Draft Infernape

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[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 13-14 points

**Overview**: Infernape is a fast, versatile Pokemon that supplements a draft's offensive options. Infernape is a solid offensive Pokemon due to its coverage, amazing offensive STAB types, good Speed tier, and priority options. It also can provide utility and serve as a fast pivot to bring in its teammates. However, Infernape suffers strongly from four-moveslot syndrome, which limits its potential. Infernape is also frail, leaving it vulnerable to faster, stronger attackers. Further, Infernape's offensive stats are pretty average, making it overly reliant on team support, setup, or damage-boosting items. This makes it better suited as a supplementary offensive option.

[strategy comments]
Common Roles
========
**Revenge Killer**: When equipped with a Choice Scarf, Infernape can utilize its amazing Speed tier, powerful STAB moves, and wide array of coverage moves to revenge kill opposing threats. It can also do this on non-Choice Scarf sets, thanks to its access to priority moves like Mach Punch and Vacuum Wave.

**Wallbreaker**: When equipped with a damage-boosting item like Choice Band, Choice Specs, or Life Orb, Infernape can be an effective wallbreaker with the ability to hit both physically and specially with powerful STAB moves and coverage options.

**Setup Sweeper**: Access to both physical and special setup moves in Swords Dance and Nasty Plot allows Infernape to be a scary setup sweeper. It also has the option to run a bulkier setup set, thanks to Bulk Up and Calm Mind. These sets are further complemented by priority moves in Mach Punch and Vacuum Wave, enabling Infernape to pick off faster threats or opposing Pokemon with priority of their own.

**Sacrificial Lead**: Infernape can set up Stealth Rock to help support the team. Access to Taunt also allows it to prevent opposing entry hazards from being set. Endeavor is usually run on this set along with a Focus Sash to allow Infernape to bring an opposing Pokemon to 1 HP.

Common Moves
========
**Primary STAB Moves**: Close Combat, Drain Punch, Fire Punch, Flare Blitz, Mach Punch, Aura Sphere, Fire Blast, Flamethrower, Focus Blast, Overheat, Vacuum Wave

**Setup Moves**: Swords Dance, Nasty Plot, Calm Mind, Bulk Up, Flame Charge, Agility

**Utility Moves**: Knock Off, U-turn, Stealth Rock, Will-O-Wisp, Taunt, Encore, Switcheroo, Slack Off

**Coverage**: Earthquake, Grass Knot, Gunk Shot, Rock Slide, Scorching Sands, Stone Edge, Thunder Punch, Zen Headbutt

Niche Moves
========
**Raging Fury**: This is used as an alternative to Flare Blitz to avoid recoil damage.

**Fling**: Infernape can hold a Big Nugget to have a 130 Base Power Dark-type move to hit bulky Psychic- and Ghost-types.

**Endure**: Infernape can run Endure in conjunction with a Salac Berry to boost its Speed. This is usually run on setup sets that are not able to fit a priority move or Flame Charge. This also has the benefit of activating Blaze to further boost Infernape's damage output. A Custap Berry can also be used with Endure to get an Endeavor off or to deal damage to a faster opposing Pokemon.

**Upper Hand**: Infernape can run Upper Hand to deal with opposing priority attacks, like Jet Punch from Palafin.

**Endeavor**: This is used on sacrificial lead sets to severely chip an opposing Pokemon.

Common Items
========
**Choice Scarf**: Choice Scarf allows Infernape to revenge kill faster Pokemon or slower ones at +1 Speed. A physical set is usually preferred when running Choice Scarf, thanks to Infernape having powerful and reliable STAB moves in Flare Blitz and Close Combat.

**Damage-boosting Items**: Infernape makes excellent use of several damage-boosting items. It can equip Choice Band to deal maximum damage on physical sets and Choice Specs on special sets. Life Orb is used to deal maximum damage while still being able to switch up moves. Expert Belt is preferred when Infernape is able to hit most of the opposing team super effectively. Further, Infernape can also make use of Charcoal and Black Belt to boost the power of its STAB moves.

**Focus Sash**: Focus Sash is used on the sacrificial lead set to allow Infernape to survive any hit as it sets up Stealth Rock. Once the Focus Sash is consumed, Infernape can then use Endeavor to bring an opposing Pokemon down to 1 HP.

**Heavy-Duty Boots**: Infernape is rather frail and vulnerable to every form of entry hazard, which cuts into its longevity. Heavy-Duty Boots prevents hazards from weakening Infernape.

Niche Items
========
**Resistance Berries**: In a pinch, resistance Berries such as Shuca Berry and Passho Berry can allow Infernape to unexpectedly survive an attack, gaining an extra turn to set up or damage a foe.

**Weakness Policy**: Weakness Policy can be used in conjunction with Calm Mind or Bulk Up on a bulkier set to allow Infernape to beat its checks more easily. It can also be run with Sunny Day, which weakens super effective Water-type attacks and makes them activate Weakness Policy.

**Rocky Helmet**: Infernape's typing does well defensively into Bug-, Dark-, and Ice-type attacks. Thus, Rocky Helmet can be used to switch in and punish Pokemon that run resisted moves like Knock Off, U-turn, and Ice Spinner. Additionally, Infernape has access to Will-O-Wisp and a reliable recovery move in Slack Off, making it an excellent defensive response to Pokemon like Weavile and Scizor.

**Salac Berry**: Salac Berry can be used with Endure to give Infernape a Speed boost. This is usually run on special setup sets where a boost in Speed is preferred over Vacuum Wave. Thanks to Blaze, the activation of a Salac Berry also boosts Infernape's Fire-type attacks.

**Power Herb**: Power Herb allows the charging turn of Solar Beam to be skipped, giving Infernape a powerful option to deal with opposing Water-types like Slowking and Rotom-W attempting to check it.

**Clear Amulet**: Clear Amulet can be used in niche scenarios to prevent Pokemon with Intimidate like Landorus-T and Qwilfish from dropping Infernape's Attack.

**Protective Pads / Punching Glove**: Protective Pads can be useful to avoid contact against Rocky Helmet users or Pokemon with Static. This allows Infernape to pivot freely without being punished. Punching Glove is preferred if Infernape is running punching moves like Drain Punch and Thunder Punch.

Tera
========
Infernape should not be drafted with the intention of making it a Tera Captain, as there is a wide array of more effective higher-tiered Tera Captains. An excellent offensive typing with powerful STAB moves and amazing coverage options enables Infernape to be threatening without needing to be a Tera Captain. However, if chosen to be a Tera Captain, Infernape can utilize Tera Fire or Tera Fighting to further boost the damage from its STAB moves. Additionally, it can use Tera Grass to deal with Water- and Ground-types or Tera Steel to remove its weakness to Psychic- and Flying-types.

Draft Strategy
========
Infernape works best as a supporting offensive piece in a draft; it should not be the primary offensive option on a draft. Infernape is able to support its teammates in a variety of ways, thanks to its offensive versatility. It is a reliable Choice Scarf user, an excellent pivoting option, and a potent wallbreaker both physically and specially.

**Entry Hazards**: Even though it has access to Stealth Rock, Infernape appreciates entry hazard support from Pokemon like Great Tusk and Hisuian Samurott to get crucial chip damage on Pokemon to enable Infernape to revenge kill them more easily. It also appreciates strong hazard removal, as it is vulnerable to entry hazards, which severely cut down on how often it can switch in.

**Strong Offensive Pokemon**: Infernape works best when paired with offensive behemoths like Latios, Darkrai, and Ogerpon-W, which appreciate the pivoting and revenge killing options provided by it.

**Faster Pokemon**: While Infernape has a solid Speed tier, it is still vulnerable to faster Choice Scarf users. Having faster teammates like Greninja and Meowscarada also enables Infernape to make the most of its versatility rather than being reduced to a revenge killer.

**Pivot Options**: As Infernape is quite frail and struggles to switch in safely, pairing it with Pokemon that have access to slow pivoting moves like Rotom-W, Galarian Slowking, and Scizor is recommended. This forms a potent VoltTurn core and enables Infernape to hit the field safely.

Checks and Counters
========
**Bulky Water-types**: Bulky Water-types like Rotom-W, Slowbro, and Swampert can take a hit from Infernape and threaten to OHKO it with their STAB moves. They have to be wary of coverage moves, though.

**Bulky Flying-types**: Bulky Flying-types like Zapdos, Dragonite, and Salamence can switch into Infernape and heal any damage with Roost. However, getting their Heavy-Duty Boots removed by Knock Off will limit their longevity if entry hazards are up, and they also have to be cautious of Stone Edge.

**Faster Pokemon**: Faster Pokemon like Latios and Iron Valiant can outspeed Infernape and OHKO it. It can also easily get revenge killed by Choice Scarf users, especially if it is not holding a Choice Scarf itself.

