http://replay.pokemonshowdown.com/ou-141696754
Hey guys, I've been playing on Showdown casually for about a year, and now I really want to make a team that will shine. This combination of pokemon seems to work for me so far, though I'm still pretty low on the ladder, so I want to see what you guys think. (Btw, I'm still not too familiar with pokemon "roles," so my explanations may be a bit brief).
This is my main revenge killer. Outrage and EQ for STAB, Fire Blast for hitting Ferrothorn/Skarmory/Forretress, and Stone Edge for EdgeQuake combo. It's also good for outspeeding fast threats like Greninja and Mega Manectric or 2HKOing pesky rotom-washes. The things that garchomp can't touch are physical walls like gliscor and possibly other garchomps due top speed tie. Mamoswine is a problem with ice shard. Basically your standard scarfchomp set.
Silver Chariot (Mawile) @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Iron Head/Fire Fang/Brick Break
Mawile is pretty much my late game sweeper and mega. It's almost guaranteed to kill one thing in a game. Swords Dance for boosting, sucker punch for priority, and play rough/iron head for coverage. The only downside is that it's kinda slow, but the priority sucker punch is I think makes it hyper offense. Intimidate is also great for wearing down physical attackers, and its steel/fairy typing gives great synergy withgarchomp. Originally, I switched out iron head for fire fang, but realized I couldn't hit heatran, so I switched it to Brick Break. It can't OHKO skarmory at +2, but it still does a butt ton and Ferrothorn is OHKO'd at +2, so I'd say it's a fair trade-off. And I don't need fire fang for aegislash when I have sucker punch.
The Fool (Thundurus) (M) @ Leftovers
Ability: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Grass Knot/Focus Blast
- Hidden Power [Ice]
- Thunderbolt
- Thunder Wave/Nasty Plot
My (kinda) supportmon. Prankster allows me to T-wave and cripple things so that my other guys have a better chance of sweeping. I wasn't sure whether I wanted to use grass knot or nasty plot, so I just put grass knot there for coverage. Thundurus gives my team an immunity to Earthquake, which is super effective against t-tar and mawile, and pretty much wrecks my team in general. I replaced Grass Knot with Focus Blast as per Nog's recommendation, but decided to forgo Thunder Wave for Nasty Plot because nothing really stays in on a t-wave anyway, and I almost never get parahax. Honestly the only things I can think of that get crippled by t-wave are greninja and *maybe* talonflame but I rarely ever see those things anymore. My favorite part about running nasty plot over t-wave is setting up to +6 on a Chansey, focus blasting it to death, and then proceeding to sweep.
Hierophant Green (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SAtk
Adamant Nature
- Superpower/Fire Blast
- Stealth Rock
- Stone Edge
- Earthquake
This is the only thing on my team that can't outspeed most things in the tier. Used as my SR lead and to wall talonflame. EdgeQuake combo for coverage, and Superpower for hitting Chansey/Blissey. Tyranitar's rock/dark typing in my eyes is both beneficial and hindering, as I can wall talonflame pretty well, but things like conkeldurr and superpower lando-t can ohko it. I decided to switch out Superpower for Fire Blast as it's much better for hitting ferro and scizor.
Magician's Red (Volcarona) @ Leftovers
Ability: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz/Hidden Power Ground
- Giga Drain
This is my special set up sweeper. I'm using leftovers and giga drain for gradual recovery since I would be boosting with Quiver Dance, and then Fiery Dance/Bug Buzz for coverage. Heatran walls this set which is why I have Ttar,Garchomp, and Starmie to switch in. Volcarona is probably always the first to die next to starmie since it's so frail. Thundurus-t-waves can cripple it, but I have 3 things on my team to handle t-wave. I run HP ground as of now to catch heatrans by surprise but it doesn't even OHKO at +1. Maybe it's because I frequently switch to Timid nature but still. I rarely ever use Bug Buzz.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Scald/Icy Wind
- Hidden Power [Flying]
- Secret Sword
Keldeo has great water/fighting typing and amazing coverage. Hydro spam is amazing as it hits everything like a truck (except when I miss), doing about ~30% damage to rotom-w. Scald is okay when I want to guarantee a hit, but I hardly ever use it. As such I may switch it out for Icy Wind. HP Flying is great because it catches a lot of opponents off guard, and lets me kill a lot of things that would otherwise wall keldeo, namely amoonguss and mega venusaur. Lastly, Secret Sword is one of my favorite moves. It ignores all stat boosts and is surprisingly strong; it almost OHKOs Chansey, which is incredible.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
This is a much better rapid spinner than starmie. Air balloon gives me another ground immunity plus immunity to spikes and sticky web, and the sand rush works well with tyranitar's sand. At first I thought the ttar-excadrill core was overused and somewhat cliche, but now I see its usefulness. Earthquake and Iron Head are the primary STAB moves, rapid spin is, well, rapid spin, and rock slide because excadrill doesn't get stone edge. It kinda doesn't hit that hard but air balloon is better than LO.
