Doubles Iron Hands [GP 0/1]

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[SET]
name: Assault Vest
move 1: Fake Out
move 2: Drain Punch
move 3: Wild Charge
move 4: Heavy Slam / Ice Punch / Volt Switch
item: Assault Vest
ability: Quark Drive
nature: Adamant
evs: 4 HP / 252 Atk / 252 SpD
tera type: Grass / Fire

[SET COMMENTS]
  • Fake Out generates free turns for setup users such as Swords Dance Kingambit and Nasty Plot Gholdengo.
  • Drain Punch deals solid damage, OHKOing Chi-Yu, Chien-Pao, and Kingambit, and extends Iron Hands's longevity. Close Combat is significantly stronger, giving Iron Hands a greater offensive presence at the cost of lowering its defenses and missing out on the healing from Drain Punch.
  • Wild Charge OHKOes Palafin-H and Tornadus, as well as Volcanion after Stealth Rock. It also hits Fighting-immune Pokemon such as Gholdengo and Flutter Mane, OHKOing bulkless Flutter Mane variants, which is particularly important if Iron Hands is not running Heavy Slam.
  • Heavy Slam allows Iron Hands to OHKO Flutter Mane and unboosted Diancie. Ice Punch lets Iron Hands threaten Landorus-T, OHKOing without Intimidate. It also OHKOes Landorus and Inner Focus Dragonite. Volt Switch allows Iron Hands to act as a slow pivot, which is particularly useful next to setup users like Bulk Up Palafin and Swords Dance Kingambit, as Iron Hands can switch out for other support Pokemon like Amoonguss and Incineroar.
  • Assault Vest and maximum Special Defense investment allow Iron Hands to stand up to some of the metagame's strongest special attackers such as Chi-Yu, Volcanion, which only 3HKOes Iron Hands with Earth Power, and Gholdengo, including Nasty Plot sets.
  • Iron Hands can Terastallize into a Grass type to invert its matchup against Ground-types like Landorus and Landorus-T and circumvent Amoonguss's Rage Powder and Spore. Tera Fire can be used to greatly improve its matchup against Fairy attacks from Flutter Mane, as well as provide an immunity to Will-O-Wisp from Mew and Arcanine and a resistance to Chi-Yu's Fire attacks.
  • Iron Hands's phenomenal bulk and great offenses let it beat many Pokemon one-on-one or even two-on-one, notably being one of the best single-Pokemon checks to Chien-Pao and Dragonite, though it is important to not let it get weakened early in order to win trades later on in the game.
  • Kingambit can OHKO Flutter Mane and Landorus after a Swords Dance boost, two Pokemon Iron Hands is threatened by, while Iron Hands can give Kingambit room to set up with Fake Out and Volt Switch support. Similarly, Bulk Up Palafin makes good use of Iron Hand's Fake Out and ability to threaten Volcanion. Trick Room support from Porygon2 and Diancie is appreciated, as Iron Hands is slower than the majority of the metagame bar Amoonguss and Torkoal. Amoonguss's Pollen Puff can greatly bolster Iron Hands's longevity, while it appreciates Iron Hand's ability to pressure Chi-Yu and Chien-Pao in return. Fire-types like Volcanion and Entei offer a resistance to Fairy and a means to deal with Amoonguss, which Iron Hands greatly benefits from. Rillaboom can form a double Fake Out core with Iron Hands and acts as a solid Flutter Mane check and a source of passive recovery via Grassy Surge.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zee.501951/
Quality checked by:
https://www.smogon.com/forums/members/ryo-yamada2001.192134/
https://www.smogon.com/forums/members/qsns.230771/
Grammar checked by:
https://www.smogon.com/forums/members/ut.523866/
 
