But let me describe the team. It's Trick Room. Yeah, yeah, press back, close this tab, throw out your computer, but before you do that hear me out. This, I believe, is the most successful Trick Room team that has ever existed in OU 6th gen. I'm venturing this belief because a certain user by the name of Jojobobo has in his signature the words "Most successful OU Trick Room team of 6th gen? Trick Room Doom Squadron - http://www.smogon.com/forums/threads/trick-room-doom-squadron-1750-top-75-on-ladder.3562822/". Since my team is slightly higher than that, I guess I myself might have a more successful team. Most successful or not, it's good in my eyes, and I only have eyes for OU.
Let's get onto the team.
First member, step forward!
Bronzong (aka "Bellraiser")
Bellraiser (Bronzong) @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Gyro Ball
- Explosion
I'm bringing RU into OU in style, and by style, I mean whatever visual thing Bronzong has going on. Seriously, this Pokémon looks like the Terminator's perpetually stoned backpack. That's not to deny that I love this Pokémon, though, and that's definitely not to deny that this Pokémon has great utility. Those who've read my other Trick Room RMTs can attest to my use of Bronzong on pretty much all of them, due to a variety of factors. One: it has a great typing and is immune to Ground type moves, letting it body more than half the meta at this point, including things that would threaten other Steel types like Landorus. Two: It has access to both Trick Room and Stealth Rock, letting it lead, or switch in, against various Pokémon and set up favorable conditions for the rest of the team. And once it's done, I can switch out and save this thing for later, or grab some momentum by using Three: Explosion, one of the best momentum grabbing moves in the game when you use Trick Room. Not only does it do insane damage even without investment, but it lets another one of my team members come in for free. Lastly, there's Gyro Ball, which is good for hitting things like things like Clefable, which inexplicably like to paralyze this thing and thus increase its power, and fast offensive mons like Mega Diancie.
The EV spead maximises Defense instead of Special Defense, in order for Bronzong to take High Jump Kicks from Mega Medicham and Mega Lopunny better.
Next member, please step forward!Bellraiser (Bronzong) @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Gyro Ball
- Explosion
I'm bringing RU into OU in style, and by style, I mean whatever visual thing Bronzong has going on. Seriously, this Pokémon looks like the Terminator's perpetually stoned backpack. That's not to deny that I love this Pokémon, though, and that's definitely not to deny that this Pokémon has great utility. Those who've read my other Trick Room RMTs can attest to my use of Bronzong on pretty much all of them, due to a variety of factors. One: it has a great typing and is immune to Ground type moves, letting it body more than half the meta at this point, including things that would threaten other Steel types like Landorus. Two: It has access to both Trick Room and Stealth Rock, letting it lead, or switch in, against various Pokémon and set up favorable conditions for the rest of the team. And once it's done, I can switch out and save this thing for later, or grab some momentum by using Three: Explosion, one of the best momentum grabbing moves in the game when you use Trick Room. Not only does it do insane damage even without investment, but it lets another one of my team members come in for free. Lastly, there's Gyro Ball, which is good for hitting things like things like Clefable, which inexplicably like to paralyze this thing and thus increase its power, and fast offensive mons like Mega Diancie.
The EV spead maximises Defense instead of Special Defense, in order for Bronzong to take High Jump Kicks from Mega Medicham and Mega Lopunny better.
Porygon2 (aka "Smoothie")
Smoothie (Porygon2) @ Eviolite
Ability: Download
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Recover
- Thunderbolt
- Ice Beam
Smoothie (Porygon2) @ Eviolite
Ability: Download
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Recover
- Thunderbolt
- Ice Beam
His evolution may be crazy, and his pre-evolution may be a bit rough around the edges, but this Pokémon, like Goldilocks, is just right. And just like a good porridge or a comfy bed, this 'mon is smooth, too. Don't get it confused, though. Under the right conditions, this team terror can be quite the bear. Eviolite lends Porygon2 an obscene amount of bulk, almost more than it knows with what to deal with. This allows it to switch in on powerful attacks, especially those from the physical side, set up Trick Room, and either attack or Recover stall. If Download boosts Smoothie's Attack, its BoltBeam coverage is pretty weak. However, if Download boosts Smoothie's Special Attack, BoltBeam becomes a force to be reckoned with, to the point where Porygon2 can sweep teams without special walls. The average team has at least 3 Pokémon weak to Thunderbolt or Ice Beam, and at least 3 Pokémon that will give Porygon2 a favorable boost, so it finds use in pretty much all my games. Beyond that, Recover stalling is very useful for various purposes, like stalling away Rain or Sun, or wasting away Draco Meteors from Latios or Latias. Very few opponents can muscle past Smoothie, it's usually forced out by status or a wish to preserve momentum.
The given EV spread is pretty obvious. Even with no Defense or Special Defense investment, Porygon2 is still the most bulky 'mon on my team when it comes to physical or special attacks.
