I am an Inanimate Blob too lazy to think of puns for Akela (inanimate blob vs. Akela)

A LC battle in the Daycare, what an exciting matchup! One trainer has a large type advantage, but the other has a massive attack stat! Who will come out on top?

Law of the Land said:
1 v 1 LC
Switch = Why?
1 Day DQ
Training Items
0 Chills
0 Recoveries
2 Substitutions
The Land said:
Arena: Underground Day Care Center
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: Weather is allowed
An untold secret about the Day Care Center in an unspecified region. Supposedly, there is one in every region. Beneath those hallowed halls of love and care is a war pit. Declined eggs speckle the shelves on all the walls. Pokemon who battle in this place gain a boost from their Egg Group. The floor is made of impenetrable organic concrete. The fighting area is about 50 x 50 x 30 meters. The actual room is about 75 x 60 x 50.

Pokemon belonging to two (2) egg groups gain the following effects:
Monster Group: This pokemon is a horrible creature, capable of hitting its target with astounding precision. This provides a flat ten percent (10%) boost in accuracy.
Water 1 Group: Increases the effect chance of all moves by fifty percent (1.5x).
Bug Group: Gains one (1) extra attack on multi-hit moves, with no cap.❷
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost.
Field Group: This pokemon's STAB becomes five (5) instead of three (3).
Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender.❺
Grass Group: The pokemon heal twenty percent (x0.2) of damage inflicted to opposing pokemon with STAB moves.❹
Water 3 Group: At the end of each round, there is a twenty five percent (25%) chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
Mineral Group: All super effective attacks against this pokemon are reduced by three (3) BAP. All regular damage attacks against this pokemon are reduced by two (2) BAP. All not very effective attacks against this pokemon are reduced by one (1) BAP.
Amorphous Group: The physical form of this pokemon is ever changing. This provides a flat ten percent (10%) boost in evasion.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (1.5x) boost in weather to speed.
Dragon Group: This pokemon has refined its attacks to be as efficient as possible. This has resulted in a decrease of EN use by ten percent (0.1x).❶
Human-Like: Increase the final damage of "Chop", "Head", "Kick", "Punch", and "Slap" moves by three (3) damage.

Pokemon belonging to one (1) egg group gain the following effects:
Monster Group: This pokemon is a horrible creature, capable of hitting its target with astounding precision. This provides a flat fifteen percent (15%) boost in accuracy.
Water 1 Group: Increases the effect chance of all moves by fifty percent (1.5x). Increases the effect chance of combination moves doubles (2.0x)
Bug Group: Gains two (2) extra attacks on all multi-hit moves, with no cap.❸
Field Group: This pokemon's STAB becomes seven (7) instead of three (3).
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost. This pokemon is unaffected by the secondary effects of super-effective attacks.
Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender. Attraction lasts six (6) actions.❺
Grass Group: The pokemon heal thirty percent (0.3x) of damage inflicted to opposing pokemon with STAB moves.❹
Water 3 Group: At the end of each round, there is a fifty percent (50%) chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
Mineral Group: All super effective attacks against this pokemon are reduced by four (4) BAP. All regular damage attacks against this pokemon are reduced by three (3) BAP. All not very effective attacks against this pokemon are reduced by two (2) BAP.
Amorphous Group: The physical form of this pokemon is ever changing. This provides a flat fifteen percent (15%) boost in evasion.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (1.5x) boost to speed.
Dragon Group: This pokemon has refined its attacks to be as efficient as possible. This has resulted in a decrease of EN use by twenty percent (0.2x).❶
Human-Like: Increase the final damage of "Chop", "Head", "Kick", "Punch", and "Slap" moves by five (5).
Ditto Group: When Transformed, the Pokemon Ditto Transformed into gains the Limber Ability.
Undiscovered Group: This Pokemon's uniqueness has made it hardy and tough. It gains a flat twenty five (25) more HP.