Last edited:

ryo yamada2001

ryo yamada2001
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[SET]
name: Assault Vest
move 1: Fake Out
move 2: Drain Punch / Close Combat
move 3: Wild Charge
move 4: Volt Switch / Heavy Slam / Ice Punch heavy slam is more commonly used in DOU and i find is vastly preferable
item: Assault Vest
ability: Quark Drive
nature: Adamant
evs: 4 HP / 252 Atk / 252 SpD
tera type: Grass / Fire

[SET COMMENTS]
  • Drain Punch deals solid damage, OHKOing Chi-Yu and Kingambit chien-pao needs to be mentioned here, while providing extending Iron Hands's the ability to increase its longevity through recovering HP. Close Combat is significantly stronger, netting OHKOs on Tera Normal Dragonite and Tera Dark Kingambit, at the cost of the drops to its impressive bulk.
  • Wild Charge OHKOes Palafin-H and Tornadus, as well as Volcanion after Stealth Rock. worth mentioning Fighting-immunes such as Gholdengo and bulkless Flutter (esp if not running heavy slam)
  • Volt Switch allows Iron Hands to act as a slow pivot, which is particularly useful for "next to" is a bit clearer setup users like Swords Dance Kingambit and Bulk Up Palafin, as Iron Hands can switch out for other support Pokemon like Amoonguss and Cresselia. Heavy Slam allows Iron Hands to OHKO Flutter Mane and Diancie, as well as 2HKO through Grimmsnarl. why not heavy slam first? this is far more common than vswitch in dou, and preferable esp as AV Hands lives a moonblast and ohkoes Ice Punch lets Iron Hands threatens Landorus-T, OHKOing if it is unintimidated. worth mentioning pre-tera Dnite?
  • missing fake out info; worth mentioning generating free turns for BU Palafin (and checking bulky waters e.g. Volcanion) and Kingambit (as you do later in the analysis)
  • Assault Vest and maximum Special Defense investment allow Iron Hands to stand up to some of the metagame's strongest special attackers such as Chi-Yu, Volcanion, and Gholdengo. some more specificity e.g. notable benchmarks (like volc only 3hkoes with earth power, which can be drain punched + it can stand up to NP Gholdengo too)
  • worth mentioning the previous other EV spreads? HP investment for NP Gholdengo +2 Shadow Ball; HP + Def investment for CB Dnite Espeed + DClaw? its fringe enough that you could omit it just fine
  • Iron Hands can Terastallize into a Grass type to invert its matchup against Ground-types like Landorus and Landorus-T and circumvent Amoonguss's Rage Powder and Spore. A Fire Tera type can be used to greatly improve its matchup against Fairy attacks from Flutter Mane and Cresselia. mention burn immunity for Tera Fire
  • Iron Hands's phenomenal bulk and great offenses render it capable of beating many Pokemon one-on-one or even two-on-one (like? if you feel it's redundant to mention them here again, maybe you can omit this part and keep that in ->), though it is important to not let it get weakened early in order to win trades later on in the game.
  • Cresselia's Lunar Blessing and Amoonguss's Pollen Puff can greatly bolster Iron Hand's Iron Hands's longevity,(ac) while they appreciate Iron Hand's ability to pressure Chi-Yu and Chien-Pao in return. Trick Room support from Cresselia and Diancie is appreciated, as Iron Hands is slower than the majority of the metagame bar Amoonguss and Torkoal. Kingambit can OHKO Flutter Mane and Cresselia after a Swords Dance boost, two Pokemon Iron Hands is threatened by, while Iron Hands can give Kingambit room to set up with Fake Out and Volt Switch support. you can move the kingambit point up and add Fire-types like Volcanion and Heatran offer a Fairy resist and a means to deal with Amoonguss, which Iron Hands greatly benefits from. def mention rillaboom for an additional pivot + passive recovery + good flutter mane check