**Priority Moves**: Infernape is weak to Water-type priority moves like Jet Punch from Palafin and Aqua Jet from Quaquaval. Infernape's fraility and vulnerability to every form of entry hazard also leaves it prone to being knocked out by strong, neutral priority moves like Extreme Speed from Dragonite and Vacuum Wave from Iron Valiant. Infernape does have the option to run Upper Hand to force mind games but struggles to find room to run it.

**Residual Damage**: Due to Life Orb and Flare Blitz's recoil alongside Infernape's susceptibility to every form of entry hazard, it often struggles to maintain longevity throughout a match.

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Last edited:
Add Remove Notes
[overview]
**Draft order**: Round 5 onwards

**Price range**: 13-14 points

**Overview**: Infernape is a fast, versatile Pokemon that supplements a draft's offensive options. Thanks to an amazing STAB combination, solid mixed attacking stats and excellent speed, supported by setup moves and excellent coverage, Infernape has several offensive sets in its arsenal. Further, it has excellent priority options in Mach Punch and Vacuum Wave to further bolster its prowess. Last but not least, it also has excellent utility moves like Stealth Rock, Knock Off and U-Turn to support its teammates. Ideally keep the more detailed info such as specific moves in common roles, rewording it so that it's more of an overview, feel free to change Infernape is a solid offensive Pokemon due to its coverage along with solid offensive STAB types, a good speed tier, and priority options. It also can provide utility and can serve as a fast pivot to bring in its teammates. However, Infernape suffers strongly from moveslot syndrome, which limits its potential. Infernape is also frail, leaving it vulnerable to faster, stronger attackers. Further, Infernape's offensive stats are solid, but not spectacular which makes it better suited as a supplementary offensive option. pretty average, making it overly reliant on team support, setup, or damage-boosting items. This makes it better suited as a supplementary offensive option.


[strategy comments]
Common Roles
========
**Revenge killer**: When equipped with a Choice Scarf, Infernape can utilize its amazing Speed tier, powerful STAB moves and wide array of coverage moves to revenge opposing threats.

**Wallbreaker**: When equipped with a damage-boosting item like Choice Band, Choice Specs or Life Orb, Infernape can be an effective breaker with the ability to hit on both sides with powerful STAB moves and coverage options.

**Setup sweeper**: Access to both physical and special setup moves in Swords Dance and Nasty Plot allows Infernape to be a scary setup sweeper. It also has the option to run a bulkier setup set, thanks to Bulk Up and Calm Mind. These sets are further complemented by priority moves in Mach Punch, Vacuum Wave and Upper Hand, enabling Infernape to pick off faster threats or opposing Pokemon with priority of their own.

**Sacrificial lead**: Infernape can setup Stealth Rock to help support the team. Access to Taunt also allows it to prevent opposing entry hazards from being set. Endeavor is usually run on this set along with a Focus Sash to allow Infernape to bring an opposing Pokemon to 1 HP.

Common Moves
========
**Primary STAB moves**: Close Combat, Drain Punch, Fire Punch, Flare Blitz, Mach Punch, Upper Hand, Aura Sphere, Fire Blast, Flamethrower, Focus Blast, Overheat, Vacuum Wave Remove Upper Hand or move to niche

**Setup moves**: Swords Dance, Nasty Plot, Calm Mind, Bulk Up, Flame Charge, Agility

**Utility moves**: Knock Off, U-turn, Stealth Rock, Will-O-Wisp, Taunt, Encore, Switcheroo, Slack Off

**Coverage**: Earthquake, Grass Knot, Gunk Shot, Rock Slide, Scorching Sands, Solar Beam, Just mention in niche along with sunny day, or add separately to also mention power herb if you keep that Stone Edge, Throat Chop, Could be put in niche though but i think its too niche on nape, it'll always run knock Thunder Punch, Zen Headbutt

Niche Moves
========
**Raging Fury**: This is used as an alternative to Flare Blitz to avoid recoil damage. Idt this is that niche tbh, could just be moved to primary stab

**Sunny Day**: Infernape can run Sunny Day to boost up its Fire-type attacks as well as patch its weakness to Water-type attacks. It also allows Infernape to run Solar Beam without needing to equip a Power Herb.

**Fling**: Infernape can hold a Big Nugget to have a 130 Base Power Dark-type move to hit bulky Psychic- and Ghost-types.

**Endure**: Infernape can run Endure in conjunction with a Salac Berry to boost its speed. This is usually run on setup sets that are not able to fit a priority move or Flame Charge. This also has the benefit of activating Blaze to further boost Infernape's damage output. A Custap Berry can also be used with Endure to get an Endeavor off or to deal damage to a faster opposing Pokemon.

**Endeavor**: This is used on sacrificial lead sets to severely chip an opposing Pokemon.

Common Items
========
**Choice Scarf**: Choice Scarf allows Infernape to revenge kill faster Pokemon or slower ones at +1 Speed. A physical set is usually preferred when running Choice Scarf, thanks to Infernape having powerful and reliable STAB moves in Flare Blitz and Close Combat. specifying "and reliable" since special would have to run focus blast / fire blast to do any damage

**Damage-boosting items**: Infernape makes excellent use of several damage-boosting items. It can equip a Choice Band to deal maximum damage on physical sets and a Choice Specs for special sets. Life Orb is used to deal maximum damage while still being able to switch up moves. Expert Belt is preferred when Infernape is able to hit most of the opposing team super effectively. Further, Infernape can also make use of Charcoal and Black Belt to boost the power of its STAB moves.

**Focus Sash**: Focus Sash is used on the sacrificial lead set to allow Infernape to live any hit as it sets up Stealth Rock. Once the Focus Sash is consumed, Infernape can then use Endeavor to bring an opposing Pokemon down to 1 HP.

**Resistance Berries**: In a pinch, Resistance Berries such as Shuca Berry and Passho Berry can allow Infernape to unexpectedly survive an attack, gaining an extra turn to setup or damage a foe.

**Heavy-Duty Boots**: Infernape is rather frail and vulnerable to every form of entry hazard which cuts into its longevity. Heavy-Duty Boots prevents hazards from weakening Infernape.

Niche Items
========
**Weakness Policy**: Weakness Policy can be used in conjunction with Calm Mind or Bulk Up on a bulkier set to allow Infernape to beats its checks easier. It can also be run with Sunny Day which weakens the super effective Water-type attacks and activates Weakness Policy.

**Rocky Helmet**: Infernape's typing does well defensively into Bug-, Dark- and Ice-type attacks. Thus, Rocky Helmet can be used to switch in and punish Pokemon that run resisted moves like Knock Off, U-turn and Ice Spinner. Additionally, Infernape has access to Will-O-Wisp and a reliable recovery move in Slack Off, making it an excellent defensive response to Pokemon like Weavile and Scizor.

**Power Herb**: Power Herb allows the charging turn of Solar Beam to be skipped, giving Infernape a powerful option to deal with opposing Water- types like Slowbro or Swampert attempting to check it. I think this is too niche - pert gets chipped down from any other attack & grass knot can hit both decently well anyways. up to you though

**Protective Pads / Punching Glove**: Protective Pads can be useful to avoid contact against Rocky Helmet users or Pokemon with the ability Static. This allows Infernape to pivot freely without being punished. Punching Glove is preferred if Infernape is running Punching moves like Drain Punch and Thunder Punch.

Add Clear Amulet - good against intimidaters like qwilfish
Mention salac berry along with endure


Tera
========
Infernape should not be drafted with the intention of making it a Tera Captain as there is a wide array of more effective higher tiered Tera Captains. An excellent offensive typing, with powerful STAB moves and amazing coverage options enable Infernape to be threatening without needing to be a Tera Captain. However if chosen to be a Tera Captain, Infernape can utilize Tera Fire or Tera Fighting to further boost the damage from its STAB moves. Additionally, it can use Tera Grass to deal with Water- and Ground- types or Tera Steel to remove its weakness to Psychic- and Flying- types.

Draft Strategy
========
Infernape works best as a supporting offensive piece in a draft, it should not be the primary offensive option on a draft. Infernape is able to support its teammates in a variety of ways, thanks to its offensive versatility. It is a reliable scarfer, an excellent pivoting option and a potent wallbreaker on both sides.

**Entry hazards**: Even though it has access to Stealth Rock, Infernape appreciates entry hazard support from Pokemon like Great Tusk and Samurott-Hisui to get crucial chip on Pokemon to enable Infernape to revenge them easier. It also appreciates strong hazard removal as it is vulnerable to entry hazards which severely cut into its number of switch ins.

