[SET]
name: Assault Vest
move 1: Fake Out
move 2: Drain Punch
move 3: Wild Charge
move 4: Heavy Slam / Ice Punch / Volt Switch
item: Assault Vest
ability: Quark Drive
nature: Adamant
evs: 4 HP / 252 Atk / 252 SpD
tera type: Grass / Fire
[SET COMMENTS]
[CREDITS]
Written by:
https://www.smogon.com/forums/members/zee.501951/
Quality checked by:
https://www.smogon.com/forums/members/ryo-yamada2001.192134/
https://www.smogon.com/forums/members/qsns.230771/
Grammar checked by:
https://www.smogon.com/forums/members/ut.523866/
name: Assault Vest
move 1: Fake Out
move 2: Drain Punch
move 3: Wild Charge
move 4: Heavy Slam / Ice Punch / Volt Switch
item: Assault Vest
ability: Quark Drive
nature: Adamant
evs: 4 HP / 252 Atk / 252 SpD
tera type: Grass / Fire
[SET COMMENTS]
- Fake Out generates free turns for setup users such as Swords Dance Kingambit and Nasty Plot Gholdengo.
- Drain Punch deals solid damage, OHKOing Chi-Yu, Chien-Pao, and Kingambit, and extends Iron Hands's longevity. Close Combat is significantly stronger, giving Iron Hands a greater offensive presence at the cost of lowering its defenses and missing out on the healing from Drain Punch.
- Wild Charge OHKOes Palafin-H and Tornadus, as well as Volcanion after Stealth Rock. It also hits Fighting-immune Pokemon such as Gholdengo and Flutter Mane, OHKOing bulkless Flutter Mane variants, which is particularly important if Iron Hands is not running Heavy Slam.
- Heavy Slam allows Iron Hands to OHKO Flutter Mane and unboosted Diancie. Ice Punch lets Iron Hands threaten Landorus-T, OHKOing without Intimidate. It also OHKOes Landorus and Inner Focus Dragonite. Volt Switch allows Iron Hands to act as a slow pivot, which is particularly useful next to setup users like Bulk Up Palafin and Swords Dance Kingambit, as Iron Hands can switch out for other support Pokemon like Amoonguss and Incineroar.
- Assault Vest and maximum Special Defense investment allow Iron Hands to stand up to some of the metagame's strongest special attackers such as Chi-Yu, Volcanion, which only 3HKOes Iron Hands with Earth Power, and Gholdengo, including Nasty Plot sets.
- Iron Hands can Terastallize into a Grass type to invert its matchup against Ground-types like Landorus and Landorus-T and circumvent Amoonguss's Rage Powder and Spore. Tera Fire can be used to greatly improve its matchup against Fairy attacks from Flutter Mane, as well as provide an immunity to Will-O-Wisp from Mew and Arcanine and a resistance to Chi-Yu's Fire attacks.
- Iron Hands's phenomenal bulk and great offenses let it beat many Pokemon one-on-one or even two-on-one, notably being one of the best single-Pokemon checks to Chien-Pao and Dragonite, though it is important to not let it get weakened early in order to win trades later on in the game.
- Kingambit can OHKO Flutter Mane and Landorus after a Swords Dance boost, two Pokemon Iron Hands is threatened by, while Iron Hands can give Kingambit room to set up with Fake Out and Volt Switch support. Similarly, Bulk Up Palafin makes good use of Iron Hand's Fake Out and ability to threaten Volcanion. Trick Room support from Porygon2 and Diancie is appreciated, as Iron Hands is slower than the majority of the metagame bar Amoonguss and Torkoal. Amoonguss's Pollen Puff can greatly bolster Iron Hands's longevity, while it appreciates Iron Hand's ability to pressure Chi-Yu and Chien-Pao in return. Fire-types like Volcanion and Entei offer a resistance to Fairy and a means to deal with Amoonguss, which Iron Hands greatly benefits from. Rillaboom can form a double Fake Out core with Iron Hands and acts as a solid Flutter Mane check and a source of passive recovery via Grassy Surge.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/zee.501951/
Quality checked by:
https://www.smogon.com/forums/members/ryo-yamada2001.192134/
https://www.smogon.com/forums/members/qsns.230771/
Grammar checked by:
https://www.smogon.com/forums/members/ut.523866/
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