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zee.501951/
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
after implement should be good but let me know what you do for the move order and such
 

qsns

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[SET]
name: Assault Vest
move 1: Fake Out
move 2: Drain Punch / Close Combat i have not seen nearly as much CC these days, keep the mention in analysis though
move 3: Wild Charge
move 4: Heavy Slam / Ice Punch / Volt Switch
item: Assault Vest
ability: Quark Drive
nature: Adamant
evs: 4 HP / 252 Atk / 252 SpD
tera type: Grass / Fire

[SET COMMENTS]
  • Fake Out generates free turns for setup users, such as Bulk Up Palafin which appreciates Iron Hands's matchup against Volcanion, Trick Room Cresselia, and Swords Dance Kingambit. sentence kind of awkward, would just give examples of things that like fake out
  • Drain Punch deals solid damage, OHKOing Chi-Yu, Chien-Pao, and Kingambit, extending Iron Hand's longevity through recovering HP. Close Combat is significantly stronger, netting OHKOs on Tera Normal Dragonite and Tera Dark Kingambit, at the cost of the drops to its impressive bulk.
  • Wild Charge OHKOes Palafin-H and Tornadus, as well as Volcanion after Stealth Rock. It also hits Fighting-immune Pokemon such as Gholdengo and Flutter Mane, OHKOing bulkless Flutter Mane variants, which is particularly important for the latter if Iron Hands is not running Heavy Slam.
  • Heavy Slam allows Iron Hands to OHKO Flutter Mane and unboosted Diancie, as well as 2HKO Grimmsnarl. not really on the set for this and grimm usually reflects anyway Ice Punch lets Iron Hands threaten Landorus-T, OHKOing if it is not Intimidated. It also OHKOes Landorus and Inner Focus Dragonite. Volt Switch allows Iron Hands to act as a slow pivot, which is particularly useful next to setup users like Bulk Up Palafin and Swords Dance Kingambit, as Iron Hands can switch out for other support Pokemon like Amoonguss and Cresselia.
  • Assault Vest and maximum Special Defense investment allow Iron Hands to stand up to some of the metagame's strongest special attackers such as Chi-Yu, Volcanion, which only 3HKOes Iron Hands with Earth Power, and Gholdengo, including Nasty Plot sets.
  • Iron Hands can Terastallize into a Grass type to invert its matchup against Ground-types like Landorus and Landorus-T and circumvent Amoonguss's Rage Powder and Spore. A Fire Tera type can be used to greatly improve its matchup against Fairy attacks from Flutter Mane and Cresselia, as well as provide an immunity to Will-O-Wisp from Mew and Arcanine. mention fire resistance
  • Iron Hands's phenomenal bulk and great offenses render it capable of beating many Pokemon one-on-one or even two-on-one (notably being one of the best single-Pokemon checks to Chien-Pao and Dragonite) though it is important to not let it get weakened early in order to win trades later on in the game.
  • Kingambit can OHKO Flutter Mane and Cresselia after a Swords Dance boost, two Pokemon Iron Hands is threatened by, while Iron Hands can give Kingambit room to set up with Fake Out and Volt Switch support. Similarly, Bulk Up Palafin makes good use of Iron Hand's Fake Out and ability to threaten Volcanion. Trick Room support from Cresselia and Diancie is appreciated, as Iron Hands is slower than the majority of the metagame bar Amoonguss and Torkoal. Cresselia's Lunar Blessing and Amoonguss's Pollen Puff can greatly bolster Iron Hands's longevity, while they appreciate Iron Hand's ability to pressure Chi-Yu and Chien-Pao in return. Fire-types like Volcanion and Heatran offer a Fairy resist and a means to deal with Amoonguss, which Iron Hands greatly benefits from. Rillaboom can form a double Fake Out core with Iron Hands and acts as a solid Flutter Mane check and a source of passive recovery via Grassy Surge.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zee.501951/
Quality checked by:
https://www.smogon.com/forums/members/bunnyy.192134/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
2/2
 

