusk, and Hisuian Samurott. (though slightly weaker, dgleam also does this; maybe add another sentence instead to say how both moves let you smack them and ting-lu hard?) Substitute helps Iron Moth avoid Kingambit's Sucker Punch and Raging Bolt's Thunderclap while also vastly improving the matchup into Galarian Slowking, whose pivot set is unable to break Iron Moth's Substitute without relying on Future Sight. (it lets you set up on garg's salt cure if you tera, since it's an otherwise strong check) Iron Moth can instead opt to run a 4 attack set; with Tera Blast Ground and Dazzling Gleam, Iron Moth maximises its coverage while still being able to hit Dragon-types like Dragapult and Roaring Moon for super effective damage. Combining Dazzling Gleam and Energy Ball alleviates Iron Moth's reliance on Tera although this leaves it completely walled by both Heatran and Skeledirge. Psychic is an additional option that can be paired with Dazzling Gleam for coverage that can hit Clodsire for super effective damage without needing to Tera. (does around ~35% max so i'd mention how you really need to chip clod down a lot before it's actually threatened by the move) With the given spread, Iron Moth's Booster Energy gives it a Quark Drive boost to its Speed stat; the remaining EVs maximise its Special Attack while 124 Defense EVs help to patch up its poor Defense stat, for example allowing it to survive a Sucker Punch from Kingambit with 5 fallen, +2 Iron Valiant's Close Combat, and +1 Tera Normal Jolly Dragonite's Extreme Speed. Tera Ground gives Iron Moth unresisted coverage in OU with its Tera Blast, also giving Iron Moth an immunity to Raging Bolt's Thunderclap. (+ immunity to twave from mons like pult and glowking, especially cause pult can twave u through sub) Tera Fairy powers up Dazzling Gleam into an additional STAB option that OHKOes Dragapult and Hisuian Samurott, along with securing a 2HKO on max HP Zamazenta and Dragonite through Multiscale, while defensively it provides a resistance to Sucker Punch from Kingambit. Finally, Tera Grass can be used to strengthen Energy Ball into an OHKO on both Great Tusk and Hisuian Samurott, while defensively granting a resistance to Ground-type attacks such as Gliscor's Earthquake that can allow it to simply attack or set up a Substitute for free. (i'd include the water resist too, like lets you set up a sub on alo. rain isnt too popular so up to you if you wanna mention that matchup) One potential alternative that can be considered is Tera Ghost to grant an immunity to Dragonite's Extreme Speed and block Great Tusk's Rapid Spin in a pinch, paired with Dazzling Gleam to best take advantage of these traits and Substitute to help mitigate its weakness to Kingambit's Sucker Punch. (add running tera blast as an option if running tera ghost, lets you hit all of glowking skeledirge and pult in one slot too)

Iron Moth is a great pick for offense and hyper offense teams, not only bringing its qualities as a fast cleaner to the table but also providing teams with a valuable Toxic Spikes absorber. In particular, hyper offense using lead Hisuian Samurott will often trigger opposing Glimmora's Toxic Debris; this makes Iron Moth a great partner to Hisuian Samurott while also enabling other Pokemon weak to Toxic Spikes such as Iron Valiant, Roaring Moon, and Iron Defense Zamazenta. In return, Iron Moth greatly appreciates entry hazard support from Pokemon like Hisuian Samurott itself along with Stealth Rock setters like Glimmora and Landorus-T to help weaken Pokemon like Ting-Lu and Assault Vest Galarian Slowking that it struggles to deal with. This highlights one of Iron Moth's shortcomings, as its initial power is not strong enough to break through bulkier walls like Clodsire, Ting-Lu, and Blissey, especially if it isn't running the appropriate coverage move, while without boosts from Fiery Dance it cannot clean against Pokemon like Landorus-T, Gliscor, and Kyurem. Partners like Raging Bolt and Primarina (fits more as the breaker role for these targets than valiant is) that can weaken or eliminate these targets for Iron Moth are much appreciated, with Iron Valiant in particular providing an alternative form of speed for hyper offense that can weaken shared checks like Galarian Slowking and Clodsire. (mention especially if you're not running tera blast ground) Strong physical attackers such as Roaring Moon and Ogerpon-W make for great partners due to their ability to take advantage of these special walls, using them as opportunities to accrue boosts. Kingambit can also provide an alternative win condition that enjoys Iron Moth being able to threaten checks like Skarmory as well as appreciating its ability to weaken targets like Landorus-T, Gliscor, and even Great Tusk that can be forced in to revenge kill it. (i assume you're referring to gambit weakening them for moth? if so replace the last 'it' with 'kingambit' to make it clearer) Iron Moth is great counterplay to Sticky Web teams using Ribombee that give it two free Fiery Dances from lead; however, Iron Moth is also a good fit on these teams, with support from Sticky Web allowing it to outrun otherwise revenge killers like Booster Energy Iron Valiant and Iron Boulder. Iron Moth also fits on other forms of offense; Rillaboom provides Grassy Terrain support that can let it avoid the OHKO from Gliscor's Earthquake, (mention how the terrain also boosts energy ball & rilla's uturn can bring you in safely on switchins like skarm and physdef dengo too) Torkoal's sun is able to greatly enhance Iron Moth's breaking power, with sun-boosted Fiery Dances able to 3HKO Galarian Slowking. Unfortunately, Iron Moth's frailty is exacerbated by its weakness to entry hazards, and so Great Tusk makes for a strong partner that also appreciates Iron Moth's ability to threaten common switch-ins like Corviknight and Skarmory. Hatterene is another partner that can help keep hazards off the field for Iron Moth, while Hatterene itself is able to help weaken Pokemon like Galarian Slowking and Heatran for Iron Moth to later break through.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kd458.633798/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Good work as always, QC 2/2
royalfluxh_qc.gif
 