**Strong offensive Pokemon**: Infernape works best when paired with offensive behemoths like Latios, Darkrai and Ogerpon-W which appreciate the pivoting and revenge killing option provided by it.

**Faster Pokemon**: While Infernape has a solid Speed tier, it is still vulnerable to faster Choice Scarfers. Having faster teammates like Greninja and Meowscarada also enable Infernape to make the most of its versatility, rather than being reduced to a revenge killer.

**Pivot options**: As Infernape is quite frail and struggles to switch in safely, pairing it with Pokemon that have access to slow pivoting moves like Rotom-W, Galarian Slowking and Scizor is recommended. This forms a potent VoltTurn core and enables Infernape to hit the field safely.

Checks and Counters
========
**Bulky Water- types**: Bulky Water- types like Rotom-W, Slowbro and Swampert can take a hit from Infernape and threaten to OHKO it with their STAB moves. They have to be wary of coverage moves though.

**Bulky Flying- types**: Bulky Flying- types like Zapdos, Dragonite and Salamence can switch into Infernape and roost off any damage. However, getting their Heavy-Duty Boots removed by Knock Off will limit their longevity if entry hazards are up and they also have to be cautious of Stone Edge.

**Faster Pokemon**: Faster Pokemon like Latios and Iron Valiant can outspeed Infernape and OHKO it. It can also easily get revenged by Choice Scarf users, especially if it is not holding Choice Scarf itself. Infernape is also weak to Water- type priority moves like Jet Punch from Palafin and Aqua Jet from Quaquaval. I'd mention priority separately - it's a pretty big check especially with ape's super mediocre defenses

**Residual damage**: Due to Life Orb and Flare Blitz's recoil alongside Infernape's susceptibility to every form of entry hazard, it often struggles to maintain longevity throughout a match.

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
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qc 1/2 - pretty good considering it's an infernape - feel like it could be mentioned more how mid its offensive stats are in this meta though and how overly reliant it is on damage boosting items to do anything
 
Add Remove Notes
[overview]
**Draft order**: Round 5 onwards

**Price range**: 13-14 points

**Overview**: Infernape is a fast, versatile Pokemon that supplements a draft's offensive options. Thanks to an amazing STAB combination, solid mixed attacking stats and excellent speed, supported by setup moves and excellent coverage, Infernape has several offensive sets in its arsenal. Further, it has excellent priority options in Mach Punch and Vacuum Wave to further bolster its prowess. Last but not least, it also has excellent utility moves like Stealth Rock, Knock Off and U-Turn to support its teammates. Ideally keep the more detailed info such as specific moves in common roles, rewording it so that it's more of an overview, feel free to change Infernape is a solid offensive Pokemon due to its coverage along with solid offensive STAB types, a good speed tier, and priority options. It also can provide utility and can serve as a fast pivot to bring in its teammates. However, Infernape suffers strongly from moveslot syndrome, which limits its potential. Infernape is also frail, leaving it vulnerable to faster, stronger attackers. Further, Infernape's offensive stats are solid, but not spectacular which makes it better suited as a supplementary offensive option. pretty average, making it overly reliant on team support, setup, or damage-boosting items. This makes it better suited as a supplementary offensive option.


[strategy comments]
Common Roles
========
**Revenge killer**: When equipped with a Choice Scarf, Infernape can utilize its amazing Speed tier, powerful STAB moves and wide array of coverage moves to revenge opposing threats.

**Wallbreaker**: When equipped with a damage-boosting item like Choice Band, Choice Specs or Life Orb, Infernape can be an effective breaker with the ability to hit on both sides with powerful STAB moves and coverage options.

**Setup sweeper**: Access to both physical and special setup moves in Swords Dance and Nasty Plot allows Infernape to be a scary setup sweeper. It also has the option to run a bulkier setup set, thanks to Bulk Up and Calm Mind. These sets are further complemented by priority moves in Mach Punch, Vacuum Wave and Upper Hand, enabling Infernape to pick off faster threats or opposing Pokemon with priority of their own.

**Sacrificial lead**: Infernape can setup Stealth Rock to help support the team. Access to Taunt also allows it to prevent opposing entry hazards from being set. Endeavor is usually run on this set along with a Focus Sash to allow Infernape to bring an opposing Pokemon to 1 HP.

Common Moves
========
**Primary STAB moves**: Close Combat, Drain Punch, Fire Punch, Flare Blitz, Mach Punch, Upper Hand, Aura Sphere, Fire Blast, Flamethrower, Focus Blast, Overheat, Vacuum Wave Remove Upper Hand or move to niche

**Setup moves**: Swords Dance, Nasty Plot, Calm Mind, Bulk Up, Flame Charge, Agility

**Utility moves**: Knock Off, U-turn, Stealth Rock, Will-O-Wisp, Taunt, Encore, Switcheroo, Slack Off

**Coverage**: Earthquake, Grass Knot, Gunk Shot, Rock Slide, Scorching Sands, Solar Beam, Just mention in niche along with sunny day, or add separately to also mention power herb if you keep that Stone Edge, Throat Chop, Could be put in niche though but i think its too niche on nape, it'll always run knock Thunder Punch, Zen Headbutt

Niche Moves
========
**Raging Fury**: This is used as an alternative to Flare Blitz to avoid recoil damage. Idt this is that niche tbh, could just be moved to primary stab

**Sunny Day**: Infernape can run Sunny Day to boost up its Fire-type attacks as well as patch its weakness to Water-type attacks. It also allows Infernape to run Solar Beam without needing to equip a Power Herb.

**Fling**: Infernape can hold a Big Nugget to have a 130 Base Power Dark-type move to hit bulky Psychic- and Ghost-types.

**Endure**: Infernape can run Endure in conjunction with a Salac Berry to boost its speed. This is usually run on setup sets that are not able to fit a priority move or Flame Charge. This also has the benefit of activating Blaze to further boost Infernape's damage output. A Custap Berry can also be used with Endure to get an Endeavor off or to deal damage to a faster opposing Pokemon.

**Endeavor**: This is used on sacrificial lead sets to severely chip an opposing Pokemon.

Common Items
========
**Choice Scarf**: Choice Scarf allows Infernape to revenge kill faster Pokemon or slower ones at +1 Speed. A physical set is usually preferred when running Choice Scarf, thanks to Infernape having powerful and reliable STAB moves in Flare Blitz and Close Combat. specifying "and reliable" since special would have to run focus blast / fire blast to do any damage

**Damage-boosting items**: Infernape makes excellent use of several damage-boosting items. It can equip a Choice Band to deal maximum damage on physical sets and a Choice Specs for special sets. Life Orb is used to deal maximum damage while still being able to switch up moves. Expert Belt is preferred when Infernape is able to hit most of the opposing team super effectively. Further, Infernape can also make use of Charcoal and Black Belt to boost the power of its STAB moves.

**Focus Sash**: Focus Sash is used on the sacrificial lead set to allow Infernape to live any hit as it sets up Stealth Rock. Once the Focus Sash is consumed, Infernape can then use Endeavor to bring an opposing Pokemon down to 1 HP.

**Resistance Berries**: In a pinch, Resistance Berries such as Shuca Berry and Passho Berry can allow Infernape to unexpectedly survive an attack, gaining an extra turn to setup or damage a foe.

**Heavy-Duty Boots**: Infernape is rather frail and vulnerable to every form of entry hazard which cuts into its longevity. Heavy-Duty Boots prevents hazards from weakening Infernape.

Niche Items
========
**Weakness Policy**: Weakness Policy can be used in conjunction with Calm Mind or Bulk Up on a bulkier set to allow Infernape to beats its checks easier. It can also be run with Sunny Day which weakens the super effective Water-type attacks and activates Weakness Policy.

**Rocky Helmet**: Infernape's typing does well defensively into Bug-, Dark- and Ice-type attacks. Thus, Rocky Helmet can be used to switch in and punish Pokemon that run resisted moves like Knock Off, U-turn and Ice Spinner. Additionally, Infernape has access to Will-O-Wisp and a reliable recovery move in Slack Off, making it an excellent defensive response to Pokemon like Weavile and Scizor.

**Power Herb**: Power Herb allows the charging turn of Solar Beam to be skipped, giving Infernape a powerful option to deal with opposing Water- types like Slowbro or Swampert attempting to check it. I think this is too niche - pert gets chipped down from any other attack & grass knot can hit both decently well anyways. up to you though

**Protective Pads / Punching Glove**: Protective Pads can be useful to avoid contact against Rocky Helmet users or Pokemon with the ability Static. This allows Infernape to pivot freely without being punished. Punching Glove is preferred if Infernape is running Punching moves like Drain Punch and Thunder Punch.