UT

Old habits die SCREAMING
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Appeals + C&C Lead
add remove conjecture
[SET]
name: Assault Vest
move 1: Fake Out
move 2: Drain Punch
move 3: Wild Charge
move 4: Heavy Slam / Ice Punch / Volt Switch
item: Assault Vest
ability: Quark Drive
nature: Adamant
evs: 4 HP / 252 Atk / 252 SpD
tera type: Grass / Fire

[SET COMMENTS]
  • Fake Out generates free turns for setup users such as Bulk Up Palafin, Trick Room Cresselia, and Swords Dance Kingambit.
  • Drain Punch deals solid damage, OHKOing Chi-Yu, Chien-Pao, and Kingambit, extending and extends Iron Hand's longevity through recovering HP. Close Combat is significantly stronger, netting OHKOs on Tera Normal Dragonite and Tera Dark Kingambit, at the cost of the drops to its impressive bulk.
  • Wild Charge OHKOes Palafin-H and Tornadus, as well as Volcanion after Stealth Rock. It also hits Fighting-immune Pokemon such as Gholdengo and Flutter Mane, OHKOing bulkless Flutter Mane variants, which is particularly important for the latter if Iron Hands is not running Heavy Slam.
  • Heavy Slam allows Iron Hands to OHKO Flutter Mane and unboosted Diancie. Ice Punch lets Iron Hands threaten Landorus-T, OHKOing if it is not Intimidated without Intimidate. It also OHKOes Landorus and Inner Focus Dragonite. Volt Switch allows Iron Hands to act as a slow pivot, which is particularly useful next to setup users like Bulk Up Palafin and Swords Dance Kingambit, as Iron Hands can switch out for other support Pokemon like Amoonguss and Cresselia.
  • Assault Vest and maximum Special Defense investment allow Iron Hands to stand up to some of the metagame's strongest special attackers such as Chi-Yu, Volcanion, which only 3HKOes Iron Hands with Earth Power, and Gholdengo, including Nasty Plot sets.
  • Iron Hands can Terastallize into a Grass type to invert its matchup against Ground-types like Landorus and Landorus-T and circumvent Amoonguss's Rage Powder and Spore. A Fire Tera type Tera Fire can be used to greatly improve its matchup against Fairy attacks from Flutter Mane, as well as provide an immunity to Will-O-Wisp from Mew and Arcanine and a resistance to Chi-Yu's Fire attacks.
  • Iron Hands's phenomenal bulk and great offenses render it capable of beating let it beat many Pokemon one-on-one or even two-on-one, (notably being one of the best single-Pokemon checks to Chien-Pao and Dragonite), make parenthesis commas though it is important to not let it get weakened early in order to win trades later on in the game.
  • Kingambit can OHKO Flutter Mane and Cresselia after a Swords Dance boost, two Pokemon Iron Hands is threatened by, while Iron Hands can give Kingambit room to set up with Fake Out and Volt Switch support. Similarly, Bulk Up Palafin makes good use of Iron Hand's Fake Out and ability to threaten Volcanion. Trick Room support from Cresselia and Diancie is appreciated, as Iron Hands is slower than the majority of the metagame bar Amoonguss and Torkoal. Cresselia's Lunar Blessing and Amoonguss's Pollen Puff can greatly bolster Iron Hands's longevity, while they appreciate Iron Hand's ability to pressure Chi-Yu and Chien-Pao in return. Fire-types like Volcanion and Heatran offer a Fairy resist resistance to Fairy and a means to deal with Amoonguss, which Iron Hands greatly benefits from. Rillaboom can form a double Fake Out core with Iron Hands and acts as a solid Flutter Mane check and a source of passive recovery via Grassy Surge.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/zee.501951/
Quality checked by:
https://www.smogon.com/forums/members/bunnyy.192134/
https://www.smogon.com/forums/members/qsns.230771/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
https://www.smogon.com/forums/members/ut.523866/
GP 1/1!



GP Team done
 
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