Next member, please step forward!The given EV spread is pretty obvious. Even with no Defense or Special Defense investment, Porygon2 is still the most bulky 'mon on my team when it comes to physical or special attacks.
Volcanion (aka "Spicy Funyun")
Spicy Funyun (Volcanion) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 0 Spe
- Steam Eruption
- Fire Blast
- Earth Power
- Sludge Wave
Spicy Funyun (Volcanion) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 0 Spe
- Steam Eruption
- Fire Blast
- Earth Power
- Sludge Wave
Ahh, Volcanion. I don't know what I would do without this Pokémon. Oh wait, I do. I'd have a Fire Blast/Scald Slowbro and it'd suck because it'd have no power, coverage, water immunity, or way of dealing with other Volcanion. Spicy Funyun, I believe, is the real reason why this team is so successful, more than any other Pokémon. It has the coverage Slowbro doesn't. It has the Steam Eruption, a move that's pretty much Scald with a power boost, that Slowbro doesn't. Most importantly, it has the great raw power that Slowbro doesn't, the raw power that allows me to run a Leftovers set to promote longevity while still smacking teams raw. 'Mons that would really hurt my team suddenly find themselves countered by Volcanion, 'mons like Heatran, Talonflame (especially the bulky variant), Ferrothorn, other Volcanion, Breloom, bulky Jirachi, Weavile, etc. Heck, even this thing's counters don't appreciate Steam Eruption. Latios/Latias despise burns, and a burn on even defensive Starmie lets me beat its Recover stalling. Naturally, Steam Eruption is Volcanion's best move, although Fire Blast is great at missing smoking Steels. Sludge Bomb is mostly for Clefable, Azumarill, and the rare Mega Altaria. Lastly, Earth Power is for other Volcanion, which I outspeed under Trick Room. Most Volcanion are Choiced anyway, so I can catch it on an unfortunate move and smack it with Earth Power. And that's all. I liked Volcanion, so I put a ring on it.
The given EV spread reaches an odd HP number so Volcanion doesn't take too much from Stealth Rock. Notice that Volcanion actually has a Modest nature instead of a Speed-depleting Quiet nature. This is because I want it to outspeed mons like Chansey on stall teams, teams where I don't set up Trick Room.
Next member, please step forward!The given EV spread reaches an odd HP number so Volcanion doesn't take too much from Stealth Rock. Notice that Volcanion actually has a Modest nature instead of a Speed-depleting Quiet nature. This is because I want it to outspeed mons like Chansey on stall teams, teams where I don't set up Trick Room.
Breloom (aka "Baeloom")
Baeloom (Breloom) @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
Baeloom (Breloom) @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
I've always thought that Breloom was an underdog. It has pitiful stats for an OU staple (seriously, it has a BST of 460 in a tier where many 'mons have a BST of 700). Really, the only things that save it are the same things that put it on my team: strong priority, super stong STAB, and Spore. All of those things are valuable assets on a regular team, but Trick Room makes them more valuable. Under Trick Room and with the given nature and EV spread, Breloom can pretty much outspeed anything. This means that almost everything that can revenge it now can't. For example, both Charizard formes, among other Pokémon, get BTFO by Rock Tomb. Furthermore, Water types with Ice Beam like Manaphy now find they can't outspeed and kill Breloom anymore, and that the only thing they can do is get supermurdered with Bullet Seed. Come to think of it, Bullet Seed pretty much destroys everything that doesn't resist it. Even things like Clefable have the chance to be OHKOed by it. Likewise, Mega Manectric can't switch in safely, since even after Intimidate it's still an easy 2HKO unless I get unlucky. And if an enemy Pokémon decides that it can body both Bullet Seed and Mach Punch, then Breloom can simply decide to put it to sleep and give my team some swinging momentum. The only things that can deal with this thing reliably under Trick Room are Grass types that resist Mach Punch and Talonflame. Even Ferrothorn isn't safe. Many a spiky ball has tried to come in on a predicted Spore and ended up 2HKOed by Mach Punch.
The given EV spread maximizes Attack and general bulk. It's pretty simple.
Next member, please step forward!The given EV spread maximizes Attack and general bulk. It's pretty simple.