Add Clear Amulet - good against intimidaters like qwilfish
Mention salac berry along with endure


Tera
========
Infernape should not be drafted with the intention of making it a Tera Captain as there is a wide array of more effective higher tiered Tera Captains. An excellent offensive typing, with powerful STAB moves and amazing coverage options enable Infernape to be threatening without needing to be a Tera Captain. However if chosen to be a Tera Captain, Infernape can utilize Tera Fire or Tera Fighting to further boost the damage from its STAB moves. Additionally, it can use Tera Grass to deal with Water- and Ground- types or Tera Steel to remove its weakness to Psychic- and Flying- types.

Draft Strategy
========
Infernape works best as a supporting offensive piece in a draft, it should not be the primary offensive option on a draft. Infernape is able to support its teammates in a variety of ways, thanks to its offensive versatility. It is a reliable scarfer, an excellent pivoting option and a potent wallbreaker on both sides.

**Entry hazards**: Even though it has access to Stealth Rock, Infernape appreciates entry hazard support from Pokemon like Great Tusk and Samurott-Hisui to get crucial chip on Pokemon to enable Infernape to revenge them easier. It also appreciates strong hazard removal as it is vulnerable to entry hazards which severely cut into its number of switch ins.

**Strong offensive Pokemon**: Infernape works best when paired with offensive behemoths like Latios, Darkrai and Ogerpon-W which appreciate the pivoting and revenge killing option provided by it.

**Faster Pokemon**: While Infernape has a solid Speed tier, it is still vulnerable to faster Choice Scarfers. Having faster teammates like Greninja and Meowscarada also enable Infernape to make the most of its versatility, rather than being reduced to a revenge killer.

**Pivot options**: As Infernape is quite frail and struggles to switch in safely, pairing it with Pokemon that have access to slow pivoting moves like Rotom-W, Galarian Slowking and Scizor is recommended. This forms a potent VoltTurn core and enables Infernape to hit the field safely.

Checks and Counters
========
**Bulky Water- types**: Bulky Water- types like Rotom-W, Slowbro and Swampert can take a hit from Infernape and threaten to OHKO it with their STAB moves. They have to be wary of coverage moves though.

**Bulky Flying- types**: Bulky Flying- types like Zapdos, Dragonite and Salamence can switch into Infernape and roost off any damage. However, getting their Heavy-Duty Boots removed by Knock Off will limit their longevity if entry hazards are up and they also have to be cautious of Stone Edge.

**Faster Pokemon**: Faster Pokemon like Latios and Iron Valiant can outspeed Infernape and OHKO it. It can also easily get revenged by Choice Scarf users, especially if it is not holding Choice Scarf itself. Infernape is also weak to Water- type priority moves like Jet Punch from Palafin and Aqua Jet from Quaquaval. I'd mention priority separately - it's a pretty big check especially with ape's super mediocre defenses

**Residual damage**: Due to Life Orb and Flare Blitz's recoil alongside Infernape's susceptibility to every form of entry hazard, it often struggles to maintain longevity throughout a match.

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
qc 1/2 - pretty good considering it's an infernape - feel like it could be mentioned more how mid its offensive stats are in this meta though and how overly reliant it is on damage boosting items to do anything
Edited, thanks! Ready for QC 2!
 

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[overview]
**Draft order**: Round 5 onwards

**Price range**: 13-14

**Overview**: Infernape is a fast, versatile Pokemon that supplements a draft's offensive options. Infernape is a solid offensive Pokemon due to its coverage along with solid offensive STAB types, a good speed tier, and priority options. It also can provide utility and can serve as a fast pivot to bring in its teammates. However, Infernape suffers strongly from moveslot syndrome, which limits its potential. Infernape is also frail, leaving it vulnerable to faster, stronger attackers. Further, Infernape's offensive stats are pretty average, making it overly reliant on team support, setup or damage-boosting items. This makes it better suited as a supplementary offensive option.


[strategy comments]
Common Roles
========
**Revenge killer**: When equipped with a Choice Scarf, Infernape can utilize its amazing Speed tier, powerful STAB moves and wide array of coverage moves to revenge opposing threats. (don't think it necesarily has to use a choice scarf to do this since it has priority, but im ok with this as is if you don't want to change it)

**Wallbreaker**: When equipped with a damage-boosting item like Choice Band, Choice Specs or Life Orb, Infernape can be an effective breaker with the ability to hit on both sides with powerful STAB moves and coverage options.

**Setup sweeper**: Access to both physical and special setup moves in Swords Dance and Nasty Plot allows Infernape to be a scary setup sweeper. It also has the option to run a bulkier setup set, thanks to Bulk Up and Calm Mind. These sets are further complemented by priority moves in Mach Punch, and Vacuum Wave and Upper Hand (dont think its worth a mention here), enabling Infernape to pick off faster threats or opposing Pokemon with priority of their own.

**Sacrificial lead**: Infernape can setup Stealth Rock to help support the team. Access to Taunt also allows it to prevent opposing entry hazards from being set. Endeavor is usually run on this set along with a Focus Sash to allow Infernape to bring an opposing Pokemon to 1 HP.

Common Moves
========
**Primary STAB moves**: Close Combat, Drain Punch, Fire Punch, Flare Blitz, Mach Punch, Aura Sphere, Fire Blast, Flamethrower, Focus Blast, Overheat, Vacuum Wave

**Setup moves**: Swords Dance, Nasty Plot, Calm Mind, Bulk Up, Flame Charge, Agility

**Utility moves**: Knock Off, U-turn, Stealth Rock, Will-O-Wisp, Taunt, Encore, Switcheroo, Slack Off

**Coverage**: Earthquake, Grass Knot, Gunk Shot, Rock Slide, Scorching Sands, Stone Edge, Thunder Punch, Zen Headbutt

Niche Moves
========
**Raging Fury**: This is used as an alternative to Flare Blitz to avoid recoil damage.

**Sunny Day**: Infernape can run Sunny Day to boost up its Fire-type attacks as well as patch its weakness to Water-type attacks. It also allows Infernape to run Solar Beam without needing to equip a Power Herb. (feels too niche in the modern economy)

**Fling**: Infernape can hold a Big Nugget to have a 130 Base Power Dark-type move to hit bulky Psychic- and Ghost-types.

**Endure**: Infernape can run Endure in conjunction with a Salac Berry to boost its speed. This is usually run on setup sets that are not able to fit a priority move or Flame Charge. This also has the benefit of activating Blaze to further boost Infernape's damage output. A Custap Berry can also be used with Endure to get an Endeavor off or to deal damage to a faster opposing Pokemon.

**Upper Hand**: Infernape can run Upper Hand to deal with opposing priority attacks like Jet Punch from Palafin and Extreme Speed from Dragonite. (is there a better example than dnite since ape vs dniteis pretty sketch)

**Endeavor**: This is used on sacrificial lead sets to severely chip an opposing Pokemon.

Common Items
========
**Choice Scarf**: Choice Scarf allows Infernape to revenge kill faster Pokemon or slower ones at +1 Speed. A physical set is usually preferred when running Choice Scarf, thanks to Infernape having powerful and reliable STAB moves in Flare Blitz and Close Combat.

**Damage-boosting items**: Infernape makes excellent use of several damage-boosting items. It can equip a Choice Band to deal maximum damage on physical sets and a Choice Specs for special sets. Life Orb is used to deal maximum damage while still being able to switch up moves. Expert Belt is preferred when Infernape is able to hit most of the opposing team super effectively. Further, Infernape can also make use of Charcoal and Black Belt to boost the power of its STAB moves.

**Focus Sash**: Focus Sash is used on the sacrificial lead set to allow Infernape to live any hit as it sets up Stealth Rock. Once the Focus Sash is consumed, Infernape can then use Endeavor to bring an opposing Pokemon down to 1 HP.

**Resistance Berries**: In a pinch, Resistance Berries such as Shuca Berry and Passho Berry can allow Infernape to unexpectedly survive an attack, gaining an extra turn to setup or damage a foe. (could move to niche, up to you)

**Heavy-Duty Boots**: Infernape is rather frail and vulnerable to every form of entry hazard which cuts into its longevity. Heavy-Duty Boots prevents hazards from weakening Infernape.

Niche Items
========
**Weakness Policy**: Weakness Policy can be used in conjunction with Calm Mind or Bulk Up on a bulkier set to allow Infernape to beats its checks easier. It can also be run with Sunny Day which weakens the super effective Water-type attacks and activates Weakness Policy.

**Rocky Helmet**: Infernape's typing does well defensively into Bug-, Dark- and Ice-type attacks. Thus, Rocky Helmet can be used to switch in and punish Pokemon that run resisted moves like Knock Off, U-turn and Ice Spinner. Additionally, Infernape has access to Will-O-Wisp and a reliable recovery move in Slack Off, making it an excellent defensive response to Pokemon like Weavile and Scizor.