SolarBeam

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1/1, GP Team done
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[SET]
name: Booster Energy
move 1: Fiery Dance
move 2: Sludge Wave
move 3: Tera Blast / Dazzling Gleam / Energy Ball
move 4: Substitute / Dazzling Gleam
item: Booster Energy
tera type: Ground / Fairy / Grass
ability: Quark Drive
nature: Timid
evs: 124 Def / 132 SpA / 252 Spe

[SET COMMENTS]
With a titanic Special Attack stat and superb Speed, Iron Moth is a powerful cleaner and solid wallbreaker that can run away with games after a single Fiery Dance boost while also providing offense with a way to absorb Toxic Spikes from Glimmora. Iron Moth's excellent dual STAB combination is complemented perfectly by a Ground-type Tera Blast Ground, giving Iron Moth its strongest option into against Galarian Slowking and Clodsire while 2HKOing Gouging Fire and preventing it from being walled by Heatran and Skeledirge. Alternatively, Dazzling Gleam lets Iron Moth hit Roaring Moon, Dragapult, and Kyurem hard while reducing Iron Moth's its reliance on Tera for coverage. Energy Ball is another strong coverage option for Iron Moth that targets Garganacl and bulky Water-types like Alomomola and Dondozo; both Energy Ball and Dazzling Gleam give Iron Moth strong coverage into against Great Tusk and Hisuian Samurott. Substitute helps Iron Moth avoid Kingambit's Sucker Punch and Raging Bolt's Thunderclap while also vastly improving the its matchup into against Galarian Slowking, whose pivot set is unable to break Iron Moth's Substitute without relying on Future Sight, and Garganacl, who which ("whose" is fine bc forced, but can't use "who") cannot break Iron Moth's Substitute with Salt Cure after it Terastallizes. Iron Moth can instead opt to run a 4 attack set; with Tera Blast Ground and Dazzling Gleam, Iron Moth maximises maximizes (british) its coverage while still being able to hit hitting Dragon-types like Dragapult and Roaring Moon for super effective damage. Combining Dazzling Gleam and Energy Ball alleviates Iron Moth's reliance on Tera, (AC) although this leaves it completely walled by both Heatran and Skeledirge. Psychic is an additional option that can be paired with Dazzling Gleam for coverage that can hit Clodsire for super effective damage without Iron Moth needing to Tera Terastallize, although it still cannot break through Clodsire without it first being significantly weakened. With the given spread, Iron Moth's Booster Energy gives it a Quark Drive boost to its Speed stat; the remaining EVs maximise maximize its Special Attack, (AC) while 124 Defense EVs help to patch up its poor Defense stat, for example allowing it to survive a Sucker Punch from Kingambit with 5 fallen Supreme Overlord boosts and a Close Combat from (parallelism) +2 Iron Valiant's Close Combat. Tera Ground gives Iron Moth unresisted coverage in OU with its Tera Blast, also giving Iron Moth it an immunity to Raging Bolt's Thunderclap and both Galarian Slowking and Dragapult's Thunder Wave. Tera Fairy powers up Dazzling Gleam into an additional STAB option that OHKOes Dragapult and Hisuian Samurott, along with securing a 2HKO on max HP Zamazenta and Dragonite through Multiscale, while defensively, (AC) it provides a resistance to Sucker Punch from Kingambit. Finally, Tera Grass can be used to strengthen Energy Ball into an OHKO on both Great Tusk and Hisuian Samurott, while defensively granting Iron Moth a resistance to Ground-type attacks such as Gliscor's Earthquake that can allow it to simply attack or set up a Substitute for free, a quality that is also appreciated against Alomomola. One potential alternative that can be considered is Tera Ghost to grant Iron Moth an immunity to Dragonite's Extreme Speed and block Great Tusk's Rapid Spin in a pinch, paired with Dazzling Gleam to best take advantage of these matchups and Substitute to help mitigate its weakness to Kingambit's Sucker Punch; Tera Ghost Tera Blast Ghost is also a strong option that hits all of Dragapult, Skeledirge, and Galarian Slowking for super effective damage.