Mega Gardevoir (aka "Old Yeller")
Old Yeller (Gardevoir-Mega) @ Gardevoirite
Ability: Trace
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hyper Voice
- Psyshock
- Focus Blast
Old Yeller (Gardevoir-Mega) @ Gardevoirite
Ability: Trace
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hyper Voice
- Psyshock
- Focus Blast
In Disney's tragic film, Old Yeller is dog who produces many a tear in children's eyes when it has to be put down due to rabies. Likewise, tears come to my eyes when my very own Old Yeller dies, not because I'm one of those perverted freaks, but because this member of my team is just so gosh darn useful. Disclaimer: This Pokémon is neither yellow in color or cowardice. Rather, it's just a plain yeller. If I sweep, it's usually because of this thing, and it's usually because this thing just can't use its indoor voice. Hyper Voice + STAB + Pixilate is a smorgasbord of power that blows back everything and is comparable to five hits of Bullet Seed on the special side. Things just die to it. Landorus? Dead on arrival. Anything offensive? D-d-d-dead. Anything hit supereffectively? They're kicking the bucket. What Hyper Voice doesn't deafen Focus Blast or Psyshock takes care of - which is usually things like Ferrothorn, Heatran, Amoongus, or Mega Venusaur. Between these three moves, few things can truly counter Old Yeller, although things like Jirachi and Scizor give it pains. And while Old Yeller is stupidly frail physically (the mega form put 20 points into Attack instead of Defense, wtf?), it has considerable Special bulk with HP investment. This lets it set up Trick Room on various occasions, thus supporting itself and the team. Lastly, thanks to Jojobobo for inventing this set. I am in your debt.
The given EV spread is simple as well: maximize general bulk and Special Attack.
The given EV spread is simple as well: maximize general bulk and Special Attack.
Now some of you readers might have red flags going up. "Hey, Phil," you might say, "this is the same team as last time!" Well, fear not, citizen. It's a different team, if only slightly. However, the new member makes all the difference.
Alright, last member, it's your time to shine!
Alright, last member, it's your time to shine!
Mew (aka "Pink Slime")
Pink Slime (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 148 Def / 108 Spe
Impish Nature
- Soft-Boiled
- Defog
- Will-O-Wisp
- Knock Off
Pink Slime (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 148 Def / 108 Spe
Impish Nature
- Soft-Boiled
- Defog
- Will-O-Wisp
- Knock Off
Like its associated meat filler product, Pink Slime was put in to add bulk. Don't be squeamish: there's more than enough meat in Pink Slime for it to soak up hits, so to speak. Pretty much, my old team used a Tornadus. This was fine, but that made it so that my old team was completely destroyed by Mega Lopunny, Mega Medicham, and other fighting types which, by nature of their STAB, Porygon2 could not wall. Mew switches in on all of them, walls all of them, burns all of them, and Soft-Boiled stalls all them. Burns also neutralize, or at least mitigate, physical setup sweepers - assuming that they hit (I've taken recently to calling Will-O-Wisp Will-O-Miss like the rest of 'em). Mew is also useful in that can Defog, which is much appreciated as my team has only one member immune to Spikes and Toxic Spikes, and a Volcanion which really appreciates the lack of Stealth Rock. Beyond that, Mew has Knock Off, which helps against everything, especially Chansey. While there's some stuff I wish that this Pokémon could do that it can't, it still does well for a Pokémon of such small stature and such little actual meat content.
The given EVs for Pink Slime are interesting. Its speed set such that it can just barely outspeed Jolly Bisharp and get the burn on it so that it, you know, doesn't threaten my team as much. Mew's high speed is also useful for doing stuff like burning stuff like Scizor and Mega Heracross which think they can outspeed me. The rest of the EVs are put into Defense so that Mew can take as much on the physical side as possible.
And that is my team, people!The given EVs for Pink Slime are interesting. Its speed set such that it can just barely outspeed Jolly Bisharp and get the burn on it so that it, you know, doesn't threaten my team as much. Mew's high speed is also useful for doing stuff like burning stuff like Scizor and Mega Heracross which think they can outspeed me. The rest of the EVs are put into Defense so that Mew can take as much on the physical side as possible.
Please give your most brutal, soul-crushing critique. Savage this team. Chew it up. Abuse it. Just let me know what I can do to improve - especially against stall. God, I hate stall. It's Trick Room's nemesis. But anyway, please rate. I won't be offended. My love is not some kind of blind love, but I only have eyes for OU.
Bellraiser (Bronzong) @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Gyro Ball
- Explosion
Old Yeller (Gardevoir-Mega) @ Gardevoirite
Ability: Trace
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hyper Voice
- Psyshock
- Focus Blast
Baeloom (Breloom) @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
Pink Slime (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 Def / 152 Spe
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Defog
- Will-O-Wisp
- Psychic
Smoothie (Porygon2) @ Eviolite
Ability: Download
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Recover
- Thunderbolt
- Ice Beam
Spicy Funyun (Volcanion) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 0 Spe
- Steam Eruption
- Fire Blast
- Earth Power
- Sludge Wave
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Gyro Ball
- Explosion
Old Yeller (Gardevoir-Mega) @ Gardevoirite
Ability: Trace
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hyper Voice
- Psyshock
- Focus Blast
Baeloom (Breloom) @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
Pink Slime (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 Def / 152 Spe
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Defog
- Will-O-Wisp
- Psychic
Smoothie (Porygon2) @ Eviolite
Ability: Download
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Recover
- Thunderbolt
- Ice Beam
Spicy Funyun (Volcanion) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 0 Spe
- Steam Eruption
- Fire Blast
- Earth Power
- Sludge Wave
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