**Salac Berry**: Salac Berry can be used with Endure to give Infernape a Speed boost. This is usually run on special setup sets where a boost in Speed is preferred over the option of Vacuum Wave. Thanks to Blaze, the activation of a Salac Berry also boosts up Infernape's Fire-type attacks.

**Power Herb**: Power Herb allows the charging turn of Solar Beam to be skipped, giving Infernape a powerful option to deal with opposing Water- types like Slowking or Rotom-W attempting to check it.

**Clear Amulet**: Clear Amulet can be used in niche scenarios to prevent Pokemon with Intimidate like Landorus-T and Qwilfish from dropping Infernape's Attack.

**Protective Pads / Punching Glove**: Protective Pads can be useful to avoid contact against Rocky Helmet users or Pokemon with the ability Static. This allows Infernape to pivot freely without being punished. Punching Glove is preferred if Infernape is running Punching moves like Drain Punch and Thunder Punch.

Tera
========
Infernape should not be drafted with the intention of making it a Tera Captain as there is a wide array of more effective higher tiered Tera Captains. An excellent offensive typing, with powerful STAB moves and amazing coverage options enable Infernape to be threatening without needing to be a Tera Captain. However if chosen to be a Tera Captain, Infernape can utilize Tera Fire or Tera Fighting to further boost the damage from its STAB moves. Additionally, it can use Tera Grass to deal with Water- and Ground- types or Tera Steel to remove its weakness to Psychic- and Flying- types.

Draft Strategy
========
Infernape works best as a supporting offensive piece in a draft, it should not be the primary offensive option on a draft. Infernape is able to support its teammates in a variety of ways, thanks to its offensive versatility. It is a reliable scarfer, an excellent pivoting option and a potent wallbreaker on both sides.

**Entry hazards**: Even though it has access to Stealth Rock, Infernape appreciates entry hazard support from Pokemon like Great Tusk and Samurott-Hisui to get crucial chip on Pokemon to enable Infernape to revenge them easier. It also appreciates strong hazard removal as it is vulnerable to entry hazards which severely cut into its number of switch ins.

**Strong offensive Pokemon**: Infernape works best when paired with offensive behemoths like Latios, Darkrai and Ogerpon-W which appreciate the pivoting and revenge killing option provided by it.

**Faster Pokemon**: While Infernape has a solid Speed tier, it is still vulnerable to faster Choice Scarfers. Having faster teammates like Greninja and Meowscarada also enable Infernape to make the most of its versatility, rather than being reduced to a revenge killer.

**Pivot options**: As Infernape is quite frail and struggles to switch in safely, pairing it with Pokemon that have access to slow pivoting moves like Rotom-W, Galarian Slowking and Scizor is recommended. This forms a potent VoltTurn core and enables Infernape to hit the field safely.

Checks and Counters
========
**Bulky Water- types**: Bulky Water- types like Rotom-W, Slowbro and Swampert can take a hit from Infernape and threaten to OHKO it with their STAB moves. They have to be wary of coverage moves though.

**Bulky Flying- types**: Bulky Flying- types like Zapdos, Dragonite and Salamence can switch into Infernape and roost off any damage. However, getting their Heavy-Duty Boots removed by Knock Off will limit their longevity if entry hazards are up and they also have to be cautious of Stone Edge.

**Faster Pokemon**: Faster Pokemon like Latios and Iron Valiant can outspeed Infernape and OHKO it. It can also easily get revenged by Choice Scarf users, especially if it is not holding a Choice Scarf itself.

**Priority Moves**: Infernape is weak to Water- type priority moves like Jet Punch from Palafin and Aqua Jet from Quaquaval. Infernape's fraility and vulnerability to every form of entry hazard leaves it prone to being knocked out by strong, neutral priority moves like Extreme Speed from Dragonite and Vacuum Wave from Iron Valiant. Infernape does have the option to run Upper Hand to force mind games but struggles to find room to run it.

**Residual damage**: Due to Life Orb and Flare Blitz's recoil alongside Infernape's susceptibility to every form of entry hazard, it often struggles to maintain longevity throughout a match.
 
[overview]
**Draft order**: Round 5 onwards

**Price range**: 13-14

**Overview**: Infernape is a fast, versatile Pokemon that supplements a draft's offensive options. Infernape is a solid offensive Pokemon due to its coverage along with solid offensive STAB types, a good speed tier, and priority options. It also can provide utility and can serve as a fast pivot to bring in its teammates. However, Infernape suffers strongly from moveslot syndrome, which limits its potential. Infernape is also frail, leaving it vulnerable to faster, stronger attackers. Further, Infernape's offensive stats are pretty average, making it overly reliant on team support, setup or damage-boosting items. This makes it better suited as a supplementary offensive option.


[strategy comments]
Common Roles
========
**Revenge killer**: When equipped with a Choice Scarf, Infernape can utilize its amazing Speed tier, powerful STAB moves and wide array of coverage moves to revenge opposing threats. (don't think it necesarily has to use a choice scarf to do this since it has priority, but im ok with this as is if you don't want to change it)

**Wallbreaker**: When equipped with a damage-boosting item like Choice Band, Choice Specs or Life Orb, Infernape can be an effective breaker with the ability to hit on both sides with powerful STAB moves and coverage options.

**Setup sweeper**: Access to both physical and special setup moves in Swords Dance and Nasty Plot allows Infernape to be a scary setup sweeper. It also has the option to run a bulkier setup set, thanks to Bulk Up and Calm Mind. These sets are further complemented by priority moves in Mach Punch, and Vacuum Wave and Upper Hand (dont think its worth a mention here), enabling Infernape to pick off faster threats or opposing Pokemon with priority of their own.

**Sacrificial lead**: Infernape can setup Stealth Rock to help support the team. Access to Taunt also allows it to prevent opposing entry hazards from being set. Endeavor is usually run on this set along with a Focus Sash to allow Infernape to bring an opposing Pokemon to 1 HP.

Common Moves
========
**Primary STAB moves**: Close Combat, Drain Punch, Fire Punch, Flare Blitz, Mach Punch, Aura Sphere, Fire Blast, Flamethrower, Focus Blast, Overheat, Vacuum Wave

**Setup moves**: Swords Dance, Nasty Plot, Calm Mind, Bulk Up, Flame Charge, Agility

**Utility moves**: Knock Off, U-turn, Stealth Rock, Will-O-Wisp, Taunt, Encore, Switcheroo, Slack Off

**Coverage**: Earthquake, Grass Knot, Gunk Shot, Rock Slide, Scorching Sands, Stone Edge, Thunder Punch, Zen Headbutt

Niche Moves
========
**Raging Fury**: This is used as an alternative to Flare Blitz to avoid recoil damage.

**Sunny Day**: Infernape can run Sunny Day to boost up its Fire-type attacks as well as patch its weakness to Water-type attacks. It also allows Infernape to run Solar Beam without needing to equip a Power Herb. (feels too niche in the modern economy)

**Fling**: Infernape can hold a Big Nugget to have a 130 Base Power Dark-type move to hit bulky Psychic- and Ghost-types.

**Endure**: Infernape can run Endure in conjunction with a Salac Berry to boost its speed. This is usually run on setup sets that are not able to fit a priority move or Flame Charge. This also has the benefit of activating Blaze to further boost Infernape's damage output. A Custap Berry can also be used with Endure to get an Endeavor off or to deal damage to a faster opposing Pokemon.

**Upper Hand**: Infernape can run Upper Hand to deal with opposing priority attacks like Jet Punch from Palafin and Extreme Speed from Dragonite. (is there a better example than dnite since ape vs dniteis pretty sketch)

**Endeavor**: This is used on sacrificial lead sets to severely chip an opposing Pokemon.

Common Items
========
**Choice Scarf**: Choice Scarf allows Infernape to revenge kill faster Pokemon or slower ones at +1 Speed. A physical set is usually preferred when running Choice Scarf, thanks to Infernape having powerful and reliable STAB moves in Flare Blitz and Close Combat.

**Damage-boosting items**: Infernape makes excellent use of several damage-boosting items. It can equip a Choice Band to deal maximum damage on physical sets and a Choice Specs for special sets. Life Orb is used to deal maximum damage while still being able to switch up moves. Expert Belt is preferred when Infernape is able to hit most of the opposing team super effectively. Further, Infernape can also make use of Charcoal and Black Belt to boost the power of its STAB moves.

**Focus Sash**: Focus Sash is used on the sacrificial lead set to allow Infernape to live any hit as it sets up Stealth Rock. Once the Focus Sash is consumed, Infernape can then use Endeavor to bring an opposing Pokemon down to 1 HP.

**Resistance Berries**: In a pinch, Resistance Berries such as Shuca Berry and Passho Berry can allow Infernape to unexpectedly survive an attack, gaining an extra turn to setup or damage a foe. (could move to niche, up to you)

**Heavy-Duty Boots**: Infernape is rather frail and vulnerable to every form of entry hazard which cuts into its longevity. Heavy-Duty Boots prevents hazards from weakening Infernape.

Niche Items
========
**Weakness Policy**: Weakness Policy can be used in conjunction with Calm Mind or Bulk Up on a bulkier set to allow Infernape to beats its checks easier. It can also be run with Sunny Day which weakens the super effective Water-type attacks and activates Weakness Policy.

**Rocky Helmet**: Infernape's typing does well defensively into Bug-, Dark- and Ice-type attacks. Thus, Rocky Helmet can be used to switch in and punish Pokemon that run resisted moves like Knock Off, U-turn and Ice Spinner. Additionally, Infernape has access to Will-O-Wisp and a reliable recovery move in Slack Off, making it an excellent defensive response to Pokemon like Weavile and Scizor.

**Salac Berry**: Salac Berry can be used with Endure to give Infernape a Speed boost. This is usually run on special setup sets where a boost in Speed is preferred over the option of Vacuum Wave. Thanks to Blaze, the activation of a Salac Berry also boosts up Infernape's Fire-type attacks.

**Power Herb**: Power Herb allows the charging turn of Solar Beam to be skipped, giving Infernape a powerful option to deal with opposing Water- types like Slowking or Rotom-W attempting to check it.

**Clear Amulet**: Clear Amulet can be used in niche scenarios to prevent Pokemon with Intimidate like Landorus-T and Qwilfish from dropping Infernape's Attack.

**Protective Pads / Punching Glove**: Protective Pads can be useful to avoid contact against Rocky Helmet users or Pokemon with the ability Static. This allows Infernape to pivot freely without being punished. Punching Glove is preferred if Infernape is running Punching moves like Drain Punch and Thunder Punch.

Tera
========
Infernape should not be drafted with the intention of making it a Tera Captain as there is a wide array of more effective higher tiered Tera Captains. An excellent offensive typing, with powerful STAB moves and amazing coverage options enable Infernape to be threatening without needing to be a Tera Captain. However if chosen to be a Tera Captain, Infernape can utilize Tera Fire or Tera Fighting to further boost the damage from its STAB moves. Additionally, it can use Tera Grass to deal with Water- and Ground- types or Tera Steel to remove its weakness to Psychic- and Flying- types.

Draft Strategy
========
Infernape works best as a supporting offensive piece in a draft, it should not be the primary offensive option on a draft. Infernape is able to support its teammates in a variety of ways, thanks to its offensive versatility. It is a reliable scarfer, an excellent pivoting option and a potent wallbreaker on both sides.

**Entry hazards**: Even though it has access to Stealth Rock, Infernape appreciates entry hazard support from Pokemon like Great Tusk and Samurott-Hisui to get crucial chip on Pokemon to enable Infernape to revenge them easier. It also appreciates strong hazard removal as it is vulnerable to entry hazards which severely cut into its number of switch ins.

**Strong offensive Pokemon**: Infernape works best when paired with offensive behemoths like Latios, Darkrai and Ogerpon-W which appreciate the pivoting and revenge killing option provided by it.

**Faster Pokemon**: While Infernape has a solid Speed tier, it is still vulnerable to faster Choice Scarfers. Having faster teammates like Greninja and Meowscarada also enable Infernape to make the most of its versatility, rather than being reduced to a revenge killer.

**Pivot options**: As Infernape is quite frail and struggles to switch in safely, pairing it with Pokemon that have access to slow pivoting moves like Rotom-W, Galarian Slowking and Scizor is recommended. This forms a potent VoltTurn core and enables Infernape to hit the field safely.

Checks and Counters
========
**Bulky Water- types**: Bulky Water- types like Rotom-W, Slowbro and Swampert can take a hit from Infernape and threaten to OHKO it with their STAB moves. They have to be wary of coverage moves though.

**Bulky Flying- types**: Bulky Flying- types like Zapdos, Dragonite and Salamence can switch into Infernape and roost off any damage. However, getting their Heavy-Duty Boots removed by Knock Off will limit their longevity if entry hazards are up and they also have to be cautious of Stone Edge.

**Faster Pokemon**: Faster Pokemon like Latios and Iron Valiant can outspeed Infernape and OHKO it. It can also easily get revenged by Choice Scarf users, especially if it is not holding a Choice Scarf itself.

**Priority Moves**: Infernape is weak to Water- type priority moves like Jet Punch from Palafin and Aqua Jet from Quaquaval. Infernape's fraility and vulnerability to every form of entry hazard leaves it prone to being knocked out by strong, neutral priority moves like Extreme Speed from Dragonite and Vacuum Wave from Iron Valiant. Infernape does have the option to run Upper Hand to force mind games but struggles to find room to run it.

**Residual damage**: Due to Life Orb and Flare Blitz's recoil alongside Infernape's susceptibility to every form of entry hazard, it often struggles to maintain longevity throughout a match.
Thanks, implemented! Ready for GP Team!
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done

blue = add
red = remove
(orange) = comment


[overview]
**Draft order Order**: Round 5 onwards

**Price range Range**: 13-14 points

**Overview**: Infernape is a fast, versatile Pokemon that supplements a draft's offensive options. Infernape is a solid offensive Pokemon due to its coverage, (AC) along with solid (use different adjective to avoid repetition) offensive STAB types, a good speed Speed tier, and priority options. It also can provide utility and can serve as a fast pivot to bring in its teammates. However, Infernape suffers strongly from four-moveslot syndrome, which limits its potential. Infernape is also frail, leaving it vulnerable to faster, stronger attackers. Further, Infernape's offensive stats are pretty average, making it overly reliant on team support, setup, (AC) or damage-boosting items. This makes it better suited as a supplementary offensive option.

(remove extra line)
[strategy comments]
Common Roles
========
**Revenge killer Killer**: When equipped with a Choice Scarf, Infernape can utilize its amazing Speed tier, powerful STAB moves, (AC) and wide array of coverage moves to revenge kill opposing threats. It can also do this on non-Choice (AH) Scarf sets, thanks to its access to priority moves like Mach Punch and Vacuum Wave.

**Wallbreaker**: When equipped with a damage-boosting item like Choice Band, Choice Specs, (AC) or Life Orb, Infernape can be an effective wallbreaker with the ability to hit on both sides physically and specially with powerful STAB moves and coverage options.

**Setup sweeper Sweeper**: (remove extra space) Access to both physical and special setup moves in Swords Dance and Nasty Plot allows Infernape to be a scary setup sweeper. It also has the option to run a bulkier setup set, thanks to Bulk Up and Calm Mind. These sets are further complemented by priority moves in Mach Punch (RC) and Vacuum Wave, enabling Infernape to pick off faster threats or opposing Pokemon with priority of their own.

**Sacrificial lead Lead**: Infernape can setup set up Stealth Rock to help support the team. Access to Taunt also allows it to prevent opposing entry hazards from being set. Endeavor is usually run on this set along with a Focus Sash to allow Infernape to bring an opposing Pokemon to 1 HP.

Common Moves
========
**Primary STAB moves Moves**: Close Combat, Drain Punch, Fire Punch, Flare Blitz, Mach Punch, Aura Sphere, Fire Blast, Flamethrower, Focus Blast, Overheat, Vacuum Wave

**Setup moves Moves**: Swords Dance, Nasty Plot, Calm Mind, Bulk Up, Flame Charge, Agility

**Utility moves Moves**: Knock Off, U-turn, Stealth Rock, Will-O-Wisp, Taunt, Encore, Switcheroo, Slack Off

**Coverage**: Earthquake, Grass Knot, Gunk Shot, Rock Slide, Scorching Sands, Stone Edge, Thunder Punch, Zen Headbutt

Niche Moves
========
**Raging Fury**: This is used as an alternative to Flare Blitz to avoid recoil damage.

**Fling**: Infernape can hold a Big Nugget to have a 130 Base Power Dark-type move to hit bulky Psychic- and Ghost-types.

**Endure**: Infernape can run Endure in conjunction with a Salac Berry to boost its speed Speed. This is usually run on setup sets that are not able to fit a priority move or Flame Charge. This also has the benefit of activating Blaze to further boost Infernape's damage output. A Custap Berry can also be used with Endure to get an Endeavor off or to deal damage to a faster opposing Pokemon.

**Upper Hand**: Infernape can run Upper Hand to deal with opposing priority attacks, (AC) like Jet Punch from Palafin.

**Endeavor**: This is used on sacrificial lead sets to severely chip an opposing Pokemon.

Common Items
========
**Choice Scarf**: Choice Scarf allows Infernape to revenge kill faster Pokemon or slower ones at +1 Speed. A physical set is usually preferred when running Choice Scarf, thanks to Infernape having powerful and reliable STAB moves in Flare Blitz and Close Combat.

**Damage-boosting items Items**: Infernape makes excellent use of several damage-boosting items. It can equip a Choice Band to deal maximum damage on physical sets and a Choice Specs for on (parallelism) special sets (the "a"s are technically correct so you can keep them if you want, just looks weird with Specs and you can avoid it). Life Orb is used to deal maximum damage while still being able to switch up moves. Expert Belt is preferred when Infernape is able to hit most of the opposing team super effectively. Further, Infernape can also make use of Charcoal and Black Belt to boost the power of its STAB moves.

**Focus Sash**: Focus Sash is used on the sacrificial lead set to allow Infernape to live survive any hit as it sets up Stealth Rock. Once the Focus Sash is consumed, Infernape can then use Endeavor to bring an opposing Pokemon down to 1 HP.

**Heavy-Duty Boots**: Infernape is rather frail and vulnerable to every form of entry hazard, (AC) which cuts into its longevity. Heavy-Duty Boots prevents hazards from weakening Infernape.

Niche Items
========
**Resistance Berries**: (remove extra space) In a pinch, Resistance resistance Berries such as Shuca Berry and Passho Berry can allow Infernape to unexpectedly survive an attack, gaining an extra turn to setup set up or damage a foe.

**Weakness Policy**: (remove extra space) Weakness Policy can be used in conjunction with Calm Mind or Bulk Up on a bulkier set to allow Infernape to beats beat its checks easier more easily. It can also be run with Sunny Day, (AC) which weakens the super effective Water-type attacks and activates makes them activate Weakness Policy.

**Rocky Helmet**: Infernape's typing does well defensively into Bug-, Dark-, (AC) and Ice-type attacks. Thus, Rocky Helmet can be used to switch in and punish Pokemon that run resisted moves like Knock Off, U-turn, (AC) and Ice Spinner. Additionally, Infernape has access to Will-O-Wisp and a reliable recovery move in Slack Off, making it an excellent defensive response to Pokemon like Weavile and Scizor.

**Salac Berry**: Salac Berry can be used with Endure to give Infernape a Speed boost. This is usually run on special setup sets where a boost in Speed is preferred over the option of Vacuum Wave. Thanks to Blaze, the activation of a Salac Berry also boosts up Infernape's Fire-type attacks.

**Power Herb**: Power Herb allows the charging turn of Solar Beam to be skipped, giving Infernape a powerful option to deal with opposing Water-types (removed space) like Slowking or and Rotom-W attempting to check it.

**Clear Amulet**: (remove extra space) Clear Amulet can be used in niche scenarios to prevent Pokemon with Intimidate like Landorus-T and Qwilfish from dropping Infernape's Attack.

**Protective Pads / Punching Glove**: Protective Pads can be useful to avoid contact against Rocky Helmet users or Pokemon with the ability Static. This allows Infernape to pivot freely without being punished. Punching Glove is preferred if Infernape is running Punching punching moves like Drain Punch and Thunder Punch.

Tera
========
Infernape should not be drafted with the intention of making it a Tera Captain, (AC) as there is a wide array of more effective higher-tiered (AH) Tera Captains. An excellent offensive typing (RC) with powerful STAB moves and amazing coverage options enable enables Infernape to be threatening without needing to be a Tera Captain. However, (AC) if chosen to be a Tera Captain, Infernape can utilize Tera Fire or Tera Fighting to further boost the damage from its STAB moves. Additionally, it can use Tera Grass to deal with Water- and Ground-types (removed space) or Tera Steel to remove its weakness to Psychic- and Flying-types (removed space).

Draft Strategy
========
Infernape works best as a supporting offensive piece in a draft; (replaced comma with semicolon) it should not be the primary offensive option on a draft. Infernape is able to support its teammates in a variety of ways, thanks to its offensive versatility. It is a reliable scarfer Choice Scarf user, an excellent pivoting option, (AC) and a potent wallbreaker on both sides both physically and specially.

**Entry hazards Hazards**: Even though it has access to Stealth Rock, Infernape appreciates entry hazard support from Pokemon like Great Tusk and Samurott-Hisui Hisuian Samurott to get crucial chip damage on Pokemon to enable Infernape to revenge kill them easier more easily. It also appreciates strong hazard removal, (AC) as it is vulnerable to entry hazards, (AC) which severely cut into its number of switch ins down on how often it can switch in (switch-in as a noun is inapplicable here, so rephrased).

**Strong offensive Offensive Pokemon**: Infernape works best when paired with offensive behemoths like Latios, Darkrai, (AC) and Ogerpon-W, (AC) which appreciate the pivoting and revenge killing option options provided by it.

**Faster Pokemon**: While Infernape has a solid Speed tier, it is still vulnerable to faster Choice Scarfers Scarf users. Having faster teammates like Greninja and Meowscarada also enable enables Infernape to make the most of its versatility (RC) rather than being reduced to a revenge killer.

**Pivot options Options**: As Infernape is quite frail and struggles to switch in safely, pairing it with Pokemon that have access to slow pivoting moves like Rotom-W, Galarian Slowking, (AC) and Scizor is recommended. This forms a potent VoltTurn core and enables Infernape to hit the field safely.

Checks and Counters
========
**Bulky Water-types (removed space)**: Bulky Water-types (removed space) like Rotom-W, Slowbro, (AC) and Swampert can take a hit from Infernape and threaten to OHKO it with their STAB moves. They have to be wary of coverage moves, (AC) though.

**Bulky Flying-types (removed space)**: Bulky Flying-types (removed space) like Zapdos, Dragonite, (AC) and Salamence can switch into Infernape and roost off heal any damage with Roost. However, getting their Heavy-Duty Boots removed by Knock Off will limit their longevity if entry hazards are up, (AC) and they also have to be cautious of Stone Edge.

**Faster Pokemon**: Faster Pokemon like Latios and Iron Valiant can outspeed Infernape and OHKO it. It can also easily get revenged revenge killed by Choice Scarf users, especially if it is not holding a Choice Scarf itself.

**Priority Moves**: Infernape is weak to Water-type (removed space) priority moves like Jet Punch from Palafin and Aqua Jet from Quaquaval. Infernape's fraility and vulnerability to every form of entry hazard also leaves it prone to being knocked out by strong, neutral priority moves like Extreme Speed from Dragonite and Vacuum Wave from Iron Valiant. Infernape does have the option to run Upper Hand to force mind games but struggles to find room to run it.

**Residual damage Damage**: (remove extra space) Due to Life Orb and Flare Blitz's recoil alongside Infernape's susceptibility to every form of entry hazard, it often struggles to maintain longevity throughout a match.

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/techno6377.527276/
https://www.smogon.com/forums/members/hacker.387847/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
1/1, GP Team done

blue = add
red = remove
(orange) = comment


[overview]
**Draft order Order**: Round 5 onwards

**Price range Range**: 13-14 points

**Overview**: Infernape is a fast, versatile Pokemon that supplements a draft's offensive options. Infernape is a solid offensive Pokemon due to its coverage, (AC) along with solid (use different adjective to avoid repetition) offensive STAB types, a good speed Speed tier, and priority options. It also can provide utility and can serve as a fast pivot to bring in its teammates. However, Infernape suffers strongly from four-moveslot syndrome, which limits its potential. Infernape is also frail, leaving it vulnerable to faster, stronger attackers. Further, Infernape's offensive stats are pretty average, making it overly reliant on team support, setup, (AC) or damage-boosting items. This makes it better suited as a supplementary offensive option.

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[strategy comments]
Common Roles
========
**Revenge killer Killer**: When equipped with a Choice Scarf, Infernape can utilize its amazing Speed tier, powerful STAB moves, (AC) and wide array of coverage moves to revenge kill opposing threats. It can also do this on non-Choice (AH) Scarf sets, thanks to its access to priority moves like Mach Punch and Vacuum Wave.

**Wallbreaker**: When equipped with a damage-boosting item like Choice Band, Choice Specs, (AC) or Life Orb, Infernape can be an effective wallbreaker with the ability to hit on both sides physically and specially with powerful STAB moves and coverage options.

**Setup sweeper Sweeper**: (remove extra space) Access to both physical and special setup moves in Swords Dance and Nasty Plot allows Infernape to be a scary setup sweeper. It also has the option to run a bulkier setup set, thanks to Bulk Up and Calm Mind. These sets are further complemented by priority moves in Mach Punch (RC) and Vacuum Wave, enabling Infernape to pick off faster threats or opposing Pokemon with priority of their own.

**Sacrificial lead Lead**: Infernape can setup set up Stealth Rock to help support the team. Access to Taunt also allows it to prevent opposing entry hazards from being set. Endeavor is usually run on this set along with a Focus Sash to allow Infernape to bring an opposing Pokemon to 1 HP.

Common Moves
========
**Primary STAB moves Moves**: Close Combat, Drain Punch, Fire Punch, Flare Blitz, Mach Punch, Aura Sphere, Fire Blast, Flamethrower, Focus Blast, Overheat, Vacuum Wave

**Setup moves Moves**: Swords Dance, Nasty Plot, Calm Mind, Bulk Up, Flame Charge, Agility

**Utility moves Moves**: Knock Off, U-turn, Stealth Rock, Will-O-Wisp, Taunt, Encore, Switcheroo, Slack Off

**Coverage**: Earthquake, Grass Knot, Gunk Shot, Rock Slide, Scorching Sands, Stone Edge, Thunder Punch, Zen Headbutt

Niche Moves
========
**Raging Fury**: This is used as an alternative to Flare Blitz to avoid recoil damage.

**Fling**: Infernape can hold a Big Nugget to have a 130 Base Power Dark-type move to hit bulky Psychic- and Ghost-types.

**Endure**: Infernape can run Endure in conjunction with a Salac Berry to boost its speed Speed. This is usually run on setup sets that are not able to fit a priority move or Flame Charge. This also has the benefit of activating Blaze to further boost Infernape's damage output. A Custap Berry can also be used with Endure to get an Endeavor off or to deal damage to a faster opposing Pokemon.

**Upper Hand**: Infernape can run Upper Hand to deal with opposing priority attacks, (AC) like Jet Punch from Palafin.

**Endeavor**: This is used on sacrificial lead sets to severely chip an opposing Pokemon.

Common Items
========
**Choice Scarf**: Choice Scarf allows Infernape to revenge kill faster Pokemon or slower ones at +1 Speed. A physical set is usually preferred when running Choice Scarf, thanks to Infernape having powerful and reliable STAB moves in Flare Blitz and Close Combat.

**Damage-boosting items Items**: Infernape makes excellent use of several damage-boosting items. It can equip a Choice Band to deal maximum damage on physical sets and a Choice Specs for on (parallelism) special sets (the "a"s are technically correct so you can keep them if you want, just looks weird with Specs and you can avoid it). Life Orb is used to deal maximum damage while still being able to switch up moves. Expert Belt is preferred when Infernape is able to hit most of the opposing team super effectively. Further, Infernape can also make use of Charcoal and Black Belt to boost the power of its STAB moves.

**Focus Sash**: Focus Sash is used on the sacrificial lead set to allow Infernape to live survive any hit as it sets up Stealth Rock. Once the Focus Sash is consumed, Infernape can then use Endeavor to bring an opposing Pokemon down to 1 HP.

**Heavy-Duty Boots**: Infernape is rather frail and vulnerable to every form of entry hazard, (AC) which cuts into its longevity. Heavy-Duty Boots prevents hazards from weakening Infernape.

Niche Items
========
**Resistance Berries**: (remove extra space) In a pinch, Resistance resistance Berries such as Shuca Berry and Passho Berry can allow Infernape to unexpectedly survive an attack, gaining an extra turn to setup set up or damage a foe.

**Weakness Policy**: (remove extra space) Weakness Policy can be used in conjunction with Calm Mind or Bulk Up on a bulkier set to allow Infernape to beats beat its checks easier more easily. It can also be run with Sunny Day, (AC) which weakens the super effective Water-type attacks and activates makes them activate Weakness Policy.

**Rocky Helmet**: Infernape's typing does well defensively into Bug-, Dark-, (AC) and Ice-type attacks. Thus, Rocky Helmet can be used to switch in and punish Pokemon that run resisted moves like Knock Off, U-turn, (AC) and Ice Spinner. Additionally, Infernape has access to Will-O-Wisp and a reliable recovery move in Slack Off, making it an excellent defensive response to Pokemon like Weavile and Scizor.

**Salac Berry**: Salac Berry can be used with Endure to give Infernape a Speed boost. This is usually run on special setup sets where a boost in Speed is preferred over the option of Vacuum Wave. Thanks to Blaze, the activation of a Salac Berry also boosts up Infernape's Fire-type attacks.

**Power Herb**: Power Herb allows the charging turn of Solar Beam to be skipped, giving Infernape a powerful option to deal with opposing Water-types (removed space) like Slowking or and Rotom-W attempting to check it.

**Clear Amulet**: (remove extra space) Clear Amulet can be used in niche scenarios to prevent Pokemon with Intimidate like Landorus-T and Qwilfish from dropping Infernape's Attack.

**Protective Pads / Punching Glove**: Protective Pads can be useful to avoid contact against Rocky Helmet users or Pokemon with the ability Static. This allows Infernape to pivot freely without being punished. Punching Glove is preferred if Infernape is running Punching punching moves like Drain Punch and Thunder Punch.

Tera
========
Infernape should not be drafted with the intention of making it a Tera Captain, (AC) as there is a wide array of more effective higher-tiered (AH) Tera Captains. An excellent offensive typing (RC) with powerful STAB moves and amazing coverage options enable enables Infernape to be threatening without needing to be a Tera Captain. However, (AC) if chosen to be a Tera Captain, Infernape can utilize Tera Fire or Tera Fighting to further boost the damage from its STAB moves. Additionally, it can use Tera Grass to deal with Water- and Ground-types (removed space) or Tera Steel to remove its weakness to Psychic- and Flying-types (removed space).

Draft Strategy
========
Infernape works best as a supporting offensive piece in a draft; (replaced comma with semicolon) it should not be the primary offensive option on a draft. Infernape is able to support its teammates in a variety of ways, thanks to its offensive versatility. It is a reliable scarfer Choice Scarf user, an excellent pivoting option, (AC) and a potent wallbreaker on both sides both physically and specially.

**Entry hazards Hazards**: Even though it has access to Stealth Rock, Infernape appreciates entry hazard support from Pokemon like Great Tusk and Samurott-Hisui Hisuian Samurott to get crucial chip damage on Pokemon to enable Infernape to revenge kill them easier more easily. It also appreciates strong hazard removal, (AC) as it is vulnerable to entry hazards, (AC) which severely cut into its number of switch ins down on how often it can switch in (switch-in as a noun is inapplicable here, so rephrased).

**Strong offensive Offensive Pokemon**: Infernape works best when paired with offensive behemoths like Latios, Darkrai, (AC) and Ogerpon-W, (AC) which appreciate the pivoting and revenge killing option options provided by it.

**Faster Pokemon**: While Infernape has a solid Speed tier, it is still vulnerable to faster Choice Scarfers Scarf users. Having faster teammates like Greninja and Meowscarada also enable enables Infernape to make the most of its versatility (RC) rather than being reduced to a revenge killer.

**Pivot options Options**: As Infernape is quite frail and struggles to switch in safely, pairing it with Pokemon that have access to slow pivoting moves like Rotom-W, Galarian Slowking, (AC) and Scizor is recommended. This forms a potent VoltTurn core and enables Infernape to hit the field safely.

Checks and Counters
========
**Bulky Water-types (removed space)**: Bulky Water-types (removed space) like Rotom-W, Slowbro, (AC) and Swampert can take a hit from Infernape and threaten to OHKO it with their STAB moves. They have to be wary of coverage moves, (AC) though.

**Bulky Flying-types (removed space)**: Bulky Flying-types (removed space) like Zapdos, Dragonite, (AC) and Salamence can switch into Infernape and roost off heal any damage with Roost. However, getting their Heavy-Duty Boots removed by Knock Off will limit their longevity if entry hazards are up, (AC) and they also have to be cautious of Stone Edge.

**Faster Pokemon**: Faster Pokemon like Latios and Iron Valiant can outspeed Infernape and OHKO it. It can also easily get revenged revenge killed by Choice Scarf users, especially if it is not holding a Choice Scarf itself.

**Priority Moves**: Infernape is weak to Water-type (removed space) priority moves like Jet Punch from Palafin and Aqua Jet from Quaquaval. Infernape's fraility and vulnerability to every form of entry hazard also leaves it prone to being knocked out by strong, neutral priority moves like Extreme Speed from Dragonite and Vacuum Wave from Iron Valiant. Infernape does have the option to run Upper Hand to force mind games but struggles to find room to run it.

**Residual damage Damage**: (remove extra space) Due to Life Orb and Flare Blitz's recoil alongside Infernape's susceptibility to every form of entry hazard, it often struggles to maintain longevity throughout a match.

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/techno6377.527276/
https://www.smogon.com/forums/members/hacker.387847/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
Implemented, thanks!
 
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