Iron Moth is a great pick for offense and hyper offense teams, not only bringing its qualities as a fast cleaner to the table but also providing teams with a valuable Toxic Spikes absorber. In particular, hyper offense using lead Hisuian Samurott will often trigger triggers opposing Glimmora's Toxic Debris; this makes Iron Moth a great partner to Hisuian Samurott while also enabling other Pokemon weak to Toxic Spikes such as Iron Valiant, Roaring Moon, and Iron Defense Zamazenta. In return, Iron Moth greatly appreciates entry hazard support from Pokemon like Hisuian Samurott itself along with Stealth Rock setters like Glimmora and Landorus-T to help weaken Pokemon like Ting-Lu and Assault Vest Galarian Slowking that it struggles to deal with. This highlights one of Iron Moth's shortcomings, as its initial power is not strong enough to break through bulkier walls like Clodsire, Ting-Lu, and Blissey, while without boosts from Fiery Dance, (AC) it cannot clean against Pokemon like Landorus-T, Gliscor, and Kyurem. Partners like Raging Bolt and Primarina that can weaken or eliminate bulkier targets for Iron Moth are much appreciated, while Iron Valiant provides an alternative form of speed for hyper offense that can also weaken shared checks like Galarian Slowking and Clodsire, a quality particularly useful for Iron Moth lacking Tera Ground Tera Blast Ground. Strong physical attackers such as Roaring Moon and Ogerpon-W make for great partners due to their ability to take advantage of these special walls, using them as opportunities to accrue boosts. Kingambit can also provide an alternative win condition wincon (win conditions are literal conditions, wincons are mons that can win) that enjoys Iron Moth being able to threaten threatening checks like Skarmory as well as appreciating Iron Moth's ability to weaken and weakening targets like Landorus-T, Gliscor, and even Great Tusk that can be forced in to revenge kill it. Iron Moth is great counterplay to Sticky Web teams using Ribombee, (AC) that which give it two free Fiery Dances from lead; however, Iron Moth is also a good fit on these teams, with support from Sticky Web allowing it to outrun other Booster Energy Pokemon that could otherwise revenge kill it like Iron Valiant and Iron Boulder. Iron Moth also fits on other forms of offense; Rillaboom provides Grassy Terrain support that can let it avoid the OHKO from Gliscor's Earthquake while boosting the power of Energy Ball, and Rillaboom can also bring it in safely with U-turn on passive targets like Skarmory and Corviknight. Meanwhile, Torkoal's sun greatly enhances Iron Moth's wallbreaking power, with sun-boosted Fiery Dances able to 3HKO 3HKOing Galarian Slowking. Unfortunately, Iron Moth's frailty is exacerbated by its weakness to entry hazards, and so Great Tusk makes for a strong partner that also appreciates Iron Moth's ability to threaten common switch-ins like Corviknight and Skarmory. Hatterene is another partner that can help keep hazards off the field for Iron Moth, while Hatterene itself is able to help weaken Pokemon like Galarian Slowking and Heatran for Iron Moth to later break through.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kd458.633798/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/marnie.493260/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 

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