Notes:
❶ Resulting EN use is calculated by (Base EN + Ability Effects + Consecutive Use Penalty) * Egg Group [0.8 for Pure Dragon, 0.9 for Dual Dragon] - STAB.
❷ Increases the number of guaranteed hits on multi-hit moves. 3/8 chance of four (4) hits, 1/8 chance of five (5) hits.
❸ Increases the number of guaranteed hits on multi-hit moves. 3/8 chance of five (5) hits.
❹ If a healing move is used, the formula to calculate health recovered is Damage * (Move Effect + Egg Group).❖
❖ If a healing move is used by a pokemon holding Big Root, the formula to calculate health recovered is Damage * ((Move Effect * Big Root) + Egg Group).
❺ Pokemon with Oblivious are still immune to the effects of Infatuation.
Your challenger:

akela said:
Cranidos [Skull] [M]

Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster
Abilities:
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 2/6
MC: 0
DC: 5/5

Attacks:
Physical
Assurance
Chip Away
Crunch
Earthquake
Hammer Arm
Head Smash
Headbutt
Iron Head
Pursuit
Stone Edge
Take Down
Zen Headbutt
Special
Other
Leer
Focus Energy
Scary Face
Toxic
Your acceptor:

inanimate blob said:

Oddish (Mary Jane) (F)

She just sits there tripping out. What the hell.

Nature: Quiet (+SpAtk, -15% Spd, -10% Evasion)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities
Chlorophyll: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Run Away (DW LOCKED): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Moves
Level-Up
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Giga Drain

Egg
Endure
Ingrain
Nature Power
Synthesis
Teeter Dance

TM/HM
Hidden Power (Fire, 7)
Sunny Day
Solar Beam
Sludge Bomb
Energy Ball
Also Oddish is Grass Group, Cranidos is Monster Group

OoO
Akela sends out
Inanimate sends out and orders
Akela orders
I ref!
 
@ EXP Share

Go Skull the Cranidos! I know you miss Bulk, but take this EXP Share to ease the pain of loneliness.
 
Oh Jesus, we're slower. (@ Exp. Share)

jesus what are we doing here i don't want to battle

Sunny Day -> Solarbeam -> Giga Drain
IF Mary Jane is unable to use Sunny Day for any reason A1, push back as necessary.
 
Pre-Round

Skull the Cranidos
Item: Exp. Share
6/2/2/2/50
HP:100
EN:100%
Status: Fresh!


Mary Jane the Oddish
Item: Exp. Share
2/2/4/3/26
HP:90
EN:100%
Status: Fresh!


d16 crits, d100 normal

Turn 1
Skull used Zen Headbutt!
-6 en
Crit: 4 no
Damage: (8+8.5-3)*1.5=20.25
Flinch: 70 no

Mary Jane used Sunny Day!
-10 en

Turn 2
Mary Jane used Solarbeam!
-7 en
Crit: 16 no
Damage: (12+3+6-3)*1.5=27
Mary Jane healed for 8.1!

Skull used Focus Energy!
-12 en

Turn 3
Mary Jane used Giga Drain!
-11 en
Crit: 11 no
Damage: (8+3+6-3)*1.5=21
Mary Jane healed for 16.8!

Skull used Zen Headbutt!
-6 en
Crit: 6 no
Damage: (8+3+8.5-3)*1.5=24.75


Post-Round

Skull the Cranidos
Item: Exp. Share
6/2/2/2/50
HP:52
EN:76%
Status: Focus Energy 5A!


Mary Jane the Oddish
Item: Exp. Share
2/2/4/3/26
HP:66
EN:72%
Status: Fresh!

Field: Sun 3 Rounds

akela up!
 
Looks like we could have an easy win here, Mary Jane.

what did you just say about my mother shut the fuck up

Solarbeam -> Solarbeam -> Energy Ball
 
Pre-Round

Skull the Cranidos
Item: Exp. Share
6/2/2/2/50
HP:52
EN:76%
Status: Focus Energy 5A!


Mary Jane the Oddish
Item: Exp. Share
2/2/4/3/26
HP:66
EN:72%
Status: Fresh!

Field: Sun 3 Rounds


Turn 1
Mary Jane used Solarbeam!
-7 en
Crit: 11 no
Damage: (12+3+6-3)*1.5=27
Mary Jane healed for 8.1!

Skull used Zen Headbutt!
-10 en
Crit: lol
Damage: (10+3+8.5-3)*1.5=27.75

Turn 2
Mary Jane used Solarbeam!
-11 en
Crit: 16 no
Damage: (12+3+6-3)*1.5=27
Mary Jane healed for 8.1!

Skull was knocked out!



Skull the Cranidos
Item: Exp. Share
6/2/2/2/50
HP:-2
EN:66%
Status: Dead!


Mary Jane the Oddish
Item: Exp. Share
2/2/4/3/26
HP:54.45
EN:54%
Status: Fresh!

REWARDZZZZZZZZZZ
Me: 2UC
inanimate blob: 1 CC
Mary Jane: 1 EC, 1 DC, 3 MC, 1 KOC
akela: 1 CC
Skull: 1 EC, 3 MC
 

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