SCRAPPED
Hermit Purple (Garchomp) @ Choice Scarf
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Earthquake
- Fire Blast
- Stone Edge
Star Platinum (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Surf
- Psyshock
- Ice Beam
And yeah, free cookies to anyone who gets the nicknames. Right now my main threats are probably greninja (If garchomp dies), Rotom-W, Conkeldurr, and probably sableye. My only form of burn/status protection is natural cure starmie, but it can't take a rotom-w t-bolt or volt switch. yare yare daze.
Anyway, thanks for reading!
Hey guys, I've been playing on Showdown casually for about a year, and now I really want to make a team that will shine. This combination of pokemon seems to work for me so far, though I'm still pretty low on the ladder, so I want to see what you guys think. (Btw, I'm still not too familiar with pokemon "roles," so my explanations may be a bit brief).
This is my main revenge killer. Outrage and EQ for STAB, Fire Blast for hitting Ferrothorn/Skarmory/Forretress, and Stone Edge for EdgeQuake combo. It's also good for outspeeding fast threats like Greninja and Mega Manectric or 2HKOing pesky rotom-washes. The things that garchomp can't touch are physical walls like gliscor and possibly other garchomps due top speed tie. Mamoswine is a problem with ice shard. Basically your standard scarfchomp set.
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Iron Head/Fire Fang/Brick Break
Mawile is pretty much my late game sweeper and mega. It's almost guaranteed to kill one thing in a game. Swords Dance for boosting, sucker punch for priority, and play rough/iron head for coverage. The only downside is that it's kinda slow, but the priority sucker punch is I think makes it hyper offense. Intimidate is also great for wearing down physical attackers, and its steel/fairy typing gives great synergy with
Ability: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Grass Knot/Focus Blast
- Hidden Power [Ice]
- Thunderbolt
- Thunder Wave/Nasty Plot
My (kinda) supportmon. Prankster allows me to T-wave and cripple things so that my other guys have a better chance of sweeping. I wasn't sure whether I wanted to use grass knot or nasty plot, so I just put grass knot there for coverage. Thundurus gives my team an immunity to Earthquake, which is super effective against t-tar and mawile, and pretty much wrecks my team in general. I replaced Grass Knot with Focus Blast as per Nog's recommendation, but decided to forgo Thunder Wave for Nasty Plot because nothing really stays in on a t-wave anyway, and I almost never get parahax. Honestly the only things I can think of that get crippled by t-wave are greninja and *maybe* talonflame but I rarely ever see those things anymore. My favorite part about running nasty plot over t-wave is setting up to +6 on a Chansey, focus blasting it to death, and then proceeding to sweep.
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SAtk
Adamant Nature
- Superpower/Fire Blast
- Stealth Rock
- Stone Edge
- Earthquake
This is the only thing on my team that can't outspeed most things in the tier. Used as my SR lead and to wall talonflame. EdgeQuake combo for coverage, and Superpower for hitting Chansey/Blissey. Tyranitar's rock/dark typing in my eyes is both beneficial and hindering, as I can wall talonflame pretty well, but things like conkeldurr and superpower lando-t can ohko it. I decided to switch out Superpower for Fire Blast as it's much better for hitting ferro and scizor.
Ability: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz/Hidden Power Ground
- Giga Drain
This is my special set up sweeper. I'm using leftovers and giga drain for gradual recovery since I would be boosting with Quiver Dance, and then Fiery Dance/Bug Buzz for coverage. Heatran walls this set which is why I have Ttar,
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Scald/Icy Wind
- Hidden Power [Flying]
- Secret Sword
Keldeo has great water/fighting typing and amazing coverage. Hydro spam is amazing as it hits everything like a truck (except when I miss), doing about ~30% damage to rotom-w. Scald is okay when I want to guarantee a hit, but I hardly ever use it. As such I may switch it out for Icy Wind. HP Flying is great because it catches a lot of opponents off guard, and lets me kill a lot of things that would otherwise wall keldeo, namely amoonguss and mega venusaur. Lastly, Secret Sword is one of my favorite moves. It ignores all stat boosts and is surprisingly strong; it almost OHKOs Chansey, which is incredible.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
This is a much better rapid spinner than starmie. Air balloon gives me another ground immunity plus immunity to spikes and sticky web, and the sand rush works well with tyranitar's sand. At first I thought the ttar-excadrill core was overused and somewhat cliche, but now I see its usefulness. Earthquake and Iron Head are the primary STAB moves, rapid spin is, well, rapid spin, and rock slide because excadrill doesn't get stone edge. It kinda doesn't hit that hard but air balloon is better than LO.
SCRAPPED
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Earthquake
- Fire Blast
- Stone Edge
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Surf
- Psyshock
- Ice Beam
And yeah, free cookies to anyone who gets the nicknames. Right now my main threats are probably greninja (If garchomp dies), Rotom-W, Conkeldurr, and probably sableye. My only form of burn/status protection is natural cure starmie, but it can't take a rotom-w t-bolt or volt switch. yare yare daze.
Anyway, thanks for reading!
Last edited: