Alright guys and girls here's the thing: I've been having trouble building a team lately, and I think I have something going here. Any thoughts are welcome.
XYZ (Charizard) @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Flare Blitz
I wanted to try out Megazard X for a while, so I decided to now. He's here to do some damage, plain and simple. He comes in, mega evolves, maybe get a Dragon Dance in, and then tanks whatever pokemon is on the field. I picked Dragon Claw over Outrage like many people do because of fairy pokemon running around. I'm thinking about trading something off for Roost, but I'm not sure what if I do. I'm also thinking I might run something more like Tankzard, but that's less likely.
Shadow Realm (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Destiny Bond
- Shadow Ball
- Sludge Wave
- Thunderbolt
Gengar comes in as a special sweeper and a pretty good revenge killer. He can switch into ground moves that Megazard X and Heatran despise, and can hit most pokemon for neutral damage at least. The timid nature is to try and outspeed as much as he can because he's frail. There isn't much else to say about his except switch ins are risky business unless you know you can do it. I might be tempted to switch him for a bulkier mon like Aegislash if he starts failing me, but so far so good.
Nin Nin (Greninja) @ Focus Sash
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Scald
- U-turn
- Dark Pulse
- Ice Beam
Greninja usually comes in as a lead unless I know what to expect. Scald is there over Hydro Miss (Pump) because I like the better accuracy and the nice burn chance. U-Turn can provide momentum of to neuter things like Chansey. Dark Pulse is there because it is. I might switch that move though. Ice Beam to take down dragons. The focus sash assures at least one attack.
Kyaa! (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Outrage
- Earthquake
- Fire Blast
- Stone Edge
Scarfchomp is a fantastic revenge killer. A plus speed nature along with the scarf makes it so he out speeds almost anything, and Garchomp's fantastic attack stat makes it so he can tear any injured mon apart and tons of healthy ones too. Outrage over Dragon Claw for higher damage and because I'm locked into one move anyway, Earthquake for STAB of course, Fire Blast for the pesky Ferrothorns, and Stone Edge to take care of Zapdos or ice types thinking they can switch in.
Riot Police (Heatran) @ Assault Vest
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Earth Power
- Dragon Pulse
- Lava Plume
- Ancient Power
Assault Vest Heatran is my favorite Heatran. I've tried all of the other ones and I could never really get them to work. Heatran can take some special hits and dish them out too. It's a pretty standard set, but with Ancient Power thrown in to pick off weak mons and try and get a boost. That being said, it's most likely going to be replaced by Flash Cannon considering it hasn't done too much yet.
Sanic (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect
The physical wall, and one of my favorites. He can tank pretty much any physical hit that isn't fire type, and causes huge amounts of damage even if he does go down to contact. The combination of the Rocky Helmet and Iron Barbs really takes a toll on anything that wants to touch it. Leech Seed makes up for the lack of Leftovers, and protect to scout/stall Leech Seed recovery.
Problems I've noticed with this team is that if I can't get Greninja in Gliscor gives me a hard time. Even my Scarfchomp can't break through him without a crit. Heatran can also give me a hard time if Garchomp can't come in and Megazard can't either.
Besides that I'm open to suggestions, so let me hear them.
EDIT 1: I changed Gengar to the Life Orb set and changed Curse for Stealth Rock on Ferro.
XYZ (Charizard) @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Flare Blitz
I wanted to try out Megazard X for a while, so I decided to now. He's here to do some damage, plain and simple. He comes in, mega evolves, maybe get a Dragon Dance in, and then tanks whatever pokemon is on the field. I picked Dragon Claw over Outrage like many people do because of fairy pokemon running around. I'm thinking about trading something off for Roost, but I'm not sure what if I do. I'm also thinking I might run something more like Tankzard, but that's less likely.
Shadow Realm (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Destiny Bond
- Shadow Ball
- Sludge Wave
- Thunderbolt
Gengar comes in as a special sweeper and a pretty good revenge killer. He can switch into ground moves that Megazard X and Heatran despise, and can hit most pokemon for neutral damage at least. The timid nature is to try and outspeed as much as he can because he's frail. There isn't much else to say about his except switch ins are risky business unless you know you can do it. I might be tempted to switch him for a bulkier mon like Aegislash if he starts failing me, but so far so good.
Nin Nin (Greninja) @ Focus Sash
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Scald
- U-turn
- Dark Pulse
- Ice Beam
Greninja usually comes in as a lead unless I know what to expect. Scald is there over Hydro Miss (Pump) because I like the better accuracy and the nice burn chance. U-Turn can provide momentum of to neuter things like Chansey. Dark Pulse is there because it is. I might switch that move though. Ice Beam to take down dragons. The focus sash assures at least one attack.
Kyaa! (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Outrage
- Earthquake
- Fire Blast
- Stone Edge
Scarfchomp is a fantastic revenge killer. A plus speed nature along with the scarf makes it so he out speeds almost anything, and Garchomp's fantastic attack stat makes it so he can tear any injured mon apart and tons of healthy ones too. Outrage over Dragon Claw for higher damage and because I'm locked into one move anyway, Earthquake for STAB of course, Fire Blast for the pesky Ferrothorns, and Stone Edge to take care of Zapdos or ice types thinking they can switch in.
Riot Police (Heatran) @ Assault Vest
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Earth Power
- Dragon Pulse
- Lava Plume
- Ancient Power
Assault Vest Heatran is my favorite Heatran. I've tried all of the other ones and I could never really get them to work. Heatran can take some special hits and dish them out too. It's a pretty standard set, but with Ancient Power thrown in to pick off weak mons and try and get a boost. That being said, it's most likely going to be replaced by Flash Cannon considering it hasn't done too much yet.
Sanic (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect
The physical wall, and one of my favorites. He can tank pretty much any physical hit that isn't fire type, and causes huge amounts of damage even if he does go down to contact. The combination of the Rocky Helmet and Iron Barbs really takes a toll on anything that wants to touch it. Leech Seed makes up for the lack of Leftovers, and protect to scout/stall Leech Seed recovery.
Problems I've noticed with this team is that if I can't get Greninja in Gliscor gives me a hard time. Even my Scarfchomp can't break through him without a crit. Heatran can also give me a hard time if Garchomp can't come in and Megazard can't either.
Besides that I'm open to suggestions, so let me hear them.
EDIT 1: I changed Gengar to the Life Orb set and changed Curse for Stealth Rock on Ferro.
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